TOP STACK CARD DISTRIBUTING MACHINE
20190213825 ยท 2019-07-11
Inventors
Cpc classification
G07F11/165
PHYSICS
G07F17/3297
PHYSICS
G07F11/005
PHYSICS
International classification
Abstract
A device for distributing a single card from a stack of cards, where said single card is taken off the top of said stack of cards. Using a vacuum pick-up device, the invention passes a card between a pair of inwardly directed vanes to separate any attached cards so ensure that only a single card is distributed. A microprocessor controlled leveling system keeps the top card at the optimal level. The card is transported off the stack and to a collection area where it can be withdrawn by a user.
Claims
1. (canceled)
2. The device for distributing a top card of claim 7, further comprising a payment recognition system for authenticating a payment.
3. (canceled)
4. The device for distributing a top card of claim 7, wherein the device is incorporated into an arcade game.
5. The device for distributing a top card of claim 7, wherein the device is incorporated into a vending machine.
6. (canceled)
7. A device for distributing a top card from a stack of cards, comprising: a card housing having an open top; a plurality of cards stacked inside the card housing; a pulley disposed over the plurality of cards; a cable disposed on the pulley and having a first end connected to a suction cup; a motor cooperating with the pulley to adjust a vertical position of the suction cup; a carriage for horizontally positioning the motor, cable, and pulley; a motor coupled to a worm gear, said worm gear positioning the plurality of cards based on signals from an optical sensor; first and second inwardly and upwardly projecting vanes at an upper portion of the card housing, a minimum horizontal separation of the vanes being less than a length of a card; a vacuum source fluidly connected to the suction cup; and a processor for controlling the motor, the vacuum source, and the carriage.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0007]
[0008]
[0009]
[0010]
[0011]
[0012]
[0013]
[0014]
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0015]
[0016] The game apparatus 10 includes a housing 12 that includes a front panel 14. Housings can take a wide variety of forms; for example, as shown in
[0017] The front panel 14 can also include other features if appropriate. Player control panel 16 allows a player to manipulate events in the game, and includes player controls 30 such as an actuation device that controls movement of a crane, for example a forward and backward button to control the movement of the pick-up device 42 in a horizontal plane. Alternatively, the movement of the pick-up device in the two dimensional X-Y plane can be controlled by a joystick 25, roller ball, touchscreen, or other input device. The pick-up device 42 is suspended above playing field 44 and is responsive to the player's controls so that the player can position the pick-up device 42 over the target silo 50.
[0018] Each silo 50 houses a stack of targets, such as gift cards, trading cards or the like. The target area formed by the silo wall is dimensioned so as to be slightly larger than the largest dimension (e.g., a length/width or diameter) of the extraction device 42. Thus, only by precisely hovering the extraction device 42 over the silo's target area can the player successfully lower the extraction device into the silo 50 to collect a gift card 51.
[0019]
[0020] However, if the player successfully maneuvers the player device 42 into the silo 50 and makes contact with the target switch 110, the microprocessor initiates the delivery of a card 114 to the player at the retrieval bin 22 using a vacuum suction cup 116. The suction cup 116 is connected to a vacuum pump 118 using tubing 122. The vertical position of the suction cup 116 is managed by the microprocessor 100, which uses a motor 124 to move a cable 126 over a pulley 128. The pump 118, pulley 128, and suction cup are positioned in a horizontal position by moving a carriage 150 using motor 152, where the motion of the carriage 150 is automatically controlled by the microprocessor 100. That is, the movement of the carriage 150, and hence the suction cup 116, is not controlled by the player but purely by the programming found in the microprocessor 100.
[0021] If the microprocessor 100 actuates the vacuum pump 118 and the motor 124, the suction cup 116 will enter the card housing 128 and make contact with the uppermost card 114.
[0022] The card housing 128 is rectangular and includes first and second side walls 142, with inwardly directed vanes 144 that have a minimum separation less than the length of the cards 115. The vanes 144 are instrumental in protecting the owner from multiple cards being distributed. As shown in
[0023]
[0024] It can be seen from the foregoing that the system to pick up and deliver the card 114 can be separate or integral with the game play. The movement of the dispenser carriage 150 is solely controlled by the microprocessor 100, whereas the movement of the pick-up device 42 is controlled by the player. The former can be incorporated into a vending machine or other distribution apparatus without the game portion without loss of functionality. Thus, while the embodiment described above is used in connection with an amusement game, the invention is not limited to this application. Also, the invention can include a plurality of housings 128, each including a different set of cards/products/prizes. When the level sensor determines that a first housing is empty, the processor will move the suction cup to the next housing to reduce the amount of maintenance or increase the variety of the cards to be offered.