App integrated wearable gaming board design
20190201779 ยท 2019-07-04
Inventors
Cpc classification
A63F9/24
HUMAN NECESSITIES
A63F3/0023
HUMAN NECESSITIES
G09B7/10
PHYSICS
G09B7/02
PHYSICS
A63F2009/2486
HUMAN NECESSITIES
G09B5/02
PHYSICS
International classification
G09B5/02
PHYSICS
G09B7/02
PHYSICS
Abstract
A sophisticated and innovative technology to develop an interactive communication system whereby a participant/child accrues learning ability by selecting at least one possible outcome of a plurality of outcomes via touching or interacting with clothing (embodied with the game board) that results in developing and enhancing various basic learning skills and comprehension, e.g., finding certain elements or content; tracing various paths or designs; repeating works/letters/objects found on the designs; or combining various ideas and concepts found on the designs. The outcome can be entered manually, through sensors, wirelessly, or via Wi-Fi enabled means, that can be detected and recorded by the application to develop results, scores both individually and against normative databases, and progression trends of the learning child.
Claims
1: An apparatus for use by two or more players for playing an educational or learning game printed on clothing and directed via an integrated app, which stimulates mental and physical playing between participants comprising of: a gaming board/learning system design printed on clothing; an interactive application which can be downloaded in any Android, window, iPad, laptop, smart watch or similar devices; A message by the app prompting multiple questions to develop and enhance various basic learning skills and comprehension; a bio-mechanical wireless, or Wi-Fi enabled means for entering the input to application to calculate the performance of participant; a means for timing to calculate the required time to get the answer of question; a said means to calculate the child score and show trend of progression in child development, learning and comprehension.
2: An app interacting with integrated wearable gaming board designs including, but not limited to, the following steps: a downloaded application executed by a participant; a participant wearing one of the wearable game board designs; another participant/child physically interacting with the other participant; a prompted message by the app to complete an action or task that requires the participant/child to physically interact with the wearable design/game board; person wearing the design confirming the completion of the task via bio-mechanical, sensor; activation, wireless, or Wi-Fi enabled means; app calculating and displaying the final result based on the data entry by one of the participants; app providing feedback on performance and trending/scoring that performance over timethe game maintaining a database of all game scores and performance of participant/child. An app having integrated wearable gaming board design consisting of following parameters: games and learning systems consisting of multiple skill levels and various sets of questions for each game board design printed on clothing; the game requiring the participants to both interact via the app and wearable design; a hand or other physical movement and/or contact required to select the answer and/or complete a task.
Description
DETAILED DESCRIPTION
[0055] Detailed descriptions of the preferred embodiment are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
[0056] The mode of interaction of the game board system in its preferred embodiment is with the downloaded application is executed by a participant who is wearing one of the wearable game board designs, with another participant/child sitting, standing or somehow engaging the other participant and is prompted by the app to complete an action or task that requires the participant/child to interact with the wearable design/game board in some fashion. The person wearing the design confirms completion of the task (either satisfactory or unsatisfactory) and also records the result into the app via biomechanical or wireless means. The app scores the performance (based on the data entry by one of the participants) of the other participant/child for each question and maintains a database of all game scores and performance for each participant/child. The gaming system is designed to create an interactive experience between the two participants and stimulate physical contact and interaction.
[0057] The game board in its additional embodiment provides various games that consist of multiple skill levels and various sets of questions for each game board design. Once the user selects the game board design being worn, the game will start with the first question/task being prompted to the child to complete. The question is read and the participant/child then has to complete some actions, or answer a question, that involves interacting with the wearable design. Once completed the user enters the result into the app and the user is then prompted to complete the next question/task.
[0058] In a further embodiment of the present invention, the gaming board system may also allow interaction with mobile application through wireless and/or WiFi enabled sensors to provide automated feedback to the app to minimize or eliminate the manual data entry into the app.
[0059] The entire operation of the app related gaming board includes a participant most probably a child or teenager, physically engages with another participant who is wearing the design/game board. The integrated downloadable app, on the mobile or tablet, directs the participant/child to complete the tasks or answer the questions that are on the game board, which is being worn by the other participant. The game board provides various games that consist of multiple skill levels and various sets of questions for each game board design. The user selects the game board design being worn and the game starts with the first question/task by prompting the participant/child to complete.
[0060] The game in its further embodiment allows the question to be read and the participant/child completes the actions involving interacting with the wearable design. The user wearing the design game board enters the result into the app and the user is then prompted to complete the next question/task, which is then directed to the participant/child. The participant wearing the design confirms completion of the task by the other participant/child (as either satisfactory or unsatisfactory). The app scores the performance (based on the data entry by the adult) of the participant/child for each question and maintains a database of all game scores and performance for each participant/child.
[0061] The database of information and performance history contained within the app may be utilized by parents/educators/therapists to better construct learning programs for individual children and teenagers to focus on areas/skills with the greatest need for improvement and instruction.
[0062] Detailed descriptions of the preferred embodiment are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
[0063] While a specific embodiment has been shown and described, many variations are possible. With time, additional features may be employed. The particular shape or configuration of the platform or the interior configuration may be changed to suit the system or equipment with which it is used.
[0064] Having described the invention in detail, those skilled in the art will appreciate that modifications may be made to the invention without departing from its spirit. Therefore, it is not intended that the scope of the invention be limited to the specific embodiment illustrated and described. Rather, it is intended that the scope of this invention be determined by the appended claims and their equivalents.
[0065] The Abstract of the Disclosure is provided to allow the reader to quickly ascertain the nature of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. In addition, in the foregoing Detailed Description, it can be seen that various features are grouped together in various embodiments for the purpose of streamlining the disclosure. This method of disclosure is not to be interpreted as reflecting an intention that the claimed embodiments require more features than are expressly recited in each claim. Rather, as the following claims reflect, inventive subject matter lies in less than all features of a single disclosed embodiment. Thus, the following claims are hereby incorporated into the Detailed Description, with each claim standing on its own as a separately claimed subject matter.
BRIEF DESCRIPTION OF THE DRAWINGS
[0066] The accompanying figures, where like reference numerals refer to identical or functionally similar elements throughout the separate views, together with the detailed description below, are incorporated in and form part of the specification, and serve to further illustrate embodiments of concepts that include the claimed invention, and explain various principles and advantages of those embodiments.
[0067] Image #1: Sample wearable game board with interactive designs;
[0068] Image #2 shows a exploded view of the present invention;
[0069] Image #3 is a perspective view of invention;
[0070] Image #4 is a full side view of our Invention;
[0071] Image #5 is a close full view of wearable game board with interactive designs;
[0072] Image #6 shows a front perspective view of invention;
[0073] Image #7 shows a complete perspective view of invention;
[0074] Image #8 shows the wearable game board with interactive designs;
[0075] Image #9 is another view of wearable game board with interactive designs;
[0076] Image #10 showing how the app allows interaction with various wearable designs;
[0077] Image #11 showing how the app allows for selection of various skill levels;
[0078] Image #12 showing how the app prompts questions for the participants through the game;
[0079] Image #13 showing how the app works for the participants through the game;
[0080] Image #14 showing how the app scores participants of the game;
[0081] Image #15 showing how the app stores historical performance, by participant;
[0082] Image #16 shows the app-directed interaction with one of the wearable designs;
[0083] Image #17 is another view of the app-directed interaction with one of the wearable designs;