Recreational Game Apparatus
20190160373 ยท 2019-05-30
Inventors
Cpc classification
A63F7/0076
HUMAN NECESSITIES
A63F3/0023
HUMAN NECESSITIES
A63F7/0668
HUMAN NECESSITIES
A63B2210/50
HUMAN NECESSITIES
A63F2007/3625
HUMAN NECESSITIES
A63F2250/42
HUMAN NECESSITIES
A63B2225/76
HUMAN NECESSITIES
A63B67/06
HUMAN NECESSITIES
A63F2250/21
HUMAN NECESSITIES
International classification
Abstract
The invention is a portable and customizable Skelzies-like game that includes multiple customizable mats and game pieces, which are each adapted to allow the game pieces to slide upon the mats
Claims
1. A recreational game apparatus comprising: a plurality of mats, each mat being adapted to be removably marked with playing data, wherein each mat has a periphery with a beveled edge; and a plurality of game pieces, each game piece having a beveled edge.
2. The game apparatus of claim 1 further comprising a means for glowing in the dark disposed about at least one of said mats or said game pieces.
3. The game apparatus of claim 2 wherein the playing data is at least one of a number selected from a group including 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, and 13, level information, start or base play information, a hyper spot and a hazard.
4. The recreational game apparatus of claim 1 comprising four game pieces.
5. The recreational game apparatus of claim 1 comprising thirteen mats marked sequentially.
6. The recreational game apparatus of claim 1 wherein the game piece is a disk.
7. The recreational game apparatus of claim 1 comprising: thirteen mats each removably marked sequentially from one through twelve, a mat removably marked start, a mat removably marked base, at least one mat removably marked hazardous, wherein each mat has a periphery with a beveled edge; and a game piece that is a disk.
8. A recreational game apparatus comprising: thirteen mats each removably marked sequentially from one through twelve, each mat having a beveled edge specifically adapted to accept at least one disk thereupon, a mat removably marked start, a mat removably marked Skelzies base 13 at least one mat removably marked hazardous, and a plurality of disks, each having a beveled edge.
9. A method of playing a recreational game comprising: distributing the mats of claim 1 about a surface and sequentially flicking the game piece of claim 1 toward at least one mat.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0010]
[0011]
[0012]
[0013]
DETAILED DESCRIPTION
[0014] With reference to the Figures, and in one embodiment of the invention, recreational games 2 and methods comprise at least one game piece 6 (
[0015] Top portion 14, of game piece 6, therefore, has a larger diameter than base 10. Without beveling of both mats 4 and game pieces 6, game pieces 6 could not slide upon the top surface of mats 4 during play. Because of the beveling properties one can create their own Skelzies cap in the traditional fashion of taking a bottle cap, filling it with wax and shooting it through the playing field, thus playing the game as it was originally intended. Top surface 18 of mats 4 has a lesser surface area than a base portion of mats 4. In specific embodiments of the invention, game piece 6 is comprised of two parts. In the specific embodiment of the invention illustrated in
[0016] Mats 4 are of any size, shape, and thickness so long at edges 8 are sufficiently beveled in accordance with the invention sufficiently to allow game piece 6 to be flicked thereupon by a player. In one embodiment of the invention, mats 4 are about one-eighth of an inch thick. In another embodiment of the invention, mats 4 are one-half inch thick. In various embodiments of the invention, mats 4 are at least one of octagonal, hexagonal, or circular.
[0017] In one embodiment of the invention (
[0018] Mats 4 may be made of any material or mixture thereof that allows game pieces 6 to slide upon top surface 18 of mat 4. In specific embodiments of the invention, mats 4 are comprised of plastic, foam, acrylic, or rubber.
[0019] With reference to
[0020] Game piece 6 may be any item capable of sliding onto mat 6 with the force of the flick of the human hand. In one embodiment of the invention, game piece 6 is a disk. In accordance with the invention, game 2 includes multiple game pieces 6. In a specific embodiment of the invention, game 2 includes four game pieces 6. Game pieces 6 each have a beveled edge 12 about the periphery, which allow game piece 6 to slide onto the upper surface 18 of mat 4. Game pieces 6 may be any color, and may include a means for glowing in the dark about top portion 14 of each piece 6.
[0021] In the embodiment of the invention illustrated in
[0022] In one embodiment of the invention, a means for glowing in the dark is about the surface of at least one of mats 4 or game pieces 6. The means for glowing in the dark may be any means capable of making mats 4 or game pieces 6 locatable in low light environments such as after sundown, or inside an interior space with low or no interior light.
[0023] In a specific embodiment of the invention, game 2 comprises a total of fourteen sequentially marked mats 4 and four game pieces 6, one per player. If there are two players, game 2 comprises a total of fourteen sequentially marked mats 4 and two game pieces 6 divided equally between the two players. Other mats 4 may also be employed in addition to sequentially numbered mats 4. For example, two to four hazard marked mats 4. In this particular embodiment, game 2 also comprises a mat 4 marked start and a mat 4 marked Skelzie Base 13, as shown in
[0024] In one embodiment, a method for playing game 2 comprises placing mats 4 in various configurations along a surface such as a floor or the ground. Mats 4 may be placed in a traditional Skelzies or Sculley (as used herein Sculley and Skelzies have the same meaning) layout, or in any imagined layout. The method does not utilize a board, table or the like, which allows play and transport of game 2 anywhere. After laying out mats 4, players then alternatively flick game pieces 6 toward mats in an attempt to place game pieces onto the top surface of mats 4. Game pieces must land on mats 4 sequentially if the playing data 16 includes numbers or levels. As such, a player would initially aim for the first level mat 4. In the embodiment illustrated in
[0025] Mats 4 may be used outside or inside and may be placed in any configuration desired by the players. Game 2 does not have a defined playing surface or periphery. Similarly, there is no outer barrier that limits the distance traveled by game pieces during play. The distance traveled by game pieces 6 during play is solely limited by the strength and skill of the payer flicking game pieces.
[0026] Other objects, modifications, and features of the inventions described herein will be apparent to those skilled in the art as the detailed description. As such, these modifications, other objects and features are within the scope of the present invention.