Audio Editing System and Application
20240194224 ยท 2024-06-13
Inventors
Cpc classification
International classification
Abstract
An audio editing system includes a controller for processing audio data; an interface establishing communication between the processor and a digital audio workstation (DAW), the DAW having an audio production program executing thereon and at least one audio project stored therein; a scanner controlled by the controller to analyze the project to obtain a list of all tracks corresponding to the project; and an automated bouncing module receiving a job list which includes multiple jobs, each job indicating a selection of the tracks and a cycle range to bounce into at least one set of stem files, at least one mix file, or at least one set of stem files and at least one mix file. The automated bouncing module transmits bounce commands to the audio production program to automatically bounce the respective selection of the tracks for each job consecutively in a single run.
Claims
1. An audio editing system comprising: a controller for processing audio data; an interface configured to establish communication between the processor and a digital audio workstation, the digital audio workstation having an audio production program executing thereon and at least one audio project stored therein; a scanner controlled by the controller to determine whether the audio project is loaded in the audio production program of the digital audio workstation; in response to a confirmation that the audio project is loaded, the scanner analyzes the audio project to obtain a list of all tracks corresponding to the audio project; and an automated bouncing module receiving a job list which includes multiple jobs, each job indicating a selection of said tracks and a cycle range to bounce into at least one set of stem files, at least one mix file, or at least one set of stem files and at least one mix file, wherein the automated bouncing module transmits bounce commands to the audio production program to automatically bounce the respective selection of said tracks for each job consecutively in a single run, and wherein the automated bouncing module automatically names each stem file and/or each mix file with distinct names according to a pre-defined naming convention.
2. The audio editing system of claim 1, wherein the scanner scans the audio project to obtain bounce settings of the digital audio workstation and mirror the bounce settings in the audio editing system.
3. The audio editing system of claim 2, wherein the controller is configured to modify the bounce setting in the audio editing system on a per-job basis.
4. The audio editing system of claim 2, wherein the bounce settings obtained from the digital audio workstation include the cycle range.
5. The audio editing system of claim 1, further comprising an editor that sets the pre-defined naming convention, wherein the editor provides a plurality of dynamic naming blocks each defining a naming convention, wherein a portion of the dynamic naming blocks are combined to form the pre-defined naming convention.
6. The audio editing system of claim 5, wherein each dynamic naming block automatically updates based on at least one of a plurality of factors, said factors including a project name, job name, track name, SMPTE time, sample rate, date, tempo, beats per minute (BPM), and a unique sequence number.
7. The audio editing system of claim 5, wherein the editor provides at least one custom naming block defined by a user, wherein the pre-defined naming convention includes the at least one custom naming block.
8. The audio editing system of claim 1, wherein the list of tracks obtained by the scanner includes tracks that are hidden and tracks that are turned off in the audio production program of the digital audio workstation.
9. The audio editing system of claim 1, wherein the automated bouncing module selectively mutes one or more auxiliary channels in the audio production program for at least one of the jobs to bounce a set of dry stems.
10. The audio editing system of claim 9, wherein the automated bouncing module is configured to bounce wet and dry stems and/or mixes sequentially.
11. The audio editing system of claim 1, wherein the automated bouncing module selectively turns off one or more FX inserts on a master out fader in the audio production program for at least one of the jobs to bounce an unmastered set of stems or an unmastered mix.
12. The audio editing system of claim 1, comprising a mix mode and at least three different stem modes, wherein each job is set to one of said modes; wherein in the mix mode, every visible track or track stack that is selected for one of the jobs is mixed down into a single mix file; and wherein in the stem modes, every visible track or track stack that is selected for one of the jobs is exported as an individual stem file.
13. The audio editing system of claim 12, wherein the at least three different stem modes includes a static stem mode; wherein in response to said one of the jobs being set to the static stem mode, all stems bounced for said one of the jobs have a common start point and a common end point.
14. The audio editing system of claim 12, wherein the at least three different stem modes includes a variable-end stem mode; wherein in response to said one of the jobs being set to the variable-end stem mode, all stems bounced for said one of the jobs have a common start point, and each stem bounced for said one of the jobs has a variable end point defined by an end of the last region of the selected track or selected track stack in the cycle range.
15. The audio editing system of claim 12, wherein the at least three different stem modes includes a variable-start variable-end stem mode; wherein in response to said one of the jobs being set to the variable-start variable-end stem mode, each stem bounced for said one of the jobs has a variable start point defined by a start of the first region of the selected track or selected track stack in the cycle range, and each stem bounced for said one of the jobs has a variable end point defined by an end of the last region of the selected track or selected track stack in the cycle range.
16. An audio editing companion application comprising: a link interface registering the companion application with an audio production program of a digital audio workstation, the link interface establishing a hook into the audio production program; a scanner detecting an audio project which is loaded in the audio production program of the digital audio workstation, the scanner analyzing the audio project to obtain a list of all tracks corresponding to the audio project; and an automated bouncing module receiving a job list which includes multiple jobs, each job indicating a selection of said tracks and a cycle range to bounce into at least one set of stem files, at least one mix file, or at least one set of stem files and at least one mix file, wherein the automated bouncing module transmits bounce commands to the audio production program to automatically bounce the respective selection of said tracks for each job consecutively in a single run, and wherein the automated bouncing module automatically names each stem file and/or each mix file with distinct names according to a pre-defined naming convention; wherein the audio editing companion application runs on the digital audio workstation.
17. The companion application of claim 16, wherein the multiples jobs have different cycle ranges.
18. The companion application of claim 16, wherein the scanner scans the audio project to obtain bounce settings in the audio production program and mirror the bounce settings in the companion application.
19. The companion application of claim 16, further comprising an editor that sets the pre-defined naming convention, wherein the editor provides a plurality of dynamic naming blocks each defining a naming convention and at least one custom naming block defined by a user, wherein a portion of the dynamic naming blocks and the custom naming block are combined to form the pre-defined naming convention; wherein each dynamic naming block automatically updates based on at least one of a plurality of factors, said factors including a project name, job name, track name, SMPTE time, sample rate, date, tempo, beats per minute (BPM), and a unique sequence number.
20. The companion application of claim 16, bouncing module is configured to bounce wet and dry stems and/or mixes sequentially.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0026]
[0027]
[0028]
[0029]
DETAILED DESCRIPTION
[0030] The present teachings are described more fully hereinafter with reference to the accompanying drawings, in which the present embodiments are shown. The following description is presented for illustrative purposes only, and the present teachings should not be limited to these embodiments.
[0031] The present teachings have been described in language more or less specific as to structural, mechanical, and functional features. It is to be understood, however, that the present teachings are not limited to the specific features shown and described, since the apparatus, system, method, an/or application herein disclosed comprises preferred forms of putting the present teachings into effect.
[0032] For purposes of explanation and not limitation, specific details are set forth such as particular structures, architectures, interfaces, techniques, etc. in order to provide a thorough understanding. In other instances, detailed descriptions of well-known devices and/or methods are omitted so as not to obscure the description with unnecessary detail.
[0033] Generally, all terms used in the claims are to be interpreted according to their ordinary meaning in the technical field, unless explicitly defined otherwise herein. All references to a/an/the element, apparatus, component, means, step, etc. are to be interpreted openly as referring to at least one instance of the element, apparatus, component, means, step, etc., unless explicitly stated otherwise. The use of first, second, etc. for different features/components of the present disclosure are only intended to distinguish the features/components from other similar features/components and not to impart any order or hierarchy to the features/components, unless explicitly stated otherwise. The phrase at least one of, when used with a list of items, means that different combinations of one or more of the listed items may be used, and only one item in the list may be needed. For example, at least one of: A, B, and C includes any of the following combinations: A; B; C; A and B; A and C; B and C; and A and B and C.
[0034] Referring to
[0035] In some embodiments, the DAW 200 supports plugins, which are smaller pieces of software with unique functionality, thereby expanding the capabilities of the DAW. The plugins are self-contained pieces of code that can be plugged in to the DAW to enhance its functionality. Plugins usually fall into the categories of audio signal processing, analysis, or sound synthesis. Typical plugins include equalization, dynamic range control, reverberation, delay, and virtual instruments.
[0036] In other embodiments, the DAW 200 may be an integrated stand-alone processing unit or a complex configuration of several hardware components controlled by a central computer or processor.
[0037] The audio editing system 100 (Auto-Bounce) includes a communications interface module 102 configured to provide bidirectional communication (transmit and receive) with the DAW 200. The communications interface module 102 may comprise an application programming interface (API) which enables the audio editing system 100 and the DAW 200 to talk to each other and extract and share data with each other in a secure and standardized way. In addition to the API or alternatively, the communications interface module 102 may comprise at least one of a serial data bus, a parallel data bus, inter-integrated circuit (I2C) bus, serial peripheral interface, PCI express, universal serial bus (USB), and other similar physical interface connectors. The audio editing system 100 and the DAW 200 are connected to each via a wired cable medium (e.g., ethernet cable, coax cable, optical fiber). In other embodiments, the communications interface module 102 may comprise a transmit antenna and a receive antenna, or a transceiver antenna, to provide wireless communication between the audio editing system 100 and the DAW 200, for example via WiFi, Bluetooth, cellular, or another wireless data communications platform as is well known in the art. The communications interface module 102 serves as the component by which the audio editing system 100 retrieves audio data from the DAW 200 and interacts with the DAW 200. The audio data includes but is not limited to song/audio project data, track data, and settings and parameters data. The audio editing system 100, for example, may be configured to manipulate certain aspects, settings, and/or parameters of the DAW 200 to ultimately perform automated bouncing operations. In some embodiments, the audio editing system 100 may control the functions of the DAW 200.
[0038] As shown in
[0039] In some embodiments, the scanner 112 and automated bouncing module 114 may provide fully automated bouncing, without any need for user input, instruction, or feedback through the input module. In this arrangement, the input module 110 may be omitted from the audio editing system 100.
[0040] The scanner 112 is configured to scan the song/audio project currently loaded in the DAW 200 so as to retrieve the tracks (including any track-stacks and/or folders) that make up the song/audio project, as well as to obtain information related to the tracks, collectively designated by reference number 150 in
[0041] In addition to conducting the initial checks, the scanner 112 identifies which tracks are hidden in the DAW 200 and makes all hidden tracks visible. The scanner 112 also identifies which tracks are set to Off. Any Track Stacks that are collapsed are expanded by the scanner 112, which then imports the names and numbers of all tracks and track stacks from the DAW 200. The scanner 112 notes whether a track stack is collapsed or expanded in the DAW 200. Thereafter, the scanner 112 opens the Mixer Panel of the DAW 200, reads in the names of all AUX Channels, reads in the names of all Master Output Fader Insert FX, and identifies which AUX channels are currently muted in the DAW 200. Further, the scanner 112 opens the bounce window of the DAW 200, records all bounce parameters from the DAW 200, and identifies the current cycle range of the DAW 200. Note, a cycle range defines an area over a particular part of the song/audio project that is selected and that can be played repeatedly.
[0042] Once the scanner 112 has received the tracks (including any track-stacks and folders that are present in the song/audio project) and information related to the tracks 150, the scanner 112 is configured to organize the tracks, track-stacks, and folders by using a hierarchical tree structure, which is then displayable in a track view of the user interface of the audio editing system 100.
[0043] After the scan and checks performed by the scanner 112 are completed, the automated bouncing module 114 controls the audio editing code 204 of the DAW 200 by sending bounce commands 158 to bounce multiple jobs (mixes and/or sets of stems 160) with different cycle ranges, bounce parameters, etc. in a single run. Also, the automated bouncing module 114 may include the capacity to automatically bounce wet and dry stems and/or mixes sequentially in a single run without interruption. Further, the automated bouncing module 114 may be configured to bounce stems and mixes with or without various Master Out insert effects (gating, compressing, equalizing, reverb effects, etc.) applied at the Master Out bus. In some embodiments where the DAW 200 has multiple output buses available, the automated bouncing module 114 may send control signals to the DAW 200 to select which output bus that the auto-bouncing operations should be applied to. This configuration enables the automated bouncing module 114 to manipulate and control the bypass state of particular insert effects on the auto-bouncing output. That is, certain insert effects can be selectively applied in the auto-bouncing operations by adjusting the output bus of the DAW. Similarly, the automated bouncing module 114 is configured to initiate automated bouncing of stems and/or mixes with one or more (e.g., all) AUX channels muted, for example, to create a dry stem or a set of dry stems. The automated bouncing module 114 accordingly can adjust which plug-in(s) and effects, each associated with one of the AUX channels, should be applied to the track(s) or track-stack(s) and which should be bypassed during the auto-bouncing operations.
[0044] The automated bouncing module 114 creates custom and dynamic naming conventions for each stem and/or mix that is created during the bouncing process. Alternatively, or in combination with the automated bouncing module 114, the controller 104 may be in charge of performing the custom and dynamic naming conventions for each stem and/or mix. The automated bouncing module 114and in turn the audio editing system 100saves time and frustration that would be involved in manual bouncing with the DAW 200.
[0045] The automated bouncing module 114 provides a main window (
[0046] Within the Job Settings section of the main window, the automated bouncing module 114 provides for setting Start and End points using Logic markers according to user input. The automated bouncing module 114 makes available the Export to Movie feature of the DAW 200 as a bounce option. That is, the automated bouncing module 114 may be configured to control the audio editing code 204 of the DAW 200 to create a movie(s) as well during bouncing operations. The automated bouncing module 114 provides for the user to automatically create a click track by turning all tracks off, turning on the metronome, and bouncing that as a separate audio file. The automated bouncing module 114 provides MIDI exporting options, which include the ability to create a note on the downbeat of the project so each MIDI file starts at the first bar (bar 1). The automated bouncing module 114 is configured to bounce stems, multi-tracks, and/or mixes 160 in a plurality of formats, such as Stereo, Mono, Surround, Atmos, DTS:X or any other available format. Automatic mono or multichannel detection, per bounce, is provided by the automated bouncing module 114. Also, through the main window of the audio editing system 100, bounce settings can be adjusted for multiple jobs. A unique location can be chosen to bounce each individual job. Job bounce locations are saved within a storage medium 108 (as described further below) as part of a job set file and can be loaded back in by accessing the job set file. The automated bouncing module 114 may apply a plugin delay compensation. In some embodiments, the audio editing system 100 includes a Send Only Mode, where each selected track is automatically set to No Output, so the only signal passing to the Main Out is from the sends. This can be set to all sends combined or each send individually. When set individually, the audio editing system 100 will turn each stem on/off and/or solo each AUX channel. In some embodiments, the audio editing system 100 may include a Link Mode, wherein users are allowed to select tracks and track stacks within the DAW 200, and the audio editing system 100 automatically selects them.
[0047] Within the Track List section of the main window, the automated bouncing module 114 allows for the user to collapse and expand multiple items in the track list, as well as select any combination of multiple tracks. The automated bouncing module 114 also provides a Track Locking feature. When locked, the automated bouncing module prevents additional tracks or track-stacks from being added to a stem. In addition, locked tracks/track-stacks will be bounced by the automated bouncing module 114 in combination with the tracks/track-stacks that are bounced one at a time.
[0048] The automated bouncing module 114 includes a naming convention editor, which dictates how bounced files are to be named. The Naming Convention Editor window allows for user preferences and settings to be entered. Through the naming convention editor, the automated bouncing module 114 provides the ability to save and recall custom Naming Token Groups, the ability to choose an arbitrary number for track number sequences, and the ability to choose padding of sequence digits (e.g., 01, 001, etc.). Further, the naming convention editor allows naming tokens based on Marker Name of where the current bounce range starts. In some embodiments, the naming convention editor provides for a naming token that includes the name of the parent track stack of the selected track.
[0049] During the auto-bouncing operations, the automated bouncing module 114 allows the user to pause or cancel bouncing operations. In response to the input module 110 receiving a cancel request, the digital audio editing system 100 returns the DAW 200 back to its original state during the initial scan. The automated bouncing module 114 is configured to alert the user if the metronome is left on and subsequently turn it off automatically. The automated bouncing module 114 monitors the performance of the bouncing operations (e.g., how long the bouncing took, elapsed time, number of tracks bounced) and may record the performance statistics in the storage medium 108. In some embodiments, the automated bouncing module 114 warns the user when the Normalize setting is turned ON and Stem mode is selected. Moreover, the automated bouncing module 114 automatically detects when the DAW 200 has completed a bounce and either starts the next bounce within the same job or moves on to the next job and starts bouncing again. The automated bouncing module 114 utilizes the bouncing technology of the DAW 200 to perform multiple bounces automatically based on the specified job list and names the resulting stem files, multi-track files, and/or mix files 160 according to the designated custom and dynamic naming conventions.
[0050] The audio editing system 100 further includes at least one storage medium 108 for saving the stems, multi-tracks, and/or mixes 160 created from the automated bouncing process conducted by the automated bouncing module 114. As described above, the storage medium 108 may also store job set files (including job bounce locations) and bounce performance statistics. The storage medium 108 is a non-transitory computer readable storage medium, such as (e.g., read only memory (ROM), random access memory (RAM), a hard disk drive, a compact disc (CD), a digital video disc (DVD), external cloud storage, server, or any other type of memory). In some embodiments, the stems, multi-tracks, and/or mixes 160 created by the DAW 200 under the control of the automated bouncing module 114 during the auto-bouncing process may be stored in the storage medium 108. In some embodiments, the automated bouncing module 114 may transmit the stems, multi-tracks, and/or mixes 160 to the storage medium 108 via the communications interface module 102. However, in other embodiments, the automated bouncing module 114 may be directly connected to the storage medium 108 so that the stems, multi-tracks, and/or mixes 160 are transmitted thereto without need of the communications interface module 102. The file types of the stems, multi-tracks, and/or mixes 160 recorded in the storage medium 108 may include, but are not limited to, MP3, AIFF, WAV, and M4A. The storage medium 108 may also be configured to save the user inputs and commands received by the input module 110. The user inputs and commands are forwarded by the input module 110 through a direct connection or alternatively by way of the communications interface module 102. In particular, user preferences for bouncing parameters and settings may be saved for future jobs and bouncing operations. In similar respects, the audio project and corresponding tracks 150 received by the scanner 112 from the DAW 200 may be saved in the storage medium 108, either by a direct connection between the scanner 112 and the storage medium 108 or through the communications interface module 102. Other audio data or information received by the audio editing system 100 from the DAW 200 may be saved in the storage medium 108.
[0051] After bouncing operations have been run for all jobs in the job list, a distributor 118 of the audio editing system 100 automatically notifies the user when bouncing has been completed. In some embodiments, the distributor 118 sends an email (indicating that the auto-bouncing operations have completed) over a network 130 to one or more destination devices 180 that are monitored, managed, and/or owned by the user. The destination device 180 may comprise a computer, laptop, tablet, smart phone, smart watch, or any other handheld personal device known in the art. In addition to email or alternatively, the distributor 118 may send a push notification and/or text message to the one or more destination devices 180 indicating that auto-bouncing operations have completed. In some embodiments, the distributor 118 of the audio editing system 100 automatically uploads all bounce-job output files (stem files, multi-track files, mix files) to a destination device 180 which is a cloud storage for file sharing with one or more interested parties, such as collaborators, project team members, engineers, clients, friends and family, etc. In addition, the distributor 118 automatically notifies one or more of these interested parties, by sending an email, text message, and/or push notification to their personal electronic devices 180 (e.g., computer, laptop, tablet, smart phone, smart watch, or any other handheld device), wherein the notification indicates the availability of the bounce-job output files and the location information to access the bounce-job output files (e.g., hyperlink). In addition to, or alternative to the cloud storage, the destination device 180 may be a local server associated with the audio editing system 100. Similarly, the distributor 118 automatically uploads all bounce-job output files to the local server and automatically sends notifications, by email, text message, and/or push notification, to the personal electronic devices 180 of one or more interested parties. In other embodiments, the destination platform 180 is a social media server, such as one managed by Twitter, TikTok, Instagram, Facebook, or the like, wherein the distributor 118 automatically posts the stems, multi-tracks, and/or mixes on one or more social media platforms to be heard by the general public or by a designated group of people (e.g., only friends/followers of the user). In some embodiments, the DAW 200 can perform further editing on the stems, multi-tracks, and/or mixes 160 and finalize them before distribution to an engineer, trailer house, music library, and/or client. In this regard, multiple versions of the stems, multi-tracks, and/or mixes 160 before and after editing (by the DAW) may be saved in the storage 208.
[0052] Referring back to
[0053] Herein below, various aspects of the bouncing automation process are described in detail. As shown in
[0054] The automated bouncing module 114 supports bouncing in Stereo, Mono, and Surround. In some embodiments, the automated bouncing module 114 is configured to provide support for one of these sound types during a given auto-bouncing operation. That is, the automated bouncing module 114 is unable to switch between the three sound types. Accordingly, the Master Out Fader of the DAW 200 (track that allows the user to control the overall signal level that is being output by the DAW) must first be set, via the input device 206 and the DAW user interface, to the desired sound type before running the auto-bouncing operations of the audio editing system 100. For example, preferably for most users, the DAW 200 is arranged to have Stereo Master Out Fader as default. In other embodiments, the automated bouncing module 114 may have the capacity to switch between Stereo sound, Mono sound, and Surround sound. For example, the controller 104 of the audio editing system 100 may send a command signal 152 to the DAW to adjust the sound type of the Master Out Fader between consecutive jobs or consecutive auto-bouncing operations, based on pre-determined or previously entered user input. Accordingly, with each adjustment to the sound type of the Master Out Fader, the audio editing system 100 sends a scan signal 154 in which the scanner 112 scans the song/audio project currently loaded in the DAW 200 with the adjusted sound type.
[0055] The audio editing system 100 (Auto-Bounce) is designed for use after a song/audio project 150 has been finished on the DAW 200. Once the song/audio project 150 has been finished, the scanner 112 of the audio editing system 100 is initiated to scan the song/audio project 150 and obtain all of the tracks associated with the project and any corresponding track data. Thereafter, the automated bouncing module 114 controls the DAW 200 via bounce commands 158 to perform bouncing operations for each requested job in a single run, thereby automatically creating multiple stems, multi-tracks, and/or mixes. In some embodiments, before launching or opening the audio editing system 100, tracks and stacks (of the song/audio project) must be named ahead of time to identify them in the Auto-Bounce track list area. If the user were to change the track list in any way (e.g., rename a track, add a track, remove a track) after launching the audio editing system 100, it may be terminated and re-launched to re-scan the song/audio project. This will erase all previously entered or uploaded jobs and bounce settings.
[0056] The audio editing system 100 (Auto-Bounce) may require accessibility permission in order to interact with the DAW 200. Upon connecting the audio editing system 100, the DAW 200 may prompt the user to grant such permission. Alternatively, the user can manually grant permission by opening the system preference settings (e.g., security and privacy, accessibility) of the machine (e.g., computer) embodying the DAW 200, and adjusting the permissions to allow the audio editing system 100 to control the DAW 200, as shown in
[0057] In addition, the DAW 200 may need to be configured to properly function with the audio editing system 100. For example, where the DAW 200 is Logic Pro, the audio editing system 100 requires that the On/Off, MUTE, and SOLO buttons are enabled and that Volume and Pan are disabled in track header components of the DAW 200, as shown in
[0058] Before the scanner 112 of the audio editing system 100 performs the initial scan of the song/audio project, the DAW 200 may need to be configured so that plugin names of the mixer channels (e.g., Console, Chan EQ, Multipr, DeEss2, Comp, Tube EQ, AdLimit) are visible, as shown in
[0059] After a successful scan, auto-bounce preferences, settings and parameters can be accessed through the audio editing system 100. More specifically, once the scan is completed, the scan window shown in
[0095] The audio editing system 100, and for example the controller 104 and/or the automated bouncing module 114, includes a naming convention editor, as shown in
[0100] The Output Filename Format field allows users to type directly into it or drag in any of the dynamic naming blocks. Each time users type something and press Return, a new naming block is created. These blocks can be rearranged in any order according to user preference. They can be copied from Job to Job with a standard copy-and-paste. Additionally, users can choose what kind of separators (e.g., Underscore, Dash, Space, or None) they want in between each naming box. After pressing the OK button, users will immediately see a preview of what the file names will look like in the Preview area, as shown in
[0101] The audio editing system 100, and for example the controller 104 and/or the automated bouncing module 114, includes a Preferences module which may be displayed as shown in
[0102] All of the above described aspects and features of the audio editing system 100 can be engaged/disengaged, selected/unselected, enabled/disabled, and/or adjusted via the input device 106 and input module 110.
[0103] A method of performing automated bouncing with the audio editing system 100 is now described. The method includes the steps of preparing a project session in the DAW 200 (e.g., Logic Pro session) and organizing tracks into Folder Stacks. The step of organizing may include a step of naming the Folder Stacks according to user preference for naming the stems (which will be created by the bouncing operations). Alternatively, individual tracks can be bounced individually and thus the organizing step may be omitted.
[0104] Then, the audio editing system 100 (Auto-Bounce) is turned on, opened, or launched. The method includes the steps of scanning the song/audio project via the audio editing system 100 and more specifically the scanner 112, and then creating jobs for the bouncing operations. For example, a set of multiple jobs comprising a Full Mix, an Unmastered Mix, and a set of Wet and Dry Stems may be created.
[0105] Thereafter, the method includes selecting the tracks (listed in the main interface of the audio editing system 100, see
[0106] Once one or more tracks are chosen or assigned to each job and the bouncing parameters are set, the bouncing operations are initiated, for example by engaging a START or BOUNCE button (
[0107] Afterwards, all the stems and mixes that have been automatically bounced are saved in a bounce folder in the storage medium 108 of the audio editing system 100.
[0108] As mentioned above, there are two modes for bouncing: Stem Mode and Mix Mode. A more detailed description of steps for bouncing Stems and Mixes is provided in two sections below; however, both modes can be utilized at once in auto-bouncing operations for a series of jobs. This particular aspect of the present teachings constitutes one advantage of running multiple jobs in a single pass and thus saving users time.
[0109] Bouncing STEMS in Static Mode (same start/end point for all stems). Referring to
[0110] Open or launch the audio editing system 100 (Auto-Bounce) and run the initial scan. The text New Job then appears in the Job List window. If users have already done this and want to create a second job, press the New Job button (+) or Copy Button and make sure the Bounce Type is set to Stems. This step is important as Auto-Bounce will run ALL Jobs in the job list. It is the most time efficient to create all the jobs that a user wants to bounce simultaneously. As one example, creating a single job in STEM mode is described.
[0111] Verify that the Start and End points are positioned according to user preferences for where stems are to start and end. If not positioned properly to user preferences, set the cycle range in the DAW 200 (e.g., Logic Pro) and initiate Scan Cycle Range in the audio editing system 100 (Auto-Bounce).
[0112] Rename the Job in the Job list (within the audio editing system 100) by double-clicking on the current name and typing what the user wants. In Stem Mode, the Job name will become the name of the folder that the Stems are exported into for that job. This is different in Mix mode, in which, by default, the Job name becomes the name of the Mix file.
[0113] Select the tracks and/or track stacks to be bounced. In Stem Mode, each visible checked item will be bounced as an individual stem. This allows users to quickly and easily choose an entire track list, and each checked item (track or track stack) will be exported individually.
[0114] Optional: Customize the naming convention of the stem by pressing the Edit button (in the Naming Convention Editor, as previously described).
[0115] Optional: Check bounce parameters are set to user preferences. Since Auto-Bounce will use current bounce parameters in Logic Pro's Bounce window, the bounce parameters should be set according to user preferences in Logic Pro first before using Auto-Bounce, as this will save time.
[0116] Press the START or BOUNCE button in Auto-Bounce to begin the bouncing operations, wherein Auto-Bounce will automatically run all jobs in the job list. When finished, the bounced files are stored in the bounce folder. Further, more jobs can be run in Auto-Bounce. When the automated bouncing operations have completed, a notification is produced; that is, the audio editing system 100 may display an All Bounce Jobs Finished window and provide an audible alert sound (
[0117] Bouncing STEMS in Variable End Mode (same start, different endpoint for each stem). Referring to
[0118] Bouncing STEMS in Variable Start & End Mode (Different start and endpoint for each stem). Referring to
[0119] Both Vari-Modes will only look at the regions inside the Start & End Range of the current job. This is intentional and gives users more flexibility. If it is desired to bounce an entire Logic Pro Project in Vari-Mode, verify that the Start-End Range includes all the regions in the project.
[0120] Bouncing Mixes. For bouncing mixes, the method includes the following steps:
[0121] Open or launch the audio editing system 100 (Auto-Bounce) and run the initial scan. The text New Job then appears in the Job List window. If users have already done this and want to create a second job, press the New Job button (+) or Copy Button and make sure the Bounce Type is set to Mix. This step is important as Auto-Bounce will run ALL Jobs in the job list. It is the most time efficient to create all the jobs that a user wants to bounce at the same time. As one example, creating a single job in MIX mode is described. If a previous job already exists, users can rename and reconfigure it to run a Mix or delete previous jobs and make a new one.
[0122] Verify that the Start and End points are positioned according to user preferences for where stems are to start and end. If not positioned properly to user preferences, set the cycle range in the DAW 200 (e.g., Logic Pro) and initiate Scan Cycle Range in Auto-Bounce.
[0123] Name the Job in the Job list (within the audio editing system 100). In Mix Mode, the Job name will be the name of the Mix file. For example, if there is a need to run multiple mixes with different sample rates, users can create multiple mix jobs, each with a different sample rate, and use Auto-Bounce to automatically add the sample rate to the mix name using the Sample Rate dynamic naming block.
[0124] Select the tracks and/or track stacks to be bounced. In Mix Mode, all visible checked items will be included in the mix. By default, all tracks and track stacks are selected in Mix Mode. This is the equivalent of running a full mix.
[0125] Optional: Customize the naming convention of the mix by pressing the Edit button (in the Naming Convention Editor, as previously described). For example, the Auto-Bounce may be configured so that the date is automatically appended to the mix name.
[0126] Optional: Check bounce parameters are set to user preferences. Since Auto-Bounce will use current bounce parameters in Logic Pro's Bounce window, the bounce parameters should be set according to user preferences in Logic Pro first before using Auto-Bounce, as this will save time.
[0127] Press the START or BOUNCE button in Auto-Bounce to begin the bouncing operations, wherein Auto-Bounce will automatically run all jobs in the job list. When finished, the bounced files are stored in the bounce folder. Further, more jobs can be run in Auto-Bounce. When the automated bouncing operations have completed, a notification is produced; that is, the audio editing system 100 may display an All Bounce Jobs Finished window and provide an audible alert sound (
[0128] Referring to
[0129]
[0130] The DAW 400 includes a link manager 460, such as a plugin manager, which provides hooks or APIs 350 that the companion application 300 must use to interact with the audio production and editing program 404. The link interface 350 (e.g., plugin interface) registers the companion application 300 with the audio production and editing program 404 and acts as a bridge between the audio production and editing program 404 and the companion application 300. The link interface defines methods, properties, and/or events that the companion application 300 must implement to ensure proper communication between the companion application 300 and the audio production and editing program 404.
[0131] The companion application 300 comprises an input module 410, a scanner 412, and automated bouncing module 414, which together provide automatic bouncing of complete sets of stems with minimal user instruction, involvement, and interaction, as described above with respect to
[0132] The scanner 312 is configured to scan the song/audio project currently loaded in the main application 404 so as to retrieve the tracks that make up the song/audio project, as well as to obtain information related to the tracks, collectively designated by reference number 150 in
[0133] In addition to conducting the initial checks, the scanner 312 identifies which tracks are hidden in the audio production and editing program 404 and makes all hidden tracks visible. The scanner 312 also identifies which tracks are set to Off. Any Track Stacks that are collapsed are expanded by the scanner 312, which then imports the names and numbers of all tracks and track stacks from the audio production and editing program 404. The scanner 312 notes whether a track stack is collapsed or expanded in the audio production and editing program 404. Thereafter, the scanner 312 opens the Mixer Panel of the audio production and editing program 404, reads in the names of all AUX Channels, reads in the names of all Master Output Fader Insert FX, and identifies which AUX channels are currently muted in the DAW 400. Further, the scanner 312 opens the bounce window of the audio production and editing program 404, records all bounce parameters from the audio production and editing program 404, and identifies the current cycle range.
[0134] After the scan and checks performed by the scanner 312 are completed, the automated bouncing module 314 controls the audio production and editing program 404 by sending bounce commands 158 to bounce multiple jobs (mixes and/or sets of stems 160) with different cycle ranges, bounce parameters, etc. in a single run. The automated bouncing module 314 may include the capacity to automatically bounce wet and dry stems and/or mixes sequentially in a single pass without interruption. Further, the automated bouncing module 314 may be configured to bounce stems and mixes with or without various Master Out insert effects (gating, compressing, equalizing, reverb effects, etc.) applied at the Master Out bus. The automated bouncing module 314 creates custom and dynamic naming conventions for each stem and/or mix that is created during the bouncing process, as described above with respect to
[0135] The DAW 400 further includes at least one storage medium 408 for saving the stems, multi-tracks, and/or mixes 160 created from the automated bouncing process conducted by the automated bouncing module 314. The storage medium 408 may also store job set files (including job bounce locations) and bounce performance statistics. The storage medium 408 is a non-transitory computer readable storage medium. In some embodiments, the stems, multi-tracks, and/or mixes 160 created by the audio production and editing program 404 under the control of the automated bouncing module 314 during the auto-bouncing process may be stored in the storage medium 408. In particular, the automated bouncing module 314 may transmit the stems, multi-tracks, and/or mixes to the storage medium 408. Alternatively, the stems, multi-tracks, and/or mixes may be saved in the storage medium directly from the audio production and editing program 404. The storage medium 408 may also be configured to save the user inputs and commands received by the input module 310 The storage medium 408 is a non-transitory computer readable storage medium, such as (e.g., read only memory (ROM), random access memory (RAM), a hard disk drive, a compact disc (CD), a digital video disc (DVD), external cloud storage, server, or any other type of memory). The storage medium 408 is also used by the audio production and editing program 404 to save song/audio project files and data (e.g., Logic Pro project).
[0136] In some embodiments, the companion application 300 (Auto-Bounce) requires that both the audio production and editing program 404 (e.g., Logic Pro) and Auto-Bounce are always visible. This means that other applications should not be running concurrently while Auto-Bounce and Logic Pro are running.
[0137] The present teachings also provide for a computer program product comprising a non-transitory computer readable storage medium and a computer program stored thereon, wherein the computer program includes program code for processing audio data, as well as the scanner 312 and the automated bouncing module 314 built into the program code. When the program code with the scanner 312 and automated bouncing module 314 is executed by a processor of a digital audio workstation, the program code causes the digital audio workstation to perform automated bouncing of a plurality of jobs consecutively in a single run without need for user input in between each job. Each job specifies bouncing at least one stem, multi-track, and/or mix from multiple tracks of an audio project. In some embodiments, at least a portion of the jobs specify different cycle ranges. In some embodiments, at least a portion of the jobs specify different bounce parameters.
[0138] While the present teachings have been described above in terms of specific embodiments, it is to be understood that they are not limited to those disclosed embodiments. Many modifications and other embodiments will come to mind to those skilled in the art to which this pertains, and which are intended to be and are covered by both this disclosure and the appended claims. For example, in some instances, one or more features disclosed in connection with one embodiment can be used alone or in combination with one or more features of one or more other embodiments. It is intended that the scope of the present teachings should be determined by proper interpretation and construction of any claims and their legal equivalents, as understood by those of skill in the art relying upon the disclosure in this specification and the attached drawings.