Game machine input device and game machine
10279246 ยท 2019-05-07
Assignee
Inventors
Cpc classification
H01H2013/026
ELECTRICITY
A63F9/24
HUMAN NECESSITIES
G05G1/02
PHYSICS
G05G2009/0474
PHYSICS
International classification
A63F13/24
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
Abstract
A game machine input device mounted on a game machine provided with a playfield; the game machine input device includes: an input unit provided toward the front of the playfield and configured to accept input; and a projection part configured to radiate light toward the playfield to project a first image in a region within the visual field of a player viewing the playfield.
Claims
1. A game machine input device to be mounted on a game machine provided with a playfield, the game machine input device comprising: a button device provided toward a front of the playfield and comprising: a cup-shaped transparent support provided with a top surface having a decorative image capable of being visible to a player, the cup-shaped transparent support comprising: a trunk having a lower opening end; and a portion that is inclined or rounded from a peripheral edge of the top surface to the trunk, the portion comprising a first image; and an input element capable of being pressed and moved to accept input; and a projector radiating light through the first image toward the playfield to project the first image in a region within a visual field for viewing the playfield.
2. The game machine input device according claim 1, further comprising: a transparent panel covering the front of the playfield in the game machine; wherein the projector radiates light through the first image toward the transparent panel such that the radiated first image is reflected by a reflective area of the transparent panel and a reflection of the first image appears on the reflective area of the transparent panel.
3. The game machine input device according to claim 1, wherein the projector comprises: a light source; and a light guiding lens including one end opposed to the light source and another end opposed to the first image, the light guiding lens outputting light introduced at the one end thereof by the light source from the another end that serves as an output surface.
4. The game machine input device according to claim 3, wherein the light guiding lens is arranged toward an inside of the cup-shaped transparent support.
5. The game machine input device according to claim 4, wherein the output surface of the light guiding lens is circular or rectangular; and the inclined or rounded portion comprises a second image capable of being directly visible via light output by the light guiding lens.
6. The game machine input device according to claim 4, wherein the first image is processed to reduce the visibility thereof due to light other than light output from the light guiding lens.
7. The game machine input device according to claim 5, wherein the first image or the second image, or both the first image and the second image are processed to reduce the visibility thereof due light other than light output from the light guiding lens.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
(24) Embodiments of the present invention are described in detail with reference to the drawings. While the following embodiments provide a button device equipped with a button input unit as an example of the game machine input device, another type of game machine input device such as lever input device equipped with a lever input unit may also be adopted. In other words, a game machine input device may be adopted if it the same can be placed on the front of a game machine. A projection part that radiates light toward a transparent panel covering the front of the playfield with light reflected from the transparent panel rendering a first image visible is also provided as one example a projection part that radiates light in the direction of the playfield. However, the projection part may project the first image on the resin portion of a front frame on a front door where the front frame surrounds the playfield. Alternatively, the projection part may project the first image on a screen provided on the front frame or therearound. Finally, while a pachinko machine is described in the embodiments as an example of the game machine into which the game machine input device may be installed, the game machine input device may be adopted in any game machine including a transparent panel such as glass to cover the playfield such as in a slot machine or the like.
(25) First Embodiment
(26) 1. Overview and Configuration of the Pachinko Machine 100
(27) First, a pachinko machine 100 provided with a button device 1 according to a first embodiment installed therein is described.
(28) As illustrated in
(29) The play area where the pinball travels is formed between the glass panel 103 and the playfield 101. A launcher (not shown) strikes the pinballs collected in the upper tray 105 and launches the pinballs with a force corresponding to the rotation angle of the knob 104 when the player grips and rotates the knob 104 clockwise. The launched pin balls are guided by a guide component (not shown) to top of the play area, with the pinball is falling along the surface of the playfield 101 wireless course of travel changes as the pinball comes in contact with pins (not shown) and pinwheels (not shown) arranged in the play area. A plurality of start pockets, win pockets, and gates (not shown) are provided as gadgets used for prizes and wins. When a pinball enters a start port or a prize port, individual bonus balls (pinballs) according to the prize location are paid into the upper tray 105. The machine is designed so that pinballs collecting in the upper tray 105 fall into a box (not shown) below the upper tray 105.
(30) For instance, when a pinball enters a start pocket, a special presentation effect such as for a jackpot or the like may be rendered different from an ordinary presentation effect. There may be large win pocket and small win pocket, with the large win pocket paying out the same amount as a jackpot. Releasing the large prize ports when there is a grand prize win allow the player to enjoy special play after winning a large amount of pinballs.
(31) A display screen 106, an illumination device, a presentation effect gadget, a speaker, and the like are provided outside the play area. The illumination device is for presenting effects and decorating the playfield 101 and around the playfield 101 with light.
(32) The display screen 106 shows, for instance, various kinds of display objects such as a decorative pattern used to notify a player of a jackpot prize, a character or item that presents a warning, a display image that shows the jackpot prize is on hold, or the like. The illumination device may emit light in accordance with the player's progress in the game, change the illumination or blinking pattern, or change the color of the light emitted thereby providing optical presentation effects. The presentation gadget creates presents effects using movement and light by, for instance, rotating or moving the gadget while causing a built-in light emitting element to emit light. The speaker provides effects from sound by outputting music or vocals or sound effects.
(33) Additionally, the button device 1 according to this embodiment is provided near the upper tray 105. The button device 1 allows a player to manipulate a button input unit to provide interaction information. The display screen 106 shows a presentation image that prompts operation of the button device 1 such that the presentation image changes when the player operates the button device 1 according to the presentation image.
(34) The button device 1 may also be provided with a means of providing optical presentation effects, and similarly to the illumination device may emit light in accordance with the progress of the game by the player, change the elimination illumination or blinking pattern thereof, or change the color of the light emitted.
(35) Moreover, as is later described in detail, the button device 1 according to the embodiment also presents an effect by using light to illuminate the glass panel 103 covering the playfield 101 such that the light reflected by the glass panel 103 renders a first image visible to the player. A region 103a at the lower part of the glass panel 103 (shown with dotted lines) is irradiated with light for producing the first image.
(36) 2. Configuration of the Button Device 1
(37) First, a configuration of the button device 1 is described using
(38)
(39) As illustrated in
(40) The case 6 is a closed roughly circular cylinder that holds each component of the button device 1 and may be connected to the various devices such as the game machine that is provided with the button device 1. The case 6 is provided with the voice coil motor holder 61, and upper guide stopper 62, a lower guide stopper 63 and a sensor-mounting window 64.
(41) The voice coil motor holder 61 is provided at the center of the bottom of the case 6, made up of a bottom surface 61a and a roughly cylindrical wall 61b.
(42) The upper guide stopper 62 is formed to protrude downward from the periphery of the bottom surface of the case 6 at two opposite locations thereat. The upper guide stopper 62 includes a hole 62a.
(43) The lower guide stopper 63 is formed to protrude downward from the periphery of the bottom surface of the case 6 at two opposite locations thereat, in the same manner as the upper guide stopper 62. The lower guide stopper 63 includes a hole 63a.
(44) The sensor-mounting window 64 is formed on the bottom surface of the case 6 for mounting a sensor 7.
(45) The sensor 7 is secured to the sensor-mounting window 64 in the case 6 with a screw or the like. The sensor 7 is a photo interrupter that includes a light emitting unit (not shown) and a light receiving unit (not shown) and senses an object entering or exiting the object detection space that lies between the light emitting unit and the light receiving unit. The sensor 7 transmits an on or off signal to a controller (not shown) provided to the button device 1 for the presence or absence of an object respectively in the object detection space.
(46) The fixed voice coil element 5 (fixed element) is placed inside the voice coil motor holder 61 in the case 6 and is secured to the bottom surface 61a of the voice coil motor holder 61 with a screw or the like. The fixed voice coil element 5 corresponds to the moving element in the voice coil motor and is provided with a cylindrical coil. Thus, the button device 1 according to this embodiment simplifies wiring by securing the portion provided with the coil, which requires the passage of electric current, and thereby further simplifies the configuration of the button device 1. The fixed voice coil element 5 is integrated with the later described movable voice coil element 24 (moving element) provided to the main unit 2, and serves as the voice coil motor 8 (drive unit).
(47) The return spring 4 is a coil spring. The return spring 4 resides at the upper part in the center of the bottom surface of the case 6 so that the voice coil motor 8 can be housed inside. One end of the return spring 4 abuts the case 6 and the other end abuts the lower guide 3. In the state illustrated in
(48) The lower guide 3 is a substantially circular disk with a hole 3a formed in the center portion, and supports the input element 10 provided to the main unit 2 when the button device 1 is operated. The lower guide 3 includes a stepped portion 3b formed on the periphery, a pair of locking parts 3c extending downward from the stepped portion 3b with the tip end protruding outward, and a light shielding part 3e provided above the object detection space in the sensor 7. The stepped portion 3b abuts the cover 21 of the main unit 2 so that the lower guide 3 supports the cover 21. The locking parts 3c are disposed so that the lower guide 3 inserts into the hole 63a in the lower guide stopper 63 in the case 6.
(49) When the button devices unoperated (when the input element 10 is at the base position) the return spring 4 biases the lower guide 3 upward so that the locking parts 3c are anchored in lower end surface of the lower guide stopper 63 in a first position and this engagement prevents upward movement of the lower guide 3. When the button device 1 is operated, the lower guide to 3 moves to a second position that comes in contact with the lower end of the case 6, limiting the upward movement of the lower guide 3 during operation of the button device 1. A notch 3d is formed in the stepped portion 3b of the lower guide 3 corresponding to the position of the upper guide stopper 62 on the case 6. Note that there is a predetermined gap (clearance) between the lower guide 3 and the case 6 in a direction orthogonal to the direction the button is pressed.
(50) As illustrated in
(51) The input element 10 is configured integrally with the cover 21 and the upper guide 23 to move downward in accordance with the push action by a player. The input element 10 is provided with the cover 21 and the upper guide 23. Note that there is a predetermined gap (clearance) between the input element 10 and the case 6 in a direction orthogonal to the direction the button is pressed.
(52) The cover 21 is a capped substantially circular cylinder with the optical effect unit 22 disposed in the hollow portion thereof. The cover 21 also includes a pair of engagement holes 21a at opposing locations and lower periphery of the cover 21.
(53) The optical effect unit 22 provides optical presentation effects; as is later described in detail, the bottom surface of the optical effect unit includes a protruding portion 27d for securing the optical effect unit 22 to the case 6 with a screw or the like, and a connector 28b or the like via which electricity or control signals enter.
(54) The upper guide 23, is disposed at the lower end of the optical effect unit 22 and is for guiding the movement of the cover 21. The upper guide 23 is a substantially circular disk and is provided with an engagement hook 23a, a hanging portion 23b, a voice coil motor holder 23c (protruding portion).
(55) The engagement 23a is formed on the periphery of the upper guide 23 at a location corresponding to the engagement holes 21a in the cover 21, and engages with the engagement holes 21a in the cover 21. Hereby, the upper guide 23 and the cover 21 are combined into a single component while holding optical effect unit 22 therebetween.
(56) A hanging portion 23b is formed at two opposing locations on the periphery to extend downward. The hanging portion 23b is also formed at a location corresponding to the notch 3d in the lower guide 3 and the upper guide stopper 62 in the case 6 and includes a locking part 23b-1 at the lower end thereof.
(57) The voice coil motor holder 23c is formed in the center of the button device 1 protruding downward as a cylinder that is open at the lower end. The movable voice coil element 24 is placed inside the voice coil motor holder 23c. The voice coil motor holder 23c passes through the hole 3a in the lower guide 3, and is able to slide in the voice coil motor holder 61 in the case 6 in contact with the wall 61b of the voice coil motor voter 61
(58) The movable voice coil element 24 is placed inside the voice coil motor holder 23c inside the upper guide 23 and is secured to the voice coil motor holder 23c with the screw 9 (
(59) 3. Operation of the Button Device 1
(60) Next, the operation of the button device 1 is described using
(61) In the states illustrated in
(62) At this point, the voice coil motor holder 23c in the upper guide 23 slides relative to the wall 61b of the voice coil motor holder 61 in the case 6 to guide the movement of the cover 21. In other words, the wall 61b guides the movement of the input element 10 when the button device 1 is operated.
(63) A button device may be configured so that the outer portion of the cover slides when the button device is pressed; such a button device may not activate if the cover tilts while the outer portion of the cover is pressed. Additionally, when the cover is tilted the cover pulls on the case impeding movement of the cover, which is problematic.
(64) In contrast, it is the center portion of the button device 1 that slides when the button device 1 is operated (i.e., when the input element 10 moves). Therefore, even with pressure on the outer portion of the cover 21, the upper guide 23, which slides in the center of the button device 1, guides the cover 21, and the cover 21 and upper guide 23 move downward in a substantially horizontal fashion. Hereby, lower guide 3 also moves downward in a substantially horizontal fashion. This structure therefore facilitates rendering the button device 1 in the on state regardless of the portion of the cover 21 pressed; and the cover 21, which moves downward while horizontal improves the sliding motion and the operability of the device.
(65) When the button device 1 is no longer pressed, the bias of the return spring 4 causes the cover 21, the upper guide 23, the movable voice coil element 24, and the lower guide 3 to return to the on operated position, thereby returning the button device 1 to the state illustrated in
(66)
(67) A magnetic force causes the movable voice coil element 24 to move away from the fixed voice coil element 5 (i.e., moves upward) when the fixed voice coil element 5 in the voice coil motor 8 applies an electrical current of a predetermined direction to the coil. Consequently, the input element 10 (i.e., the upper guide 23 and cover 21), which are secured to the movable voice coil element 24 move upward (to a protruding position) with the movable voice coil element 24. At this point, the upward displacement of the upper guide 23, the movable voice coil element 24 moving integrally with the upper guide 23, and the cover 21 is restricted because the locking part 23b-1 of the hanging portion 23b on the upper guide 23 is locked into the upper guide stopper 62 of the case 6 as illustrated in
(68) Additionally, the movable voice coil element 24 moves from the protruding position and returns an unoperated state (base position) illustrated in
(69) When the button device is unoperated, applying a current to the voice coil motor 8 in the direction opposite the above described direction causes the movable voice coil element 24 to move downward due the magnetic force to the state illustrated in
(70) The movable voice coil element 24 returns to the unoperated state (
(71) Thus, the cover 21 can be configured to move vertically when an electric current is supplied to the voice coil motor 8, providing the button device 1 with highly effective visuals.
(72) The cover 21 may be moved vertically by, for instance: using the voice coil motor 8 to move the cover 21 upward, and having the cover 21 return to an unoperated positive due to its own weight; or, using the voice coil motor 8 to move the cover 21 upward, and reversing the direction of the current passing through the voice coil motor 8 to move the cover 21 downward. Further, on the other hand, the voice coil motor 8 may be used to move the cover 21 downward, whereafter the biasing of the return spring 4, or the reversing the direction of the current supplied to the voice coil motor 8 moves the cover 21 upward.
(73) Finally, the cover 21 may be moved vertically in small intervals by pulsing a current through the voice coil motor 8, thereby causing the button device 1 to vibrate. Any desired method may be used to cause the button device 1 to vibrate, for instance, by modifying the current supplied to the voice coil motor 8 (e.g., the pulse width, or the like).
(74) The optical effect unit 22 may provide optical presentation effects while the sensor 7 outputs an ON signal. This configuration allows the emission of light from the button device 1 to coincide with the vertical movement of the cover 21 and thus achieve highly effective visuals.
(75) Thus, when the button device 1 is operated, the voice coil motor holder 23c in the upper guide 23, which is provided to the input element 10 that is at the center of the button device 1 slides relative to the wall 61b of the voice coil motor holder 61 in the case 6. The voice coil motor 8 is disposed inward of the sliding of the voice coil motor holder 23c and the wall 61b.
(76) Therefore, in addition to improving operability of the button device, the input element 10 may provide effects such as moving or vibrating vertically due to the operation of the voice coil motor 8, thereby the button device 1 can provide highly effective visuals.
(77) Using the voice coil motor 8 to implement the vertical movement and vibration of the input element 10 removes the need to provide this movement via mechanical means mechanism such as gears as is the case with existing button devices; therefore the button device 1 may be simply configured, and can be compact.
(78) Moreover, using the magnetic force of the voice coil motor 8 to implement the vertical movement and the vibration of the input element 10 thus reduces the likelihood that the button device 1 will be damaged if the button operator presses the button device 1 while the input element 10 is moving vertically or is vibrating. Because the input element 10 moves due to a magnetic force, the input element 10 can be moved vertically or made to vibrate quickly compared to using a mechanical mechanism that requires a mechanical force. Hereby, the button device 1 not only moves vertically but can also can provide a vibration effect, and thus provide a player with highly effective visuals.
(79) 4. Configuration of the Optical Effect Unit 22
(80) Next, the operation of the optical effect unit 22 is described using
(81) As illustrated in
(82) The substrate 28 is a printed circuit board provided with a plurality of full-color LED elements 28a distributed concentrically about circles of different diameters. The full-color LED elements 28a-1, which are distributed along the outermost circle, emit light that is guided to the outer lens 25; the full-color LED elements 28a-2, which are distributed on the second inner circle, emit light that is guided to the inner lens 26. Finally, the full-color LED elements 28a-3, which are distributed along the innermost circle, emit light that is guided to the light guiding lens 29.
(83) A connector 28b is provided on the surface opposite the surface on which the full-color LED elements 28a are mounted. The substrate 28 is connected to the controller (not shown) of the pachinko machine 100 equipped with the button device 1 via the connector 28b, and causes the full-color LED elements 28a to emit light on the basis of signals from said controller.
(84) The base unit 27 supports each component in the optical effect unit 22. The substrate 28 is secured underneath the bottom of base unit 27 via a screw or the like. The base unit 27 is made up of an outer locking hook 27a, an inner locking hook 27b, a hole 27c, a protruding portion 27d, and a lens fitting 27e. An outer locking hook 27a is formed at two locations outside the periphery at the lower part of the base unit 27. And inner locking hook 27b is formed at two locations inside the periphery at the lower part of the base unit 27. The lens fitting 27e protrudes from the bottom surface of base unit 27.
(85) The hole 27c is formed in the bottom part of the base unit 27, and corresponds to the full-color LED elements 28a-3 on the substrate 28 and the locations of the full-color LED elements 28a-3 when the substrate 28 is secured to the base unit 27.
(86) The cylindrical protruding portion 27d is provided protruding from the lower part of the base unit 27 to secure the base unit 27 to the case 6 (
(87) The light guiding lens 29 is made from photo conductive material that allows light entering from one end to travel therethrough and exit from the other end. As illustrated in
(88) A screw or the like fixes light guiding lens 29 to the lens fitting 27e on the base unit 27 with the bottom part 29c of the light guiding lens 29 in contact with the center of the bottom part of the base unit 27; the light guiding lens 29 is thereby secured to the base unit 27 A plurality of protruding portions 29d are provided on the underside of the bottom part 29c of the light guiding lens 29 surrounding the periphery of the bottom part 29c; the protruding portions 29d pass through the hole 27c and are located in front of the innermost full-color LED elements 28a-3 when the light guiding lens 29 is secured to the base unit 27. The protruding portions 29d guide more of the light from the full-color LED elements 28a-3 into the light guiding lens 29 where the light propagates and exists from the output surface 29b.
(89) Returning to
(90) As illustrated in
(91) The printed sheet 30 retains the decorative image 31 in an area corresponding to the top surface 26c of the inner lens 26, and retains a projection image 32 for producing the first image and a second image 33 at a curved portion 26e that is rounded from the top surface 26c to the trunk 26d of the inner lens 26.
(92) As above described, when the light from the full-color LED elements 28a-2 enters and illuminates the entire inner lens 26 the decorative image 31 produces an image directly perceivable by the player on the top surface 26c of the inner lens 26.
(93) The projection image 32 produces a first image that is perceivable by the player. and produces the first image when light exiting the light guiding lens 29 is reflected by the glass panel 103. The second image 33 produces an image directly perceivable by the player by way of light exiting from the light guiding lens 29.
(94) The decorative image 31, the projection image 32, and the second image are printed on the printed sheet 30. The directly perceivable decorative image 31 and second image are different images, and the projection image 32 may be perceived when the projection image 32 appears in the glass panel 103. Accordingly, only the projection image 32 is a flip mirror image of the first image where left and right are reverse, so that if characters in the first image become mirrored characters, and for patterns the left and right of the pattern is reversed. The projection image 32 is positioned oriented toward the glass panel 103 with the button device 1 is attached to the pachinko machine 100. At this point, in order for the characters or patterns in the first image to stand out, the characters or patterns portions may be made transparent and the area surrounding the project made nontransparent, i.e., of outlined type. Here, the first image shows the Japanese lettering ;
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(95) The printed sheet 30 integrally formed with the inner lens 26 make up the transparent support (image holder); the transparent support, the light guiding lens 29, and the innermost full-color LED elements 28a-3 serve as a projection part that radiates light toward the direction of the playfield 101 and projects the first image in an area within the visual field of a player that can see the playfield 101. More specifically, the aforementioned projection part is configured to illuminate the glass panel 103 with light that is reflected by the glass panel 103 thus rendering the first image visible to the player.
(96) The second image 33 can be formed anywhere on the printed sheet except at the positions where the projection image 32 is oriented toward the glass panel 103 when the button device 1 is mounted to the pachinko machine 100. In order for the characters or patterns in the second image 33 to stand out, the character or pattern portions may be made transparent and the area surrounding the project made nontransparent, i.e., of outlined type, similar to the projection image 32. . This embodiment includes three images serve as a second image 33; namely, an image oriented toward the player of the pachinko machine 100, and images oriented toward the left and the right of the pachinko machine 100.
(97) A more preferable configuration of the button device 1 in the embodiment would be to reduce the visibility of non-illuminating light from the light guiding lens 29 by printing the projection image 32 and the second image 33 in half tones.
(98) The printed sheet 30 which is integrally formed with the inner lens 26 may be produced by, for example silk screen printing the decorative image 31, the projection image 32, and the second image 33 on the printed sheet 30 and placing the printed sheets 30 in an insertion mold for processing.
(99) Returning to
(100) The lower end part 25b of the outer lens 25 is located in front of the outermost full-color LED elements 28a-1 on the substrate 28 when the vertical wall of the base unit 27 is located on the outside thereof with the outer lens 25 secured to the base unit 27. Light from the full-color LED elements 28a-1 entering the outer lens 25 from the lower end part 25b is output from the light diffusing pattern and appears as the presentation image directly perceivable by the player. Note that the phenomenon that allows a presentation image produced by the light diffusing pattern to be visible is described in the second embodiment.
(101) 5. Production of Presentation Effects by the Optical Effect Unit 22
(102) The operation of the optical effect unit 22 is described next using
(103) When the innermost full-color LED elements 28a-3 (
(104) The outgoing (LED) light (
(105) Additionally, the outgoing (LED) light that passes through the second image 33 allows the player of the pachinko machine 100 and players located on the left and right of the pachinko machine 100 to see a corresponding second image 33 (
(106) 6. Effects of the Configuration
(107) As above described, the button device 1 according to the embodiment is provided with the optical effect unit 22. The optical effect unit 22 is configured to illuminate the glass panel 103 covering the playfield 101 with light causing the glass panel 103 to reflect light and thereby produce a first image visible to the player.
(108) Hereby, even a button device 1 located at the lower part of the playfield 101 where it is normally hard for the player to notice can provide an impactful presentation when the presentation effects produced uses the light entering the visual field of a player focused on the playfield 101.
(109) Because the button device 1 acts as a source of illumination for producing the first image, this creates awareness of the button device 1, naturally prompting the player to focus on and operate the button device without requiring some other means such as presenting an image on the display screen 106 of the main unit 2 provided on the playfield 101 to urge the player to use the main unit 2.
(110) In this case, for instance, presenting the first image may serve to prompt input via the main unit 2, thereby ensuring input via the main unit 2. The display screen 106 also no longer needs to display an image prompting input via the main unit 2; therefore, the display screen 106 may be used for other presentation effects, thus increasing the variety of presentation effects that may be built into the pachinko machine 100.
(111) The projection image 32 retained on the printed sheet 30 may also be modified. Hereby, the first image shown on the transparent panel may be changed easily to allow the use of common components for different types of game machines, thereby controlling costs and making it possible to provide presentation effects according to the type of game machine, and new variations may be easily adopted.
(112) Incidentally, pachinko machine 100 may be installed in environments that are brightly light by illumination devices. In order for the first image to be rendered visible by light reflected by the glass panel 103 in this environment, the light from the optical effect unit 22 that will produce the first image must illuminate the glass panel 103 with a certain level of intense light. The optical effect unit 22 achieves a certain level of intense light by employing the light guiding lens 29.
(113) The button device 1 according to the embodiment is configured so that other than the projection image 32, the printed sheet 30 also retains a second image 33 which is directly visible to a player in front of the pachinko machine 100 as well as players at the left and right of the pachinko machine 100; the button device 1 is also configured so that the light guiding lens 29 outputs relatively intense light.
(114) The relatively intense light output from the light guiding lens 29 is used to show the second image 33. Because the second image 33 appears brighter than the decorative image 31 presented using light guided by the inner lens 26, the player is able to perceive the second image 33 even when the same is shown together with the decorative image 31, to thereby creating a more impactful presentation.
(115) The light guiding lens 29 may be configured so that the end of the light guiding lens 29 with the output surface 29b is thicker, and the strip-like output surface 29b is thick widthwise; hereby a larger first image may be observed reflecting from the glass panel 103.
(116) Incidentally, the projection image 32 and the second image 33 are also visible when light from the full-color LED elements 28a-2 on the substrate 28 used to produce the decorative image 31 are introduced to the inner lens 26. Even if the light were not introduced to the inner lens 26, light from the illumination device in the game parlor could also render the projection image 32 and the second image 33 visible. The effects presented by activating the light guiding lens 29 to show the first image and the second image 33 may be less effective.
(117) In contrast, a more preferable configuration of the button device 1 in the embodiment would be to reduce the visibility of non-illuminating light from the light guiding lens 29 by printing the projection image 32 and the second image 33 in half tones. Hereby it is possible to avoid reduced effectiveness of the presentation effects of the first image and the second image 33 via light from the light guiding lens 29.
(118) Despite the main unit 2 of the button device 1 according to the embodiment is configured to appear circular in a top view, the main unit may appear rectangular, or appear to be some other shape in a top view. If the main unit 2 is rectangular, then preferably the outer lens, inner lens, and output surface of the light guiding lens are also rectangular; similarly, the rectangular main unit 2 is preferable, and a rectangular light guiding lens, inner lens, and outer lens are within the scope of the present invention.
(119) The light guiding lens 29 in the button device 1 according to the embodiment is given a bowl-like shape with a circular output surface 29b; however, if only the first image needs to be perceivable, then the light guiding lens 29 may be cut into a pie wedge with the output surface 29b oriented toward the glass panel 103.
(120) Second Embodiment
(121) Another embodiment of the invention is described. The parts of this embodiment that are distinct from the first embodiment are described.
(122) The button device 1 according to the embodiment is provided with an optical effect unit 22A instead of optical effect unit 22. This is one distinction with the button device 1 provided in the first embodiment.
(123)
(124) As illustrated in
(125) The optical effect unit 22A also includes instead of the printed sheet 30, a printed sheet 30A integrally formed with the inner lens 26, and instead of the outer lens 25 and outer lens 25A. The printed sheet 30A differs from the printed sheet 30 in that the printed sheet 30A does not hold the projection image 32 for producing the first image and the second image 33.
(126) The outer lens 25A and the outer lens 25 differ in that the outer lens 25A includes a light diffusing pattern 40 formed on the front, rear, or both surfaces of a rounded section 25Ae from the top surface 25Ac to the trunk 25Ad. The light diffusing pattern 40 outputs the light that creates the first image using the same technique that forms the presentation image (not shown). The portion of the outer lens 25A having the light diffusing pattern 40 is oriented toward the glass panel 103 (
(127) With this configuration, light from the full-color LED elements 28a-1 guided into the outer lens 25A from the lower part 25Ab, exits from the light diffusing pattern 40 and radiates towards the glass panel 103; on reflecting from the glass panel 103 the light becomes a first image perceivable by the player
(128) Ad illustrated in
(129) Note that, while in
(130) The light diffusing pattern 40 outputs light when the light source (full-color LED elements 28a-1) is activated (
(131) Returning to
(132)
(133) As illustrated in
(134) The rounded section 25Ae of the outer lens 25A in the optical effect unit 22A includes only the light diffusing pattern 40, which outputs light that produces the first image (
(135)
(136) In addition to outgoing (LED) light from the light diffusing pattern 40 which produces the first image, the outgoing (LED) light from the light diffusing pattern 41 produces a corresponding second image that is directly visible to the player of the pachinko machine 100 and players on the left and right of the pachinko machine 100 (
(137) The position at which the first image is rendered visible may be modified with the outer lens 25A configured to present the first image; more specifically, changing the curvature of the rounded section 25Ae on the outer lens 25A, or creating a beveled instead of a rounded edge changes the position at which the first image reflects from the glass panel 103 and is rendered visible. In addition, providing a larger rounded section 25Ae or a larger tapered section makes it easier to increase the size of the first image reflected from the glass panel 103 and rendered visible, compared to a configuration that requires increasing the thickness of the light guiding lens 29.
(138) Third Embodiment
(139) Another embodiment of the invention is described. The parts of this embodiment that are distinct from the first and second embodiments are described.
(140) The button device 1 according to the embodiment is provided with an optical effect unit 22B instead of optical effect unit 22. This is one distinction with the button device 1 provided in the first embodiment.
(141)
(142)
(143) Note that in the configuration depicted in
(144) With this configuration the innermost full-color LED elements 28a-3 that supply light to the light guiding lens 29 (
(145) Modification Examples
(146) Possible modifications that may be adopted in above embodiments are described. In the above embodiments the button device 1 is installed on a pachinko machine 100 as the game machine. Light radiates from the button device 1 toward the playfield 101 and is reflected by a region 103a on the glass panel 103 to render a first image visible (
(147) As an example, this configuration may be modified as depicted in
(148) The present invention is not limited to each of the above described embodiments, and may be modified in various ways and remain within the scope of the claims. The technical means disclosed in each of the different embodiments may be combined as appropriate, and an embodiment obtained in such a manner remains within the technical scope of the present invention.