Phonics Games and Methods of Play
20190126134 ยท 2019-05-02
Inventors
Cpc classification
A63F2003/00646
HUMAN NECESSITIES
A63F3/00006
HUMAN NECESSITIES
International classification
Abstract
A novel method of game play and game components that, in one embodiment, is in the form of playing cards associated or representing phonetic sounds and a score wherein cards are arranged in sequences to form words and then a score is calculated. In alternative embodiments, the components used to play the game may take other forms, such as tiles, or the game may be played in different media, such as using electronic displays on a computer or electronic devices and on an interactive network. Further alternatives involve providing a game board that allows the player to advance a game piece along designated spaces to a finish line or goal.
Claims
1. A method of playing a game comprising, a first step of distributing a plurality of items to a plurality of players, said items having representations of phonetic sounds represented on the items thereon and a scoring data, a step where a designated first player proceeds to play and attempts to arranged the items to create a phonetic representation when combined in a sequence to form a word, a further alternatively step of step of passing a turn, a further step of discarding cards, a further step of drawing new cards, and a further step wherein, in the event a word is successfully formed, the designated first player's score is calculated according to predetermined scoring algorithm, and a further step wherein a second designated player proceeds to play in accordance with the same play sequence as said first player.
2. The method of claim 1 wherein said items are cards, said cards comprising a symbol for a phonetic sound, a word that demonstrates the phonetic sound, and a score value.
3. The method of claim 2 wherein said symbols are linguistic symbols.
4. The method of claim 1 further comprising a game board and a plurality of game pieces said game board includes written instructions, and information relating to possible phonetic combinations and a series of indicia or spaces for receiving said game piece that and said spaces are arranged to have a starting point and ending point.
5. The method of claim 1 wherein said items comprise an electronic graphical representation of a phonetic sound and said game is played on at least one electronic device.
6. The method of claim 4 wherein the said is played on a plurality of electronic devices in communication with one another.
7. The method of claim 4 wherein said scoring steps are performed automatically by the electronic device.
8. An electronic device including a processor and graphic display and controller, said controller for the simulated arranged on a screen display, wherein said controller accesses a memory that contains a plurality of symbols and letters representing phonetic sounds and said and said controllers provides a graphical representation of subset of such symbols, letters and score data, said graphic comprising an item, to players, and player provide input to said device to arrange said items in a designate order and then a further user input to reflect that the action is complete, and said controller is adapted to calculate a score based upon values on said items according to a predetermined algorithm.
9. The device recited in claim 7 further comprising a loudspeaker, and in response to the user input of a selected sequence of item, said processor will correlate an audio file or files with said sequence and send a signal from said audio file or files to said loudspeaker.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
DETAILED DESCRIPTION OF SPECIFIC EMBODIMENTS
Game Play Version 1, Pho Fish.
[0023]
[0024] A first method of play, referred to as Pho Fish is illustrated beginning at step 106. The rules and sequence of the game proceeds as follows: First, a player to the left of the dealer starts the game play by either asking for a specific card (vowel/consonant) to begin their turn at step 111 or alternatively, the player may draw one card at step 112.
[0025] At step 115, all players holding the requested card must hand it to the player who asked for it. If a player has multiples of the same card, they must only give one. If no player has the requested card, the player taking the turn will draw a card from the deck corresponding to the card requested, either the consonant deck or vowel deck at step 117.
[0026] At step 119, the player exercising his or her turn, then lays down cards to form a word at step 120. Alternatively, the player may pass if he or she is unable to create a word with the cards in the player's hand. At step 125 points are tallied by adding the point value of each played card and the total value of the cards played. In embodiments, the player my advance a game piece the number of spaces on a game board that correspond to point value. In embodiments using a game board, other actions such as take an additional turn, lose a turn, advance additional spaces, select another player to retreat a number of spaces, proceed to a particular space, etc. In other embodiments, the score may be kept on a notebook until a predetermined number of player turns have been completed or, in a further embodiment, when a first player exceeds a predetermined score, the game is completed.
[0027] In an embodiment, multiple words may be created by the same array of cards. According to a rule that may be adopted, multiple words may be created as read from left to right and top to bottom as set forth in step 130.
[0028] When the scoring has been competed the player discards the cards that were played at step 135 and replenishes his or her hand at step 138. The Player then replenishes their hand to three vowels and four consonants ending their turn. At that time the player's turn is finished and the next player exercises a turn beginning at step 106.
[0029] As illustrated at step 150, when all of the cards have been used, the points are totaled and recorded; in an alternative embodiment, the game ends after a previously decided amount of turns has passed.
Game Play Version 2, Pho Rummy
[0030] Now referring to step 155, a second game that may be played with the cards that are disclosed herein is referred to as the rummy version. In this game version, the sequence of play proceeds as follows: At step 158, a player flips the top cards of each vowel and consonant deck to create a respective discard pile. At step 160 a Player to the left of the dealer starts by drawing two cards from either deck (2 consonant cards and 2 vowel cards s) or the top card from either discard pile.
[0031] Next, at step once the player has drawn, they may lay down a word or pass their turn as illustrated at step 120. Play and scoring then proceeds as described above. After play, the player then replenishes their hand to three vowels and four consonants. Next, the player then discards a consonant or a vowel card in its respective discard pile ending their turn. The next step involves totaling up points and recording the scores; the game ends after a previously decided amount of turns has passed or a predetermined threshold score has been reached. The discard pile may be shuffled to keep the game proceeding.
Game Play Version 3, Phonagrams
[0032] In a further version of game play illustrated being at step 170 of
Game Play Version 4, Go Fish Rummy
[0033] In yet a further game version according to the invention, each player is dealt 7 cards and next then the first player (with those 7 cards) plays one word, replenishes their hand and the turn is over. Play is continued until a specified number of rotations or till the deck runs out.
[0034] Referring now to
[0035] Chart 201 depicted in
[0036] Referring now to
[0037]
[0038]
Voiced vs Un-Voiced Sounds
[0039] While a full appreciation of linginstics is not required to splay the games, an awareness of some of the concept may help advance players. The concept of voice sounds which are sounds that activate the vocal chords can be contrasted unvoiced sounds. Unvoiced sounds do not use the vocal chords. Many sounds have voiced and unvoiced versions. For example, S as in Super is different from Z as in Zebra. These two sounds are performed in the same manner and location in the mouth but the Z uses the vocal chords. Players should be aware of this distinction when playing words that are pluralized (s/z) or in past tense (t/d). Words ending in voiced sounds receive the voiced sounds (z/d) and words ending in unvoiced sounds receive the unvoiced sounds (s/t). An effective manner to determine if a sound is voiced or unvoiced is to sound it out and focus on how your body makes the sound. A wide variety of rules may be adopted in connection with the governance of the sequence of play. For example, a rule may be implemented when a player has an opportunity to discard a number of cards of their hand for new ones instead of asking or drawing new cards. There may be wild cards which can reflect vowel sounds, constants and other sounds. In embodiments, words that have a sound in parentheses by google definition, the words can be played with or without the sound. For example what can be (h)w+e+t or . . . w+a+t.
[0040] In a further embodiment, the game is played on an electronic device and simulated cards are dealt to the players. In an embodiment played on an electronic device, the player is dealt a simulated hand that reflect electronic images of cards as described above, and, upon a prompt that it is the players turn, can select cards and move the representation of the cards on a display screen to form a word.
[0041] In yet a further embodiment, a scoring algorithm is based upon the arrangement of the cards on a playing surface, such as used in the game Scrabble. In this embodiment the words cards are laid on the board in a manner that allows other player to use and build on the cards that have been previously played.
[0042] In yet a further embodiment of the game, each phonetic card has a machine-readable code associated with an audio file. Play is affected by having players feed selected sequences of cards into a card reader and the reader then associate the code with a file in a memory. A central processor then looks up any word or words that have been associated with the phonetic sequence represented by the cards that have been played in a particular order. The processor then correlates an audio file from the card sequence from its memory and generates an audio signal with respect to the word. If the sequence is a recognized word, the processor will also automatically calculate a score for the turn for the player that executed the sequences. In embodiments, the processor also calculates the score and displays the score for the players on display that is visible to the players involved in the game play. In yet alternative embodiments, rather than actual physical cards with machine readable codes, a virtual card having the same information as the cards described is provided to players and the player is able to access the virtual cards and direct play using a curser or computer mouse pointer.
[0043] It is to be understood, however, that even though numerous characteristics and advantages of the embodiment have been set forth in the foregoing description, together with details of the structure and methods of play, the disclosure is illustrative only, and changes may be made in detail, especially in the matters of rules, sequence of play and scoring within the principles of the present disclosure to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.