INTERACTIVE LASER TAG SYSTEM AND A METHOD OF USING THE SAME
20190126135 ยท 2019-05-02
Inventors
Cpc classification
F41A33/02
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F13/92
HUMAN NECESSITIES
A63F13/98
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
A63F9/0291
HUMAN NECESSITIES
F41J5/02
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F13/219
HUMAN NECESSITIES
A63F13/843
HUMAN NECESSITIES
A63F13/30
HUMAN NECESSITIES
A63F13/216
HUMAN NECESSITIES
International classification
A63F13/30
HUMAN NECESSITIES
A63F13/214
HUMAN NECESSITIES
A63F13/216
HUMAN NECESSITIES
A63F13/219
HUMAN NECESSITIES
Abstract
An interactive laser tag system for entertaining multiple play participants or players comprising: toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game; a wireless module or data communication linked to communicate with software or apps on a mobile display device for instance, a handphone or a mobile computer, loaded with web-based software; a server for the login of the player of the game; and a Global Positioning System (GPS) use for providing locations of the players, of which the GPS data are made available to the players, wherein the web-based software operating on the mobile display device calculates and determines hit by a player being registered, and plays a sound and visual effects of the toy laser weapons on the mobile display device, and generates a Graphical User Interface that displayable on the mobile display device kept with the players so as to enhance the effects of the game. The present invention also relates to a method of using the laser tag system in a tagging game.
Claims
1. An interactive laser tag system for entertaining multiple play participants comprising: toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game; a wireless module or data communication linked to communicate with software or apps on a mobile display device loaded with web-based software; a server for the login of the player of the game; and a Global Positioning System (GPS) use for providing locations of the players, of which the GPS data are made available to the players, wherein the web-based software operating on the mobile display device calculates and determines hit by a player being registered, and generates vibration, plays a sound and visual effects of the toy laser weapons on the mobile display device, and generates a Graphical User Interface that displayable on the mobile display device kept with the players so as to enhance the effects of the game.
2. The interactive laser tag system of claim 1, wherein the toy laser weapons comprises laser tag sword, shield, glove, spear and bow.
3. The interactive laser tag system of claim 2, wherein the laser tag sword, shield, glove, spear and bow area capable of transmitting and detecting an IR beam for use in a game.
4. The interactive laser tag system of claim 1, wherein the toy laser weapons contains IR emitters and IR receivers.
5. The interactive laser tag system of claim 2, wherein the laser tag sword, shield, spear glove and bow contain IR emitters and IR receivers.
6. The interactive laser tag system of claim 1, wherein the laser tag weapons are integrated with acceleration sensor, gyroscopic sensor, and magnetic sensor to track tilt, movement and speed of the weapons.
7. The interactive laser tag system of claim 3, wherein the laser tag weapons are integrated with acceleration sensor, gyroscopic sensor, and magnetic sensor to track tilt, movement and speed of the weapons.
8. The interactive laser tag system of claim 1, wherein the mobile display devices include wearable computers, mobile phones, mini LCD hooked on glasses or visor worn by players.
9. The interactive laser tag system of claim 1, wherein the laser tag weapons contain at least a sensor selected from the group consisting of IR sensor and movement sensor.
10. The interactive laser tag system of claim 9, wherein the IR shooter contains IR emitters, IR receivers, wireless Bluetooth or WLAN module, acceleration, gyroscopic and magnetic sensors and an embedded microcontroller.
11. The interactive laser tag system of claim 9, wherein the IR sensor contains IR receivers, acceleration, gyroscopic and magnetic sensors, vibration motors, and wireless Bluetooth or WLAN module.
12. The interactive laser tag system of claim 1, wherein the web-based software operating on the mobile display device tracks the types of weapons being used, the types of shots fired or strikes on its opponents, the mode of the weapons and the number of hits received from the opponents.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0023] Having thus summarized the general nature of the invention and its essential features and advantages, certain preferred embodiments and modifications thereof will become apparent to those skilled in the art from the detailed description herein having reference to the figures that follow, of which:
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0040] In the following detailed description of the invention, numerous specific details are set forth in order to provide a thorough understanding of the invention. However, the invention may be practiced without these specific details. In other instances well known methods, procedures, components, etc. have not been described in detail so as not to unnecessarily obscure aspects of the invention.
[0041] Referring to
[0042] The wireless module or data communication 13, 17 of the present invention is linked to communicate with software or apps on a mobile display device such as a handphone 13, wearable mobile computers or the like. Each of the laser tag weapons 10 mentioned above includes at least an IR shooter, IR sensor and movement sensor to be mounted onto toy sword 40, bow 80, shield 60, glove 110 and spear 112. These weapon components can be incorporated into plastic casings for inserting a laser tag sword 40, glove 110, spear 112, shield 60 and bow 80. The IR shooter 10 according to the present invention carries IR emitters, IR receivers, wireless module, acceleration, gyroscopic and magnetic sensors, and an embedded microcontroller, while the IR sensor 15 contains IR receivers, acceleration, gyroscopic and magnetic sensors, and wireless Bluetooth or WLAN module. In the preferred embodiment, the IR sensor 15 can include vibration motor which generates vibration when a beam of IR from the emitter is received, and the IR sensor 15 may also be integrated into gloves, jacket, belt and the like.
[0043] In the present invention, mobile display device 17 includes handphone and wearable mobile computers, which can play sound files and create vibration in response to sensor 15 receiving an IR beam from the shooter 10.
[0044] In accordance with the present invention, each player has a mobile display device 17 such as a computer or phone or a wearable computer, of which the data is linked with a plurality of shooters 10 and sensors 15. The web-based software operating on the mobile display device such as computer or phone 13 is used to track the types of weapons being used, the types of shots fired or strikes on its opponents, the mode of the weapons, and the number of hits received from the opponents (other players).
[0045] Using a Global Positioning System (GPS) of the mobile display device 13/17, and data derived from the acceleration, gyroscopic and magnetic sensor embedded in the toy laser weapons, the web-based software calculates and determines whether the hits by the players are registered, plays the sound and visual effects of the laser tag sword 40, shield 80, glove 110, spear 112 and bow 60 on the mobile display device or phone 13, and generates a Graphical User Interface (not shown) that can be displayed on mobile devices or mini LCD hooked on glasses or visor worn by the players to enhance the effects of the game.
[0046] The present invention can be extended to create laser tag Ninja style weapons allowing the throwing of handheld weapons like knives, spikes and stars during laser tag plays via the laser tag glove 110 which will house IR emitters and IR receivers integrated with acceleration, gyroscopic and magnetic sensor, and microcontroller to sense the movement and speed, mobile display device and vibration motors. The toy laser equipment described above can be used to play against animated anime characters including warriors, ninjas, robots, aliens and mythical creatures projected on a special screen known as tag play screen that have embedded IR emitters and receivers allowing laser tag gaming between the players and the projected computer-animated figures.
[0047] In accordance with the present invention, the toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game through an infrared lens. Referring to
[0048] In
[0049] When the trigger of the sword 40 is pressed, the command to the mobile display device 13 is also triggered to play a sound file to simulate the sound produced by an attacking sword 40. In accordance with the preferred embodiment of the present invention, a variety of the range and burst rate of the IR beams controlled via the use of mobile computer or handphone or mobile display device 13 through a dedicated Graphical User interface have been contemplated to simulate the power of the sword 40. There is a battery (not shown), wireless module, IR emitter, lens and microprocessor are embedded within the laser tag sword 40. The wireless module includes Bluetooth or WLAN. There are a plurality of grip, handle and sword blade are also been contemplated for the laser tag swords 40.
[0050] In the present preferred embodiments, a wireless module or data communication linked to communicate with software or apps on a mobile display device 13 loaded with web-based software is used. As mentioned, the wireless module includes Bluetooth or WLAN. The server 19 in accordance with the present invention, is used to provide sound files to simulate an appropriate sound and LED light (that will flash at the lens).
[0051] In
[0052] In
[0053] Throughout the game in accordance with the present invention, a variety of the range and burst rate of the IR beams controlled via the use of the mobile display device 13 through a dedicated Graphical user interface have been contemplated to simulate the power of the spear. A variety of grip, handle and spear tip have also been contemplated for the laser tag spear 112.
[0054] Referring to
[0055] Referring to
[0056] Referring to
[0057] The present invention further relates to a toy laser tag shield 60 mounted with a number of laser tag sensors capable of receiving IR beam of light for use in a laser tag gaming. The sensors will be connected to mobile computer or handphone via Bluetooth or WLAN module. The laser tag sensors mounted on the laser tag shield are spaced appropriately to ensure that attacks made by a laser tag sword, bow and spear can be picked up. When the sensor registers a hit from the IR beam emitted by laser tag sword 40, bow 80, glove 110 and spear 112, a string of data modulated or encoded onto a carrier frequency is being registered on the sensor which is then transmitted via Bluetooth to the mobile computer or handphone 13 to the server, and a sound file to simulate that the directed attack is being blocked. A variety of size, material, design and number of sensors have also been contemplated for the laser tag shields.
[0058] The present invention also relates to software or apps in a mobile computer display, which can be a personal computer, notebook, tablet, handphone, smart watch, smart glasses etc. capable of exchanging information to and fro the laser tag sword 40, bow 80, sword 112, glove 110, shield 60, sensor 15 and gun 120 via Bluetooth or WLAN modules. The current Bluetooth protocol allows up to a maximum of seven slaves per master device; the mobile device 13 using the software or apps is the Master with the laser tag sword 40, bow 80, glove 110, shield 112, sensor 15 and gun 120 as Slaves. Command can be issued by the software or apps by changing the information stored in the laser tag sword 40, bow 80, sword 112, glove 80, shield 60, sensor 15 and gun 120, and hence allowing them to response to the transmitted information via the firmware. In accordance with the present invention, the software or apps allows the erection of shield 60 and in doing so, the sensor 15 connected to the mobile computer 13 will be switched off momentarily, so that no hit can be registered during that period. The software or apps allows the switching of the types of weapons from laser tag sword 40 to gun 120 and vice versa, and the firing modes of the IR beams that will directly affect the rate of firing of the IR beams and the power associated with the firings can be changed via transmitted data string from the mobile display device 13.
[0059] The software or apps in accordance with the present invention allows the users to see the locations of each other using the GPS inside their mobile display devices 13 such as the handphones, and the distance and bearings between each other will be known. Graphical user interface of the software or apps allows the players to launch missiles, artillery, satellite laser beams, sorcery lightning strikes and rocks onto each other to register hits, and players are able to erect their shields 60 to neutralize the hits coming in. Appropriate sound files will be played on the mobile display device 13 of the launched weapons and also for those being targeted if there is a near miss or a hit. Graphical user interface of the software or apps allows simulated aircraft or UFOs to hunt for target. Appropriate vibration and sound files are played on mobile display device like handphone to simulate the flight of the aircraft or UFOs, when they fly over the players.
[0060] In
[0061] The present invention further relates to software or apps in a mobile display device 13 that is connected to the tag play screen 90. The server-based software or apps generate and display computer-animated
[0062] Hits will be registered when the IR receivers being projected with the animated
[0063] In accordance with the present invention, there is provided a method for providing an interactive game, the method comprising the steps of: providing each play participant with a toy laser tag weapon capable of transmitting an IR beam of light through an infrared lens and a mobile display device 13; monitoring the location of opponents indicated on the mobile display device 13; waving the weapon directed at the opponent to shoot IR beams at the opponent; and firing the weapon onto an on-sight opponent with the toy laser weapon by triggering a button or a trigger 11 on the weapon; wherein firing by pressing a trigger 11 provided on the weapon triggers a command to the mobile display device 13 to play a sound file downloaded from the server 19 to simulate the appropriate sound and LED light flashes at the lens, indicating that shooter has been triggered.
[0064] The present invention also provides an interactive laser tag system for entertaining multiple play participants comprising: toy laser weapons for each of the players, capable of transmitting and detecting an IR beam of light for use in a game; a wireless module or data communication linked to communicate with software or apps on a mobile display device 13 loaded with web-based software; a server for the login of the player of the game; a Global Positioning System (GPS) use for providing locations of the players, of which the GPS data are made available to the players; and tag play screen comprising a plurality of lined rows and columns of integrated IR receivers and IR emitters with light dependent resistors with embedded light dependent resistor, wherein the tag play screen is connected via Bluetooth or WLAN to the mobile display device 13, wherein the web-based software operating on the mobile display device 13 calculates and determines hit by a player being registered, and plays a sound and visual effects of the toy laser weapons on the mobile display device 13, and generates a Graphical User Interface that displayable on the mobile display device 13 kept with the players so as to enhance the effects of the game.
[0065] The present invention is a method for providing an interactive game, the method comprising the steps of: providing each play participant with a toy laser tag weapon capable of transmitting an IR beam of light through an infrared lens and a mobile display device; connecting a tag play screen to the mobile display device that registers the player at the same serve on the same game via Bluetooth or WLAN; activating the tag play screen by choosing a computer-animated figures provided by mythical theme to fight against; waving the weapon directed at the figures on the tag play screen and firing the weapon onto the figures with the toy laser weapon by triggering a button or a trigger on the weapon; wherein firing by pressing a trigger provided on the weapon triggers a command to the mobile display device to play a sound file downloaded from the server to simulate the appropriate sound and LED light flashes at the lens, indicating that shooter has been triggered.
[0066] As shown in
[0067] Referring to
[0068] In a preferred embodiment in accordance with the present invention, the players are divided into two teams and each player of the game is provided with a handphone 13 connected to a toy laser tag gun 120, a shield 60 and a sword 40. All the players are first login to the server 19 to play the same game. In the beginning of the game, all the players of each team could watch the players of the other team move into the action via the mobile display device 13. Each player uses the graphical user interface to shoot killer laser beam from satellite laser stations in space. In this game, the killer laser beam emitted down towards the player will have to start at a spot marked by each player, and the number of killer laser beams for each player is limited. The player being attacked is given an early warning which can be heard by the players that the killer laser beam tears through the ground. The players can protect themselves by setting up a protective energy field. When the players of two teams get nearer to each other, the player will not likely to use the killer laser beam since the beam may also hurt the player themselves. The players would start to use their laser tag guns 120 to tag each other and use their toy shields 60 to protect themselves. At close combating, the players use their toy laser tag sword 40 to deal effective blows and kill each other in the game.
[0069] In combating game, each player can use the graphical user interface to target each other by flying killer drones over each other and dropping bombs over or target missiles on each other. In the present preferred embodiment, the bombs or missiles launched from the killer drones are controlled by the player using the graphical user interface of the handphone 13. The number of bombs or missiles for each player is limited. Similarly, players being attacked are given an early warning and the players can hear the killer drones flying, and the players can protect themselves by setting up a protective magnetic force field to deflect the shrapnel from the bombs or missiles. In other preferred embodiments, the killer drones can be replaced by fighter helicopters or aircraft where the players can use them to attack each in an air fight, apart from the attacking the players. Subsequently, when they get nearer, the players are not likely use the killer drones or fighter helicopters or aircraft since these devices can hurt them too.
[0070] In examples for tag play screen 90, the player is provided with a handphone 13 connected to toy laser tag spear 112, bow 80, glove 110, shield 60 and sword 40. The tag play screen 90 is connected to a mobile display device 13 that registers the player at the same server 19 on the same game. In this game, the tag play screen 90 is activated and mythical theme provides various computer-animated
[0071] In another preferred embodiment of tag play screen, the player has a handphone 13 connected to toy laser tag gun 120 and sword 40. The tag play screen 90 is connected to a mobile display device 13 that registers the players at the same server 19 on the same game. In the beginning of the laser tag gaming, the tag play screen 90 is activated and theme provides various animated figures player can choose to fight against, for instance, the player chooses the urban warriors. When the game starts, tag play screen 90 shows the scene moving to simulate player walking across a path to set up a position to take up sniper position. Then, the sound files in the server 19 plays to explain that enemies are coming close and players see fire fights commencing. The players start to see enemy forces approaching as engagement starts. The fights goes into the night, the players use the graphical user interface on handphone 13 to do a night vision goggle (NVG) and the graphics change on screen to NVG. In this game, illumination rounds can be used by using the graphical user interface on handphone 13. At close range, the players use the laser tag sword 40 to kill the invading urban warriors. When the players run out of rounds in their magazines and require loading magazine, the player uses the graphical user interface on handphone 13 to take cover when artillery shells are falling or RPG rockets or grenades are being hurled at the position of the players. Each of the attacking action coincides with the emission of the IR beams by computer selected IR emitters on the tag play screen in line with the action of the computer-animation 94.
[0072] In the present invention, the game play permits laser tag players to start the game play even at a distance away from each other using the software via mobile device display 13, and the play allows a player to kill the opponent with a single blow at close proximity through use of tag sword 40.
[0073] The pressing of the trigger 11 also initiates a command to the mobile display device 13 or handphone 13 to play a sound file to simulate the appropriate sound produced by an attacking sword. A variety of the range and burst rate of the IR beams controlled via the use of mobile display device 13 or handphone 13 through a dedicated Graphical User interface have been contemplated to simulate the power of the gun 120.
[0074] As shown in the preferred embodiment of the present invention, the player has a handphone 13 connected to toy laser gun 120 in the form of tag glove 110. The tag play screen 90 is connected to a mobile display device or computer 13 that registers the player at the same server 19 on the same game. In the beginning of the laser tag gaming, the tag play screen 90 is activated and theme provides various animated
[0075] In the tagging game of the present invention, the IR beam is directed simultaneously at more than one receiver attached to the body of the player with accuracy, such that the players are compelled to physically move around rather than just through the movement of a handheld game controller. Further, in the present interactive laser tag system for entertaining multiple play participants, the software that initiates and activates the tag screen is self calibrated to minimise rebounding of the IR beams, and similarly, the weapons used together with the tag play screen 90 is self calibrated through the software to ensure that IR rebounding off the area of play is minimised.
[0076] Although this invention has been disclosed in the context of certain preferred embodiments and examples, it will be understood by those skilled in the art that the present invention extends beyond the specifically disclosed embodiments to other alternative embodiments and/or uses of the invention and obvious modifications and equivalents thereof. Thus, it is intended that the scope of the present invention herein disclosed should not be limited by the particular disclosed embodiments described above, but should be determined only by a fair reading of the claims that follow.