Assembly and method for frame side matching game play
10265608 ยท 2019-04-23
Inventors
Cpc classification
A63F2001/0483
HUMAN NECESSITIES
International classification
Abstract
A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.
Claims
1. A method for determining a winner among a plurality of game contestants, said method comprising steps of: (a) providing a game play assembly consisting of: (i) 24 substantially square frames, each such frame having a quadruple of zones; and (ii) 96 objects, a first third of said 96 objects being of a first type, a second third of said 96 objects being of a second type, and the remainder of said 96 objects being of a third type, wherein the objects among the first third of said 96 are objects are substantially identical to each other, wherein the objects among the second third of said 96 objects are substantially identical to each other, and wherein the objects among the remainder of said 96 objects are substantially identical to each other, wherein said 96 objects are divided into 24 four element rotational series of objects, wherein each of said series is supported within one of the quadruples of zones, and wherein said each series is different from each of the 23 other series; (b) successive playing by the game contestants, said successive play comprising placements of said square frames upon a play surface, and comprising arrangements of said square frames wherein at least one object of each successively played square frame abuts at least one matching object of a previously played square frame; (c) awarding points to each game contestant who, upon one of said each contestant's plays, completes a square matrix of square frames; and (d) declaring one of the game contestants the winner, said one of the contestants being a contestant having a highest cumulative amount of awarded points.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS AND OF A PREFERRED MODE OF GAME PLAY
(17) Referring now to the drawings and in particular simultaneously to Drawing
(18) The
(19) Isosceles triangular zones or quadrants 12, 14, 16, and 18 are positioned at the upper side 2 of the
(20) Referring simultaneously to
(21) A clockwise zone-to-zone progression from the null object 22 initially arrives at an object 23 supported within zone 14. Such object 23 may comprise, as depicted, a deposition of paint or ink having a peripheral border or edge configured for silhouetting an arrow, such object is secured by the
(22) The null space object 22, the arrow objects 23 and 26, and the notched arrow object 24 which are positioned and supported upon the
(23) In the alternatively configured frame 70 (having upper side 72) of
(24) In the further alternative frame of 82 of
(25) In a further alternative frame 92 of
(26) In the further alternative frame 106 of
(27) The objects and object types 24, 26, 58, 60, 78, 80, 88, 90, 98, 100, 108, 110, 112, and null objects 22 and 59 described above are considered to be representative of other object types which are amenable to being supported and positioned by a frame and which are easily discerned as differing from other object types through a game contestant's use of his or her visual and/or tactile senses.
(28) Referring simultaneously to
(29) Referring further to
(30) Referring simultaneously to
(31) TABLE-US-00001 FIG. 1 first, first, first, first FIG. 2 first, first, first, second FIG. 3 first, first, first, third FIG. 4 first, first, second, second FIG. 5 first, first, second, third FIG. 6 first, first, third, second FIG. 7 first, first, third, third FIG. 8 first, second, first, second FIG. 9 first, second, first, third FIG. 10 first, second, second, second FIG. 11 first, second, second, third FIG. 12 first, second, third, second FIG. 13 first, second, third, third FIG. 14 first, third, first, third FIG. 15 first, third, second, second FIG. 16 first, third, second, third FIG. 17 first, third, third, second FIG. 18 first, third, third, third FIG. 19 second, second, second, second FIG. 20 second, second, second, third FIG. 21 second, second, third, third FIG. 22 second, third, second, third FIG. 23 second, third, third, third FIG. 24 third, third, third, third
Where a value n equals a number of unique object types, and where renditions of those object types are supported and arranged in rotational series upon such frames (i.e., within such frames' quadruples of isosceles triangular zones), the number of unique frames which include such rotational object series is determined by the formula (n.sup.4+n.sup.2+2n)/4. Where n equals 3, indicating three distinct object types (e.g., a null space object type, a plain arrow ink deposition object type, and a notched arrow ink deposition object type), such formula produces the number 24. Hence, the 24 unique frames of the instant inventive frame set.
(32) For purposes of accommodating a greater number of game playing contestants, the number of unique objects which are supported in four element rotational series upon the inventive frame set may be increased from 3 to 4. For example, a frame set supporting bead (e.g., bead 56 of
(33) Multiple functional relationships exist between the instant invention's frames and instant invention's objects. One notable functional relationship results or arises from close mechanical associations between the rotational character of the frames' physical features and the objects' four element rotational series. As indicated above, each frame's corner-to-corner diagonals define at the frame's upper side a set of four or quadruple of isosceles triangular quadrants. Beginning at any one of the frames' triangular quadrants, and progressing clockwise in a zone-to-zone fashion over the frame's upper end, one invariably rotationally cyclically returns to the beginning triangular quadrant. A progression in the same fashion over the frame in the counter-clockwise direction similarly rotationally returns to the beginning triangular quadrant. Like the four orthogonal edges, each frame's triangular quadrants constitute rotational four element series, the elements of each such series constituting a quadruple of physical zones or areas within or upon the frames.
(34) Also as indicated above, for any set of objects drawn from three distinct object types, there are at most 24 unique four element rotational series of objects which can be created. A portion of the instant invention's functional frames/object series relationship arises from an identical matching of the number of the frames in the inventive frame set (i.e., 24) with the number of those unique rotational series of objects (i.e., 24). A further functional inter-relationship arises from the fact that the diagonals of the 24 frames cumulatively define 96 isosceles triangular quadrants, and from the fact that only 96 objects selected from a supply of three unique object types are needed to create all 24 of the invention's unique four element rotational series of objects. Those 96 selected objects are, in accordance with the instant invention, physically provided, and the 24 frames of the instant invention perform a function of mechanically positioning and fixedly holding each of those 96 objects within one of the frames' triangular quadrants. According to the invention, such mechanical support and positioning arranges the objects so that no two objects reside within any one of the 96 quadrants. A further frame/object series functional relationship arises from the fact that the frames fixedly position and mechanically arrange the invention's 24 four element rotational object series so that each series is physically supported and held upon one of the frames. According to the invention, such mechanical support positions and arranges the four element object series so that no two of such series is physically attached to any one frame. Each individual frame among the 24 frame set further functions in relation to one of the rotational object series by physically supporting each of such series' objects within one of such frame's triangular quadrants. Such physical support and positioning provided by each frame component to its four element rotational series of objects requires that the above described clockwise or counter-clockwise progression about the frame's four quadrants simultaneously progresses about or cycles through the attached four element rotational series of objects. Accordingly, the functionally inter-related structures of the instant invention require that a clockwise or counter-clockwise progression about a frame's four quadrants simultaneously progress about the attached four element rotational series of objects.
(35) The functionality of the instant invention's frames in relation to their four element object series may also be understood by recognizing the fact that the invention's set of 24 substantially square frames constitutes a machine or tool which is specially adapted for arranging and supporting the instant invention's 24 four element rotational series of three objects in a manner which is consistent with or consonate with those series' cyclical nature. The inventive frame's tool function is demonstrated by hypothetically considering alternative tools comprising sets of triangular frames or sets of pentagonal frames. A set of 24 triangular frames could conceivably fixedly support and position the instant invention's 24 four element rotational series of objects. However, any arrangement of a four element series of objects upon a triangular frame would associate at least one pair of objects among the four objects more closely with one side of the triangle than with either of the other two sides of the triangle. Therefore, upon utilization of the hypothetical triangular frame tool, and upon a clockwise progression about such triangular frame, a single progression step about the frame would traverse a pair of elements among the four object rotational series. In each cyclical step or progression along one of the instant invention's four elements rotational series, only one element of the series may be met, not two. Therefore, such hypothetical triangular frame set could not support the invention's four element rotational series in a manner which is consistent with their cyclical character.
(36) Upon a provision of an alternative hypothetical pentagonal frame tool, it would be mechanically impossible for any of the instant inventions' four element rotational series of objects to be properly supported and arranged. This is because it is mechanically impossible to support and associate four discreet objects with the five sides (or five surface zones) of a pentagonal frame. At least one frame side or zone would always remain unassociated with the four objects, effectively introducing into the object series a fifth null object. Such altered five element series would not constitute the instant invention's four element series, and no support of any four element series would be provided by such hypothetical pentagonal frame.
(37) Consideration of the instant invention's actual four sided frame set tool of the instant invention, in view of the functional deficits of such hypothetical three sided and five sided frame set tools, shows that the instant invention's four sided frame tool set is the only tool set which is capable of functioning in the manner required by the instant invention.
(38) Other geometrically shaped frame sets (such as circular frames and hexagonal frames), may be hypothetically considered in the manner described above, and all of such other alternative frame configurations would similarly be found to be incapable of arranging the invention's four element rotational series of three object types in a manner consistent with such series cyclical nature.
(39) The functional relationship existing between the instant invention's frame set and the instant invention's four element rotational series is further demonstrated by the fact that both the frame set and the four element rotational series of objects are capable of being arranged on a flat surface in a square matrix pattern. The capacity of the invention's four element rotational series of objects to be arranged in a square matrix pattern is not dependent upon the square frames. Similarly, the capacity of the square frames to be arranged in a square matrix pattern is not dependent upon the invention's four element series of objects. However, a simultaneous arrangement of both the invention's object series and the invention's frames in a single square matrix pattern is dependent upon the frame's mechanical support and positioning of the object series. The instant invention requires such simultaneous square matrix creations, and the invention's frames and object series mechanically work together to perform that function.
(40) Factors outlined and described above are considered as constituting grounds and reasons establishing that in the instant invention there is a functional relationship existing between the invention's four element rotational series of objects selected from three object types, and the instant invention's set of substantially square frames. Notwithstanding, the above recited factors are not considered as being the only grounds and reasons which establish the fact that such functional relationship exists.
(41) The instant inventive frame set's utilization of the (n.sup.4+n.sup.2+2n)/4 formula prescribing the number of frames in the set, along with the instant invention's correlation of unique rotational series of objects within the frame set allows game playing contestants utilizing the inventive frame set to easily mentally conceptualize, understand, and memorize the various frames which are included within the inventive frame set. Accordingly, the inventive frame set facilitates game playing contestants' ability to deduce or infer probabilities relating to the identity of unviewed frames held by other game playing contestants or remaining in an undistributed portions of such set. Such frame identity deduction facilitation enhances the inventive frame set's ability to support strategic game play.
(42) Referring simultaneously to
(43) Thereafter, the second game playing contestant may play a next successive frame such as the
(44) Thereafter, in a next successive game play turn, the first game contestant may play the
(45) Thereafter, the second game playing contestant may play in turn the
(46) Assuming that the first game playing contestant has in his or her frames the five frames indicated in Drawing
(47) The instant inventive game establishes a game playing objective of completing one or more of such four frame matrixes. In pursuit of such objective, the first contestant may recognize upon said game turn that, upon playing the
(48) The first game playing contestant's knowledge of the identity of the frames among the 24 frame deck, along with his or her views of the frames held personally, and views of frames played upon the table, advantageously allows the first contestant to assess such probabilities and to strategically perceive the greater likelihood that the second game playing contestant holds a frame playable within space 36. Thus, the next frame play executed by the first contestant may advisedly constitute a placement of the
(49) Strategic choices, inferences, and deductions of the type described above continuously arise as the game play progresses, and the unique configuration of the frame's rotational series of objects continuously facilitates the making of such strategic choices.
(50) In the preferred mode of play of the instant inventive card game, points are awarded to each game playing contestant who completes a square frame matrix. Integer indicia appearing upon the frames of completed square matrixes may be a factor in points awards, such factor advantageously enhancing the game's capacity for strategic play.
(51) At a termination of play, the game playing contestant having the most cumulative awarded points is declared to be the winner.
(52) Portions of the disclosure set forth above state and describe the invention's functional objective of allowing the game playing contestants to mentally conceptualize, understand, and memorize the members of the invention's set of 24 frames. For example, the first sentence of the third paragraph of the above Background of the Invention section of this disclosure states: The instant invention's utilization of the (n.sup.4+n.sup.2+2n)/4 rotational object series defining formula advantageously allows game contestants utilizing the inventive frame and playing the inventive game based thereon to memorize and/or conceptually understand the identity of each of the frames among the set.
Also, the third and fourth sentences of the eleventh paragraph of the above Brief Summary of the Invention section of this disclosure, state: The contestants' ability to make such deductions and inferences is facilitated by the frame set's (n.sup.4+n.sup.2+2n)/4 formula based rotational series of unique objects, such formula enhancing the contestants' conceptual understanding of the frames' individual configurations. Such conceptual understanding assists in the making of strategic choices during game play.
As a further example, the first sentence of the 24.sup.th paragraph of the instant Detailed Description of Preferred Embodiments and of a Preferred Mode of Game Play section of this disclosure states: The instant inventive frame set's utilization of the (n.sup.4+n.sup.2+2n)/4 formula prescribing the number of frames in the set, along with the instant invention's correlation of unique rotational series of objects within the frame set allows game playing contestants utilizing the inventive frame set to easily mentally conceptualize, understand, and memorize the various frames which are included within the inventive frame set.
In order to demonstrate the fact that the instant invention's set of 24 square frames performs the above described conceptualization, understanding, and memorization facilitation functions, text based descriptions also appear above of hypothetical alternative triangular frame components (See above, at the third sentence of the 18.sup.th paragraph of the Detailed Description of Preferred Embodiments and of a Preferred Mode of Game Play section of this disclosure), and of hypothetical alternative pentagonal frame components (See above at the first sentence of the 19.sup.th paragraph of the Detailed Description of Preferred Embodiments and of a Preferred Mode of Game Play section of this disclosure). Such hypothetical alternative triangular frames are drawn in Drawing
(53) This disclosure's presentation of the hypothetical sets of triangular frames and pentagonal frames is useful in achieving a correct understanding of the invention's actual set of 24 square frames because the functionality of such alternative hypothetical frames may be compared on a one-to-one basis with the functionality of the actual square frames.
(54) Such beneficial one-to-one comparison of the functionality of the instant invention's 24 square frames with that of the 24 alternative hypothetical triangular frames entails a matching of the square frame of
(55) While each of the blank sides of
(56) Where one of the three sides of the
(57) In contrast with the instant invention's
(58) The above functional comparison of the square
(59) The instant invention's actual square
(60) In further contrast with the
(61) Where the triangular and pentagonal frames of
(62) The instant invention's remaining 22 square frames (i.e., the frames of
(63) The above comparisons of the instant invention's four sided square frames with the hypothetical alternative three sided triangular frames and five sided pentagonal frames show that the invention's four sided frames perform functions of promoting the invention's conceptualization, understanding, and memorization objectives in at least two ways. First, the invention promotes the conceptualization, understanding, and memorization by causing each frame to provide a side in addition to its first, second, and third sides. The invention's provision of a fourth side upon each of its 24 frames actively avoids all of the above described negative results which would be produced in the event that the frames' sides were limited to three (e.g., causing the viewer to perceive a rotational series of objects which is not a member of the instant invention's set of 24 four element rotational series, or causing the viewer to perceive an object type which is not one of the three distinct object types, or both). Second, the invention's frames promote achievement of the invention's objectives by eliminating each frame side in excess of four. Such frame side eliminating feature similarly actively avoids the above discussed negative results which would occur upon the frame's provisions of sides in excess of four (e.g., pentagonal, hexagonal, etc.).
(64) The instant invention's square frames which necessarily include more than three sides and which necessarily include fewer than five sides have structural and mechanical abilities to perform the invention's functions. In contrast, the alternative hypothetical frames whose provisions of sides do not satisfy the four sided criteria are rendered mechanically incapable of performing or achieving the invention's objectives.
(65) The functional capacity of the instant invention's 24 square frames to perform and achieve the instant invention's objectives is demonstrated by the performance failures which would result upon altering those frames to include either a lesser number of sides or a greater number of sides.
(66) While the principles of the invention have been made clear in the above illustrative embodiment, those skilled in the art may make modifications in the structure, arrangement, portions, and components of the inventive card deck, and those skilled in the art may make modifications to the method steps including
(67) their identity, character, and sequence of performance without departing from the principles of the invention. Accordingly, it is intended that the description and drawings be interpreted as illustrative and not in the limiting sense, and that the invention be given a scope at least commensurate with the appended claims.