Math-wars card game
20190096282 ยท 2019-03-28
Inventors
Cpc classification
International classification
Abstract
A math-wars card game includes play area and at least two players. Number cards each identify single number from different numbers such that there is at least one number card for each number. Operator cards each identify single mathematical operator from different operators such that there is at least one operator card for each operator. To begin play, in first of successive battles, at least three number cards are laid in row on play area with respective numbers exposed and one fewer number of operator cards are laid between corresponding consecutive laid number cards with respective operators exposed such that exposed numbers and operators present unsolved mathematical equation. Winner of first battle is determined as player first providing correct solution to equation. All laid cards from first battle are given to winner. Consecutive battles are continued until one player holds predetermined number of number and operator cards or number cards.
Claims
1. A method of playing a math-wars card game comprising steps of: providing a play area of said game; providing at least two players to play said game; providing a set of number cards each of which identifies a single number from a plurality of different numbers such that there is at least one of said number cards for each of said numbers; providing a set of operator cards each of which identifies a single mathematical operator from a plurality of different mathematical operators such that there is at least one of said operator cards for each of said mathematical operators; beginning play of said game by, in a first of a plurality of successive battles of said game, laying in a row on said play area at least three of said number cards with said respective numbers exposed and one fewer number of said operator cards between corresponding consecutive ones of said laid number cards with said respective mathematical operators exposed such that said exposed numbers and mathematical operators present an unsolved mathematical equation; determining as a winner of said first battle said player who first provides a correct solution to said unsolved mathematical equation; giving all of said laid cards from said first battle to said winner of said first battle; and continuing said consecutive battles until one of said players holds a predetermined number of either of said number cards and operator cards or number cards.
2. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of breaking out war between said players when it is undetermined which of said players first provided a correct solution to said unsolved mathematical equation during one of said battles.
3. Said method of playing said math-wars card game as set forth in claim 2, wherein said war includes steps of leaving all of said laid battle cards on said play area, newly laying in said row on said play area at least one more of said number cards with said respective new number exposed and an equal number more of said operator cards between corresponding consecutive ones of said laid battle and war number cards with said respective new mathematical operator exposed such that said exposed battle and war numbers and mathematical operators present a new unsolved mathematical equation, determining as a winner of said war said player who first provides a correct solution to said new unsolved mathematical equation, and giving all of said laid cards from said battle and war to said winner of said war.
4. Said method of playing said math-wars card game as set forth in claim 3, wherein said war includes further a step of replacing said at least two laid operator cards of said battle with corresponding other ones of said operator cards.
5. Said method of playing a math-wars card game as set forth in claim 1, wherein said plurality of different mathematical operators include addition, subtraction, multiplication, division, and factorial.
6. Said method of playing said math-wars card game as set forth in claim 1, wherein said single number is a whole number from zero to twelve such that there is at least one of said number cards for each of said thirteen whole numbers.
7. Said method of playing said math-wars card game as set forth in claim 6, wherein there are four of said number cards for each of said thirteen whole numbers such that said set of number cards includes fifty-two number cards.
8. Said method of playing said math-wars card game as set forth in claim 1, wherein each of said number cards defines a number face and non-number face, each of said number faces identifying said single number.
9. Said method of playing said math-wars card game as set forth in claim 1, wherein there are four of said operator cards for each of said plurality of different mathematical operators.
10. Said method of playing said math-wars card game as set forth in claim 1, wherein each of said operator cards defines an operator face and non-operator face, each of said operator faces identifying said single mathematical operator.
11. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of separating said number cards from said operator cards.
12. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of shuffling each of said sets of number and operator cards before said laying of said number and operator cards.
13. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of allowing for leaving all of said initially laid operator cards for a duration of said game.
14. Said method of playing said math-wars card game as set forth in claim 1, wherein said players lay said number and operator cards in said row on said play area.
15. Said method of playing said math-wars card game as set forth in claim 1, wherein a non-player lays said number and operator cards in said row on said play area.
16. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of providing an object configured to be manually operated by either of said players for said player to indicate that said player is prepared to provide said correct solution to said unsolved mathematical equation.
17. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of providing a chart for use to verify a correct solution of an unsolved mathematical equation presented by application of each of said plurality of different mathematical operators to any pair of said plurality of different numbers.
18. Said method of playing said math-wars card game as set forth in claim 17, wherein said charts respectively provide said verification for addition, multiplication, subtraction of whole numbers zero to twelve.
19. Said method of playing said math-wars card game as set forth in claim 1, wherein said method comprises further a step of providing a set of instructions for how to play said game.
20. Said method of playing said math-wars card game as set forth in claim 1, wherein said play area includes a table.
Description
BRIEF DESCRIPTION OF EACH FIGURE OF DRAWING OF INVENTION
[0023]
[0024]
[0025]
[0026]
[0027]
DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS OF INVENTION
[0028] Referring now to the figures, throughout which like numerals are used to designate like structure, a math-wars card game and method of playing it according to the invention, in various non-limiting exemplary embodiments thereof, are generally indicated at 10 (hereinafter referred to merely as the game 10). Those having ordinary skill in the related art should readily appreciate that, although these embodiments of the game 10 are implemented with the structure described in detail below and shown in the drawing, any other suitable card game having rules different than the ones described below can be implemented with such structure.
[0029] Still referring to the figures (but especially
[0030] It should be readily appreciated by those having ordinary skill in the related art that each player can be of any suitable age. Also, as described further below, although a two-player game 10 is described above, three, four, or more players can play the game 10 together as well. It should be so appreciated also that the play area 12 can be any suitable type of play area 12, such as a tabletop 12 or floor 12. It should be so appreciated also that, although a total of seven cards 18, 24 are shown in
[0031] More specifically and still referring to
[0032] In a version of this embodiment, during the war, at step 44a, all the laid battle cards 18, 24 are left on the play area 12. At step 44b, at least one more number card 18 is newly laid in the row 30 on the play area 12 with the respective new number 20 exposed. At step 44c, an equal number more of operator cards 24 is laid between corresponding consecutive laid battle and war number cards 18 with the respective new mathematical operator 26 exposed. In this way, at step 44d, the exposed battle and war numbers 20 and mathematical operators 26 present a new unsolved mathematical equation 32. By way of illustration using the battle of
[0033] Referring now to
[0034] More specifically, in a version of this embodiment and as shown, the single number 20 is identified in a substantially central area of the number face 48 of the respective number card 18. But, it should be readily appreciated by those having ordinary skill in the related art that the single number 20 can be identified in any suitable location of the number face 48 and in any suitable manner (i.e., with respect to color, font, size, etc.). Furthermore, the single number 20 is dark and contrasted with a light background. However, it should be so appreciated also that the single number 20 can be light and contrasted with a dark background or any suitable combination between these two extremes. In addition, the single number 20 is written out or printed in letters in each of the upper-left corner and lower-right corner of the number face 48. Yet, it should be so appreciated also that the single number 20 can be written out in any suitable location(s) of the number face 48 in any suitable manner (i.e., with respect to color, font, size, etc.) or not at all. Moreover, the non-number face of the number card 18 may be blank or carry a graphic display, such as a logo. Plus, the number cards 18 are substantially uniform with respect to each other.
[0035] It should be readily appreciated by those having ordinary skill in the related art that the single number 20 can be any suitable type of number 20such as a complex (or an imaginary) number 20, fraction 20, or negative number 20, just to name a few. It should be so appreciated also that the single number 20 can be a number 20 from any suitable range of numbers 20 (e.g., thirteen to twenty-six). It should be so appreciated also that there can be any suitable number of number cards 18 for each of the numbers 20. It should be so appreciated also that the game 10 can include any suitable number of number cards 18. It should be so appreciated also that each number card 18 can have any suitable shape, size, and structure. It should be so appreciated also that each of the number face 48 and non-number face of the number card 18 can have any suitable design.
[0036] Referring now to
[0037] More specifically, in a version of this embodiment and as shown, the operator card 24 substantially mirrors the number card 18. In particular, the mathematical operator 26 is identified in a substantially central area of the operator face 50 of the respective operator card 24. But, it should be readily appreciated by those having ordinary skill in the related art that the mathematical operator 26 can be identified in any suitable location of the operator face 50 and in any suitable manner (i.e., with respect to color, font, size, etc.). Furthermore, the mathematical operator 26 is dark and contrasted with a light background. However, it should be so appreciated also that the mathematical operator 26 can be light and contrasted with a dark background or any suitable combination between these two extremes. In addition, the mathematical operator 26 is written out or printed in letters in each of the upper-left corner and lower-right corner of the operator face 50. Yet, it should be so appreciated also that the mathematical operator 26 can be written out in any suitable location(s) of the operator face 50 in any suitable manner (i.e., with respect to color, font, size, etc.) or not at all. Moreover, the non-operator face of the operator card 24 may be blank or carry a graphic display, such as a logo. Plus, the operator cards 24 are substantially uniform with respect to each other.
[0038] It should be readily appreciated by those having ordinary skill in the related art that the mathematical operator 26 can be any suitable type of mathematical operator 26such as division 26 or factorial 26, just to name a couple. It should be so appreciated also that there can be any suitable number of operator cards 24 for each of the mathematical operators 26. It should be so appreciated also that the game 10 can include any suitable number of operator cards 24. It should be so appreciated also that each operator card 24 can have any suitable shape, size, and structure. It should be so appreciated also that each of the operator face 50 and non-operator face of the operator card 24 can have any suitable design.
[0039] Also in the exemplary embodiment of the method of playing the game 10, at step 52, the number cards 18 are separated from the operator cards 24. Then, at step 54, each set of number and operator cards 18, 24 is shuffled before the laying of the number and operator cards 18, 24. In a version of this embodiment, the players lay (or just one of them lays) the number and operator cards 18, 24 in the row 30 on the play area 12. In an alternative version, a non-player (not shown) can lay the number and operator cards 18, 24 in the row 30 on the play area 12 such that the players can fully concentrate on their attempting to solve the unsolved mathematical equation 32.
[0040] Referring now to
[0041] Also in the exemplary embodiment, at step 64, a set of instructions (not shown) for how to play the game 10 is provided. In this regard, it should be readily appreciated by those having ordinary skill in the related art that the set of instructions can be printed in any suitable mannersuch as, but not limited to, on a separate card or separate cards of the game 10 or on a piece of paper.
[0042] The game 10 is educational and teaches basic mathematical skills and facts. Also, the game 10 provides for a competitive, entertaining, and fun learning environment and entails competitive play between/among players of the game 10. And, the game 10 interests and excites children about learning mathematics and conveys mathematical concepts to children in a manner to which they can practically relate and by using their interest in games. Furthermore, the game 10 requires fast thinking and can be enjoyed by a wide range of ages, including children and adults. In addition, the game 10 does not require use of any electronic device and integrates use of a broad range of mathematical operations, relationships, and negative numbers 20 into a card game to provide amusement to all players involved the game 10. Moreover, the game 10 does not merely increase memorization or recollection by rote of multiplication tables 58c of integers 20. Plus, the game 10 allows players of the game 10 to understand and practice proper ordering of multiple mathematical operations in an unsolved mathematical equation 32, which further enhance the players' more complex mathematical and strategic-thinking skills of the players, and use their mathematical skills in a fun, unique way. The game 10 is designed to suit any venue in an inexpensive way as well.
[0043] The game 10 has been described above in an illustrative manner. Those having ordinary skill in the related art should readily appreciate that the terminology that has been used above is intended to be in the nature of words of description rather than of limitation. Many modifications and variations of the game 10 are possible in light of the above teachings. Therefore, within the scope of the claims appended hereto, the game 10 may be practiced other than as so described.