METHOD AND SYSTEM FOR ESTABLISHING CLONED GAME ACCOUNTS
20220379225 ยท 2022-12-01
Inventors
Cpc classification
A63F13/792
HUMAN NECESSITIES
A63F13/352
HUMAN NECESSITIES
G07F17/3225
PHYSICS
A63F13/71
HUMAN NECESSITIES
A63F13/79
HUMAN NECESSITIES
International classification
Abstract
The present invention provides a method to establish cloned game accounts, when an auction information is posted on the game account trading platform, the game account trading platform will establish a testing game interface according to the game interface under the relevant game account, and generate a cloned game account based on the game objects, so that the buyer user primary account can enter this testing game interface to test the cloned game account.
Claims
1. A method for establishing cloned game accounts, includes: a) A server provides a game account trading platform, the game account trading platform is connected to multiple game interfaces, when any of the primary accounts register on the game account trading platform, the primary account will be bound to multiple game accounts of the same user in those interfaces; b) A seller user primary account selects any of the game accounts, edits the multiple game objects and an auction price, produces an auction information, and posts it on the game account trading platform; c) When an auction information is posted on the game account trading platform, the game account trading platform will establish a testing game interface according to the game interface under the relevant game account, and generate a cloned game account based on the game objects, so that the buyer user primary account can enter this testing game interface to test the cloned game account; and d) If a transaction is completed for this auction information, and the game account is transferred and bound to the buyer user primary account, the game account trading platform will delete the cloned game account.
2. The method for establishing cloned game accounts of claim 1, in particular, Step b) also includes that: b1) The game account trading platform further locks the game account, and prohibit alteration to the non-modifiable information data of the account to be transacted.
3. The method for establishing cloned game accounts of claim 1, in particular, the testing game interface has multiple situation objects, selected from the rival roles, competing roles, tasks or environment information data that the game interface belongs to.
4. The method for establishing cloned game accounts of claim 1, in particular, the game objects are selected from level, progress, ranking, or modifiable information data that the game account belongs to, in particular, Step d) also includes that: d1) If a transaction is not completed for the auction information, a cycle time is set to update the modifiable information data of the auction information.
5. The method for establishing cloned game accounts of claim 1, in particular, Step d) also includes that: d2) If a transaction is completed for the auction information, but the game account has not been transferred and bound to the buyer user primary account, the buyer user primary account can examine the game objects through the testing game interface.
6. A method for establishing cloned game accounts, includes: the server is provided with the game account trading platform connected to multiple game interfaces, when any of the primary accounts register on the game account trading platform, the primary account will be bound to multiple game accounts of the same user on those game interfaces; the seller user client has a seller user primary account, the seller client selects any of the game accounts, edits the multiple game objects and an auction price, produces an auction information, and posts the auction information on the game account trading platform; in particular, when an auction information is posted on the game account trading platform, the game account trading platform will establish a testing game interface according to the game interface under the relevant game account, and generate a cloned game account based on the game objects; and the buyer client has a buyer user primary account, the buyer client enters the testing game interface to test the cloned game account, or selects the auction information to buy the game account; in particular, if the transaction is completed for this auction information, and the game account is transferred and bound to the buyer user primary account, the game account trading platform will delete the cloned game account.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011]
[0012]
[0013]
[0014]
DETAILED DESCRIPTION OF THE INVENTION
Embodiment 1, Establish Cloned Game Accounts
[0015]
[0016] Then, b) a seller user primary account selects any of the game accounts, edits the multiple game objects and an auction price, produces an auction information S102, and posts the auction information on the game account trading platform.
Embodiment 2, the Seller Produces an Auction Information
[0017]
[0018] In some embodiments, those game objects are selected from roles, props, services or the non-modifiable information data that the game account belongs to, Step b) also includes that, b1) the game account trading platform further locks the game account, and prohibit alteration to the non-modifiable information data of the account to be transacted.
[0019] c) When an auction information is posted on the game account trading platform, the game account trading platform will establish a testing game interface according to the game interface under the relevant game account, and generate a cloned game account S104 based on the game objects, so that any buyer user primary account can enter the testing game interface to test the cloned game account.
[0020] In some embodiments, the testing game interface has multiple situation objects, selected from the rival roles, competing roles, tasks or environment information data that the game interface belongs to. Moreover, any buyer user primary account can enter the testing game interface to test the cloned game account S106. Preferably, if multiple buyer user primary accounts apply for the cloned game account at the same time, the game account trading platform will based on the application times of those buyer user primary accounts, set different time periods for the accounts to test and experience the cloned game account.
Embodiment 3, the Buyer Tests the Cloned Game Account
[0021]
[0022] Later, determine if a transaction is completed for the auction information and the game account is transferred and bound to the buyer user primary account, d) Step S108, if a transaction is completed for the auction information and the game account is transferred and bound to the buyer user primary account, the game account trading platform will delete the cloned game account.
[0023] In some embodiments, those game objects are selected from level, progress, ranking, or modifiable information data that the game account belongs to. Step d) also includes that, d1) if a transaction is not completed for the auction information, a cycle time is set to update the modifiable information data of the auction information; it is to be noted that, d2) if a transaction is completed for the auction information, but the game account has not been transferred and bound to the buyer user primary account, the buyer user primary account can examine the game objects through the testing game interface.
Embodiment 4, a System for Establishing Cloned Game Accounts 400
[0024]
[0025] The server 402 can execute and be installed with a game account trading platform connecting multiple game interfaces. When any of the primary accounts register on the game account trading platform, the main account will be bounded to multiple game accounts of the same user of those game interfaces 402a.
[0026] The seller client 404 is connected to the server 402, having a seller user primary account to select any of the game accounts 402a, edit the multiple game objects under the game account 402a and an auction price, and produce an auction information. When the auction information is posted on the game account trading platform, the game account trading platform will establish a testing game interface 402b according to the game interface under the relevant game account, and produce a cloned game account based on the game objects.
[0027] The buyer client 406 is connected to the server 402, having a buyer user primary account to enter the testing game interface 402b to test the cloned game account, or to select the auction information to buy the game account; in particular, if a transaction is completed for the auction information and the game account is transferred and bound to the buyer user primary account, the game account trading platform will delete the cloned game account.
[0028] The executing steps of the method to establish cloned game accounts disclosed in the present invention can also be written into a software program to be stored in any recording media that can be recognized and interpreted by any micro-processing unit, or any object or device containing the above-mentioned recording media. With no limitation to the forms, the above-mentioned object can be a hard disk, floppy disk, compact disk, ZIP, MO, IC chip, RAM, or any object containing the above recording media that can be used by those skilled in the art.
[0029] Each feature disclosed in the descriptions of the present invention can be substituted by identical, equal or similar alternatives. Hence, unless specifically indicated, each feature disclosed is only an embodiment of one type of the alternatives or similar features.