Bobble Card Game
20240226709 ยท 2024-07-11
Inventors
Cpc classification
International classification
Abstract
The present invention relates to a card game featuring a deck of multiple copies of 4 lettersB, O, L, and Ein 4 different colors, as well as multiple copies of offensive and defensive action cards. The game, premised on definition of the word BOBBLE, meaning to move in an irregular motion (e.g., a bobblehead toy), is about spelling the word BOBBLE with cards, wherein during play, entire players' hands may be bobbled to the right or left. The object of the game is to try to spell BOBBLE, left-to-right, on the table in front of the player, with letters of the same color and in consecutive order. What sets this game apart from other word-forming card games are the 10 offensive and defensive action cards that may be used to advance a player's strategy to spell BOBBLE, or to thwart other players' efforts to do so.
Claims
1. A deck of playing cards comprising: A. Multiple sets of four letters of the English alphabet in four colors, yellow, red, green, and blue; wild cards which may serve as substitutes for these aforementioned letter cards; and multiple copies of action cards which may be used offensively and defensively during the game; B. The entire deck of cards totals 113-18 yellow cards with the letters B, O, L, and E on them; 18 blue cards with the letters B, O, L, and E on them; 18 red cards with the letters B, O, L, and E on them; and 18 green cards with the letters B, O, L, and E on them; 12 Wild cards (3 each of the above-mentioned colors); and 29 specially-marked action cards which may be played offensively and defensively; C. Seventy-six of the cards are marked with a small bobbleman icon in the upper right corner of the front side of the deck for use with 2-4 players, while the other 37 cards comprise deck 2, an expansion deck to be combined with deck 1 when 5-8 players are present; D. The number and type of action cards in the entire deck are 4 Bobble Right cards and 4 Bobble Left Cards; 4 Each Player Gives You a Card cards; 4 Draw a Card From Another Player cards; 4 All Players Give Me a Card, Color of my Choice cards; 4 Exchange Your Hand with One Player cards; 4 Reverse Order of Play cards; 4 Place This Card on Another Player's Puzzle cards; 4 Steal a Card from Someone's Puzzle cards; and 2 Bobble Disaster cards.
2. A method of playing a card game premised on definition of the word BOBBLE, meaning to move in an irregular motion (e.g., a bobblehead toy), which is about spelling the word BOBBLE with cards, wherein during play, entire players' hands may be bobbled to the right or to the left, comprising the steps of: A. Providing a deck of cards consisting of 113 cards to be played by 2 to 8 players (or 76 cards if 2-4 players) in the following steps; B. players choose a dealer who first removes all Bobble Disaster cards from the deck (one card if playing 2-4 players and two cards if 5-8 players) and then deals each player a hand of 7 cards; C. dealer then places the Bobble Disaster card(s) back in the deck and shuffles it; D. dealer places the cards in the center of the table, creating a draw pile, and (also) turns over the top card of it to establish a discard pile next to the draw pile; E. play begins with the person to the left of the dealer and continues clockwise unless someone plays a Reverse Order of Play card; F. upon their turn, each player must conduct three actions, as exampled in the following1) draw a card from the draw pile or draw a card from the top of the discard pile (top card only) and put it in their hand, 2) play a card on the table to their puzzle, 3) discard a card from their puzzle to the discard pile (i.e., remove a card from their puzzle), 4) re-arrange the order of cards in their puzzle, or 5) play a specially-marked action card and do whatever the card says; G. each player may do any combination of the above-described actions upon their turn, even repeat the same action 3 times; H. all above-mentioned actions lead to players making progress toward forming the word BOBBLE, in a puzzle-like display on the table in front of them, correctly spelled, letters in order, and all of one color; the puzzle each player constructs may be up to 10 letters long, but initially needs not be all of the same color; I. wild cards may be used as substitutes for any letter in a player's puzzle (no limit how many per puzzle) provided it is the same color as the other letters being used to spell BOBBLE; J. by use of specially-marked action cards, players may thwart, hinder, or block other players from spelling the word BOBBLE as described above; K. the first player to successfully spell the word BOBBLE all in one color (and using wild cards if needed) is declared the winner of the game.
Description
BRIEF DESCRIPTION OF FIGURES
[0010]
[0011]
[0012]
[0013]
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
DETAILED DESCRIPTION OF THE INVENTION
[0025] This card deck contains multiple copies of only four letters in the English language (B, O, L, and E) (
[0026] The method of the game is unique. First, all the Bobble Disaster card(s) are to be removed from the deck before the shuffle/deal. Seven cards are dealt to each player. Then the Bobble Disaster card(s) are added back to the remaining cards in the deck and shuffled (this will be the draw pile). The dealer places the draw pile in the center of the table and (also) creates a discard pile by turning over the top card of the draw pile and placing it next to the draw pile. Play commences clockwise unless someone plays the action card, Reverse Order of Play. The object of the game is to be the first to spell the word BOBBLE in cards of the same color on the table in front of the player. Players decide which color(s) to construct their puzzle of letters. The puzzle may be mixed colors at the beginning of the game, before deciding which color to zero-in on. The puzzle each player is trying to construct can be up to 10 cards laid out on the table in a row in front of the player. The winner of the game is the individual with BOBBLE spelled left-to-right, with the letters in consecutive order, anywhere within their 10-card puzzle. Two examples of a winning puzzle are presented in
TABLE-US-00001 TABLE 1 Explanation of how to use the 10 action cards. Bobble right (FIG. 9) -- To Bobble is the theme of the game, so when the Bobble Right card is played, that means each player gives their entire hand of cards to the person immediately to their right. Bobble left (FIG. 10) -- To Bobble is the theme of the game, so when the Bobble Left card is played, that means each player gives their entire hand of cards to the person immediately to their left. Each player gives you one card (FIG. 11) -- Playing this card means each player is required to give you a card of their choice. Draw a card from another player (FIG. 12) -- When playing this card, you choose who you want to draw a card from (from their hand, NOT their puzzle). The card choice is blind, i.e., you don't get to see which type of card you are picking. You just point to, or pick, one. The donor can shuffle or arrange the cards any way they like before you draw (but it must include all of their cards). All players give me one card, color of my choice (FIG. 13) -- When you play this card, YOU designate the color you are asking for, and each player must give you one letter card of that color, and of their choice, from their hand OR their puzzle. Note: we highly recommend that each player transfer their (donated) card face down so the other players can't see it. This is strategically important. Exchange your hand with one player (FIG. 14) -- When playing this card, you choose one player with whom you want to swap your entire hand of cards. Reverse the order of play (FIG. 15) -- Playing this card reverses the order of play, L-R or R-L. Place this card on another player's puzzle (FIG. 16) -- Playing this action card from your hand directly on (and covering) ONE letter of another player's puzzle essentially blocks or kills that player's puzzle piece and can only be removed later by the puzzle's owner as a discard which includes BOTH cards (the action card and the card it overlays). Steal a card from someone else's puzzle (FIG. 17) -- Only one card can be removed, and only from one other player's puzzle. The stolen card must be placed in your hand, not on your puzzle. It can be moved to your puzzle later as an action. Note: If a card of yours is stolen or otherwise removed by another player, that space in the 10-card puzzle will remain blank until filled by the owner of that puzzle. Also note that if this card is picked up from the discard pile, it CANNOT be played during that same turn. Bobble disaster! (FIG. 18) -- When a player draws this card from the draw pile, they must do the following: Examine all players' puzzles and discard any puzzle cards covered by an action card, being sure that both cards (the letter card and the action card) are removed and placed deep in the discard pile. Take note of how many puzzle cards each player has remaining. Combine everyone's puzzle cards, shuffle them, and deal them back on the table in front of each player, the exact number of cards consecutively for each person, face up. It must be the exact number of cards that person originally had in their puzzle. The cards must remain in this new order they are dealt, i.e., a player may not arrange these newly dealt cards in any other order than that which they were dealt. The player that drew the Bobble Disaster card must now lay the card aside. The Bobble Disaster card is now dead for the remainder of the game. Note: In the event this card is turned over at the beginning of the game as the first card in the discard pile, that card must be shuffled back into the draw pile.
[0027] Another very unique aspect of this game is what happens upon each player's turn. A player's turn consists of three actions each time such as: 1) Draw a card from the draw pile or draw a card from the top of the discard pile (top card only) and put it in your hand. Note: to then place one of these drawn cards in your puzzle counts as another separate action. When cards are placed in the player's puzzle, they must be laid down consequently, left-to-right. They can be manipulated or re-arranged later as an action. 2) Discard a card from your puzzle to the discard pile (i.e., remove a card from your puzzle). 3) Re-arrange the order of cards in your puzzle. 4) Play a specially-marked action card and do whatever the card says (e.g., Bobble left or right). A player can do any one of these above-described actions, even repeat the same action three times. For example, a player may choose to draw 3 cards from the draw pile, draw 3 cards from the discard pile, play 3 cards on their puzzle, play 3 different action cards, or mix it up, such as draw 1 card, play 1 action card, and change the order of cards in their puzzle, etc. As long as a player performs 3 actions during their turn, they may complete their turn without ever drawing from the deck or discard pile. A player can never exceed 7 cards in their hand AT THE END of their turn. Before ending their turn, they must discard enough cards to return to the 7-card maximum in their hand. Discarding from one's hand to the discard pile at the end of a player's turn does not count as an action. Play continues clockwise (unless someone plays the action card, Reverse Order of Play) until someone successfully spells the word BOBBLE in letters or wild cards of the same color on the table in front of them.