UNIVERSAL SIGNALING SYSTEM FOR BOARD GAMES
20240252910 ยท 2024-08-01
Inventors
Cpc classification
A63F2003/00646
HUMAN NECESSITIES
International classification
Abstract
The proposed invention consists of an opto-acoustic signaling system for game elements used in so-called hybrid games. Said games being provided with companion app, that is, a support app that is run on a paired electronic terminal (PC, tablet, console). Said opto-acoustic signaling system makes it possible to provide visual information in real time, inherent to game states, situations and events, correlated to one or more of the game elements (typically pawns or functionally equivalent objects) used and moved by the players in the execution of said hybrid games. In particular, the proposed invention focuses on a base that can be paired with different game elements, this allowing said base to be used universally as different games vary and as the type of game elements or pawns that characterize said games varies. Said base accommodates internally an electronic board, in charge of the remote communication with the remote electronic terminal and coordinates/controls the emission of visual and/or acoustic signals. In particular, the electronic board contains, as a solving element, a memory provided with a lookup table with preloaded instructions to activate visual or acoustic type emitters depending on. The game selected and used. The particular game element/pawn hooked to said base. The events and states that are determined dynamically during the execution of the game used.
Claims
1. Opto-acoustic signalling system (1000) for game elements (100, 110, 120, 130, 140) used in hybrid board games; said hybrid board games being provided with a remote electronic terminal (400) equipped with a transmission system (405); said opto-acoustic signalling system (1000) being usable with a hybrid board game g selectable among G different hybrid board games; said game g being characterized by a total number N(g) of game elements [X.sub.1, X.sub.2, . . . , X.sub.n, . . . , X.sub.N(g)] where 1<=n<=N(g); said signalling system (1000) allowing to generate, for each of said game elements X.sub.n, specific opto-acoustic feedback; said opto-acoustic feedback being determined by different game events [E.sub.1, E.sub.2, . . . , E.sub.q, . . . , E.sub.Q] where 1<=q<=Q and by different game states [S.sub.1, S.sub.2, . . . , S.sub.p, . . . , S.sub.P] where 1<=p<=P; said events E.sub.q and said states S.sub.p characterizing the performance of said hybrid board game g and being controlled and transmitted by said remote electronic terminal (400); said opto-acoustic signalling system (1000) comprising: a) At least one electronic board (210), said electronic board (210) being provided with a CPU (211) provided with a unique identification code, a memory (212), at least one visual (213) or acoustic (214) type emitter and a radio frequency remote transceiving system (215) compatible with said transmission system (405); b) At least one base (200); said base being provided with a housing for accommodating said electronic board (210); said base (200) being provided with means for hooking according to a unique and predefined orientation with said game elements Xn; c) means for activating said visual (213) or acoustic (214) type emitter depending on: said selected game g; said game element X.sub.n hooked to said base (200); said events E.sub.q and states S.sub.p received from said remote electronic terminal (400).
2. Opto-acoustic signalling system (1000) according to claim 1 wherein said means for activating said visual (213) or acoustic (214) type emitter comprises a lookup table (300) pre-loaded in said memory (212) and comprising activation commands; said commands being selected depending on: said game g; said game element X.sub.n; said events E.sub.q and said states S.sub.p received from said remote electronic terminal (400).
3. Signalling system according to claim 2 above wherein said lookup table (300) comprises G sub-tables (301, 302, 303) corresponding to said selectable hybrid games G, each sub-table comprising a number N(g) of rows; each row defining, for each game element X.sub.n, the activation commands corresponding to said events E.sub.q and said states S.sub.p.
4. Opto-acoustic signalling system (1000) according to claim 1 wherein said means for hooking comprise a fixing element (201) adapted to be inserted into a corresponding joint (111) of said game element X.sub.n.
5. Opto-acoustic signalling system (1000) according to claim 1 wherein said base (200) includes a battery (220) connected to said electronic board (210).
6. Opto-acoustic signalling system (1000) according to claim 1 wherein said base (200) comprises at least one transparent sector (202) at said at least one light emitter (213) installed on said electronic board (210).
7. Opto-acoustic signalling system (1000) according to claim 1 wherein said base (200) further comprises a slit at said at least one acoustic emitter (214) installed on said electronic board (210).
8. Opto-acoustic signalling system (1000) according to claim 5 wherein said electronic board (210) further includes a magnetic sensor (216); said magnetic sensor (216) being used to connect said battery (220) with said electronic board (210) if said base (200) is coupled to a game element X.sub.n comprising a magnet (116).
9. Opto-acoustic signalling system (1000) according to claim 1 wherein said electronic board (210) further includes a unique code reader (217); said unique code reader being used to detect and identify a game element X.sub.n comprising a unique identifier (117).
10. Opto-acoustic signalling system (1000) according to claim 1 wherein said system (1000) further includes a mediator device (500) connected via an interface (501) with said remote electronic terminal (400); said mediator device (500) being provided with a wireless communication system (505) for communicating with said electronic board (210).
11. Method for providing opto-acoustic feedback to the game elements X.sub.n of a hybrid game g selectable from G hybrid games by means of the opto-acoustic signalling system (1000) as described in claim 3 comprising the following steps: a) Sending of an activation signal to the remote electronic terminal (400); b) Reception from said remote electronic terminal (400) of the identifier corresponding to the game g in progress and of the identifier corresponding to the game element X.sub.n paired with the base (200); c) Selection, in the lookup table (300), of the sub-table (303) indexed by g and loading the data and configuration parameters of the electronic board (210); said data and parameters being contained in the N(g) rows of said selected sub-table (303); d) Selection of the row n of said sub-table (303) loaded into memory, corresponding to the game element X.sub.n; e) Reception from said remote electronic terminal (400) of the signal corresponding to an event E.sub.q or to a state E.sub.p of the game g with execution in progress; f) Identification of the activation commands corresponding to the event E.sub.q or state E.sub.p; g) Implementation of said activation commands by means of said visual (213) or acoustic (214) type emitters; h) Transmission of successful execution to the remote electronic terminal (400).
12. Method for providing opto-acoustic feedback to the game elements X.sub.n provided with a unique identifier (117) of a hybrid game g selectable from G hybrid games by means of the opto-acoustic signalling system (1000) as described in claim 9 comprising the following steps: a) Sending of an activation signal to the remote electronic terminal (400); b) Reception from said remote electronic terminal (400) of the identifier corresponding to the game g in progress; c) Acquisition by means of the unique code reader (217) of the unique identifier (117) corresponding to the game element X.sub.n paired with the base (200); d) Selection, in the lookup table (300), of the sub-table (303) indexed by g and loading the data and configuration parameters of the electronic board (210); said data and parameters being contained in the N(g) rows of said selected sub-table (303); e) Selection of the row n of said sub-table (303) loaded into memory, corresponding to the game element X.sub.n; f) Reception from said remote electronic terminal (400) of the signal corresponding to an event E.sub.q or to a state E.sub.p of the game g with execution in progress; g) Identification of the activation commands corresponding to the event E.sub.q or state E.sub.p; h) Implementation of said activation commands by means of said visual (213) or acoustic (214) type emitters; i) Transmission of successful execution to the remote electronic terminal (400).
13. Method for providing opto-acoustic feedback to the game elements X.sub.n of a hybrid game g selectable from G hybrid games by means of the opto-acoustic signalling system (1000) as described in claim 3 comprising the following steps: a) Sending of an activation signal to the mediator device (500); b) Reception from said mediator device (500) of the identifier corresponding to the game g in progress and of the identifier corresponding to the game element X.sub.n paired with the base (200); c) Selection, in the lookup table (300), of the sub-table (303) indexed by g and loading the data and configuration parameters of the electronic board (210); said data and parameters being contained in the N(g) rows of said selected sub-table (303); d) Selection of the row n of said sub-table (303) loaded into memory, corresponding to the game element X.sub.n; e) Reception from said mediator device (500) of the signal corresponding to an event E.sub.q or to a state E.sub.p of the game g with execution in progress; f) Identification of the activation commands corresponding to the event E.sub.q or state E.sub.p; g) Implementation of said activation commands by means of said visual (213) or acoustic (214) type emitters; h) Transmission of successful execution to the mediator device (500).
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] Further characteristics and advantages of the proposed technical solution will appear more evident in the following description of a preferred, but not exclusive, embodiment represented in the no. 9 accompanying drawing tables, wherein:
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DETAILED DESCRIPTION
[0021] The solution to the aforementioned problems is achieved through a base with specific shape, for example circular, provided with an appropriate seat or joint, able to be paired with different game elements, each in turn provided with a corresponding seat or joint; this allowing said base to be used universally as the game elements or pawns vary but preserving, with respect to them, a precise and appropriate predefined and known orientation.
[0022] Said base accommodates internally an electronic board, in charge of the remote communication with the game system and of the emission of visual and/or acoustic signals and a battery for powering the electronic board, and can be freely coupled, decoupled and transferred among different game elements, of various shapes and characteristics.
[0023] The components installed on the electronic board accommodated in the base are completely equivalent to the those integrated into some of the known smart game components and comprise a Radio Frequency transmitterpreferably but not necessarily of the Bluetooth typea CPU and a Memory for information management and process control, as well as at least one light signaler. According to a further implementation, the components installed on the electronic board could comprise an acoustic signaler in place of or in pairing with said at least one light signaler.
[0024] It should be noted, however, that the base does not constitute a trivial container for the electronics but it also represents a modular and highly flexible mechanical instrument that, due to its specificities of shape and functions, allows the free use of a same electronic board for visual and acoustic signaling and remote communication, in pairing with a multiplicity of different game elements, regardless of their physical and functional characteristics, and which also allows the transfer of said same electronic board from one game element to another and, furthermore, it allows to avoid all the customizations that are currently necessary to adapt the electronics to the physical shape of the game elements in which it must be integrated.
[0025] From a mechanical point of view, in fact, the base integrates a mechanical interlocking element with an intentionally asymmetrical geometric shape, able of coupling exactly with a dedicated seat and previously arranged in the base or, in any case, in the lower part of the game elements that are intended to be made interactive, regardless of their type.
[0026] More generally, the base can be freely paired with different pawns and game elements, provided that they are arranged with the aforementioned seat, said seat being adequate and corresponding to the shape of the joint present on said base. The fact that the base accommodating the electronic board can be paired with different game elements by means of a unique joint and, therefore, by means of a single possible orientation, makes it possible to know a priori the relative orientation of the electronic board (and, in particular, of the light or acoustic indicators) with respect to the body of the game element itself. This solution makes it possible to ensure that the light or acoustic signallings can be conveniently emitted at specific parts of the game element to which the base is paired; for example, if the base is provided with a light emitter, the position thereof could be determined such that the light exits from a specific point of the paired piece, using suitable transparent inserts inside the game element (light guide) the light of the emitter could be brought at particular points, creating the illusion of the emission by a specific part of the element itself (for example to create the illusion of headlights that light up in a piece in the shape of a car or of light flames in a flaming object and so on).
[0027] According to a further implementation, the base could be provided with a plurality of multicolor light emitters (for example four RGB type LEDs), and feature sectors made of transparent material, capable of showing the state of the underlying emitter; thanks to the unique joint, the relative orientation of the base and of the paired game element can be predetermined, so that each transparent sector is oriented so as to be aligned to specific portions of said game element, being able to represent different situations or states, which specifically relate to that portion or to that side of the game element itself; by way of example, using a base with four light sectors suitably oriented so as to be aligned with the front, back, left and right side of the game element, different colored lights activated based on the rules and on the game situations may be used to signal different states on each of the four sides (for example, highlighting the presence of a wound on the side by activating a red-colored light signal on the corresponding side or indicating the presence of a shelter or protection by activating a white light in the protected sector or, again, indicating the need for a change in the orientation of the game element, through combinations of lights).
[0028] Therefore, during the step of construction of the game elements, it will be necessary to provide, for example in the lower part, an appropriate seat, adapted to accommodate the joint of the interactive base, such that the insertion of the base itself follows a rule and an orientation that are predetermined and fixed with respect to the geometric shape of the game element. By realizing a multiplicity of shapes and types of game elements, all conforming to the aforesaid geometric rule, the same base and, hence the same electronic board, can be transferred from one element or to another, the orientation of the board itself being predetermined and known a priori, with respect to the geometry of the game element to which said card is paired from time to time.
[0029] Since, therefore, the relative orientation between the base and the possible pairable game elements, and, consequently, the position of the visual and acoustic signalers in relation to the shape and sizes of the selected game element are predetermined and known, it will be possible to know a priori the effect of each signaler, by simply knowing the type of paired game element (hence the shape and orientation of the model it represents and the relative position of any parts or light guide of interest for the purposes of consistency of the state information communicated during the game). Therefore, for each different piece and pairable game element, it will be possible to predefine, a priori, a series of tables, to be loaded into the memory of the electronic board of the base, said tables defining a priori the different effects of the signalers or the combinations thereof, as the paired game element and the different states of the different games vary. In particular, it will be possible to define a priori a table containing the states (for example, switched on-off for simple light signalers, color and intensity for polychromatic type RGB light emitters, intensity and sound for an acoustic emitter, and so on) of the different emitters integrated into the electronics of said base, for each state envisaged by the different games that can be used and for each different pawn or element used in said games, said tables being predeterminable a priori, on the basis of the physical and geometric characteristics of the different game elements that can be paired with said base. By appropriately storing said tables in the memory of the electronic board of the base, said base will then become capable of automatically adapting to each type of game element to which it will subsequently be paired.
[0030] With each pairing with a new game element, it will be sufficient that the connected remote terminal (PC, Tablet, Smartphone, Console or a possible mediation and intermediate communication hardware), communicates to the base (and hence to the electronic board accommodated) the identification code g of the game with execution in progress (among the possible G games, where 1<=g<=G) and the identification code Xn of the game element to which the base itself has been paired (among the XN possible game elements available for the game g, where 1<=n<=N); based on these codes, the base control system will select, preload and use the table of the events corresponding to the game in progress and to the paired game element and will therefore provide itself with the information necessary to correctly interpret the messages transmitted by the remote terminal, relating to the events Eq or to the states Sp that occur during the course of the execution of the game g, consequently activating the visual or acoustic effects corresponding to said event Eq or state Sp corresponding to the paired game element Xn.
[0031] Ultimately, thanks to the shape, or rather the unique and predefined coupling of the shape of the base with the lower part of the game elements, and thanks to a predetermined table containing information relating to the states of the different light or acoustic signalers in response to each event or state of different games, it is possible to pair the base to multiple game elements, without having to have specific electronics for each of them.
[0032] In addition, by having more electronics (and relative bases) and more game elements that can be paired with said electronics, it is possible to create different combinations, based on the peculiarities of any type of board game and particularly upon variation in the number of interactive game elements, in the type of pieces and in the prescribed rules of use.
[0033] The advantages of the invention, in the case of scenarios of use in which a plurality of bases are simultaneously used paired with different game elements are even more significant and evident, since the remote electronic device, instead of having to individually communicate to each electronics the information inherent to the methods of activation of the different emitters, with consequent problems of loss of synchrony of the effects generated, may limit itself to communicating simultaneously to all the active electronics, the code of the state or event that occurred during the execution of the game; thanks to the tables pre-loaded in the memory of each electronics and to the pre-selection of the table to be used, according to the procedure described above which envisages that the identification code of the game in progress g and the identification code of the paired game element Xn are communicated to each base, each electronics will be able to autonomously define the visual or acoustic effects to be generated, based on the code of the state Sp or event Eq transmitted by the remote device.
[0034] According to a further implementation, the base is provided with a magnetic switch adapted to activate the power supply of the electronics by the battery integrated in the base itself, only if energized by a strong magnetic field. Conveniently, in the lower part of each game element or pawn that can be paired to said base, a magnet is integrated which is suitably positioned so that, when the base and the game element are paired, the magnetic field of said magnet energizes the magnetic switch placed in the base, activating it.
[0035] According to a further implementation, each game element or pawn that can be paired to said base, is provided with a unique identifier (for example an RFID TAG or a QR code) adapted to be automatically recognized by the remote device or directly by a suitable reader integrated into the electronics of the base, this information being used by the base paired with said game element in order to recognize the identification code (Xn) of the game element itself, in the initial step of configuration and selection of the tables to be used for the activation of the effects in response to the events and states that occur during the game, eliminating the need to receive this information from the remote terminal.
[0036] For the purposes of communicating the game states to the bases, in case a plurality of them is used, the system subject-matter of the invention can envisage the use of mediation and intermediate communication hardware, which uses the same radio communication protocol as the electronic boards integrated in the bases (thus not necessarily Bluetooth), thus being able to communicate simultaneously with all the active bases, based on the information received from the remote electronic device (PC, tablet, smartphone, console, etc.) connected through a further radio or wired communication interface.
BEST MODE TO IMPLEMENT THE INVENTION
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INDUSTRIAL APPLICABILITY
[0052] The invention can be realized with technical equivalents, with supplementary materials or solutions suitable for the purpose and the application scope. Conformation and dimensions of the constituent parts may vary in a suitable, but consistent way with the proposed solution.
[0053] By way of non-limiting example, it is noted that the geometric shapes of the involved parts may be varied while maintaining the above-mentioned functionalities. In particular, the shapes of the base (200), of the fixing element (201) and of the corresponding seats (111) made in the game elements (110) may change. At the hardware level, it will be possible to change the number and the type of visual (213) or acoustic (214) emitters on the electronic board (210), including any and further types of light signalers such as, for example, ultraviolet RGB LED systems, etc. In addition, the technology implemented for the wireless transmission of data between the base and the receiving electronic device and, in particular, the type of protocol used may be changed, without however departing from the scope of the characteristics and of the functions that are peculiar to the system proposed and claimed below.
[0054] By varying these implementations, it will be necessary to modify the communication, acquisition and activation circuits, without, however, departing from the purpose and scope of application of the proposed solution. Finally, the invention may also be partially realized.
[0055] From the foregoing, it will be appreciated that specific embodiments of the invention have been described herein for purposes of illustration, but that various modifications may be made without deviating from the scope of the invention. Accordingly, the invention is not limited except as by the appended claims.