Flashing Light Therapy with Image Presentation and Interaction for Treatment of Alzheimer's Disease and Dementia
20190076670 ยท 2019-03-14
Inventors
Cpc classification
G16H20/70
PHYSICS
International classification
Abstract
The flashing light and cognitive therapy or video display presented on a mobile device or another screen used together to treat Alzheimer's disease and improve the brain's function.
Claims
1. A method of treatment of Alzheimer's disease in a human user, comprising: every t seconds showing on at least a portion of a screen a fixed or changing lighter image or color for x % of the t seconds and a fixed or changing darker image or color for y % of the t seconds, wherein the lighter image is on average more bright than the darker image or color; wherein t is 1/f; wherein f is between 30 Hz and 50 Hz; wherein x is greater than 0% and less than 100%; and wherein y is greater than 0% and less than 100%.
2. The method of claim 1, wherein f is 40 Hz; wherein x is 33%; and wherein y is 66%.
3. The method of claim 1, wherein f is 40 Hz; wherein x is 66%; and wherein y is 33%.
4. The method of claim 1, wherein f is 40 Hz; wherein x is 50%; and wherein y is 50%.
5. The method of claim 1, wherein the screen is a TV screen.
6. The method of claim 1, wherein the screen is connected to or is a part of a computer device.
7. The method of claim 6, wherein the computer device is capable of receiving the user's input.
8. The method of claim 1, wherein the at least a portion of the screen is the entire screen.
9. The method of claim 1, wherein the lighter image or the darker image allows user to engage in cognitive training or in cognitive activity.
10. The method of claim 1, wherein the lighter image or the darker image is at least one of: a puzzle, a Sudoku puzzle, a memory game, a crossword puzzle, an action game, a spatial orientation game, a text, or a video.
11. A method of treatment of Alzheimer's disease in a human user, comprising: every t seconds showing on a first at least a portion of a first screen a lighter image or color for x % of the t seconds and a darker image or color for y % of the t seconds; and showing an image allowing the user to engage in cognitive training or in cognitive activity on a second at least a portion of a second screen, wherein the first at least a portion of the first screen is adjacent or the second at least a portion of the second screen; wherein t is 1/f; wherein f is between 30 Hz and 50 Hz; wherein x is greater than 0% and less than 100%; and wherein y is greater than 0% and less than 100%.
12. A device for of treatment of Alzheimer's disease in a human user, comprising: a light source attachable to a screen of a computer device capable of presenting cognitive activities to the user; and a controller connected to the light source, wherein the controller is capable of making the light source flash at a frequency between 30 Hz and 50 Hz; and wherein the device does not obscure at least a portion of the screen where the cognitive activities are presented.
13. The device of claim 12, wherein the light source is attached to the screen.
14. The device of claim 12, wherein the light source forms more than 50% of a perimeter of the at least a portion of the screen where the cognitive activities are presented.
15. The device of claim 12, wherein the cognitive activity is at least one of: a puzzle, a Sudoku puzzle, a memory game, a crossword puzzle, an action game, a spatial orientation game, a text, or a video.
16. The device of claim 12 powered by at least one battery, via a USB connector, or from a power outlet.
17. The device of claim 12, wherein the light source is a frame.
18. The device of claim 12, further comprising at least one hook or a clip for attachment to the screen.
19. The device of claim 12, wherein the light source comprises at least one LED.
20. A device for of treatment of Alzheimer's disease in a human user, comprising: a light source attachable to a book without obscuring a page within the book; and a controller connected to the light source, wherein the controller is capable of making the light source flash at a frequency between 30 Hz and 50 Hz.
21. The device of claim 20 powered by at least one battery, via a USB connector, or from a power outlet.
22. The device of claim 20, wherein the light source is a frame.
23. The device of claim 20, further comprising at least one hook or a clip for attachment to the book.
24. The device of claim 20, wherein the light source comprises at least one LED.
25. A device for of treatment of Alzheimer's disease in a human user, comprising: a light source attachable to eyeglasses or a virtual reality headset; and a controller connected to the light source, wherein the controller is capable of making the light source flash at a frequency between 30 Hz and 50 Hz.
26. The device of claim 25, wherein the light source is attached to the eyeglasses or a virtual reality headset.
27. The device of claim 25, wherein the light source forms more than 50% of a perimeter of the eyeglasses.
28. The device of claim 25 powered by at least one battery.
29. The device of claim 25, wherein the light source is a frame or shaped as a frame.
30. The device of claim 25, further comprising at least one hook or a clip for attachment to the eyeglasses.
31. The device of claim 25, wherein the light source comprises at least one LED.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0042] In the accompanying drawings, reference characters refer to the same parts throughout the different views. The drawings are not necessarily to scale; emphasis has instead been placed upon illustrating the principles of the invention. Of the drawings:
[0043]
[0044]
[0045]
[0046] All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention.
DETAILED DESCRIPTION
[0047]
[0048] The LED frame may be glued to a display, hanged over a display using hooks or hangers 3, or simply placed over a horizontal display. The LED frame does not have to go around the entire screen.
[0049] The LED frame may be of any suitable shape: square, circular, or any other form as long as it does not obscure the cognitive puzzles or videos. As shown in
[0050] Just like on the display, a flashing light frame may also be installed on eyeglass frames or eyeglasses, inside or outside, without entirely obscuring the view. A flashing light frame may also be installed inside a virtual head set without obscuring the view.
[0051] The cognitive activities may include Sudoku puzzles, Tic-Tac-Toe games, chess, checkers, memory games, crossword puzzles, action games, spatial orientation games, reading books, watching videos, or any other cognitive activities.
[0052] Many modern mobile devices can generate flashing light at 40 Hz. For example, an iPad released in 2017 has 120 Hz refresh rate. A flashing light effect at 40 Hz may be generated by displaying one lighter image frame followed by two darker image frames, as shown in
[0053] Another alternative is to display two lighter frames followed by one darker frame at 120 Hz refresh rate. Yet another alternative is to display one lighter frame followed by one darker frame at 80 Hz refresh rate.
[0054] The image frames on the screen present engaging cognitive games (such as Sudoku puzzles, memory games, crossword puzzles, action games, spatial orientation games, reading books, etc.) or videos, and the patient undergoes flashing light therapy by looking at the flickering screen.
[0055] The example iOS Swift code may be used to present one lighter frame followed by one darker frame at 80 Hz refresh rate:
TABLE-US-00001 import UIKit class ViewController: UIViewController { @IBOutlet weak var timerText: UITextField! var st: UInt = 0; @IBOutlet var viewBackgrounf: UIView! override func viewDidLoad( ) { super.viewDidLoad( ) // Do any additional setup after loading the view, typically from a nib. createDisplayLink( ); print(UIScreen( ).maximumFramesPerSecond); //viewBackgrounf.backgroundColor = UIColor.red; } override func didReceiveMemoryWarning( ) { super.didReceiveMemoryWarning( ) // Dispose of any resources that can be recreated. } func createDisplayLink( ) { let displaylink = CADisplayLink(target: self, selector: #selector(step)) displaylink.preferredFramesPerSecond = 80; displaylink.add(to: .current, forMode: .defaultRunLoopMode); } var idx: Int = 0; func step(displaylink: CADisplayLink) { idx %= 3; if (idx == 0) { viewBackgrounf.backgroundColor = UIColor.black; } else {viewBackgrounf.backgroundColor = UIColor.white;} idx += 1; } }
[0056] Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed. While this invention has been particularly shown and described with references to preferred embodiments thereof, it will be understood by those skilled in the art that various changes in form and details may be made therein without departing from the scope of the invention encompassed by the appended claims.