UNIVERSAL MAGNETIC GAME BOARD INCLUDING ADVANCED RECONFIGURABLE MAGNETIC RANDOM NUMBER GENERATOR

20220379193 · 2022-12-01

    Inventors

    Cpc classification

    International classification

    Abstract

    A generic or universal magnetic game board system including advanced configuration magnetic random number generation. More specifically, a generic or universal magnetic game board system including advanced configuration magnetic die, a magnetic flux density field conductive surface, and at least one die comprising at least one permanent magnet which interacts with the magnetic flux density field conductive surface to facilitate random number generation and thus overall game play. A generic or universal game board system includes nonmagnetic flux density field conductive interactive game play overlays for game play definition using the advanced configuration magnetic die, magnetic game pieces, and magnetic flux density field conductive surface.

    Claims

    1. A system of and for honest random outcome generation comprising: a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for indicating one of at least two distinct random outcomes; and a magnetic flux density field conductive surface; whereby, when the nonmagnetic flux density field conductive housing including the at least one permanent magnet is placed by a system user in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through and coheres to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the magnetic flux density field conductive surface determining and indicating to a system user via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes.

    2. The system of claim 1, wherein the permanent magnet is disc shaped.

    3. The system of claim 1, wherein the permanent magnet is rod- or cylinder-shaped magnet.

    4. The system of claim 1, wherein the nonmagnetic flux density field conductive housing includes a natural material.

    5. The system of claim 1, wherein the nonmagnetic flux density field conductive housing includes a synthetic material.

    6. The system of claim 1, wherein the nonmagnetic flux density field conductive housing includes positions and holds at least two permanent magnets with identical magnetic poles facing outward from the center of the housing.

    7. The system of claim 1, wherein the nonmagnetic flux density field conductive housing includes positions and holds at least two permanent magnets with opposite magnetic poles facing outward from the center of the housing.

    8. The system of claim 1, wherein the system includes a plurality of permanent magnets and the nonmagnetic flux density field conductive housing having at least four outer surfaces.

    9. The system of claim 1, wherein the at least one visual indica includes an alphanumeric character.

    10. The system of claim 1, wherein the at least one visual indica includes a graphical representation.

    11. The system of claim 1, wherein the at least one visual indica includes a color.

    12. The system of claim 1, wherein the at least one tactile indica includes a braille character or other tactile indica commonly used by persons with visual disabilities and/or blindness.

    13. A game system for at least two player game play comprising: a set of game rules for game definition and adherence by game players; a magnetic flux density field conductive surface; at least one annotated nonmagnetic flux density field conductive game play overlay placed on top of the magnetic flux density field conductive surface for defining a field of game play and compatible with the set of game rules; at least two magnetic game pieces per player configured to differentiate game piece possession and control by a player from another player; and an honest random outcome generator including a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for determining and indicating one of at least two random outcomes; whereby, when the nonmagnetic flux density field conductive housing is placed by a player in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through the at least one annotated nonmagnetic game play overlay and coheres with and to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the at least one nonmagnetic flux density field conductive overlay determining and indicating to a player via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes which in accordance with the set of game rules determines corresponding adherence action by a player to move one of the at least two magnetic game pieces on and about the annotated nonmagnetic flux field conductive overlay; whereby, each player alternately uses the honest random outcome generator to determine magnetic game piece movement on and about the defined field of game play in accordance with the set of game rules.

    14. The system of claim 13; wherein the magnetic flux density field conductive surface is portable.

    15. The system of claim 13; wherein at least one annotated nonmagnetic flux density field conductive game play overlay comprises paper or cardstock.

    16. The system of claim 15; wherein at least one annotated nonmagnetic flux density field conductive game play overlay is laminated.

    17. A method of and for at least two player game play, the method comprising the steps of: providing a set of game rules; providing a magnetic flux density field conductive surface; providing at least one annotated nonmagnetic flux density field conductive game play overlay for defining a field of game play compatible with the set of game rules; providing at least two magnetic game pieces per player configured to differentiate game piece possession and control by a player from another player; providing an honest random outcome generator including a nonmagnetic flux density field conductive housing, the housing including at least one permanent magnet and at least one visual and/or tactile indica for determining one of at least two random outcomes; placing the annotated nonmagnetic flux density field conductive game play overlay on top of the magnetic flux density field conductive surface for game play in accordance with the set of game rules; whereby, when the nonmagnetic flux density field conductive housing is placed by a player in magnetic flux density field conductive proximity of and to the magnetic flux density field conductive surface, the at least one permanent magnet conducts through the at least one annotated nonmagnetic game play overlay and coheres with and to the at least one magnetic flux density field conductive surface causing the nonmagnetic flux density field housing to come to rest on the at least one nonmagnetic flux density field conductive overlay determining and indicating to a player via the at least one visual and/or tactile indica one of the at least two distinct honest random generation outcomes which in accordance with the set of game rules determines corresponding adherence action by a player to move one of the at least two magnetic game pieces on and about the annotated nonmagnetic flux field conductive overlay; whereby, each player alternately uses the honest random outcome generator to determine magnetic game piece movement on and about the defined field of game play in accordance with the set of game rules.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0337] Prior Art FIG. 1 through FIG. 4 depict schematic diagrams of the known game of Ur.

    [0338] Prior Art FIGS. 5A through 5F depict schematic diagrams of various magnets and their corresponding magnetic flux field density lines.

    [0339] FIGS. 6A through 6N depict schematic diagrams of inventive embodiments of the improved game of Ur.

    [0340] FIGS. 7A through 7F depict schematic diagrams of inventive embodiments of the improved game of Ur.

    [0341] FIGS. 8A through 8D depict schematic diagrams of inventive embodiments of the improved game of Ur.

    [0342] FIGS. 9A and 9B depict schematic diagrams of inventive embodiments of the improved game of Ur.

    [0343] FIGS. 10A through 10G depict schematic diagrams of inventive embodiments of a universal magnetic game board system.

    [0344] FIGS. 13A through 13L depict schematic diagrams of inventive embodiments of an advanced magnetic die.

    [0345] FIGS. 14A through 14F depict schematic diagrams of inventive embodiments of a reconfigurable advanced magnetic die.

    DETAILED DESCRIPTION OF THE INVENTION

    [0346] In the following description, numerous details are set forth for the purpose of explanation and example. However, one of ordinary skill in the art will realize that the invention may be practiced without the use of these specific details.

    [0347] As similar to and depicted in Prior Art FIG. 2; the following description shall be in reference to the known twenty-space game board configuration as defined by three by eight grid and the alphanumeric characters of A, B, and C; and the numbers 1-8 as reference numbers.

    [0348] As depicted in inventive FIGS. 6B, 6C, 6E, 6G, 6H, 6J, 6K, 6M, and 6N; in certain embodiments it is contemplated that PLAYER A's pieces for game play follow a game piece path among the spaces for game play about and within the field of game play denoted by Arrow A.

    [0349] As depicted in inventive FIGS. 6B, 6C, 6E, 6G, 6H, 6J, 6K, 6M, and 6N; in certain embodiments it is contemplated that PLAYER B's pieces for game play follow a game piece path among the spaces for game play about and within the field of game play denoted by Arrow B.

    [0350] While not wishing to be bound by any one theory or combination of theories, and after intensive and joyful instant inventor experimental game play, while maintaining the foregoing and following from the known aspects of the ancient Game of Ur, that being; “a non-timed, two player competitive race to the finish board game, involving both the strategic and tactical navigation of a plurality of game pieces alternately one at a time through a defined game field and path of game play including a plurality of distinguished spaces of game play capable of receiving a single game piece, which game piece movement is regulated in accordance with the output of an honest random number generator”; it is believed as true by the instant inventor that known rules of game play of the ancient game of Ur specifically identified in and by translated and interpreted ancient cuneiform tablets may be modified and augmented to improve the enjoyment of game play and game observation; to include the modifying of the duration, complexity, difficulty, universality of game play regardless of player mis-matched skill and ability, and other aspects of the game.

    [0351] As may be appreciated from previous discussion; the physical elements of the game played in ancient Ur, known modernly since discovery in the 20th century, were well known throughout most of antiquity; only the rules of game play being lost over the centuries, not the physical game itself.

    [0352] The discovery of the physical game at the ruins of Ur, and those being from 3000-2500 BC, demonstrate a very long period of game play rule development—that is of research and development over centuries by millions of player related to what worked and what did not—of what is fun game play and what is not. And for modern game play; recorded on cuneiform are rules of game play proven by two millennia—to simply be fun for those who play and observe.

    [0353] Referring to and as depicted in inventive FIGS. 6A-6N; 7A-7F; 8A - 8D; 9A-9B; without departing from the basic known and millennia proven fun configuration and rules of game play, it has been experienced by and is believed as true by the instant inventor that the ancient Game of Ur may be improved by modifying the basic configuration of the game field of play, and by modifying specific known rules of game play which improves upon the known and ancient game configuration and rules of game play.

    [0354] Referring to and as depicted in inventive FIGS. 6A-6N; 7A-7F; 8A - 8D; 9A-9B; while not wishing to be bound by any one theory or combination of theories, and after instant inventor experimental game play, it was experienced by and is believed as be true by the instant inventor that statistical interplay between the total number of spaces for game play, the total number of game pieces played, and the output of an honest random number generator most impact the duration of the game.

    [0355] Referring to and as depicted in inventive FIGS. 6A-6N; 7A-7F; 8A-8D; 9A-9B; it is also believed as be true by the instant inventor via instant inventor experimental that; statistical interplay between the total number of spaces for game play, the total number of game pieces played, and the output of an honest random number generator may be manipulated to improve game play.

    [0356] Referring to and as depicted in inventive FIGS. 6A-6N; 7A-7F; 8A - 8D; 9A-9B; it is believed as true by the instant inventor via experimental game play that; the minimal possible number of spaces for game play is three which define at least two safe spaces and one combat space on the field of game play.

    [0357] Referring to and as depicted in inventive FIGS. 6A-6N; 7A-7F; 8A - 8D; 9A-9B; it is believed as true via instant inventor experimental game play that; using only three spaces for game play necessitates a total game piece move number determined by an honest random number generator be at least two moves less than possible for a complete game piece path off the board.

    [0358] As depicted in inventive; FIGS. 7A-7F the known “game board” layout of the ancient game of Ur may be modified to define game field of game play to improve game play and challenge by and for at least two players.

    [0359] As depicted in inventive FIGS. 7A-7F; the ancient Game of Ur board play may be improved by modifying the defined game field of game play by configuring the game spaces into a “figure eight crossing” or “cart-wheel spoke and hub” type pattern (700). The total game spaces may total twenty-three (701-723).

    [0360] As depicted in inventive FIGS. 7A-7C; in certain embodiments it is contemplated that PLAYER A's pieces for game play follow a game piece path among the spaces for game play about and within the field of game play denoted by solid black Arrow(s) C, Arrow(s) D, and Arrow(s), E.

    [0361] As depicted in inventive FIGS. 7D-7F; in certain embodiments it is contemplated that PLAYER B's pieces for game play follow a game piece path among the defined spaces for game play about and within the field of game play denoted by empty black Arrow(s) F, Arrow(s) G, and Arrow(s) H.

    [0362] As depicted in inventive FIGS. 7A-7F; PLAYER A's game play entry is game space 701, and game play exit at game space 713; with game space 713 being PLAYER B's game play entry game space, and 701 game play exit space.

    [0363] As may be appreciated; PLAYER A and PLAYER B may inventively both “come at” and “attack from behind” the other player. This inventive aspect provides intense game board play combat using especially with seven to nine game pieces used per player.

    [0364] In some embodiments of the present invention; game spaces 701, 702, 721, 722, and 723 may be “safe spaces” for PLAYER A; game spaces 710, 711, 712, 713, and 714 may be “safe spaces” for PLAYER B.

    [0365] In some embodiments of the present invention; game spaces 703-709, and games spaces 714-720 may be “combat spaces” for both players.

    [0366] In some embodiments of the present invention; game pieces are moved only toward a player's game play exit in accordance with honest random number generation outcome, i.e. game pieces are moved only forward and not back toward a player's game play entry.

    [0367] In some embodiments of the present invention; game pieces may be moved either toward or away from a player's game play exit in accordance with an honest random number generation outcome.

    [0368] In some embodiments of the present invention; game spaces 702, 710, 714, and 721 may be player “roll again” spaces.

    [0369] In some embodiments of the present invention; game space 706 may be a player “roll again”, “safe” or “safe and roll again” space.

    [0370] As depicted in inventive FIGS. 8A-8D an improved “game board” layout of the inventive game of Ur (800) may be utilized as depicted.

    [0371] As depicted in inventive FIG. 8B a game play may begin at game space 810 and continue along the inventive game path as depicted by the solid line Arrow(s) I as “safe spaces” until game space 820; after which any game path depicted by the dashed line Arrow(s) J may be followed as “combat spaces” and then exiting play at any game space referenced as 830.

    [0372] As depicted in inventive FIG. 8C and FIG. 8D; specific and purposeful annotation with a graphical representation and/or alpha-numeric character (860) may be used to indicate a unique result or rule corresponding to and as an outcome of a game piece landing thereon.

    [0373] As is/was depicted in inventive FIGS. 7A-7F; a two-player game space may be duplicated to facilitate three-to-six player-play (FIG. 9A, 900) as depicted in inventive FIGS. 9A-9B an improved “game board” layout of the inventive game of Ur (900) may be utilized.

    [0374] As depicted in inventive FIG. 9A and FIG. 9B; specific and purposeful annotation with a graphical representation and/or alpha-numeric character (960) may be used to indicate a unique result or rule corresponding to and as an outcome of a game piece landing thereon.

    [0375] As depicted in inventive FIG. 9A game play may begin at game space 910 and continue along the inventive game path as depicted by the solid line Arrow(s) K as “safe spaces” until game space 920; after which any game path depicted by the dashed line Arrow(s) L may be followed as “combat spaces” and exiting play at any game space referenced as 930.

    [0376] As depicted in inventive Figures herein the inventive “game board” layout of the inventive game of Ur may be utilized with many inventive rules of play yet to be developed; without departing from the scope and spirit of the disclosure and accompanying inventive claims.

    [0377] Generic Magnetic Board Game System and Method

    [0378] As depicted in inventive FIGS. 10A through 10G; a generic magnetic board game system and method (1000) is disclosed.

    [0379] The inventive generic magnetic board game system and method (1000) includes a nonmagnetic game play overlay (1010) which is placed (Arrow M) on a magnetic flux density conductive surface (1020); as depicted in inventive FIG. 10A.

    [0380] mow Once a nonmagnetic game play overlay (1010) which is placed on a magnetic flux density conductive surface (1020); magnetic game pieces (1030, 1040), both known and inventive, may be used for game play on and about a defined field of game play annotated on the nonmagnetic game play overlay (1010); as depicted in FIGS. 10A-10D.

    [0381] The advantages of the disclosed inventive generic magnetic board game system and method (1000) are manifold.

    [0382] An advantage of the instant inventive generic magnetic board game system and method (1000) over the prior are: that the inventive non-magnetic game play overlay (1010) may be “swapped out” with an infinite plurality of different and varying defined fields of game play such as known and depicted in FIG. 10E, FIG. 10F, and FIG. 10G may be used.

    [0383] As may be appreciated; “swapping out” inventive non-magnetic game play overlay(s) (1010) is analogous to “reprograming” the field of game play and possibly any corresponding rules of game play. In this manner; the inventive system and method of game play (1000) is generic or universal and capable of facilitating an infinite plurality of board games to be innovated and enjoyed by system and method users and game play observers.

    [0384] It is contemplated and encouraged that system (1000) users innovate their own non-magnetic game play overlays (1010) simply by annotating a sheet of paper either by hand or by computer printer for game play use.

    [0385] An advantage of the instant inventive generic magnetic board game system and method (1000) over the prior is that any magnetic flux density conductive surface (1020) is typically and will be made of, or have included—a ferromagnetic metal. The metal magnetic flux density conductive surface (1020) may be very ruggedized and survive intense game play, storage and handling much better than of know cardboard or even wood game boards.

    [0386] It is contemplated that any magnetic flux density conductive surface (1020) be as simple as a baker's cookie sheet; or other known type of sheet metal or the like.

    [0387] Physical and Honest Random Number Generation System and Method

    [0388] As discussed previously herein and for the purposes of the instant patent application; “honest” random number generation shall mean in particular the configuration of at least one magnet die or a least one magnet housed within a die wherein the design and configuration intent is the complete and assured randomness of the resulting outcome generation.

    [0389] Converse to the magnetic configuration of known “trick” or “winner's dice”; the herein disclosed inventive magnetic die configurations are designed and intended for “honest” and/or “non-biased” random number generation and for forthright, fair, and good faith game play.

    [0390] As depicted in inventive FIGS. 13A-14F; several embodiments of the inventive honest play magnetic-die system and method (1300) is disclosed and presented.

    [0391] Magnetic Coin-Toss

    [0392] As depicted in inventive FIG. 13A; one inventive embodiment of an honest play magnetic-die system and method (1300) may be a magnetic disc (1305) the size and configuration of a common currency coin with an obverse (1306) indicated and designated from the magnetic disc coin reverse (1307). The magnetic disc (1305) constitutively functioning as a “d2” die.

    [0393] Disc Magnet(s) with Disc Non-Magnetic Housing

    [0394] As depicted in inventive FIG. 13B; one inventive embodiment of an honest play magnetic-die system and method (1300) may be a known and common non-magnetic flux density conductive housing (1310), in this example a wooden coin, modified, reconfigured, and improved to include at least one permanent magnet (1320); preferably but not exclusively a disc-shaped permanent magnet (1320) incorporated into the non-magnetic flux density conductive housing (1310); or affixed to the non-magnetic flux density conductive housing as depicted in inventive FIG. 13C; for use with a magnetic flux density conductive surface (1020). The non-magnetic flux density conductive housing (1310) including the at least one permanent magnet (1320) constitutively functioning as a “d2” die

    [0395] As depicted in inventive FIG. 13C; a known and common non-magnetic flux density conductive housing (1310) may be modified, reconfigured, and improved by including at least two permanent magnets (1320); preferably but not exclusively disc-shaped permanent magnet(s) (1320) affixed to the non-magnetic flux density conductive housing (1310) obverse (1308) side and affixed to non-magnetic flux density conductive housing (1310) reverse (1309) of the non-magnetic housing (1310); for use with a magnetic flux density conductive surface (1020).

    [0396] As depicted in inventive FIG. 13D; an additional plurality of permanent magnet(s) (1320) may be magnetically affixed to an at least one incorporated or affixed permanent magnet (1302) whereby the non-magnetic flux density conductive housing (1310) may be more easily retrieved by a user from a magnetic flux density conductive surface (1020); and the overall magnetic flux density field increased created by the system (1300).

    [0397] Magnets with Cube Non-Magnetic Housing

    [0398] As depicted in inventive FIGS. 13E, 13F, and 13H; the non-magnetic flux density conductive housing (1310) may be a common six-sided cube “d6” die modified, reconfigured, and improved by including at least two permanent magnets (1320); preferably but not exclusively disc-shaped permanent magnet(s) (1320) for use with a magnetic flux density conductive surface (1020).

    [0399] It is contemplated in certain inventive embodiments that an even number of disc-shaped permanent magnet(s) (1320) are used for honest outcome generation using a six-sided cube die configuration non-magnetic flux density conductive housing (1310) by integrating or affixing identical disc-shaped permanent magnets (1320) to opposite sides of a cube die housing (1310).

    [0400] As depicted in inventive FIG. 13G; the non-magnetic flux density conductive housing (1310) may be a rather now uncommon but known from antiquity four-sided, or tetrahedron-shaped, “d4” die modified, reconfigured, and improved by including at least four permanent magnets (1320); preferably but not exclusively disc-shaped permanent magnet(s) (1320) for use with a magnetic flux density conductive surface (1020). With two corners of a four-sided, tetrahedron-shaped die differentiated by and from the other two corners of the four-sided, tetrahedron-shaped die; utilizing the instant invention would necessitate integrating or affixing four disc-shaped permanent magnets (1320) to a four-sided, or tetrahedron-shaped non-magnetic flux density conductive housing (1310) for honest game play use with a magnetic flux density conductive surface (1020).

    [0401] As depicted in inventive FIG. 13H; the non-magnetic flux density conductive housing (1310) may include a plurality of permanent magnets (1320); preferably but not exclusively disc-shaped permanent magnet(s) (1320) for use with a magnetic flux density conductive surface (1020). Utilizing the instant invention would necessitate affixing an equal number plurality of disc-shaped permanent magnets (1320) to a non-magnetic flux density conductive housing (1310) creating a constructively equal overall magnetic flux density corresponding to each surface of a non-magnetic flux density conductive housing (1310) to facilitate honest outcome number generation and thus honest game play use with a magnetic flux density conductive surface (1020).

    [0402] As depicted in inventive FIG. 13I; the non-magnetic flux density conductive housing (1310) may include a plurality of permanent bar magnets (1320) for use with a magnetic flux density conductive surface (1020).

    [0403] Utilizing the instant invention as depicted in the FIG. 13I embodiments; preferably the longitudinal axis of the included plurality of permanent bar magnet(s) (1320) are perpendicular to the axis of a cube shaped non-magnetic flux density conductive housing (1310) surface; and most preferably the longitudinal axis of the plurality of permanent bar magnets are perpendicular to each other.

    [0404] As depicted in inventive FIG. 13I; the non-magnetic flux density conductive housing (1310) including a plurality of permanent bar magnets (1320) may have random outcome generation indica (1350) placed at the corners of a cube or other non-magnetic flux density conductive housing (1320) for outcome determination.

    [0405] As depicted in inventive FIG. 13I; with the longitudinal axis of the included plurality of permanent bar magnet(s) (1320) perpendicular to the axis of any non-magnetic flux density conductive housing (1310) surface; and with random generation outcome indica (1350) placed at the corners of a “d6” cube die—the inventive embodiment constructively functions as a “eight -sided” or “d8” die.

    [0406] As depicted in inventive FIG. 13I and FIG. 13J; using a plurality of permanent bar magnet(s) (1320) in this embodiment cylindrical rod magnets with flat ends, perpendicular to the axis of any non-magnetic flux density conductive housing (1310) surface; in the majority of die throws; the inventive die comes to rest on a magnetic flux density conductive surface (1020) with “a corner up”. These resulting “corner up” honest random number generation outcomes may be annotated with an indica (1350) to facilitate honest game play.

    [0407] However, during instant inventor experimentation as depicted in inventive FIG. 13J, the inventive system (1300) came to rest in a minority of die throws on a magnetic flux density conductive surface (1020) “on end” of one of the plurality of flat ended cylindrical rod magnets (1320), with a corresponding cube shaped non-magnetic flux density housing (1320) surface up.

    [0408] To prevent these experienced “magnetic miss throws”; it is contemplated the outward from the non-magnetic flux density conductive housing (1310) surface cylindrical rod magnet(s) (1320) tip or end be rounded to an extent preventing such “on end” die throws.

    [0409] To exploit these “magnetic miss throws”; as depicted in inventive FIG. 13K and 13L, to bring instant inventor minority “on end” magnetic throws into balance with “on edge” magnetic throws; addition disc shaped magnets (1320) may be magnetically and/or mechanically affixed to the flat ends of any included rod-shaped magnets (1320).

    [0410] Dependent upon individual magnet magnetic flux density field strength, upon non-magnetic flux density conductive housing physical parameters and dimensions, and upon ; such an inventive configuration as depicted in inventive FIGS. 13K and 13L results magnetic flux density field which is constructively spherical; which when used in conjunction with both “edge” indica (1350) and “cube surface” indica (1350′) the honest random generation of fourteen differing outcomes—or a “d14” die—provided when used with a magnetic flux density conductive surface (1020).

    [0411] As depicted in inventive FIG. 14A; the non-magnetic flux density conductive housing (1310) is a twenty-sided die (d20) including a plurality of permanent disc magnets (1320) which may be used for random outcome determination with a magnetic flux density conductive surface (1020) or a non-magnetic flux density conductive surface.

    [0412] As depicted in inventive FIGS. 14B, and 14C; both rod and disc permanent magnets (1320) can be combined to configure and re-configure a non-magnetic flux density conductive housing (1310)

    [0413] Dependent upon individual magnet magnetic flux density field strength, upon non-magnetic flux density conductive housing physical parameters and dimensions, and upon ; such an inventive configuration as depicted in inventive FIGS. 14A through 14F; the inventive magnetic honest random outcome generation system and method (1300) may be customized and reconfigured for inventive game play. As depicted in inventive FIG. 14E, additional disc and/or rod permanent magnets (1320) may be included with a non-magnetic flux density field conductive housing (1310) to change the honest random number generation outcomes to desired system and method (1300) user desires and specifications.

    [0414] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides at least two different outcomes.

    [0415] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides at least two different numerical outcomes.

    [0416] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides at least two different binary numerical outcomes.

    [0417] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides at least two different trinary numerical outcomes.

    [0418] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides at least two different digital numerical outcomes.

    [0419] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is electro-mechanical.

    [0420] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one two-sided die.

    [0421] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one permanent magnet.

    [0422] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one two-sided disc shaped permanent magnet.

    [0423] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one two-sided disc shaped permanent magnet with the obverse of the disc being a different magnetic polarity than the reverse of the disc.

    [0424] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides a number of zero.

    [0425] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides an odd number.

    [0426] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides an even number.

    [0427] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides an odd whole number.

    [0428] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides an even whole number.

    [0429] In certain embodiments of the instant invention, it is contemplated that the honest random number generator determines and provides a number less than the total plurality of game spaces for game play within a defined game field of game play.

    [0430] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is a permanent magnet.

    [0431] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is a permanent magnet configured as a rod.

    [0432] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is a permanent magnet configured as a disc.

    [0433] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises a plurality of disc configured permanent magnets.

    [0434] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises a plurality of rod configured permanent magnets.

    [0435] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a disc shaped nonmagnetic flux density field conductive housing.

    [0436] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a tetrahedral shaped nonmagnetic flux density field conductive housing.

    [0437] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a cube shaped nonmagnetic flux density field conductive housing.

    [0438] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a pyramid shaped nonmagnetic flux density field conductive housing.

    [0439] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a cuboid shaped nonmagnetic flux density field conductive housing.

    [0440] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a cylinder-shaped nonmagnetic flux density field conductive housing.

    [0441] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a triangular prism shaped nonmagnetic flux density field conductive housing.

    [0442] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a multi-sided cone shaped nonmagnetic flux density field conductive housing.

    [0443] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a pentahedral shaped nonmagnetic flux density field conductive housing.

    [0444] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a hexahedral shaped nonmagnetic flux density field conductive housing.

    [0445] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a hexahedral diamond shaped nonmagnetic flux density field conductive housing.

    [0446] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a octahedral shaped nonmagnetic flux density field conductive housing.

    [0447] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a heptahedral shaped nonmagnetic flux density field conductive housing.

    [0448] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a nonahedral shaped nonmagnetic flux density field conductive housing.

    [0449] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a decahedral shaped nonmagnetic flux density field conductive housing.

    [0450] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a hendecahedral shaped nonmagnetic flux density field conductive housing.

    [0451] In certain embodiments of the instant invention, it is contemplated that the honest random number generator comprises at least one disc configured permanent magnet incorporated into a dodecahedral shaped nonmagnetic flux density field conductive housing.

    [0452] In certain embodiments of the instant invention, it is contemplated that the at least two game pieces comprises an even plurality of game pieces.

    [0453] In certain embodiments of the instant invention, it is contemplated that the at least two game pieces each include at least one permanent magnet.

    [0454] In certain embodiments of the instant invention, it is contemplated that the at least two game pieces comprises an odd plurality of game pieces.

    [0455] In certain embodiments of the instant invention, it is contemplated that both players each have an equal total plurality of at least two game pieces.

    [0456] In certain embodiments of the instant invention, it is contemplated that one player has a greater total plurality of at least two game pieces than an opposing player.

    [0457] In certain embodiments of the instant invention, it is contemplated that both players each have a total plurality of at least two game pieces which is less than the total number of spaces for game play within a defined field of game play.

    [0458] In certain embodiments of the instant invention, it is contemplated that the field of game play is defined by a physical nonmagnetic flux density field conductive overlay including game spaces, boundaries of game play, possible game piece movement along an outlined game play path, and the like.

    [0459] In certain embodiments of the instant invention, it is contemplated that the field of game play is an annotated sheet of paper.

    [0460] In certain embodiments of the instant invention, it is contemplated that the field of game play is a sheet of paper annotated on both sides of the sheet.

    [0461] In certain embodiments of the instant invention, it is contemplated that the field of game play is an annotated and laminated sheet of paper.

    [0462] In certain embodiments of the instant invention, it is contemplated that the field of game play is defined by a physical nonmagnetic flux density field conductive overlay including game spaces, boundaries of game play, possible game piece movement along an outlined game play path, and the like placed between a magnetic flux density field conductive surface and magnetic game pieces.

    [0463] In certain embodiments of the instant invention, it is contemplated that the field of game play is defined by a physical nonmagnetic flux density field conductive including game spaces, boundaries of game play, possible game piece movement along an outlined game play path, and the like placed between a magnetic flux density field conductive surface and at least one inventive magnetic die.

    [0464] In certain embodiments of the instant invention, it is contemplated that both players each have a total plurality of at least two game pieces equal to the total number of spaces for game play within the defined field of game play.

    [0465] In certain embodiments of the instant invention, it is contemplated that the defined field of game play comprises an odd number of spaces for game play.

    [0466] In certain embodiments of the instant invention, it is contemplated that the defined field of game play comprises an even number of spaces for game play.

    [0467] In certain embodiments of the instant invention, it is contemplated that the defined field of game play comprises at least three spaces for game play.

    [0468] In certain embodiments of the instant invention, it is contemplated that the game board defines greater than twenty game spaces for game play.

    [0469] In certain embodiments of the instant invention, it is contemplated that the game board defines less than twenty game spaces for game play.

    [0470] In certain embodiments of the instant invention, it is contemplated that at least one space for game play is annotated with a graphical representation.

    [0471] In certain embodiments of the instant invention, it is contemplated that at least one space for game play is annotated with an alphanumerical character.

    [0472] In certain embodiments of the instant invention, it is contemplated that at least one space for game play is annotated with a color.

    [0473] In certain embodiments of the instant invention, it is contemplated that the game pieces are annotated with a graphical representation.

    [0474] In certain embodiments of the instant invention, it is contemplated that the game pieces are annotated with an alphanumerical character.

    [0475] In certain embodiments of the instant invention, it is contemplated that the game pieces are annotated with a color.

    [0476] In certain embodiments of the instant invention, it is contemplated that at least one die is annotated with a graphical representation.

    [0477] In certain embodiments of the instant invention, it is contemplated that at least one die is annotated with an alphanumerical character.

    [0478] In certain embodiments of the instant invention, it is contemplated that at least one die is annotated with a color.

    [0479] In certain embodiments of the instant invention, it is contemplated that the defined field of game play, the plurality of spaces for game play, the at least two game pieces, and the honest random number generator are physical.

    [0480] In certain embodiments of the instant invention, it is contemplated that all game play is physical in nature and game play between the players is face-to-face.

    [0481] In certain embodiments of the instant invention, it is contemplated that all game play is physical in nature and game play between the players is geographically remote and facilitated by electronic means.

    [0482] In certain embodiments of the instant invention, it is contemplated that one of the players is a computer.

    [0483] In certain embodiments of the instant invention, it is contemplated that the game board, the game pieces, and the honest random number generator comprise a natural material.

    [0484] In certain embodiments of the instant invention, it is contemplated that the game board, the game pieces, and the honest random number generator comprise a man-made material.

    [0485] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is electronic-mechanical.

    [0486] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is capable determining at least two differing numbers.

    [0487] In certain embodiments of the instant invention, it is contemplated that the honest random number generator is capable of determining at least greater than two differing numbers.

    [0488] In certain embodiments of the instant invention, it is contemplated that the inventive magnetic flux density conductive surface (1020) be sheet metal of a plurality of dimensions.

    [0489] In certain embodiments of the instant invention, it is contemplated that the inventive magnetic flux density conductive surface (1020) be a baking or cookie sheet of a plurality of dimensions.

    [0490] In certain embodiments of the instant invention, it is contemplated that the inventive magnetic flux density conductive surface (1020) be a “lazy susan” including a metal or made of metal which is a magnetic flux density conductive surface (1020) of a plurality of dimensions.

    [0491] Rules for the Game of Ur

    [0492] In certain embodiments of the instant invention, it is contemplated that the rules for a game utilizing the invention disclosed herein may be as follows, and published by the instant inventor during and for inventive game development and testing:

    [0493] Begin Prototype Rules

    [0494] Primarily, the ancient game of Ur is a two-player race game; and most probably a direct ancestor of the tables and the backgammon family of games which are played globally today.

    [0495] Discovered ancient games are believed to be played using two sets of checker or disc-like game pieces; with throwing die used for random number generation having a zero thru four numeric outcome. (More on “die” to follow).

    [0496] A primary object of the game is for a player to move all their pieces along a predetermined path and off the board - before does their opponent.

    [0497] The ancient board consists of two rectangular configured sets of spaces, one containing three rows of four spaces each, and the other containing three rows of two spaces and joined by a narrow bridge of two spaces. Some call it a “hammer” board due to the shape.

    [0498] As described in ancient cuneiform writings; one path for each player is depicted and described below.

    [0499] Primary ancient game play rules:

    [0500] The horizontal row closest to each player are their “safe spaces”; with the center row being “combat spaces” for both players.

    [0501] Only one player's game piece may occupy any one space at a time.

    [0502] Each player alternately rolls the die; moving only one piece according to the roll. A roll of ø (zero or null) is “lose your turn” with no resulting piece movement by a player.

    [0503] Five of the twenty spaces are “roll again” as is typically designated with a rosette. The rosette on the combat row is the only “roll again” and combat “safe space” for a player's piece landing thereon.

    [0504] On a combat space; if a player's piece lands on a space already occupied by an opposing player's piece—the rolling player's piece replaces the opposing player's piece which must then “start over” (excluding the one combat “safe space”).

    [0505] If a player's roll would have their piece land on the combat row “safe space” occupied by an opponent; then the player may not make “that move”; must move another piece or lose the turn.

    [0506] (Alternately for such a roll; a player may occupy the one space beyond the opponent occupied combat “safe space” resulting in “faster game play”.)

    [0507] For a player's individual game piece to “finish the board”; a roll corresponding to a player's last “roll again” space on their safe row (the space with the rosette) plus one. If a player's roll does not match the remaining game spaces plus one for a game piece; that piece may not finish the board; the player may move another piece or lose the turn.

    [0508] Players may choose to move any of their game pieces in accordance with the number rolled or accordingly add a new piece to the board if they have pieces that have yet to or are re-entering play.

    [0509] Only one of a player's game pieces may be moved per throw of the die.

    [0510] A player is not required to eliminate an opponent's game piece every time the opportunity may arise. Nonetheless, players are required to move a piece in accordance with a die roll outcome whenever possible; even if such result is unfavorable for the player.

    [0511] The player who moves all their game pieces off the board first in such fashion— wins the round.

    [0512] Adhering to these known ancient rules of play and utilizing the ancient twenty square “rectangle” game play configuration; resulting play includes elements of chance, stratagem, strategy, and tactic.

    [0513] Estimated Time of Play

    [0514] Using the rules above and with a zero thru four numerical outcome die, and nine (9) pieces per evenly skilled player; a “game round” lasts typically around 45-90 minutes.

    [0515] Using seven (7) game pieces; around 60 minutes per round.

    [0516] Using five (5) game pieces; around 30 to 45 minutes.

    [0517] Using three pieces (3); approximately 5 to 15 minutes.

    [0518] Many alternate known theories of play for the game of Ur using a twenty space “rectangular” board configuration may be easily found on the internet. One very entertaining video available is from The British Museum entitled: Tom Scott vs. Irving Frankel and available at: https://youtu.be/WZskjLq040I.

    [0519] The Modern Game of Ur™

    [0520] To improve upon the ancient game; The Modern Game of Ur™ was invented.

    [0521] The Modern Game of Ur™ enhances known ancient game play chance, stratagem, strategy, and tactic by utilizing a “bow-tie” game play configuration and corresponding rules.

    [0522] Modern Game of Ur™ primary play rules are and may be as follows (with the ancient known rules discussed previously in mind):

    [0523] The horizontal row closest to each player are their “safe spaces”; with all remaining being “combat spaces” for that player. Players finish the board at their opponent's “safe spaces” in “enemy territory”. Those spaces are “combat spaces” for a finishing player.

    [0524] Once a player decides to move left or right of their “start space” and at the center “hub” space; they must continue forward toward their “finish space” in “enemy territory”. That is, players cannot move backwards.

    [0525] Five spaces are “roll again” as designated with a rosette. The rosette at the “hub” of the combat game spaces is the only “roll again” and combat “safe space” for a player's piece landing thereon.

    [0526] Combat spaces; if a player's piece lands on a space already occupied by an opposing player's piece—the rolling player's piece may replace the opposing player's piece which must “start over” (except for the one “hub” combat “safe space”).

    [0527] For a player's individual game piece to “finish the board”; a roll corresponding to a player's last “finish” space in “enemy territory” plus one is required. If a player's roll does not match the remaining game spaces plus one for a piece; that piece may not finish the board; the player may move another piece or lose the turn.

    [0528] As may be appreciated; providing increased game play spaces and with player's “coming at their foe” during play, as well as attacking from behind; adds additional layers of complexity to the game for more advanced players.

    [0529] As may also be appreciated; variations on the preceding rules may be observed as desired by players; as long as the rules are agreed upon by both players. In the parlance of anthropological game science, such is called “tradition derived” or “local” rules—and since “what is fun” drives a game to “global” popularity—even from antiquity.

    [0530] In other words; one can make history—playing games.

    [0531] More to Say About Die

    [0532] Originally, the ancient game of Ur comprised casting or rolling a set of three-or-four, four-sided, tetrahedron-shaped - die; with two of the four corners of each marked, and the other two corners not - giving each die a fifty-fifty or equal chance of landing with a marked or unmarked corner facing up.

    [0533] The number of marked ends facing upwards after a roll indicating how many spaces a player may or must move a game piece during that turn.

    [0534] Improving upon the ancient tetrahedral shaped die; The Modern Game of Ur™ uses a single conventional cube shaped, six faced—die; remarked for corresponding The Modern Game of Ur™ play; including a null or zero die throw.

    [0535] The remaining cube face is denoted with a rosette or other indica related to the game board configuration and its markings. A resulting player action may be to advance to the next “roll again” space or an opponent's game piece occupying a “combat safe space” must start over; or both.

    [0536] Possibly, the remaining cube face regardless of indica may also “be taken” as a numerical five (5); which increases the intensity and decreases overall total game play time.

    [0537] Also, the remaining cube face may simply be ignored; and a player roll again.

    [0538] As with all popular games; “rules of tradition” will develop over time; and as history proves, “a good game cannot be stopped.”.

    [0539] End Prototype Rules.

    [0540] Having thus described several embodiments for practicing the inventive method, its advantages and objectives can be easily understood.

    [0541] Variations from the description above may and can be made by one skilled in the art without departing from the scope of the invention.

    [0542] Accordingly, this invention is not to be limited by the embodiments as described, which are given by way of example only and not by way of limitation.