TOY VEHICLE RACETRACK WITH ABRUPT VEHICLE STOPPAGE
20190060773 ยท 2019-02-28
Inventors
Cpc classification
A63H18/026
HUMAN NECESSITIES
A63H18/16
HUMAN NECESSITIES
A63H18/06
HUMAN NECESSITIES
International classification
A63H18/16
HUMAN NECESSITIES
A63F13/803
HUMAN NECESSITIES
A63F9/14
HUMAN NECESSITIES
A63H18/06
HUMAN NECESSITIES
Abstract
An electronic toy vehicle track that abruptly stops selected cars along their path of travel based of their progress on the course. The abrupt stoppage can occur as a result of a vehicles position relative to other vehicles on the track, time duration on the track, traveling at too low of a speed for any period of time or combinations of such data or other data. A selected car may abruptly stop by such methods as crashing into an obstacle having a disruption in its lane of travel by something such as a collapsing bridge.
Claims
1. An electric model car racing system comprising a power supply and at least two lanes of travel along a track that provides a common course of travel for at least two cars each lane providing an elongated path of travel for at least one electrically motorized toy car and a controller adapted to independently vary the speed of each car in response to one or more user inputs, said system further comprising: at least one position sensor capable of detecting the position of at least one car; a stop signal generated by output from one or more of said position sensors when said at least one car has traveled for a predetermined or randomly determined distance or time; and, a lane stop that in response to the stop signal physically blocks travel along at least one lane to prevent forward movement of at least one car in said at least one lane.
2. The system of claim 1 wherein the lane stop includes an abutment into which at least one car is directed in response to the stop signal and into which the car makes impact to block its travel in at least one lane.
3. The system of claim 2 wherein lane stop comprises a falling portion of the track wherein a portion of at least one lane drops to open a space below the track into which at least one car is directed to fall in response to the stop signal and the structure below the track provides an abutment.
4. The system of claim 3 wherein the lane stop is in the form of a bridge assembly; two contiguous lane segments together provide a bridge lane over which a car may cross the bridge assembly when in a connected position; the lane segments are both adapted to drop into a lowered position in response to the stop signal; and any car directed across the bridge lane when the lanes segments are in a lowered position will fall beneath the bridge.
5. The system of claim 4 wherein; the track has two lanes, the bridge assembly comprises two parallel bridge segments that are arranged to collapse independent of each other, and each car travels in its respective lane; when one car is ahead of the other car, the car that is ahead passes over its respective bridge segments and continues until it passes over a finish line wherein each car has its own respective finish line; and after the car that is ahead passes over its respective bridge, its respective bridge opens and the car that is behind the other car fails to pass over its respective bridge and falls into a container below its respective bridge and each respective bridge has its own container.
6. The system of claim 4 wherein each lane segment has a lifting ring attached to its end that is proximate the other lane segment and can be pulled up to reconnect the bridge.
7. The system of claim 1 wherein the lane stop comprises a diverter arranged to divert at least one car out of a lane on the common course and into a lane stop comprising an abutment into which the at least one car is arranged to collide.
8. The system of claim 1 wherein the at least one position sensor is capable detecting one or more lead cars, wherein a lead car is one that has traveled a greater distance than at least one other car, and/or the at least one position sensor is capable of detecting one or more trailing cars, wherein a trailing car is one that has traveled a lesser distance than one other car and wherein the stop signal is generated by output from the position sensor in response to the position of one or more lead cars or trailing cars.
9. The system of claim 8 wherein the stop signal is generated when a lead car has a predetermined lead distance, said lead distance comprising the differential distance between at least one lead car and at least one trailing car.
10. The system of claim 8 wherein the position sensor comprises a mechanical detector that detects lead distance by physical contact with the at least one lead car and in response to such contact generates the stop signal through a mechanical linkage that when triggered causes the lane stop to block travel along said at least one lane.
11. The system of claim 8 wherein the position sensor comprises an electronic detector that collects a position input from at least one car without physically contacting said at least one car and the stop signal electronically activates the actuator for activating the lane stop in response to the position of at least one car.
12. The system of claim 11 wherein one or more position sensors detects the position of each car and each position sensor is in communication with an electronic processor that generates the stop signal based on at least one of the predetermined lead distance; a time measurement of the operation of one or more cars on the track; and an overall measurement of the distance traveled by at least one car on the track.
13. The system of claim 12 wherein the electronic processor, each position sensor and each car are in wireless communication with each other.
14. The system of claim 12 wherein the processor: is adapted to receive a predetermined number of laps for the users to complete and/or a predetermined time for the users to operate the system that will constitute the end of a race session; a clock and/or an alarm will signal the end of the race; and the processor activates a display that shows how many laps a player has won.
15. The system of claim 1 wherein the cars are guided along the track by a guide engaged with each car and a slot defined by the track for each lane of travel wherein the guide comprises a disengageable latch having a track slide arranged for travel through the slot and a latch retainer selectively engageable with and releasable from each car in response to a wireless release signal.
16. The system of claim 1 in which a pair of electrical conductors straddles each side of the slot to provide electrical power to each car in an amount regulated by the user through a remote control.
17. The system of claim 13 wherein each car contains its own source of electrical power and the user through a remote control wirelessly regulates the velocity of each car.
18. The system of claim 1 wherein the common course has a discontinuous path of travel with a start point at one end of the path of travel and a finish point at the opposite end of the path of travel; the lane stop is located between the start point and end point; the position sensor is located between the start point and end point and the lane stop is arranged for activation each time more than one car travels down the common course.
20. The system of claim 13 wherein the processor randomly determines, with or without input from the user, the value for at least one of the predetermined lead distance; a time measurement of the operation of one or more cars on the track; or an overall measurement of the distance traveled by at least one car that will cause generation of the stop signal; and the stop signal stops at least one car, at least two cars but less than all of the cars, or all of the cars.
21. The system of claim 1 wherein the system includes a multi-light display that includes a start light to indicate when the users of the system may begin movement down or their cars down the track and the multi-light display optionally includes one or more warning lights that illuminate to prepare users that the start light is about to illuminate.
22. An electric model car racing system comprising a power supply and at least two lanes of travel along a track that provides a common course with each lane providing an elongated path of travel for at least one electrically motorized toy cars and a controller adapted to independently vary the speed of each car in response to one or more user inputs, said system further comprising: at least one electronic position sensor capable of detecting the position of at least one car without physical contact between the sensor and the car; an electronic processor in communication with the at least one position sensor that generates a stop signal based on a comparison of at least one of the predetermined lead distance wherein a lead distance comprises the differential distance between at least one lead car and at least one trailing car; of a time measurement of the operation of one or more cars on the track and of an overall measurement of the distance traveled by at least one car on the track wherein the comparison is with a predetermined value input by a user or a randomly determined value generated by the processor; and, a physical barrier into which at least one car will collide in response to the stop signal to physically block said one car from forward movement in at least one lane.
23. The system of claim 22 wherein the electronic processor, each position sensor and each car are in wireless communication with each other; each car contains its own source of electrical power; the physical barrier stops at least one car, at least two cars but less than all of the cars, or all of the cars; the processor communicates with a multi-light display that includes a start light to indicate when the cars may begin movement along the track and one or more warning lights that sequentially illuminate to prepare users that the start light is about to illuminate; and a start sensor detects any early starting user that starts a car down the track before the illumination of the start light and the electronic processor is capable of applying a penalty to an earlier user including adjusting of when the lane stop will prevent forward movement of that user's car.
24. An electric model car racing system comprising a power supply and at least two lanes of travel along a track that provides a common course each lane providing an elongated path of travel for at least two electrically motorized toy cars and a controller adapted to independently vary the velocity of each car in response to one or more user inputs, said system further comprising: at least one electronic position sensor capable of detecting the position of at least one car without physical contact between the sensor and the car; a bridge section arranged on the path of travel of the cars on the track having an electronically activatable release that will cause the bridge for at least one lane of travel to drop and physically block any forward travel of any car in said lane of travel; and an electronic processor in communication with the at least one position sensor that activates the release based on a comparison of at least one of a predetermined lead distance wherein a lead distance comprises the differential distance between at least one lead car and at least one other car; a time measurement of the operation of one or more cars on the track; and an overall measurement of the distance traveled by at least one car on the track wherein the comparison is with a predetermined value input by a user or randomly determined value generated by the processor.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0036] Referring to the drawings in detail, where like numbers reflect like elements,
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[0038]
[0039] In playing the game with Track 200 the cars 4A and 4B travel along the length of track 200 beginning at a starting line 8 and then racing to the finish line 10. The first car that crosses the finish line 10 comes to a stop at or before a physical cushion 14. This cushion 14 is preferably made of a soft material such as foam, so that the first car to cross the finish line is not damaged upon contact and, as the winning car, preferably comes to a gentle stop.
[0040] The car that trails the first car is prevented from reaching the finish line by some form of physical abutment in any configuration that will interrupt forward progress of the trailing car before it reaches finish line 10. A preferred feature of this invention will interrupt the car in a dramatic or interesting fashion.
[0041] Similarly in playing the game with the configuration of track 100, cars 4A and 4B may start racing from a start line 8. After traversing a predetermined or randomly determined number of laps around track 100 the race ends with the physical abutment stopping the travel of one car, typically the trailing car, and the other car continuing its progress and preferably crossing a finish line 10.
[0042] The toy cars can move along the track by any method of propulsion. In most cases an internal motor self-propels the cars by turning one or more of the wheels on the car. One option for powering the internal motor is the previously described conductors that are described as straddling each of slots 13A and 13B.
[0043] Each player can, at least in part, independently vary velocity of a car on the track. Typically, a player has a variable speed controller that increases or decreases the electrical power to a car's internal motor.
[0044] It is also possible to power the car with stationary contact wheels that temporarily contact the cars at discrete locations. In such an arrangement, a contact wheel embedded into the track provides a rotating contact surface that periodically contacts a car to give it forward acceleration and momentum. The car would then glide to the next wheel that again can propel it forward. Such contact wheels can also act in reverse to slow the car down and provide braking. Again, a player of the game will have at least some independent control of such drive wheels. In another embodiment, braking through contact wheels can provide an extra control feature to a setup with internally propelled cars.
[0045] Essential to the racing game is a stopping mechanism that directs one or more cars into a physical abutment or obstruction. This obstruction can be in the form of a reservoir the car falls into, a wall that the car is directed into, or some surface apart from the track into which the car is launched.
[0046] As a preferred embodiment, the tracks shown in
[0047] The position sensor 12 can comprise any type of sensor or element that can provide an input to generate the stop signal. The stop signal may be electrical, mechanical, optical, wired or unwired. Generation of the stop signal will cause the abutment to block the path of at least one car.
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[0051] The mechanism of
[0052] A position sensor in the form of sensor strip 12 has a tab 403 arranged to push against release lever 412 and cause disengagement of tongue 406 by rotation of lock tab 424 away from end 425 of shaft 421.
[0053] Once the bridge has collapsed, it can be reset into the raised position by manually lifting the track segments using the attached rings 416 and then pulling the reset lever 414, which pivots on hinges 410 and 417 thereby elongating the spring 408 and sliding the tongue 406 back into slot 415, thereby suspending the two track segments. When the two track segments are properly suspended, notch 405 may be brought back to rest on edge 427, sensor strip 12 is positioned with pins 411 in the center of slots 407 so that the track is complete again and cars can pass.
[0054] The bridge in figure
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[0056] The stop signal is generated upon conditions where the lead car has traveled further than at least one other car, where the lead car has a predetermined lead distance, or at a predetermined duration of the race. In a mechanical system, system options that control the stopping mechanism activation are predetermined. However, in an electrically controlled system, these options can be selected automatically by the electronic processor or manually by the user prior to the start of a race. User selections for these options can be made either through input on the track or on a remote controller.
[0057] The racing game can optionally include a light tree 22, as shown in
[0058]
[0059] Microprocessor 804 may also contain a light tree control step 812. The light tree control step generates a signal 811 that illuminates the lights as desired. The microprocessor may also receive a signal via communication link 809 that indicates when a car has started moving ahead of the required start light and record or apply a penalty to the score of that player or to the operation or their car.
[0060] A more complete example of the physical elements for gathering data on the cars and of the logic within microprocessor 804 is shown in
[0061] Changes can be made in the above construction and operation of the game as described above and such variations are not to be limited other than as by the following claims.