Simulated indirect fire system and method
10213679 ยท 2019-02-26
Inventors
Cpc classification
F41G3/26
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F9/0291
HUMAN NECESSITIES
International classification
Abstract
An indirect fire simulation system includes a plurality of communication devices where each communication device is associated with a separate player. Each communication device includes a location services device for determining a location of the communication device which is communicated to a game server. The locations of all the communication devices are revealed to all the communication devices. Each communication device includes a directional orientation mechanism used when creating a targeting solution of a simulated indirect fire weapon. A processor is used for determining if a simulated targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device and the directional orientation of the shooting communication device. The targeting solution may be determined by aligning an aiming vector over the targeted communication device shown on a display of the shooting communication device.
Claims
1. An indirect fire simulation system, the system comprising: a plurality of communication devices, each communication device associated with a separate player, wherein each communication device includes a location services device for determining some location indicia of the communication device and a mechanism for communicating the location indicia to a network, the location indicia providing a location of the communication device; a game server communicating with the network for relaying the location indicia of each communication device to the plurality of communication devices; wherein each communication device includes a mechanism for determining a directional orientation of the communication device when creating a targeting solution of a simulated indirect fire weapon; wherein a shooting communication device targeting the targeted player having a targeted communication device receives location indicia of the targeted communication device; wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player; wherein each communication device includes a display providing a location of a targeted communication device; wherein the targeting solution is obtained by aligning an aiming vector over the targeted communication device shown on the display; and a processor for determining if a simulated indirect targeting of another player by a simulated indirect fire weapon is a hit or miss based on the location indicia of a shooting communication device, the location indicia of the targeted communication device of the targeted player received from the game server, and the directional orientation of the shooting communication device; the processor determining a hit or miss of the targeting of another player and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device.
2. The indirect firing system according to claim 1 wherein the processor resides within the communication device of a shooting player.
3. The indirect firing system according to claim 1 wherein the processor resides within the game server.
4. The indirect firing system according to claim 1 wherein the aiming vector is aligned with the targeted communication device by orientating the communication device.
5. The indirect firing system according to claim 1 wherein the aiming vector is moved on the display.
6. The indirect firing system according to claim 1 wherein the communication device is a mobile phone.
7. The indirect firing system according to claim 1 wherein the shooting communication device provides aural feedback of a hit or miss of a targeting by the shooting communication device.
8. The indirect firing system according to claim 1 wherein the shooting communication device provides visual feedback of a hit or miss of a targeting by the shooting communication device.
9. The indirect firing system according to claim 1 wherein the communication device of the targeted player provides aural feedback to the targeted player upon receiving notice of a hit of the simulated targeting by the shooting communication device.
10. The indirect firing system according to claim 1 wherein the communication device of the targeted player provides visual feedback to the targeted player upon receiving notice of a hit of the simulated targeting by the shooting communication device.
11. The indirect firing system according to claim 1 wherein the game server provides some hit criteria for a hit or miss of a targeted player.
12. The indirect firing system according to claim 1 wherein the simulated indirect fire weapon is a missile.
13. The indirect firing system according to claim 1 wherein the simulated indirect fire weapon is fired from a virtual remote location different than the shooting communication device.
14. The indirect firing system according to claim 13 wherein the virtual remote location is mobile.
15. The indirect firing system according to claim 1 wherein the indicia includes an identification of a communication device of a targeted player.
16. The indirect firing system according to claim 1 wherein the network is a telecommunications network.
17. The indirect firing system according to claim 1 wherein the network is a Wi-Fi network.
18. The indirect firing system according to claim 1 wherein the game server informs the communication device of the target player of a hit of a simulated targeting by the shooting communication device.
19. The indirect firing system according to claim 1 wherein the shooting communication device provides some hit criteria for a hit or miss of a targeted player.
20. The indirect firing system according to claim 1 wherein the indirect fire weapon is a beyond visual range weapon.
21. A method of simulating targeting by indirect fire of a target, the method comprising the steps of: associating a shooting communication device by a first player and a targeted communication device by a targeted second player; determining a geographic location of the shooting communication device; determining a geographic location of the targeted communication device; relaying the geographic location of the targeted communication device to the shooting communication device through a network; creating an indirect fire targeting solution by the shooting communication device of the targeted communication device by aligning an aiming vector of the shooting communication device with a displayed location of the targeted communication device, wherein the shooting communication device aims and fires the simulated indirect fire weapon without having a direct line of sight between the communication device and a targeted player, wherein the targeting solution is obtained by overlaying an aiming vector over the targeted communication device shown on the display; determining, by a processor, if the indirect fire targeting is a hit based on the orientation of the aiming vector and the location of the targeted communication device; and providing immediate feedback of a hit or miss to a shooting player of the shooting communication device.
22. The method according to claim 21 wherein the processor resides within the shooting communication device.
23. The method according to claim 21 wherein each communication device includes a display providing a location of a targeted communication device.
24. The method according to claim 21 wherein the aiming vector is aligned with the targeted communication device by orientating the communication device.
25. The method according to claim 21 wherein the aiming vector is moved on the display.
26. The method according to claim 21 wherein the step of relaying the geographic location of the targeted communication device includes relaying the geographic location to a game server communicating with the network.
27. The method according to claim 21 wherein the network is a Wi-Fi network.
28. The method according to claim 21 wherein the network is a telecommunications network.
29. The method according to claim 21 wherein the shooting communication device and the targeted communication device are mobile phones.
30. The method according to claim 21 wherein the step of creating a target solution includes simulating targeting for a notional airborne drone to strike the second player.
31. The method according to claim 21 further comprising the step of informing the communication device of the targeted player of a hit from the simulated targeting by the shooting communication device.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1)
(2)
(3)
(4)
(5)
(6)
DESCRIPTION OF THE INVENTION
(7) The present invention is a shooting simulation system and method for an indirect firing weapon.
(8) In one embodiment, each player A and B includes some specific indicia 19 (19a is associated with player A and indicia 19b is associated with player B) associated with the player. The indicia 19 is a location indicia related to the geographical location of the player. In one embodiment, a processor, which may be located in the game server or the communication device, stores an identifier for each player as well as each player's location indicia. Each communication device playing in the game registers with a location and identifier (e.g., callsign or other type of identifier). The shooting communication device, when targeting a targeted communication device, is provided with the identifier (e.g., callsign or other identification) of the targeted communication device. The processor then can pair the shooter communication device and the targeted communication device. The location indicia may be calculated by any location aware communication device.
(9)
(10) The present invention may be utilized in a game or simulated combat scenario where players A and B are aligned on opposite sides. The present invention may utilize more than two players and include more than two teams. With this indirect firing system 10, the players are not within visual range and utilize simulated indirect firing weapon systems, such as missiles. In one embodiment, the players utilize their communication devices 16 and 18 by orientating the communication devices at an opposing player shown on a display and actuating a simulated triggering mechanism for simulating targeting of the opposing player. In this embodiment, the player is aiming and simulating employing indirect fire, such as directing a missile to a specific target, designating a target for a strike by a notional airborne drone, utilizing mortars, artillery, helicopters, other over the horizon weapons, etc. The game server 14 communicates with all the communication devices and stores the location of all such communication devices. The game server may then provide the location of other communication devices and associated players to all players. In one embodiment, the location of specific players may be displayed on a visual display. With the knowledge of the position of other players provided by the game server, the communication device may be orientated in a specific direction (i.e., aimed) at the opposing player. In one embodiment, the communication device (for mobile devices such as a mobile phone), is longitudinally aligned (directional or azimuth) with the desired target displayed on the display. Upon actuation of the trigger or simulated trigger, the processor of the communication device may determine the direction of the communication device. It may be determined (adjudicated) by the processor of the shooting mobile phone or by the game server having a processor if there would be a hit or miss. In another embodiment where it is not possibility to orientate the communication device along a line with the target (such as with a desktop computer), a display may be provided to the player which allows a simulated positioning of an aiming vector which is orientated relative to the targeted player.
(11) The game server 14 receives location data (e.g., A-GPS data from each communication device) and may independently determine/verify a hit or miss of the target. Since the game server may know the position of each player and the information on the triggered simulated indirect fire weapon (i.e., the orientation of the communication device), the game server may determine/verify a hit or miss. Alternatively, the game server may relay location data of the opposing player's communication device to the firing player's communication device and enable the processor 20 to determine if the fired shot would have been a hit or miss. Additionally, the game server 14 may manage the location of all the players as well as compiling all the hits and misses of each player at a specific location and time during the simulation. This compilation may be used for debrief of the players and determination of the success of each player and each team. The game server may compile a wide variety of data, such as time of firing, accuracy, number of munitions fired, times the player is targeted, etc. In one embodiment, the game server may provide a playback of each encounter providing a graphical representation of each player, trajectory of the simulated indirect munitions, or targeting of the drone. Furthermore, the game server may send back information on a hit or miss to the intended target. For example, the target and its associated communication device may be informed that he is killed by receiving an aural warning. In addition, the game server may determine a size or pattern of what is defined as a hit or miss. For example, a confirmed hit may be reduced to a smaller pattern (e.g., a smaller concentric circle or circles for which a hit is scored). Additionally, the game server may provide a handicap based on previous performance of the player for the determination of a hit.
(12)
(13)
(14)
(15)
(16) The present invention provides many advantages over existing shooting simulation systems. The present invention is a method and system providing the simulation of indirect fire weapons unlike other existing systems which rely on visual acquisition of the target. Thus, the present invention enables the simulation of a wide variety of weapons which cannot be simulated in existing systems. Additionally, the present invention may be incorporated in existing mobile phones.
(17) The present invention may be utilized between two players or multiple players on two or more teams. The present invention may be used as a shooting simulation system and method by a simulated shooting firearm or by a device for targeting a player with a notional airborne drone.
(18) While the present invention is described herein with reference to illustrative embodiments for particular applications, it should be understood that the invention is not limited thereto. Those having ordinary skill in the art and access to the teachings provided herein will recognize additional modifications, applications, and embodiments within the scope thereof and additional fields in which the present invention would be of significant utility.
(19) Thus, the present invention has been described herein with reference to a particular embodiment for a particular application. Those having ordinary skill in the art and access to the present teachings will recognize additional modifications, applications and embodiments within the scope thereof.
(20) It is therefore intended by the appended claims to cover any and all such applications, modifications and embodiments within the scope of the present invention.