THREE-DIMENSIONAL CHARACTER DICE, GAME, AND METHOD OF MAKING
20190054369 ยท 2019-02-21
Inventors
Cpc classification
B33Y10/00
PERFORMING OPERATIONS; TRANSPORTING
B29C64/393
PERFORMING OPERATIONS; TRANSPORTING
B29C33/3857
PERFORMING OPERATIONS; TRANSPORTING
B29C64/10
PERFORMING OPERATIONS; TRANSPORTING
B33Y80/00
PERFORMING OPERATIONS; TRANSPORTING
B29C33/3842
PERFORMING OPERATIONS; TRANSPORTING
International classification
A63F9/04
HUMAN NECESSITIES
B29C33/38
PERFORMING OPERATIONS; TRANSPORTING
B29C64/10
PERFORMING OPERATIONS; TRANSPORTING
B33Y80/00
PERFORMING OPERATIONS; TRANSPORTING
B29C64/393
PERFORMING OPERATIONS; TRANSPORTING
B33Y10/00
PERFORMING OPERATIONS; TRANSPORTING
Abstract
Two games, Sugar Rush and Candy Grab are disclosed using 3D character dice and a deck of candy cards. The dice can take one of many forms and may have any even number of sides from 4 to 20 and may develop into a collectible set of characters. These boardless games can be learned easily and enjoyed by all. A product by process is also disclosed.
Claims
1. A game played with a plurality of three-dimensional character dice and a deck of cards comprising the steps of: a) place one card from the deck of cards in the middle of the table; b) upon one player saying On your mark, get set, roll!; all players roll all of their three-dimensional character dice simultaneously; c) each player moves each of the three-dimensional character dice which has landed face up to a position atop the one card in the middle of the table; d) each player rolls the remaining three-dimensional character dice as rapidly as possible, as often as necessary, to obtain all their plurality of three-dimensional character dice in a face up position; e) the first player to roll and place all their three-dimensional character dice face up on the card, wins the card; f) repeat steps a)-e) until a player obtains a pre-agreed upon requisite number of cards; g) declare this player the winner.
2. The game of claim 1 wherein the requisite number of cards is preferably 4
3. A game played with a plurality of three-dimensional character dice and a deck of cards comprising the steps of: a) place the deck of cards in a center of a table where the game is to be played; b) each player sequentially rolls their plurality of three-dimensional character dice attempting to have each one of them land face up; c) during their turn, each player may opt to i) take from the deck of cards, a number of cards equal to a number of three-dimensional character dice which landed face up; or, ii) Go for more by re-rolling all dice trying to obtain a greater number of face up dice; d) each player repeatedly opts in accordance with those selections set forth in c) until they opt in accordance with c) i or fail to have any of their three-dimensional character dice land face up at which point they Bust and their turn is over; e) play continues until all cards in the deck have been won; f) a count is taken and the player having won the most cards is declared winner.
5. A three-dimensional character die wherein said character die is made by a process including the steps of a) forming a model using 3D printing; b) creating a fillable mold using said model; c) filling said fillable mold with a material to form said character die, said material being selected from a group consisting of thermoset resins and thermoplastic resins.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] The preferred embodiment(s) of the present invention is/are described in conjunction with the associated drawings in which like features are indicated with like reference numerals and in which
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT(S)
[0049] A first embodiment of the character die of the present invention is depicted in
[0050] As has been noted, the character die of the present invention may be configured to represent any character desired. To substantiate that allegation,
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[0052] Other variations are possible with regard to any of the characters. For example, it is envisioned that completely square edges will tend to make the dice slide on the playing surface, whereas, rounded corners will facilitate the rolling motion desired for game dice. As shown in
[0053] In addition to the traditional hexahedronally shaped dice, the 3-D character dice of the present invention may have any even number of sides between 4 and 20. The Cthulu depicted in
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[0055] While the dies that have been described have been shown for use in a real world game, it will be appreciated the features of the present invention are equally adapted (perhaps, even better suited) for use in a virtual world, i.e, an electronic video game. It is intended that character include the concept of vehicles, buildings, as well as 3-D persona, real or imaginary. With the features available with 3-D printing, a character die configured as a dragon, for example, could have wings that fold out/upward when displayed on a shelf but snap into a non-extended position when the die is used in the game.
[0056] Details of games associated with any of the 6-sided dice follow. [0057] SUGAR RUSH will test your reflexes, visual recognition, and fine motor skills. [0058] Objective: The player who is the first to 4 (for example) Candy Cards wins the game. [0059] 1. Place one Candy Card in the middle of the table. [0060] 2. Players each get 4 Monster Dice and, on a rotating basis, one player says On your mark, get set, roll!; and players roll simultaneously. [0061] 3. Each player rolls their 4 Monster Dice; if any land FACE UP, the player places those Monster Dice on the Candy Card. [0062] 4. Each player continues to roll the remaining Monster Dice as rapidly as possible. [0063] 5. The first to roll and place 4 Monster Dice FACE UP on the Candy Card, takes the Candy Card. [0064] 6. Place another Candy Card in the middle of the table and continue until one player collects 4 Candy Cards. [0065] CANDY GRAB is a press your luck game where you can win big or lose it all when you GO FOR MORE. [0066] Objective: The player with the most Candy Cards wins the game. [0067] 1. Place the deck of Candy Cards on the table. [0068] 2. Players take turns rolling 4 Monster Dice, look to see if any Monster Dice landed FACE UP. [0069] 3. Choose to GO FOR MORE and roll 4 Monster Dice to add to your total OR take that number of Candy Cards and pass to the next player. [0070] 4 . If you choose to GO FOR MORE you must roll at least one FACE UP monster or you BUST and don't collect any Candy Cards this round. [0071] 5. Pass the Monster Dice to the next player. Repeat until all Candy Cards are gone. [0072] 6. The player with the most Candy Cards wins.
[0073] Various changes, alternatives, and modifications will become apparent to a person of ordinary skill in the art after a reading of the foregoing specification. For example, it will be appreciated that the Candy Card deck can be replaced by any deck of cards. Further, while these two games have been disclosed as involving rolling 4 three-dimensional character dice, it will be appreciated that any number from 2-6, or possibly even more, dice can be used without departing from the scope of the invention. It is intended that all such changes, alternatives, and modifications as fall within the scope of the appended claims be considered part of the present invention.