INTERACTIVE GAME CODE APPARATUS
20190046867 ยท 2019-02-14
Inventors
Cpc classification
A63F9/24
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A63F13/21
HUMAN NECESSITIES
A63F13/44
HUMAN NECESSITIES
International classification
A63F13/21
HUMAN NECESSITIES
Abstract
An interactive game code apparatus resembles a battle rifle of the type used in video game depictions of combat and is able to receive a game code when the battle rifle has been successfully field stripped in a game play scenario which the battle rifle is initially assembled, followed by a first timer start input, and disassembled, followed by a first timer stop input establishing a first time interval. A second timer start input begins a second time interval during which the battle rifle is reassembled and a second timer stop input occurs marking a second time interval. If the first and second time intervals are less than a pre-determined maximum time interval, access to the game code is given.
Claims
1. For use in combination with a video game play device, an interactive game code apparatus comprising: a plurality of units assembled into a combined apparatus having a configuration characterized as a correctly assembled apparatus and separated into a separated apparatus having a configuration characterized as a fully disassembled apparatus; a plurality of connecting structures supported upon said units each of said connecting structures including a cooperating mechanical attachment and a connection indicator, said cooperating mechanical attachments securing said plurality of units in said combined apparatus; a controller circuit being coupled to said plurality of connection indicators and having means for receiving a game code and transmitting a game code; and a timer responsive to a timer start input and a timer stop input such that a timer start input followed by a timer stop input produces a time interval between said timer start input and said timer stop input, said interactive game code apparatus receiving a game code when said plurality of units is initially assembled into said combined apparatus having a configuration characterized as a correctly assembled apparatus, followed by a first timer start input, and disassembly of said plurality of units, followed by a first timer stop input establishing a first timer interval, followed by a second timer start input, followed by a reassembly of said plurality of units into said combined apparatus having a configuration characterized as a correctly assembled apparatus followed by a second timer stop input establishing a second timer interval, wherein said first and second timer intervals are less than a pre-determined maximum time interval.
2. The interactive game code apparatus set forth in claim 1 wherein said plurality of units include portions of a game weapon.
3. The interactive game code apparatus set forth in claim 2 wherein said game weapon is shaped to resemble a battle weapon.
4. For use in combination with a video game play device, an interactive game code apparatus having an appearance resembling a battle rifle for simulating the process of field stripping the battle rifle and thereby receive access to one or more game codes, said interactive game code apparatus comprising: a plurality of battle rifle components assembled into an assembled battle rifle having a configuration characterized as a correctly assembled battle rifle and separated into a field stripped battle rifle; a plurality of connecting structures supported upon said battle rifle components each of said connecting structures including a cooperating mechanical attachment and a connection indicator, said cooperating mechanical attachments securing said plurality of battle rifle components in said battle rifle; a controller circuit being coupled to said plurality of connection indicators and having means for receiving a game code; and a timer responsive to a timer start input and a timer stop input such that a timer start input followed by a timer stop input produces a time interval between said timer start input and said timer stop input, said interactive game code apparatus receiving a game code when said battle rifle has been successfully field stripped in a game play scenario in which said battle rifle is initially assembled, followed by a first timer start input, and disassembly of said plurality of battle rifle components, followed by a first timer stop input establishing a first time interval, followed by a second timer start input, followed by a reassembly of said battle rifle, followed by a second timer stop input establishing a second time interval, wherein said first and second time intervals are less than a pre-determined maximum time interval.
5. For use in combination with a video game play device, an interactive game code apparatus having a first configuration exhibiting an assembled appearance and a second configuration exhibiting a disassembled appearance for simulating the process of disassembling and assembling the interactive game code apparatus and thereby receive access to one or more game codes, said interactive game code apparatus comprising: a plurality of components assembled into said first configuration characterized as a correctly assembled game code apparatus and separated into a second configuration characterized as fully disassembled; a plurality of connecting structures supported upon said components each of said connecting structures including a cooperating mechanical attachment and a connection indicator, said cooperating mechanical attachments securing said plurality of components; a controller circuit being coupled to said plurality of connection indicators and having means for receiving a game code; and a timer responsive to a timer start input and a timer stop input such that a timer start input followed by a timer stop input produces a time interval between said timer start input and said timer stop input, said interactive game code apparatus receiving a game code when said interactive game code apparatus has been successfully manipulated in a game play scenario in which said initially assembled components are sequentially disassembled and reassembled during a time interval initiated by a timer start input followed by a timer stop input wherein said time interval is less than a pre-determined maximum time interval.
6. The interactive game code apparatus set forth in claim 5 wherein said plurality of components form a game weapon.
7. The interactive game code apparatus set forth in claim 6 wherein said plurality of components form a game weapon having a timer start button and a timer stop button supported thereon.
8. The interactive game code apparatus set forth in claim 7 wherein said plurality of components form a game weapon having a game code display supported thereon.
9. The interactive game code apparatus set forth in claim 5 wherein said game play scenario includes an alert indicator following said disassembly indicating a complete disassembly of said game code apparatus.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:
[0012]
[0013]
[0014]
[0015]
[0016]
[0017]
[0018]
DESCRIPTION OF THE PREFERRED EMBODIMENTS OF THE INVENTION
[0019]
[0020] Game code system 10 further includes a conventional smart phone 15 having a display screen 16 supported there on. Smart phone 15 is an optional device to be used or not used in the operation of system 10 as the user prefers. By way of alternative, game code system 10 may be operated using either game console 11 or smart phone 15 rather than the combined use shown in
[0021] Game code system 10 further includes an interactive game code apparatus 20 which is constructed in accordance with the present invention and which is configured to replicate a simplified example of a field weapon. It will be recognized by those skilled in the art that while game code apparatus 20 is shown in the form of a field weapon, other types of weapons or other types of devices not related to weapons may be utilized in the function and manner described below in carrying forward the present invention. Thus, it will be appreciated that while a field type weapon, such as a battle rifle, is suggested by game code apparatus 20, this example is provided by way of illustration and not limitation as to the configurations which the present invention may utilize. Accordingly, game code apparatus 20 may be configured as a different type of toy or amusement device without departing from the spirit and scope of the present invention. Accordingly it will be recognized that the descriptions of structure and operations set forth below may apply equally well to differently shaped and configured toys and other apparatus without departing from the spirit and scope of the present invention.
[0022] Game code apparatus 20 includes a receiver unit 21 having a handle 25 and trigger 26 supported thereon together with a control circuit 28 supported within receiver unit 21. Game code apparatus 20 further includes a magazine unit 22 which is secured to and removable from receiver unit 21 together with a barrel unit 23 which is also secured to and removable from receiver unit 21. Game code apparatus 20 is completed by a s scope unit 24 and a stock unit 27 each secured to and removable from receiver unit 21. Stock unit 27 further supports a code display 29 which is coupled to control circuit 28 by conventional wiring means (or wireless means) (not shown).
[0023] As is set forth below in greater detail, in the preferred fabrication of the present invention the game code apparatus is constructed of multiple components or units which may be assembled into a correct configuration to provide a properly assembled unit and which may be disassembled entirely to provide a fully disassembled unit. This capability facilitates the novel interactive game code generation and communication which involves the game player in the creation and communication of game codes in a novel manner. In the example set forth in
[0024] With particular attention to
[0025] In operation,
[0026] In accordance with an alternate operation of the present invention, the above described game play may be altered to utilize a single time interval for both disassembly and reassembly of game code apparatus 20 without departing from the spirit and scope of the present invention. In this alternate game play scenario the game player begins with a fully assembled game code apparatus 20 as utilized in the previous example and by further similarity begins by pressing start button 18. In this scenario however the game player after having fully disassembled game code apparatus 20 does not press stopped button 19. Instead, the system provides a signal such as an audio beep that indicates the complete disassembly of game code apparatus 20 while the timer continues to run. Following the disassembly beep, the game player immediately undertakes to reassemble game code apparatus 20. Once game code apparatus 20 has been reassembled, the game player then presses stop button 19 and a single time interval is obtained. This time interval is then used to determine whether the game player has successfully disassembled and reassembled game code apparatus 20 in order to receive the game code or codes.
[0027] Following the completion of a time disassembly and subsequent reassembly of game code apparatus 20, the system determines whether the time intervals required for disassembly and reassembly are sufficiently fast to qualify for one or more game codes. In the event the game player has been too slow in the disassembly and reassembly process, game codes are denied and the game player must retry the entire scenario. If however, the disassembly and reassembly of game code apparatus 20 has been completed with sufficiently brief time intervals, one or more game codes are communicated to control circuit 28 for display upon game code displays 29, 15 and 11 29. The game player then enters the displayed game codes into game console 11 and a responsive change within the game play scenario is implemented. Thereafter, the game player is able to carry forward game play in accordance with the altered game scenario and enjoy the advantages of having successfully obtained the game code or codes.
[0028] In accordance with an important advantage of the present invention, registration information or a registration code may be made available either directly upon game code apparatus 20 or upon the packaging in which the game code unit is packaged. This registration code may be entered into the game play system in order to download an app specific to the players video game and game code apparatus which, when entered into the game play system, customizes or uniquely configures the game play scenario. While such registration or registration code may be provided in a variety of forms, one convenient method utilizes a so-called QR code such as QR code 30 which when scanned automatically inputs the full registration information and downloads the unique app for the game player. In this manner, an impression is created that the version of the game and game play resulting is completely unique and personalized thereby enhancing the game player's experience.
[0029]
[0030] More specifically, game code apparatus 40 includes a receiver unit 41 supporting a handle 42 and a trigger 43. Handle 42 further supports a start button 35 and a stop button 36. Game code apparatus 40 further includes a breach unit 47 joined to receiver unit 41 in the manner set forth below together with a magazine housing 45 both of which are joined to receiver unit 41. A magazine 46 is removably received with then magazine housing 45. A butt stock 44 is joined to receiver unit 41 and a barrel 51 is joined to the forward end of receiver 41. A grip 50 is positioned beneath barrel 51 and is joined to the forward end of receiver 41. An accessory rail 48 is secured to receiver unit 41 and further supports a scope 49.
[0031] As mentioned above, game code apparatus 40 is fabricated of a plurality of removably attached units or elements which facilitate the assembly of game code apparatus 40 into the fully assembled configuration shown in
[0032]
[0033] More specifically, game code apparatus 40 includes a receiver unit 41 supporting a handle 42 and a trigger 43. Game code apparatus 40 further includes a breach unit 47 joined to receiver unit 41 in the manner set forth below together with a magazine housing 45 both of which are joined to receiver unit 41. A magazine 46 is removably received within magazine housing 45. A butt stock 44 is joined to receiver unit 41 and a barrel 51 is joined to the forward end of receiver 41. A grip 50 is positioned beneath barrel 51 and is joined to the forward end of receiver 41. An accessory rail 48 is secured to receiver unit 41 and further supports a scope 49.
[0034] Game code apparatus 40 includes a plurality of connecting structures 55, 56, 57, 58 and 59 which provide the above described functions of mechanical attachment and electric signal sensing of attachment for adjoining units to facilitate the above described game play. As mentioned above, each connecting structure provides a removable mechanical attachment together with an electrical signal condition which is indicative of either unit attachment or separation. For purposes of illustration game code apparatus 40 shows substantially identical connecting structures between each of the units. However, it will be apparent to those skilled in the art that a variety of different connecting structures may be utilized to meet the variations of units which form game code apparatus 40. Accordingly, connecting structure 55 joins grip 50 to the forward portion of receiver unit 41. Similarly connecting structure 56 joins breach unit 47 to receiver unit 41. Connecting structure 57 joins magazine housing 45 to receiver unit 41 while connecting structure 58 joins accessory rail 48 to receiver unit 41. Finally, connecting structure 59 joins scope 49 to accessory rail 48. In accordance with conventional fabrication techniques, connecting structures 55 through 59 will be understood to be operatively coupled to controller circuit 60 (seen in
[0035]
[0036] More specifically, game code apparatus 40 includes receiver unit 41 supporting handle 42 and trigger 43. Game code apparatus 40 further includes breach unit 47 aligned with receiver unit 41 and magazine housing 45 both of which are aligned with receiver unit 41. Magazine 46 is removably received within magazine housing 45. Butt stock 44 is aligned with receiver unit 41 and barrel 51 is joined to the forward end of receiver 41. Grip 50 is positioned beneath barrel 51 and is aligned with the forward end of receiver 41. Accessory rail 48 is aligned with receiver unit 41 and is further aligned with scope 49.
[0037] As described above, game code apparatus 40 includes a plurality of connecting structures 55, 56, 57, 58 and 59 which provide the above described functions of mechanical attachment and electric signal sensing of attachment for adjoining units to facilitate the above described game play. As is also mentioned above, each connecting structure provides a removable mechanical attachment together with an electrical signal condition which is indicative of either unit attachment or separation. Accordingly, connecting structure 55 which normally joins handgrip 50 to the forward portion of receiver unit 41 includes a post 65 and a receptacle 75. Similarly connecting structure 56 which normally joins breach unit 47 to receiver unit 41 includes a post 66 and a receptacle 76. Connecting structure 57 which normally joins magazine housing 45 to receiver unit 41 includes a post 67 and a receptacle 77 while connecting structure 58 which normally joins accessory rail 48 to receiver unit 41 includes a post 68 and a receptacle 78. Finally, connecting structure 59 which normally joins scope 49 two accessory rail 48 includes a post 69 and a receptacle 79. In the fully disassembled configuration of game code apparatus 40 shown in
[0038]
[0039]
[0040]
[0041] Once the first timer has been activated, the game player operates at step 108 to fully disassemble the game code apparatus. Following operator disassembly of the game code apparatus at step 108, a determination is made at step 109 as to whether the game code apparatus has been completely disassembled within the specified time limits. If disassembly is not complete within the specified lime limits, the system returns to step 103 and the game player again attempts to fully disassemble the game code apparatus. If a determination is made at step 109 that full disassembly has been achieved the system moves to step 110 and activates timer stop.
[0042] Once disassembly is complete and the first timer has been stopped, preparation is made to reassemble the game code apparatus. At step 111 the second start timer is prepared. At step 112 the second start is initiated and at step 113 an audio and visual countdown is given. At step 114 the second timer is automatically activated and thereafter at step 115 the game player reassembles the game code apparatus. At step 116, a determination is made as to whether the game code apparatus has been completely and correctly reassembled. If reassembly is correct and complete, the system moves to step 117 and the stop button is pressed. At step 118 the first and second time intervals are examined and, if within the specified time limits, the system moves to step 119 in which the game code, or codes, are displayed and accessible to the game player. If a determination is made at step 118 that the time intervals exceeded the allowed time interval, the system returns to step 103 for a retry. Once the game player has obtained the desired game code, or codes, at step 119, the game code, or codes, are entered into the game console at step 120 after which at step 121 the game player begins game play at the reconfigured game scenario provided in response to the game code, or codes.
[0043] In accordance with an important aspect of the present invention, the above described game play scenario by which a game player is able to obtain access to a game code or codes may be enhanced by providing a game play aspect known in the art as an Easter egg. Such Easter eggs provide hidden exclusive codes which the game player is able to obtain through creative alternative manipulation of the game play elements. In the present invention and by way of example the system may provide that the game player experiment with alternative assembly arrangements of the various components of game code apparatus 40. In the anticipated use of an Easter egg facet to game play, the game player undertakes to experiment with alternative assembly of components at the game player's risk. Thus, in most instances changing the arrangement of assembled components within game code apparatus 40 will produce a negative game play result, such as a loss of all ammunition, or similar misfortune. It is preferred that a single alternative component arrangement would have a positive and exciting result all in response to one particular alternative component arrangement. By way of example, in the reassembly of game code apparatus 40 a positive result would be limited solely to installing scope unit 49 in a reverse position. As mentioned, this facet of game play to provide an Easter egg is optional and may be undertaken to increase the game play excitement of the present invention.
[0044] In the example of the present invention given in
[0045] As will be apparent to those skilled in the art, the above described examples of embodiments of the present invention utilizing game weapons of a basic structure is fully adequate for illustrating the operation of the present invention. It will be recognized however that the present invention may readily utilize game weapons having additional qualities and capabilities of the type often found in existing game technologies to provide further excitement and enhance game play. For example, the invention may utilize game weapons such as those with capabilities of shooting projectiles such as foam darts, plastic BB's, pellets, balls or paint projectiles. By further example the game weapon utilized in carrying forward the invention may include electronic magazines which provide interchangeable magazines for use with indoor play and rely upon infrared shooting rather than other projectile weapons such as plastic BBs or other projectiles. In many instances such infrared type weapons are used in association with responsive targets that transform or change game play.
[0046] While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.