Series of playing card games based on the prediction of a player hand exceeding a numerical value of 21
20190022516 ยท 2019-01-24
Inventors
Cpc classification
International classification
Abstract
The Backhand Series is a collection of card counting games derived from the classic game of blackjack, but wholly novel and uniquely based on the concept of allowing a player to predict if/when the next card in the deck when added to their initial player hand comprising of two cards dealt to the player face up from a standard deck of playing cards with the jokers removed, will cause their initial hand value to exceed a total hand value of 21. The Series is comprised of three individual card games with the following names: Backhand, the card game; Buffalo Bayou Backhand and Missouri City Backhand.
Claims
1. A new method of resolving an initial player hand consisting of two playing cards dealt face up to a player from a standard deck of playing cards with the jokers removed, positioned face up on the playing surface in front of the player; where said player (believes that the next card in the deck would in fact cause their hand to exceed a numerical value of 21) is allowed to request a backhand card which shall be defined as: (a) the next card dealt to the player from the deck; (b) and who's numerical value is added to the player's current total hand value, resulting in a new total hand value and therefore two possible outcomes where the new total hand value is less than 21 or greater than 21, the former resulting in a loss for the player, the latter a win for the player.
2. This new method has resulted in a series of three playing card counting games derived from the classic game of blackjack, but are wholly unique in game objective, inventive concept, rules set, mechanics and therefore player experience and shall be referred to collectively as The Backhand Series, are meant to be played separately and will be referred to individually in this document as: Backhand, the card game, Buffalo Bayou Backhand, and Missouri City Backhand where all of the cards dealt to the players shall be dealt facing up and based on the concept of a player being allowed to predict if/when the next card in the deck will cause their hand to exceed a total numerical value of 21.
3. The method of claim one where the player was dealt two cards face up from a standard deck of playing cards, the Ace Rule shall dictate the treatment of initial player aces (which are aces that are one of the first two cards dealt to the player prior to the Ace Rule being satisfied): (a) that if a player's initial player hand contains an initial player ace, that ace must be discarded and replaced with the next card in the deck; (b) that if the player's initial player hand contains two initial player aces, both of them must be discarded and replaced with the next cards from the deck; (c) that once the ace or aces are replaced, the player must keep the next cards dealt to them no matter the value or suit; (d) and that the Ace Rule is deemed already satisfied if the initial player hand does not contain an ace.
4. The method of claim one, where the player was dealt two cards face up from a standard deck of playing cards, the ace is valued at only 1 and is either an initial player ace or a player ace (where an initial player ace is an ace that is one of the first two cards dealt to the player prior to the Ace Rule being satisfied and a player ace is an ace that is one of the first two cards dealt to the player after the Ace Rule has been satisfied); but in both Buffalo Bayou Backhand, as well as Missouri City Backhand there are also dealer aces which are; (a) any other aces dealt to the player after the first two cards are dealt; (b) dealt to the player after the Ace Rule is satisfied, are valued at only 1 for the player, but at 1 or 11 to the advantage of the dealer.
5. The method of claim one, after the initial player hand is dealt and the Ace Rule is satisfied, the initial hand value shall then be determined (by adding together the numerical values of the two cards in the initial player hand) and used to determine a hand type defined as either: a low hand (with an initial hand value between 2 and 11), a play hand (with an initial hand value between 12 and 16) or a push hand (with an initial hand value between 17 and 20), the player is then presented with one or more of three different hand options based on the hand type, where: (a) if the hand type is a low hand, the hand options are to take a hit card or call backhand (although requesting a backhand card in this scenario is discouraged); or (b) if the initial player hand is a play hand, the hand options are to take a hit card or request a backhand card; or (c) if the initial player hand is a push hand, the hand options are to take a hit card or push the hand away in return for a new hand.
6. The method of claim five where the initial hand value and hand type are determined and hand options are presented to the player, the following shall apply: (a) if said player at any point in the game requests a backhand card, the backhand option shall not be available prior to the Ace Rule being satisfied (b) that after the Ace Rule is satisfied, if a hit card causes the player's total hand value to equal 21, but the player's hand contains fewer than 5 cards, the player must still choose to either request a hit card or a backhand card in order to completely resolve the hand; (b) that after the Ace Rule is satisfied, the backhand option immediately becomes available to the player as long as their initial hand value is less than 17 (although calling backhand should be avoided when the player's total hand value is less than 12); (c) that the backhand option shall remain available to the player throughout the remainder of the hand; (d) that the backhand option is not available on hands with an initial hand value greater than 16; (e) that a backhand card can only be requested by the player and can only be requested once per hand; (f) and that the player shall never be dealt more than five cards in a hand (including hit cards and the backhand card) under any circumstances.
7. The method of claim five where a hand type is determined and hand options are presented to the player, with regard to push hands: (a) that the option to push is only available to the player when their initial hand value is between 17 and 20; (b) that player cannot request to push with an initial hand value of less than 17 or greater than 20; (c) that after a player pushes their hand away in exchange for a new hand, a new initial hand value and hand type must be determined, and that if the new hand contains an ace, the Ace Rule must be satisfied; (d) that after the Ace Rule is satisfied and the resulting hand is another push hand, the player can again elect to push that hand or Play the Push by requesting a hit card; (e) that as long as the player's initial hand value is between 17 and 20, the options to push the hand or play the push will always remain available to the player, no matter how many push hands are dealt to them consecutively; (f) that Playing the Push occurs if the player chooses to take the hit card on a push hand (instead of pushing the hand away) then the player is only required to take one hit card and that if that hit card doesn't bust the player's hand, the player wins the push hand but if the hit card does bust the player's hand, they have lost the push hand; (g) and that after playing the push a player cannot then request to push their hand, nor is the backhand option available; (h) nor can a player request to push their hand after being dealt their third card.
8. In the method of claim five where a hand type and hand options are presented to the player, if said player at any point in the game requests a hit card (which is treated in the same manner as it is in the traditional game of blackjack) and after the Ace Rule is satisfied, the following shall apply: (a) that the player can request up to three hit cards in a hand; (b) that if a hit card causes the player's total hand value to exceed 21, the player loses with a busted hand; (c) that a hit card cannot be requested after a backhand card has been dealt; (d) that if a player consecutively hits to a 5-card hand without exceeding a total hand value of 21, the player wins the hand; (d) and that a 5-card hand cannot include a backhand card.
9. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, facilitates the creation of three card games, the game objective of the first game called Backhand, the card game shall be to completely resolve the player's hand by: (a) achieving a successful backhand request (where the backhand card results in a total hand value greater than 21), player wins the hand; or (b) successfully Play the Push (where the player's initial hand value is between 17 and 20, and the hit card results in a total hand value of 21 or less), player wins the hand; or (c) successfully hit to a 5-card hand (where the player consecutively hits to five cards and a total hand value of 21 or less), player wins the hand.
10. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, and facilitating the creation of three card games, the objective of the second game called Buffalo Bayou Backhand shall be to completely resolve the player's hand (in the same manner as Backhand, the card game) but also with player total advantage over the dealer total.
11. The method of claim two, where a new and novel method of resolving an initial player hand by predicting if/when the next card in the deck will cause the player's hand to exceed a total hand value of 21, and facilitating the creation of three card games, the objective of the third game called Missouri City Backhand shall be to completely resolve the player's hand with player total advantage over the dealer total, but now the players must compare the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value.
12. The method of claim ten where the objective of the second game in The Backhand Series called Buffalo Bayou Backhand is to completely resolve the player's hand with player total advantage over the dealer total, the following definitions shall apply: (a)player total shall be defined as the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player; (b) the dealer total is the added numerical values of the last card dealt to the player and the dealer show card directly above it; (c) the dealer total advantage is when the dealer total is greater than the player total; (d) the player total advantage is when the player total is greater than the dealer total; and (e) the player's total hand value is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
13. The method of claim ten where the objective of the second game in The Backhand Series called Buffalo Bayou Backhand is to completely resolve the player's hand with player total advantage over the dealer total, the following rules shall apply: (a) player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins the hand); (b) successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins the hand; (c) successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins the hand; (d) an unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand; (e) a player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand); (f) an unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand; (g) a successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand; (h) an unsuccessful Play the Push attempt (where the hit card results in a player total hand value greater than 21), player loses the hand; (i) or any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal, these scenarios would result in a stalemate (no winner).
14. The method of claim eleven where the objective of the third game in The Backhand Series called Missouri City Backhand is to completely resolve the player's hand with player total advantage over the dealer total, where the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value; the following rules shall apply: (a) If both players have unsuccessful hands, the game results in a stalemate (no winner); (b) if one player has a successful hand+player total advantage over the dealer total (and the other has an unsuccessful hand or a stalemate) the player with the successful hand will win the game; (c) that if both players win their respective hands+player total advantage over the dealer total (and the method in which they won are not the same), then the player with the lowest total hand value will win the game, but if both player total hand values are equal, then the game will result in a stalemate; (d) that if both players have successful backhand plays+player total advantage over the dealer total, the player with the lowest player total wins the game, but if both player totals are equal, then the winner shall be decided using the lowest total hand value or if both player total hand values are equal, then the game will result in a stalemate; (e) that if both players have successful push hands+player total advantage over the dealer total, the player with the lowest player total wins the game, but if both player totals are equal, then the winner shall be decided using the lowest total hand value, but if both player total hand values are equal, then the game will result in a stalemate; (f) that if both players have successful five card hands, the player with the lowest total hand value wins the game, but if both player total hand values are equal, then the game will result in a stalemate; (g) that if one player has a successful five card hand and the other player has a successful hand (of any other type)+player total advantage over the dealer total, the player with the successful five card hand shall win the game.
15. The method of claim eleven where the objective of the third game in The Backhand Series called Missouri City Backhand is to completely resolve the player's hand with player total advantage over the dealer total, where the method in which they arrived at their individual outcomes are used to determine who wins the game; the following rules shall also apply: (a) If one player stands pat+player total advantage over the dealer total (and the other player has an unsuccessful hand or a stalemate) then the player standing pat will win the game; (b) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful backhand+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total, the player with the lower value wins the game; (c) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful push play+player total over the dealer total), then the player standing pat will compare their total hand value to the other player's player total, and the player with the lower value wins the game; (d) if one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful 5-card hand), then the player with the 5-card hand wins the game; (e) and that if both players stand pat+player total advantage over the dealer total, the player with the lowest player total wins the game but if both player totals are equal, then the winner shall be decided using the lowest total hand value, or if both player total hand values are equal, then the game will result in a stalemate.
16. The method of claim fifteen where a player stands pat in the third game of The Backhand Series Missouri City Backhand, the following rules shall apply: (a) the option to stand pat shall only be available to players of Missouri City Backhand; (b) the option to stand pat is available to said players only after a seat has requested a hit card and has achieved player total advantage over the dealer total; (c) said players cannot stand pat with an initial hand value of between 17 and 20; (d) said players cannot stand pat once they request a backhand card, nor can said players request a backhand card after standing pat; (e) if said players decide not to stand pat, they cannot stand pat on a previous card after making a different play; (f) said players can stand pat only once in a hand; (g) once said players stand pat, their hand is effectively resolved and they must wait until the other player has resolved their hand; (h) that said players must choose to stand pat prior to their opponent losing their hand; (i) and that if one player has lost their hand and their opponent has not yet chosen to stand pat, said opponent must now resolve their hand another way without standing pat.
Description
SUMMARY OF DRAWINGS
Backhand, the Card Game
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DETAILED DESCRIPTION OF DRAWINGS
Backhand, the Card Game
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[0058] The reader may be wondering what similarities this invention shares with the traditional game of blackjack? The invention was created by removing all aspects of the traditional game of blackjack and starting with three concepts: the player guessing if/when the next card will bust their hand; removing the player's option to stand or stand pat; and ending the game with a loss when the player guesses wrong for hitting or calling backhand. What you're left with is a game whose object is to determine when the hand will bust 21. It started as just an exercise to improve my game strategy for the traditional blackjack game, and has developed into a completely new game that is just as fun to play; and more to the point much better. Another difference between blackjack and this invention is that in this game, the player has the option to push their hand away if their initial hand value is between 17 and 20. There is no such allowance in the traditional game of blackjack.
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[0060] Play hands (hands with an initial hand value between 12 and 16) give the player two options: take a hit card or call backhand. One would assume this would be an advantage to the player, but as game testing has shown, in many cases this is not always true.
[0061] Another Play hand is shown in
[0062] ***Note: The act of calling backhand is when the player is predicting that the next card drawn from the deck (when added to the value of their hand) will cause the hand value to exceed 21. The player is then dealt the next card in the deck and the numerical value of said card is added to their current hand value. If the new hand value exceeds 21, the player wins the handy. But if the new hand value does not exceed 21, the player loses the hand.
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[0064] Low hands are tricky. A conventional approach would lead to an assumption that most low hands would result in a five card hand, but that would be an incorrect assumption. In many cases, a low hand presents the player with a whole new set of challenging considerations. The player quickly realizes that this game has many faces (no pun intended). Let's look at
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[0068] Our next player fairs a little better with their Push hand.
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[0072] This game tends to bring together many familiar concepts from the traditional game of blackjack which the player will use when confronting the many situations they're placed in during a game of backhand. A player takes these familiar concepts and have to apply them in new and different ways. Backhand provides the player with more options and more control while removing the dealer as their opponent. In this invention, the deck is the only opponent to beat, and a formidable one.
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DETAILED DESCRIPTION
Backhand, the Card Game
[0076] Backhand the card game is the first in a series of three playing card counting games derived from the classic game of blackjack, but is wholly unique in game objective, inventive concept, rules set, mechanics and therefore player experience than the classic game of blackjack. In the beginning of the game, the player is dealt two cards face up. There is no dealer hand and therefore no hole card. Unlike blackjack, the object of the game is not based on how close a player can get to 21 without busting or even beating the dealer (as there is no dealer to beat). The fundamental game concept is based on the player's ability to predict if/when the next card in the deck will cause their hand to exceed a total hand value of 21 and therefore creates the opportunity for a completely new game objective and player experience. The option to request a backhand card is made available to the player under certain circumstances that will be clearly defined throughout the body of this document.
[0077] The game objective is as follows:
[0078] The player is dealt two cards face up and must successfully resolve their hand in one of three ways: [0079] A successful backhand request (where the backhand card results in a total hand value greater than 21), player wins the hand; [0080] or successfully Play the Push (where the player's initial hand value is between 17 and 20, and the hit card results in a total hand value of 21 or less), player wins the hand; [0081] or successfully hit to a 5-card hand (where the player consecutively hits to five cards and a total hand value of 21 or less), player wins the hand. [0082] The hand can also have unsuccessful outcomes as listed below: [0083] An unsuccessful backhand request (where the backhand card results in a total hand value of 21 or less) then the player loses the hand; [0084] or an unsuccessful Play the Push attempt (where the initial player hand value is between 17 and 20, and the hit card results in a total hand value greater than 21) then the player loses the hand; [0085] or any hit card causing the player's total hand value to exceed 21, then the player loses the hand.
[0086] Let's Review some similarities Backhand, the card game has to the game of Blackjack: [0087] As in classic blackjack, Backhand the card game is played with a single deck of standard playing cards with the jokers removed, although multiple decks can be used when dealing to more than three players at a time. [0088] No custom cards or additional game pieces are required to play. [0089] Hitting and busting are used the same way in backhand as they are in the traditional game of blackjack. [0090] Use a standard deck of playing cards with the jokers removed, resulting in 52 cards. [0091] As in the classic game of blackjack, suits do not matter in Backhand, the card game. [0092] Numbered cards 2 to 9 are valued according to their pip value, tens and face cards count as 10 points.
[0093] Now let's review some differences between blackjack and Backhand, the card game; [0094] All the cards are dealt face up There is no hole card in this invention. [0095] There is no loitering, which means that there is no option for the player to stay or hold or stand pat. The player must play the hand all the way through until it is completely resolved. [0096] Also unlike in blackjack, there is no splitting, doubling or insurance options. [0097] In Backhand the card game, there is no dealer hand for the player to compete against. The player must compete against the deck. [0098] All aces in Backhand the card game, are valued at 1, therefore there is no soft 17. [0099] Push Is defined as when a player decides to push their hand away in exchange for a new hand. This option is available when the player's initial hand value is between 17 and 20. [0100] The Ace Rule If a player's initial player hand contains and ace, that ace must be discarded and replaced with the next card in the deck. If the player's initial player hand contains two aces, both of them must be discarded and replaced. The player must keep the next cards in the deck no matter the value or suit.
[0101] Additional RulesRequesting a Backhand Card or Calling Backhand: [0102] When a player requests a backhand card, they are predicting that the next card in the deck is going to cause their total hand value to exceed 21. Once the player requests a backhand card, the player is dealt the next card in the deck. If said card causes their hand to bust, the player wins the hand. If it doesn't, the player loses the hand. [0103] The backhand option is not available prior to the Ace Rule being satisfied. [0104] After the Ace Rule is satisfied, if a hit card causes the player's total hand value to equal 21, but the player's hand contains fewer than 5 cards, the player must still choose to either request a hit card or a backhand card in order to completely resolve the hand. [0105] After the Ace Rule is satisfied, the backhand option immediately becomes available to the player as long as their initial hand value is less than 17 (although calling backhand should be avoided when the player's total hand value is less than 12). The backhand option shall remain available to the player throughout the remainder of the hand. The backhand option is not available on hands with an initial hand value greater than 16. [0106] A backhand card can only be requested by the player and can only be requested once per hand. [0107] The player shall never be dealt more than five cards in a hand (including hit cards and the backhand card) under any circumstances.
[0108] Additional RulesPushing: [0109] To push a hand simply means that the player can choose to push their initial player hand away in exchange for a new hand from the deck. After the first hand is replaced, a new initial hand value and hand type is determined and play will continue. The option to push is only available to the player when their initial hand value is between 17 and 20. Furthermore, a player cannot request to push with an initial hand value of less than 17 or greater than 20. Nor can a player request to push their hand after being dealt their third card. [0110] After a player pushes their hand, if the new hand contains an ace, the Ace Rule must be satisfied. After the Ace Rule is satisfied and the resulting hand is another push hand, the player can again elect to push that hand or Play the Push by requesting a hit card. [0111] As long as the player's initial hand value is between 17 and 20, the options to push the hand or play the push will always remain available to the player, no matter how many push hands are dealt to them consecutively. [0112] Playing the PushWhen a player's initial hand value is between 17 and 20, the player's hand type is called a Push Hand. The player has the option to push the hand away in exchange for a new hand or accept one hit card. If the player chooses to take the hit card, this is called playing the push. The player is only required to take one hit card. If that hit card doesn't bust the player's hand, the player wins the push hand. If the hit card does bust the player's hand, they have lost the push hand. After playing the push a player cannot then request to push their hand, nor is the backhand option available.
[0113] Additional RulesHitting: [0114] Hitting in Backhand is the same as it is in the traditional game of blackjack. [0115] After the Ace Rule is satisfied, the player can request up to three hit cards in a hand. A hit card cannot be requested after a backhand card has been dealt. [0116] The 5-card handIf a player consecutively hits to a 5-card hand without exceeding a total hand value of 21, the player wins the hand. A 5-card hand cannot include a backhand card.
[0117] Method and Sequence of Play: [0118] Deal two cards to the player face up. This is called the initial player hand; [0119] Satisfy the Ace RuleRemove any aces from the initial player hand and replace them with the next card(s) in the deck. Next card(s) must be kept (regardless of number/suit). This will be your new initial player hand. If there is no initial player ace, the player can skip this step. [0120] Calculate initial hand value and determine hand type: low hand (initial hand value between 2 and 11); play hand (initial hand value between 12 and 16); push hand (initial hand value between 17 and 20).
[0121] Player Hand OptionsPlayer Chooses Options Based on Hand Type.
[0122] Hand Type and Hand Options:
[0123] Low handTake a hit card or request a backhand card (backhand option is available, although discouraged); [0124] Play handTake a hit card or request a backhand card; [0125] Push handTake a hit card or push hand away in exchange for a new hand.
[0126] Player completely resolves the hand using the rules and options as described above.
SUMMARY OF DRAWINGS
Buffalo Bayou Backhand
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DETAILED DESCRIPTION OF DRAWINGS
Buffalo Bayou Backhand
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[0145] So in this hand, our player has a successful backhand, but the player total 1w is lower than the resulting dealer total 1x, therefore, our player has lost the hand.
DETAILED DESCRIPTION
Buffalo Bayou Backhand
[0146] Buffalo Bayou Backhand is the second in a series of three playing card counting games derived from the classic game of blackjack, but wholly unique in objective, rules set and mechanics to the classic game. In this game, the dealer hand is introduced as three show cards dealt face up on the playing surface prior to the initial player hand (dealt from right to left). The initial player hand is also dealt face up, on the row above the dealer hand, to the top left corner of the dealer's first show card towards the player. When playing alone, the initial player hand is dealt face up, on the row below the dealer hand, to the bottom left corner of the dealer's first show card. You will quickly notice that throughout this entire series (in all of the games), the dealer is either not present or serves as a silent participant. This is to say that all of the decisions in this invention are made by the player only and the dealer simply distributes the cards at the player's request. This is completely counter to the classic game of blackjack and any known variant.
[0147] Game ObjectiveAs in Backhand the card game, the objective is still for the player to successfully resolve their hand, but to do so with player total advantage over the dealer total.
[0148] In both Buffalo Bayou Backhand and Missouri City Backhand the Dealer Total is the added numerical values of the last card dealt to the player and the dealer show card directly above it. The Player Total is the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player. The Dealer Total Advantage is when the dealer total is greater than the player total. Player Total Advantage is when the player total is greater than the dealer total. The player's total hand value is the sum total numerical value of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
[0149] After the dealer hand and initial player hand is dealt, successful hand resolutions are as follows: [0150] Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins the hand). [0151] Successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins the hand. [0152] Successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins the hand.
[0153] The hand can also have unsuccessful outcomes as listed below: [0154] Unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand. [0155] Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand). [0156] Unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand. [0157] Successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand. [0158] Unsuccessful Play the Push attempt (where the hit card results in a player total hand value greater than 21), player loses the hand. [0159] Any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal. These scenarios would result in a stalemate (no winner).
[0160] Let's Review the similarities Buffalo Bayou Backhand has to classic blackjack: [0161] As in classic blackjack, Buffalo Bayou Backhand is played with a single deck of standard playing cards with the jokers removed. [0162] No custom cards or additional game pieces are required to play. [0163] Hitting and busting are used the same way in backhand as they are in the traditional game of blackjack. [0164] As in the classic game of blackjack, suits do not matter in Buffalo Bayou Backhand. [0165] Face cards are valued at 10 and numbered cards valued according to their pip value.
[0166] Now let's review some differences between blackjack and Buffalo Bayou Backhand: [0167] All the cards in Buffalo Bayou Backhand are dealt face up. There is no hole card in this invention. [0168] When playing with multiple players, Buffalo Bayou Backhand is intended to be played in a 1:1:1 ratio (i.e. 1 deck: 1 player hand: 1 dealer hand). When dealing with multiple players, this ratio is to be adhered to in order to avoid running out of cards during the game. [0169] There is no loitering in this game, which means that there is no option for the player to stay, hold or stand pat. The player must completely resolve their hand. Although, there is a possibility where the dealer total and player totals are equal, which would result in a stalemate (no winner). A stalemate in blackjack is called a push, but this term has a different meaning in The Backhand Series. [0170] Also unlike in blackjack, there is no splitting, doubling or insurance options. [0171] The dealer hand is dealt face up and contains three show cards dealt from right to left prior to the initial player hand being dealt. [0172] The term pushis defined as when the player decides to push their initial player hand away in exchange for a new hand. This option is available to the player when their initial hand value is between 17 and 20. [0173] Aces contained in the initial player hand are valued at 1. [0174] Aces contained in the dealer hand (the three dealer show cards dealt prior to the initial player hand) are valued at 1 or 11 to the advantage of the dealer. Said aces are called Dealer Aces. [0175] Aces dealt to the player after the Ace Rule has been satisfied and are not a part of the initial player hand are valued at 1 when calculating the player's total hand value. Said aces are also Dealer Aces. When calculating the dealer total, said aces are valued at 1 or 11, to the advantage of the dealer.
[0176] Rules: [0177] All existing rules for Backhand, the card game will be observed in Buffalo Bayou Backhand, except where rule modifications are expressly noted in the body of this document. [0178] The dealer is dealt three show cards face up, from right to left first. These show cards make up the dealer hand and are never replaced, moved, picked up or substituted under any circumstances during the hand. The dealer hand is dealt in the beginning of the hand and remain in place until the hand is over. When playing alone, the player hand is then dealt on the row below the dealer hand, from right to left, face up and positioned adjacent to the bottom left hand corner of the first dealer hand show card (starting from the left, as shown in Diagram 1). Prior to the player receiving their third card, the Ace Rule must be satisfied, the initial hand value is calculated, then the hand type and hand options are determined. [0179] Player TotalThis is the added numerical values of all the cards dealt to the player, except for the last card dealt to the player. Discarded initial player aces are not counted. The backhand card is never included in the player total. [0180] Dealer TotalThe dealer total is the added numerical values of the last card dealt to the player, and the dealer show card directly above it. The dealer total is compared to the player total throughout the hand to determine who has the advantage in the hand. [0181] In Buffalo Bayou Backhand, aces are valued according to what they are being used to calculate. Initial player aces are aces that are contained in the initial player hand (the first two cards dealt to the player) prior to the Ace Rule being satisfied. These are valued at 1. Player aces are aces that are a part of the initial player hand after the Ace Rule is satisfied. These are also valued at 1. Dealer aces are aces that are a part of the dealer hand (one of the three dealer show cards dealt in the beginning of the game) or dealt to the player after the Ace Rule is satisfied, and not a part of the initial player hand. [0182] Dealer aces (including backhand cards and hit cards) are valued at 1 when calculating the player total hand value, and at 1 or 11 (to the dealer's advantage) when calculating the dealer total. [0183] Once the backhand card is dealt, if the player's backhand request is successful, then the player total and dealer totals are counted. The player wins if the player total is greater than the dealer total. The player will lose if the player total is less than the dealer total. If both the player and dealer totals are of equal value after the backhand card is played, the hand will result in a stalemate (no winner) and the hand is over. Remember that once the Ace Rule is satisfied, the option to call backhand is available throughout the hand (as long as the player's initial hand value was less than 17), the player's hand contains less than 5 cards and the player's total hand value is 21 or less. Also, backhand can only be requested by the player once. [0184] In Buffalo Bayou Backhand, every time a card is dealt to the player (either a hit card or a backhand card) the player total and dealer totals are compared to determine the advantage in the hand. Backhand rules still apply to hit cards, if the hit card causes the player hand to exceed 21, the player loses the hand. If it doesn't, the player is again presented the options to either take another hit card or call backhand. In the case of a five card hand, the player would win according to existing backhand rules. [0185] In the case of a push hand, the hand is played in the usual manner. If the player decides to Play the Push and has done so successfully, the hit card is used to calculate both the player total and the dealer total. The player will win if the player total is greater than the dealer total. The player loses if the player total is less than the dealer total. If the both the player total and dealer totals are equal, the game results to a stalemate. If the player decides to instead push the hand away, existing backhand rules apply and the player is dealt a new hand.
[0186] Method and Sequence of Play: [0187] Deal three show cards face up, from right to left first. When playing alone, the player hand is then dealt on the row below the dealer hand, from right to left, face up and positioned adjacent to the bottom left hand corner of the first dealer hand show card (starting from the left, as shown in
SUMMARY OF DRAWINGS
Missouri City Backhand
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DETAILED DESCRIPTION OF DRAWINGS
Missouri City Backhand
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DETAILED DESCRIPTION
Missouri City Backhand
[0221] Missouri City Backhand is the third in a series of three playing card counting games derived from the classic game of blackjack, but wholly unique in objective, rules set and mechanics to the classic game. Missouri City Backhand has been a defining moment for me personally, has challenged me intellectually while at the same time continuing to reveal herself to me even now as I finally put the finishing touches on this document. Earlier I described her as the crown jewel of The Backhand Series, but to many I'm sure she will be beyond the reach of your casual card player due to the complexity of her rules. But for those who wish to take on the challenge of learning this beautiful game, you will not be disappointed.
[0222] In Missouri City Backhand, we now introduce the second player to the game as the opponent to the first player. Both players will use the same dealer hand and deck to play each of their hands. Also, the first dealer show card will still be used to align both initial player hands at the top and bottom left hand corners of the dealer's first show card. Additional rules have been added to determine the sequence of play in the case of initial player aces and push hands.
[0223] In the first two games of The Backhand Series, the No Loitering rule removed from the player the option to stand pat, effectively forcing them to completely resolve their hand. This stand pat option is now reintroduced in Missouri City Backhand and can be taken advantage of by either player as long as they have player total advantage over the dealer total after requesting a hit card. By removing the No Loitering rule, you add an additional strategy tool for both players and another level of complexity to the game.
[0224] Additionally, there are a few new terms that are used when discussing Missouri City Backhand due to the fact that there are now two players. First, the term seat will be addressed. When used in this invention, the term seat shall refer to one of the players. Since there are two players, then there are two seats, referred to as the red seat and green seat. Of course, using colors to distinguish between seats can be modified at the discretion of the house, but for the purposes of this document, red and green will be used to differentiate between the two players periodically.
[0225] Game ObjectiveAs in Buffalo Bayou Backhand, the player must still successfully resolve their hand with player total advantage over the dealer total. Once this is achieved, the players will now compare the method in which they arrived at their individual outcomes to determine who wins the game by using the lowest player total or total hand value.
[0226] In both Buffalo Bayou Backhand and Missouri City Backhand the Dealer Total is still the combined numerical values of the last card dealt to the player and the dealer show card directly above it. The Player Total is the combined numerical values of all the cards dealt to the player up to, but not including the last card dealt to the player. The Dealer Total Advantage is when the dealer total is greater than the player total. Player Total Advantage is when the player total is greater than the dealer total. The player's total hand value is the combined numerical values of all the cards dealt to the player including the initial player hand, the backhand card and any hit cards.
[0227] After the dealer hand and initial player hand is dealt, successful hand resolutions are as follows: [0228] Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+player total advantage over the dealer total (player wins their hand). [0229] Successful 5-card hand (where the player consecutively hits to five cards with a total hand value of 21 or less), player wins their hand. [0230] Successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+player total advantage over the dealer total, player wins their hand. [0231] Player stands pat+player total advantage over the dealer total, player wins their hand.
[0232] The hand can also have unsuccessful outcomes as listed below: [0233] Unsuccessful backhand request (where the backhand card results in a player total hand value of 21 or less), player loses the hand. [0234] Player's successful backhand request (where the backhand card results in a total hand value greater than 21)+dealer total advantage over the player total (dealer wins the hand). [0235] Unsuccessful hit (where the hit card causes the player's hand to exceed 21), player loses the hand. [0236] Successful Play the Push attempt (where the hit card results in a player total hand value of 21 or less)+dealer total advantage over the player total, dealer wins the hand. [0237] Unsuccessful Play the Push attempt (where the hit card results in a player total hand value greater than 21), player loses the hand. [0238] Any scenario where the player achieved a successful backhand or push hand and both the player total and dealer total are equal. These scenarios would result in a stalemate (no winner).
[0239] What happens next is what is so very special about Missouri City Backhand. You see, once each seat has resolved their hands, you will have two individual results for each player; but how do you determine a game winner? Each of these individual hand outcomes can occur for either of our two players during a game of Missouri City Backhand and are therefore used to determine which player wins the game.
[0240] Now let's briefly review some similarities Missouri City Backhand has to classic blackjack: [0241] As in classic blackjack, Missouri City Backhand is played with a single deck of standard playing cards with the jokers removed. [0242] No custom cards or additional game pieces are required to play. [0243] Hitting and busting are used the same way in backhand as they are in the traditional game of blackjack.
[0244] As in the classic game of blackjack, suits do not matter in Missouri City Backhand.
[0245] Face cards are valued at 10 and numbered cards valued according to their pip value.
[0246] Now let's review some differences between blackjack and Missouri City Backhand: [0247] All the cards in this invention are dealt face up, so there is no hole card in this invention. [0248] When playing with multiple players, Missouri City Backhand is intended to be played in a 1:2:1 ratio (i.e. 1 deck: 2 player hands: 1 dealer hand). [0249] Also unlike in blackjack, there is no splitting, doubling or insurance options. [0250] The dealer hand is dealt face up and contains three show cards dealt from right to left prior to the initial player hands being dealt. [0251] The term push is defined as when either seat decides to push their initial player hand away in exchange for a new hand. This option is available to the player when their initial hand value is between 17 and 20. [0252] Aces contained in an initial player hand are valued at 1. [0253] Aces contained in the dealer hand (the three dealer show cards dealt prior to the initial player hands) are valued at 1 or 11 to the advantage of the dealer. Said aces are called Dealer Aces. [0254] Aces dealt to the player after the Ace Rule has been satisfied and are not a part of the initial player hands are valued at 1 when calculating the player's total hand value. Said aces are also Dealer Aces. When calculating the dealer total, said aces are valued at 1 or 11, to the advantage of the dealer.
[0255] RulesDetermining Game Winner (with Neither Player Standing Pat): [0256] If both players have unsuccessful hands, the game results in a stalemate (no winner). [0257] If one player has a successful hand+player total advantage over the dealer total (and the other has an unsuccessful hand or a stalemate) the player with the successful hand will win the game. [0258] If both players win their respective hands+player total advantage over the dealer total (and the method in which they won are not the same), then the player with the lowest total hand value will win the game. If both player total hand values are equal, then the game will result in a stalemate. [0259] If both players have successful backhand plays+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate. [0260] If both players have successful push hands+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate. [0261] If both players have successful five card hands, the player with the lowest total hand value wins the game. If both player total hand values are equal, then the game will result in a stalemate. [0262] If one player has a successful five card hand and the other player has a successful hand (of any other type)+player total advantage over the dealer total, the player with the successful five card hand shall win the game.
[0263] RulesDetermining Game Winner (while Standing Pat): [0264] If one player stands pat+player total advantage over the dealer total (and the other player has an unsuccessful hand or a stalemate); then the player standing pat will win the game. [0265] If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful backhand+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total. The player with the lower value wins the game. [0266] If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful push play+player total over the dealer total); then the player standing pat will compare their total hand value to the other player's player total. The player with the lower value wins the game. [0267] If one player stands pat+player total advantage over the dealer total (and the other player wins their hand with a successful 5-card hand); then the player with the 5-card hand wins the game. [0268] If both players stand pat+player total advantage over the dealer total, the player with the lowest player total wins the game. If both player totals are equal, then the winner shall be decided using the lowest total hand value. If both player total hand values are equal, then the game will result in a stalemate.
[0269] RulesStanding Pat [0270] The option to stand pat is available only after the player has requested a hit card and has achieved player total advantage over the dealer total. [0271] A player cannot stand pat with an initial hand value of between 17 and 20. [0272] A player cannot stand pat once they request a backhand card, nor can a player request a backhand card after standing pat. [0273] If a player decides not to stand pat, they cannot stand pat on a previous card after making a different play. [0274] A player can stand pat only once in a hand. [0275] A player must choose to stand pat prior to their opponent losing their hand. If one player has lost their hand and their opponent has not yet chosen to stand pat, said opponent must resolve their hand another way without standing pat. [0276] Once a player stands pat, their hand is effectively resolved and they must wait until the other player has resolved their hand.
[0277] ***Note: Player hands which result in a stalemate (between the player and the dealer), said hand shall be considered unsuccessful, and therefore treated in the manner set forth in the above rules.