INTERACTIVE INCENTIVE BASED GAME BOARD SYSTEM AND METHOD OF USE
20190012929 ยท 2019-01-10
Inventors
Cpc classification
B43L1/00
PERFORMING OPERATIONS; TRANSPORTING
G09B7/00
PHYSICS
A63F2011/0065
HUMAN NECESSITIES
G09B19/00
PHYSICS
A63F3/00643
HUMAN NECESSITIES
International classification
G09B19/00
PHYSICS
B43L1/00
PERFORMING OPERATIONS; TRANSPORTING
Abstract
Embodiments described herein provide an interactive incentive based game board system which provides a visual reward system for children having a plurality of accumulation scales which contain a plurality of light emitting diodes which are configured to illuminate and provide an audio alert when an accumulation balance has changed. Simultaneously, a visual indication will be provided within the scale in a vertical direction opposite the baseline. The scales configured between zero and twenty-five may be adjusted in both the positive and negative directions and allow for infinite accumulation. The system further includes an earning, purchases, and fines ledger where a variety of pre-determined tasks may be categorized to identify what is incentivized activities.
Claims
1. An interactive incentive based game board system to enable and track at least one user defined parameter to a value without a maximum limit over a period of time, the system comprising: a microprocessor including a memory module in electrical communication with at least one capacitive sensor and configured to record an accumulated balance and provide a visual indication through a translucent portion of the game board; a customized game board including at least: a first visual indicator extending from a baseline in a first direction and corresponding to a positive accumulated balance; a second visual indicator extending outward in a second direction from the baseline and corresponding to a negative accumulate balance; an erasable balance ledger to record at least a positive accumulated balance and a negative accumulated balance; a first parameter ledger to define a selected parameter to the positive accumulated balance; a second parameter ledger to define a selected parameter to the negative accumulated balanced; and a push-button sensor adjacent to the first and the second visual indicator and configured to notify a user of a change in the positive or the negative accumulated balance by illuminating a number of lights; the number of lights corresponding to the number of times the push-button sensor is depressed.
2. The system of claim 2, wherein the user defined parameter corresponding to a positive accumulated balance is further defined as earnings.
3. The system of claim 1, wherein the user defined parameter corresponding to a negative accumulated balance is further defined as a purchase or a fine.
4. The system of claim 1, wherein the customized game board further includes a reset push-button configured to remove the positive accumulated balance and the negative accumulated balance when depressed for a first pre-selected period of time.
5. The system of claim 4, wherein the reset push-button further enables a low power mode when depressed for a second pre-selected period of time.
6. The system of claim 1, further including at least one speaker configured to provide an audio indication when a balance change to at least one scale has been indicated.
7. The system of claim 1, further providing a plurality of tactile inputs to be received at a portion of the customized game board and accumulated within the microprocessor.
8. An interactive incentive based gaming method which enables a user to record an accumulated balance corresponding to a user defined parameter to a value without a maximum limit, the method comprising: providing a gaming system including a recordable dry erase top surface and further plurality of push-buttons electrically connected to at least one capacitive sensor and a microprocessor; enabling a user to select a period from a plurality of available time periods to an embedded timer and providing a first audio notification of an expired period of time at a speaker; providing a first vertically oriented accumulated balanced indicator comprised of a plurality of colored light emitting diode and extending vertically from a baseline in a first direction; the first vertically oriented accumulated balance corresponding to an earnings balance; providing a second vertically oriented accumulated balanced indictor comprised of a plurality of colored light emitting diodes and extending vertically outward in a second direction opposite the first direction; the second vertically oriented accumulated balance indicator corresponding to a penalty balance; defining at least one earnings parameter within an earning ledger portion of the recordable dry erase top surface; defining at least one penalty parameter within penalty ledger portion of the recordable dry erase top surface; detecting an input corresponding to a change in balance at the plurality of push-buttons and providing an audio alert; indicating the change in balance has been received at the capacitive sensor by illuminating a number of light emitting diodes on the first or the second vertically oriented accumulated balance indicator; the number of light emitting diodes corresponding to a number of times a push-button has been depressed; recording an accumulated balance within a recordable area adjacent to the first or the second vertically oriented accumulated balance indicator when a maximum number light emitting diodes has been illuminated; resetting the first or the second visual indicator at baseline after the accumulated balance has been recorded to enable an accumulated balance without a maximum limit to be achieved.
9. The assembly of claim 12 wherein: said first parameter is earnings and said first parameter value is earnings value; said second parameter is purchases and said second parameter value is purchases values; and said assembly further comprises a fines indicator, said fines indicator representing a fines value, said fines indicator being oriented in said direction.
10. The assembly of claim 13 wherein said first direction and said second direction are vertically oriented relative said baseline.
11. The assembly of claim 12 further comprising a control using a speaker, said speaker providing a distinct audible alert when either of said earned value and said purchased value changes.
12. A method for tracking a first parameter and a second parameter said method comprising the steps: providing first parameter task and second parameter event; providing an assembly with: a first parameter indicator oriented in a first direction and having a first parameter zero value and represents a first parameter value increasing from said first parameter zero value; a second parameter indicator oriented in a second direction and having a second parameter zero value and represents a second parameter value increasing from said second parameter zero value; and a baseline, wherein said first parameter zero value and said second parameter zero value are visually aligned at said baseline and said first direction is opposite of said second direction relative said baseline; and providing an incentive for performing specific tasks represented by the first parameter by adding to the first parameter indicator upon completion of first parameter task; and allowing the user can visually determine whether there is sufficiently large first parameter value to allow for desired second parameter events, and if so performing a second parameter event and adding a second parameter values to the second parameter value indicator.
13. The method of claim 12, further enabling tactile inputs received at a push-button accumulator to be visually provided using a plurality of light emitting diode vertically oriented along a scale.
14. The method of claim 13, wherein the vertically oriented sales are configured from a common baseline and extend in an opposite direction from said baseline from zero to twenty-five.
15. The method of claim 12, wherein a portion of the customized board game a recorded accumulation to be manually recorded above each of a plurality of accumulation scales.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0009] A more complete understanding of the embodiments, and the attendant advantages and features thereof, will be more readily understood by reference to the following detailed description when considered in conjunction with the accompanying drawings wherein:
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DETAILED DESCRIPTION
[0016] The specific details of the single embodiment or variety of embodiments described herein are set forth in this application. Any specific details of the embodiments are used for demonstration purposes only, and no unnecessary limitation or inferences are to be understood therefrom. Furthermore, as used herein, relational terms, such as first and second, top and bottom, and the like, may be used solely to distinguish one entity or element from another entity or element without necessarily requiring or implying any physical or logical relationship, or order between such entities or elements.
[0017] The embodiments shown are directed toward an interactive incentive based game board system which allows a user to track and visual an accumulated balance in both the positive and negative directions based a user define parameters. The system includes a microprocessor electrically connected to a memory module and capacitive sensors which are configured to sense when one of the plurality of push-buttons is depressed and provide a visual indication of the change in the accumulated balance using twenty-five increment visual indicator scales comprised of light emitting diodes which are illuminated through a translucent portion of the game board. The system further includes a dry-erasable game board having at least a ledger which
[0018] Referring now to
[0019] Now shown in
[0020] Further illustrated is a purchase push-button accumulator 15 (i.e., parameter) having a common interval range from zero to twenty-five starting at a zero baseline 23 with the Earning and Fines scales starting at the zero baseline 23 and extending vertically in opposite directions. The front side 12 further includes a space for the user's picture 24, earnings ledger 26, purchases ledger 28, and fines ledge 30. Further located along a bottom portion of the front surface 32 is the bank ledger 31 wherein a previous balance is listed, new earnings can be added, purchases can be subtracted, fines can be subtracted, and a new balance can be determined. In this regard, a child can keep a running balance and plan for long term purchases. Further illustrated in
[0021] Shown in
[0022] The section also has a purchase ledger 28, which lists the items that the child can purchase and the associated purchase amount list 33. Examples of purchases may include but are in no way limited to candy, television watching, movie night, having a friend over, staying up late, etc.
[0023] The section further has a fines events ledger 40, which lists the events that will cause the child to lose points and/or amounts. A fines amount list 35 lists the fines associated with each fine event. Examples of fine events include, but are in no way limited to disrespectful behavior, insubordination, talking back, bad report card, etc.
[0024] During use, the parent and child first determine earning events and assign pre-selected values thereto within the earning or purchases ledger 26, 28. Next, the purchase events and fine events and their respective values are assigned. It is contemplated that when an event corresponding to an earning activity has been completed, the user may depress the push-button switch actuator 15 which simultaneously lights one of the light emitting diodes 22 in a vertical direction up/down and provides an audio indication through the speaker 13. Once a pre-defined activity corresponding to an earning is completed, the parent or child may depress the tactile push-button accumulator to add points to the vertical scale. Conversely, if a fine or purchase has been completed, the child will depress the tactile push-button accumulator switch 15 corresponding to the fine or purchase. The system 10 and microprocessor 13 are configured to receive and count the number of accumulations received and provide a visual indication on one of the three scales provided. Once a score of twenty-five has been accumulated in a given direction, the user may simply wipe off the previous recorded score and replace it with a new counted accumulation.
[0025] Shown in
[0026] Shown in
[0027] Shown in
[0028] It will be appreciated by persons skilled in the art that the present embodiment is not limited to what has been particularly shown and described hereinabove. In addition, unless mention was made above to the contrary, it should be noted that all of the accompanying drawings are not to scale. A variety of modifications and variations are possible in light of the above teachings without departing from the following claims.