Games, and methods for improved game play in games of chance and games of skill
10173128 ยท 2019-01-08
Assignee
Inventors
- Randall M. Katz (Beverly Hills, CA)
- Gary DAWSON (Thousand Oaks, CA, US)
- Andrew Felsher (Calabasas, CA, US)
Cpc classification
A63F13/65
HUMAN NECESSITIES
A63F2250/64
HUMAN NECESSITIES
International classification
A63F9/24
HUMAN NECESSITIES
A63F13/65
HUMAN NECESSITIES
A63F3/06
HUMAN NECESSITIES
Abstract
A variety of games and methods for enhancing game play are provided. In one aspect, a secondary or ancillary game is played in parallel with a first game, such as a lottery ball draw. Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize.
Claims
1. A method for repurposing, a previously recorded game show, the previously recorded game show including presentation of a series of question and answer couplets, the series of question and answer couplets being communicated to more than one participant in the repurposed game show via one or more interactive video displays, comprising the steps of: forming subsets of the previously recorded game show by segmenting the previously recorded game show into issues, each issue having at least one associated question and answer couplet, providing a first game comprising, the steps of: (1) presenting on the one or more interactive video displays a question or answer relating to at least one issue to multiple players, (2) receiving responses relating to at least one issue from the players, (3) processing the responses by comparing the responses to the correct answer or question from the previously recorded game show, and (4) scoring the answer by: providing an instant positive reward to those players whose responses matched the correct answer from the previously recorded game show, and eliminating those players whose responses did not match the correct answer from the previously recorded game show, and in parallel with the first game, providing a second, ancillary game wherein the players provide a response relative to an event in the first game.
2. The method for repurposing a previously recorded game show of claim 1 wherein the issue comprises a subset of issues.
3. The method for repurposing a previously recorded game show of claim 2 wherein the subissue comprises a question.
4. The method for repurposing a previously recorded game show of claim 2 wherein the subissue comprises an answer.
5. The method for repurposing a previously recorded game show of claim 1 wherein the issues are presented to one player.
6. The method for repurposing a previously recorded game show of claim 1 wherein the issues are presented to more than one player.
7. The method for repurposing a previously recorded game show of claim 6 wherein players are ranked relative to one another.
8. The method for repurposing a previously recorded game show of claim 1 wherein scoring comprises ranking the players relative to one another.
9. The method for repurposing a previously recorded game show of claim 1 wherein the scoring comprises indicating the amount of the prize.
10. The method for repurposing a previously recorded game show of claim 1 wherein the players participate via an interactive video display.
11. The method for repurposing a previously recorded game show of claim 1 wherein players participate via the internet.
12. The method for repurposing a previously recorded game show of claim 1 wherein the players participate via a computer based network.
13. The method for repurposing a previously recorded game show of claim 1 wherein in conjunction with the second game, the player is advised as to probabilities in the second game.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1)
(2)
(3)
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
(4)
(5) Various interactive game show formats and methods for game play are provided. In one embodiment, a second or ancillary game is played in parallel with a first or primary game. By way of example, in association with a first game comprising a lottery number ball draw, a second game may involve a selected player's guessing whether the next ball draw will be of a higher or lower number, or odd or even or the like.
(6) Various aspects of enhanced game play and novel game are disclosed. In a first aspect, the game play method and system provides for the playing or running of a parallel game or ancillary game along with a first or primary game. For example, during the real time ball draw for a lottery, the improved game play would involve running a parallel or ancillary game along with the ball draw. One implementation would involve a first ball draw, followed then by game play by a contestant such as predicting whether the next ball drawn would be of a higher or lower number, or would be odd or even.
(7) In one implementation, the master of ceremonies would advise the player which of these options had a better probability of being the outcome, thereby making the ancillary game more a game of chance as opposed to a game of skill. Optionally, scoring may be done, such as where one player or audience participant is scored or ranked relative to another player or participant.
(8) In yet another aspect, the game play includes the use of contestant game play to determine lottery numbers. For example, a contestant may be blindfolded or otherwise be made unable to see various options. The person then selects from among the various options as the means by which the random lottery numbers are drawn. One example could comprise a blindfolded contestant selecting objects.
(9) In yet another aspect, this invention relates to an interstitial game show. Main or regular programming, such as is broadcast on a given evening during prime time on a broadcast network would additionally include multiple interspersed, typically short, segments relating to game play. In the preferred embodiment, the game play would be for a relatively short period of time, for example, 1 to 2 minutes. For example, at 8:00 an initial round may be played prior to the beginning of prime time programming. Normal programming would then resume through the remainder of the 8:00 hour. At 9:00, a second short segment may be played. The play may continue at later times, such as to culminate at a show at 11:00. Preferably, the short segments would not necessarily be shown at a predetermined or predeterminable time as far as the audience was concerned. In that way, viewers who wish to see the progression of the game segments would need to continue viewing that channel, or at least, return to the channel fairly frequently. Optionally, the game play may be progressive from one interstitial game segment to another. Players may be presented with the option of stopping play or continuing.
(10) In yet another game format, the show would include a display having an underlying image, with that image being at least partially obscured by overlying image regions which differ from the underlying image region. A contestant would be given a time limit in which they would be presented with information relating to a suggestion or a clue relating to an overlying image region, which if the player responded correctly, would be removed so as to reveal that portion of the underlying image which was below the overlying image. The suggestion or clues may be related to the underlying image or may merely be unrelated suggestions or clues with respect to that particular overlying image region.
(11) Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize. In yet another game play implementation, one or more contestants would be presented with multiple images upon which predetermined data had been assembled. For example, images of five actresses may be presented to the player and the associated data would comprise opinion polling information as to whom the audience thought was the most attractive. The players would then play against each other to eliminate the images which they believe do not correspond to the most popular or number one response. The players would alternate until one player remained. In a second round, individual play, as opposed to play between contestants is utilized. Again, the player attempts to eliminate those answers which were other than the most popular answer of the audience.
(12) In yet another aspect of enhanced game play, audience participation via an interactive video display, such as a computer connected over the Internet, or via an interactive television arrangement, may participate in the program.
(13) The following comprises a detailed description of one implementation of a weekly game show utilizing various inventive aspects described herein.
(14) Each week the show starts out with the introduction of the two contestants that will compete against each other and eventually have a chance to win, perhaps, the largest game show jackpot in television history.
(15) We have thousands of telephone players that are also competing from home for their share of the money. These players have all called our telephone number during the week, and qualified to play on the program. On stage is a readout that shows the prize money building up, even during the broadcast. The phone players that remain in the game until the end of the show are patched in live-on-tape and have a shot at the money. For this example, let's assume that 25,000 people have qualified to participate in this week's show and the jackpot is up to $1.6 million.
(16) Round One
(17) The object of the studio game is to be the first player to reach $25,000 dollars. That player will go on to the end game for a chance to win thousands more, and perhaps hit the big jackpot! The first round starts with the in-studio players being asked an opinion question with 5 possible answers. Each of the 5 answers is displayed on a large video wall in a semi-circle onstage which creates the backdrop of our set. The first question is worth $1,000 dollars to the winner. For example:
(18) Out of the following actresses, who is the sexiest?
(19) Sandra Bullock, Elizabeth Hurley, Catherine Zeta Jones, Julia Roberts, Nicole Kidman.
(20) The phone players vote for their favorite answer. The in-studio players take turns trying to eliminate the answers that they think are not the number 1 answer. The game is quite simply a kind of reverse Family Feud. If a player mistakenly picks the number 1 answer, the opposing player will receive the $1,000 dollars. Additionally, if a player can successfully pick the last answer, leaving the number one answer, that player will receive the $1,000 dollars. The phone players who selected the number 1 answer are still in the game, and the others are eliminated. The studio players are shown another question worth $2,000 dollars and play continues in the same manner as before. Six questions in total are asked in the first round with the value going up by $1,000 dollars each time. The phone players are gradually whittled down to a few thousand by the end of the six questions.
(21) Round TwoThe Qualifying Round
(22) This time the questions are played individually by a player instead of alternating between players. The player that is behind goes first. As before, a player must eliminate everything but the number 1 answer. For the first question, we stake a bank with $1,000 dollars. Every successful elimination will add $1,000 dollars to the bank. If the player eliminates every answer but the number 1 answer, they receive the money that has been built up in the bank. At any point the player mistakenly picks the number 1 answer, his/her opponent will get the money in the bank. The 2.sup.nd question starts with a $2,000 dollar stake in the bank and each successful elimination adds $2,000 to the bank. The 3.sup.rd question starts with 3000 and so on and so forth. The player that crosses the $25,000 dollar goal first will win the competition. The losing player gets parting gifts and does not keep the money accumulated during the game. Like the previous round, phone players who have picked the number 1 answer in this round will advance to the next round.
(23) Speed Round
(24) The speed round is played by the winning player. The player tries to answer as many questions as they can in sixty seconds. The questions always have two possible answers. For example:
(25) Who was a better President?
(26) Clinton or Reagan . . .
(27) Have you eaten pizza in the last week?
(28) Yes or no . . .
(29) Have you ever milked a cow?
(30) Yes or no . . .
(31) As before, the phone players that give the majority answer will stay in the game. The first successful answer is worth $10,000 dollars to the in-studio player. If he/she gets the next question right, it is worth an additional $20,000 dollars, the next an additional $30,000 and so on. If the player guesses incorrectly, the total amount of money that they have accumulated up to that point is cut in half, and the next question starts back at the $10,000 dollar base amount. The player must then try to build back up his/her money. Let's assume, for example sake that at the end of the sixty seconds, the player has built up $120,000 dollars. We will also assume that there are 5 phone players left in the game.
(32) The Final Challenge
(33) At this point, the player is faced with a decision. He/she is shown a final question. For example:
(34) Who would you rather have dinner with?
(35) Bill Clinton, Bill Gates, Howard Stern, Robin Williams or Steven Spielberg?
(36) The question was posed to a previously selected group in order to get the results.
(37) The player can either stop and keep the money, or try for the jackpot. All the player must do is simply pick the number 1 answer.
(38) If the player stops, he/she keeps 50% of the money that they have accumulated so far and we will split the remaining 50% amongst the phone players. We will speak to some of the players on the phone to find out whether they think the player should go for it or not. If the player decides to play for the jackpot, the phone players must also decide if they want to go for it too. Any phone player that does not wish to play can opt out of the game and keep their share of the money won thus far.
(39) After the player decides what answer he/she believes is the number 1 answer, the host starts dramatically revealing the other answers one at a time until we get down to a 50-50 shot of winning. Then we see the players answer.
(40) If the player wins, he/she will win 50% of the jackpot and the remaining phone players will win 50%. If the player loses, he/she will lose everything along with the phone players that participated and they will all receive parting gifts. The jackpot will then roll over to next week's show. When the jackpot is not hit for several weeks, the excitement level for the viewers and players will be incredible!
(41) Although the foregoing invention has been described in some detail by way of illustration and example for purposes of clarity and understanding, it will be readily apparent to those of ordinary skill in the art in light of the teachings of this invention that certain changes and modifications may be made thereto without departing from the spirit or scope of the appended claims.