THREE DIMENSIONAL GAMES AND PUZZLES
20180361228 ยท 2018-12-20
Inventors
Cpc classification
A63F9/0842
HUMAN NECESSITIES
International classification
Abstract
A three-dimensional object for use as a puzzle, has a plurality of faces, each face having a locations and numbers at each location. Some of the numbers are replaceably removable, remaining numbers being fixed, and a predetermined rule links all of said numbers on the different faces to enable correct replacement of the removed numbers to solve said puzzle.
Claims
1. A three-dimensional object for use as a puzzle, the object having a plurality of faces, each face having a plurality of locations and numbers at each location respectively, wherein at least some of the numbers are replaceably removable, remaining numbers being fixed, and a predetermined rule links all of said numbers on the plurality of faces to enable correct replacement of said removed numbers to solve said puzzle.
2. The three-dimensional object of claim 1, wherein said locations comprise a center location, edge locations and corner locations and numbers at each location.
3. The three-dimensional object of claim 1, wherein said removable numbers are mounted on buttons, said buttons being one member of the group consisting of magnetic buttons, clip-on buttons, and buttons mounted on rotatable levers.
4. The three-dimensional object of claim 1, being one member of the group consisting of a cube, a pyramid having four triangular faces, a tetrahedron a double pyramid, a double tetrahedron, an octahedron, a dodecahedron, and an icosahedron.
5. The three-dimensional object of claim 4, wherein each face has nine numbers arranged in three rows of three, or wherein each face is a magic square having a pivot number, and said rule defines a common pivot number for respective faces.
6. The three-dimensional object of claim 4, wherein each face is a magic square having a pivot number, and said rule defines a common pivot number for respective faces, the object further having eight corner triplets, each one of said eight corner triplets summing to three times said common pivot number.
7. The three-dimensional object of claim 1, having a further rule being one member of the group consisting of: having six middle hoop 4 tuples, each of said six middle hoop 4 tuples summing to a common constant, having eighteen diagonally opposite sub corner 4 tuples, said diagonally oppositely located sub corner 4 tuples summing to one constant, and having six opposite middle 4 tuples, said six opposite middle 4 tuples summing to a common constant, having a common constant being four times said common pivot, having eight diagonal ring six tuples, each of said eight diagonal ring six tuples summing to a second common constant, and having a second common constant being six times said common pivot.
8. The three-dimensional object of claim 5, wherein said rule defines first and second common pivots applied to different ones of said faces, each face comprising a non-negative magic square with a respective one of said common pivots, the cube having eight corner triplets, each one of said corner triplets summing to a respective constant which is related to one of said common pivots, or wherein said respective constant is three times said related one of said common pivots.
9. The three-dimensional object of claim 5, being a cube having faces, each face having nine numbers arranged as three rows in three columns, all faces having a common pivot, wherein one row and one column is removed from each face to form respective reduced faces having two rows of two columns, each reduced face being nonnegative, having four integers which are distinct, wherein respective reduced faces are not equivalent to one another, and wherein respective diagonals of said reduced faces sum to twice the common pivot, the reduced faces having eight corner triplets summing to a first constant, the reduced faces having eighteen diagonally opposite sub corner 4 tuples, the diagonally opposite sub corner 4 tuples, and the faces together summing to a second constant, or wherein the first constant is three times the common pivot and/or the second constant is four times the common pivot.
10. The three-dimensional object of claim 4, being the pyramid having four triangular faces, wherein each of said triangular faces has six positive numbers arranged in triangular form as three edges of three numbers with shared vertices, each triangle being non-equivalent, said rule defining that all numbers in a first three of said faces are respectively distinct.
11. The three-dimensional object of claim 10, wherein said rule defines that one of said faces includes three distinct pairs of equal numbers, or wherein all the edges of said pyramid sum to a first common constant, or wherein said first common constant is three times a pivot number, said pivot number being present in each face, or wherein the numbers of the three middle rows of said first three faces extending as a belt around said pyramid sum to a second constant, or wherein said second constant is six times a pivot number, said pivot number being present in each face.
12. A pair of the pyramids of claim 10, said pyramids sharing a common pivot number, or wherein said pair of pyramids are combined by attaching two faces, such that numbers align along edges between respective pyramids of said pair to form eight four-tuples, each four tuple comprising two numbers from a first pyramid of said pair and two numbers from a second pyramid of said pair, wherein the numbers of each four tuple sum to a common constant, or wherein said common constant is four times said common pivot number.
13. A three-dimensional object, the object having a plurality of faces, each face having a plurality of locations and numbers at each location respectively, wherein said locations comprise a center location, edge locations and corner locations and numbers at each location, said numbers being selected such that a predetermined rule links all of said numbers on the plurality of faces.
14. The three-dimensional object of claim 13, being one member of the group consisting of a cube, a pyramid, a tetrahedron a double pyramid, a double tetrahedron, an octahedron, a dodecahedron, and an icosahedron and wherein said predetermined rule links all of said numbers on the plurality of faces to enable correct replacement of said removed numbers.
15. The three-dimensional object of claim 13, all faces having a common pivot number, wherein one row and one column is removed from each face to form respective reduced faces having two rows of two columns, each reduced face being nonnegative, having four integers which are distinct, wherein respective reduced faces are not equivalent to one another, and wherein respective diagonals of said reduced faces sum to twice the common pivot.
16. A three-dimensional object comprising a plurality of faces, each face having corners and sharing edges and having adjacent corners with another face and the object having vertices, each vertex having a plurality of vertex numbers located thereon, one of said vertex numbers being on each of the faces of said vertex and each corner having a number located thereon, the numbers being placed according to a rule wherein all of the numbers placed on the vertices of the object sum to a first predetermined number, and all the numbers placed on the corners of the object amount to a second predetermined number, and a sum of said first predetermined number and said second predetermined number is a multiple of a third predetermined number.
17. The object of claim 16, having additional numbers on each of the faces, and wherein an additional predetermined rules link all of said numbers on the plurality of faces.
18. The object of claim 16, being one member of the group consisting of a tetrahedron, a cube a double pyramid, a double tetrahedron, an octahedron, a dodecahedron, and an icosahedron.
19. The object of claim 16 in a planar representation, and/or wherein at least one of the numbers is removed from a respective location on at least one of the faces of the object.
20. The object of claim 19, wherein said removing of at least one of the numbers is to obtain a derivative object, said derivative object retaining at least said rule, or wherein said removal of at least one of the numbers is to allow replacement of said at least one of the numbers so as to keep at least said rule.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0057] Some embodiments of the invention are herein described, by way of example only, with reference to the accompanying drawings. With specific reference now to the drawings in detail, it is stressed that the particulars shown are by way of example and for purposes of illustrative discussion of embodiments of the invention. In this regard, the description taken with the drawings makes apparent to those skilled in the art how embodiments of the invention may be practiced.
[0058] In the drawings:
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DESCRIPTION OF SPECIFIC EMBODIMENTS OF THE INVENTION
[0098] The present invention, in some embodiments thereof, relates to a three-dimensional ornament, game or puzzle and, more particularly, but not exclusively, to an ornament game or puzzle based on a cube or a pyramid or a star shape or a tetrahedron etc.
[0099] The puzzles all have rules for completion, and the rules for any given embodiment may make use of rules including those in the following definitions.
Definitions:
[0100] 1. A WONDER OBJECT is a 3 dimensional object in which all of the numbers placed on the vertices of the object sum to one same number and all the numbers placed on the corners of the faces of the object amount to one same number, and the vertex sum and the sum of the numbers on each of the corners of the faces are multiples of one constant number. That constant number is referred to herein as the pivot constantsee the following definition. [0101] 2. The PIVOT CONSTANT is an anchor number of which multiplications derive the predefined rules linking numbers on the faces of a magic object. [0102] 3. The VERTICES TUPLE is a tuple of numbers around the vertices of a three dimensional object (vertices tuple can be of 3 numbers in a square a tetrahedron and a dodecahedron, of 4 numbers in an octahedron and of 5 numbers in an icosahedron. [0103] 4. THE FACE ANGLES TUPLE is a tuple of numbers on the angles (or corners), of each face of a 3 dimensional object. That is a face angle tuple can be made up of 3 numbers in a tetrahedron and octahedron and icosahedron, 4 numbers in a square, and 5 numbers in a dodecahedron. [0104] 5. A POSITIVE MAGIC SQUARE is a magic square in which all the integers within the square are positive [0105] 6. A NON NEGATIVE MAGIC SQUARE is specific positive magic square where one of the integers equals 0 and all other integers are positive. [0106] 7. The MAGIC CONSTANT is a positive number to which all the rows and all the columns and the two diagonals in the magic square sum to. [0107] 8. EQUIVALENT MAGIC SQUARES are magic squares that can be derived one from the other by rotation or reflection. [0108] 9. The PIVOT is a positive integer located in the center of the square (exemplified in the number 5 in
[0116] Before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not necessarily limited in its application to the details of construction and the arrangement of the components and/or methods set forth in the following description and/or illustrated in the drawings and/or the Examples. The invention is capable of other embodiments or of being practiced or carried out in various ways.
[0117] Referring now to the drawings,
[0118] The locations at which numbers are placed may include center locations, edge locations and corner locations. In a square face, the numbers are typically placed in rows and columns. In a pyramid the numbers are typically placed along the edges.
[0119] The removable numbers may be mounted on buttons. The buttons may be magnetic or clip on or use other mechanical means to attach and detach. In another embodiment, where the numbers rotate, the buttons may be mounted on rotatable levers, as with the arrangement of the Rubic cube.
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[0121] The cube may have eight corner triplets, and each of the eight corner triplets may sum to a common number, which may in an embodiment be three times the common pivot number.
[0122] The cube may have six middle hoop 4 tuples, which sum to a common constant.
[0123] The cube may have eighteen diagonally opposite sub corner 4 tuples, which may sum to one constant.
[0124] The cube may have six opposite middle 4 tuples which sum to a common constant.
[0125] In the above case, the common constant may be four times the common pivot.
[0126] The cube may have eight diagonal ring six tuples, each of which sum to a second common constant. The second common constant may be six times the common pivot.
[0127] An embodiment is discussed in greater detail below in respect of
[0128] In one of the embodiments, as discussed in greater detail below in respect of
[0129] In an embodiment of such a two-by-two face cube, the first constant may be three times the common pivot and/or the second constant may be four times the common pivot.
[0130] As shown in
[0131] The edges of the pyramid across all the faces may each sum to a first common constant.
[0132] That common constant may be three times a pivot number, and the pivot number may be present in each face.
[0133] An additional rule concerns a belt around the middle of the upper faces of the pyramid. The numbers of the three middle rows of the upper faces may be considered to form a belt around the pyramid, and the numbers in the belt may sum to a specific constant.
[0134] That specific constant may for example be six times the pivot number.
[0135] As shown in
[0136] The two pyramids of the pair may be placed or attached together via respective faces, so that the numbers in facing edges of the two pyramids can be paired together. When so doing, the numbers align along the edges to form eight four-tuples where each four tuple comprises two numbers from each pyramid. The numbers of each four tuple sum to a common constant, say four times the common pivot number.
[0137] Reference is now made to
[0138] As shown in the figures, two or more of the numbers may be greater than 12 in order to increase the challenge.
[0139] The three-dimensional shape whether a cube, or a pyramid or a pair of pyramids or the star of David may be an amulet, an item of jewelry, a wall decoration, an item of desk furniture or toy, such as an educational toy.
[0140] The linked magic cube.
[0141] The Lucas Formula, and Magic Square Properties
The concept of magic squares and in particular, 33 magic squares, is now considered in greater detail.
[0142] For such 33 squares a mathematician, Eduard Lucas, developed in the 19th century, a general formula, shown in
[0143] Where:
[0144] For positive squares the following inequalities must hold:
0<a<b<(ca)
[0145] b is not equal to 2a.
[0146] For non negative squares the following inequalities must hold:
0<a<b</=(ca)
[0147] b is not equal to 2a.
[0148] In addition to the fact that the integers in the square are distinct. It follows from the formula in
The Number of Non Equivalent Magic Squares.
[0154] It can be shown that the number N of non equivalent magic squares where:
[0155] the pivot is equal to a given c:
[0156] a is the biggest integer,
a<(c1)/3 [0157] For positive magic squares where c is odd:
N=((c1)/2)(c3)/2))a [0158] For positive magic squares where c is even:
N=(c/21).sup.2a [0159] For non negative magic squares where c is odd
N=(c1).sup.2/4a [0160] For non negative magic squares where c is even:
N=((c/2)1))(c/2)a
[0161] It follows from the above formulas that the number of cubes (x), with six faces comprising non equivalent magic squares having the same pivot c, is calculated as:
X=((M(c)(M(c)1) . . . (M(c)5))*(8.sup.6).
where M(c) is the number of non equivalent magic squares with their pivot equal to c.
[0162] It is easy to show that for c as small as 10, the number of cubes gets bigger than 2 trillion (10.sup.12), a very large number. This implies that if we want to find a cube with special properties among all the cubes defined above, an exhaustive search is not practical.
Wonder Cubes:
[0163] There are only specific cubes with magic squares which hold the properties of WONDER CUBES, (linked magic squares on a cube) where the pivot=c. These cubes have the following properties: [0164] a. All the magic squares on the cubes faces are non-negative and are not equivalent to one another and have the same magic constant (3c). [0165] b. The 6 magic squares on its faces are linked as follows: [0166] a. The eight corner triplets sum to the magic constant of the squares which is equal to 3c [0167] b. The six middle hoop 4 tuples sum to one constant. In specific instances this constant equals 4c [0168] c. The 18 diagonally opposite sub corner 4 tuples sum to one constant. In specific instances this constant equals 4c [0169] d. The six opposite middle 4 tuples sum to one constant. In specific instances this constant equals to 4c [0170] e. The 8 diagonal ring 6 tuples sum to sum to one constant. In specific instances this constant equals to 6c
Quasi Wonder Cubes,
[0171] Quasi wonder cubes are also specific cubes with magic squares, with the following properties, where pivots=c,d and all the magic squares on its faces are non negative and are not equivalent to one another [0172] a. The constant of any magic square on the cube equals one of two constants, either 3c or 3d [0173] a. The eight corner triplets sum to one or two constants, in specific instances, these constants are either 3c and/or 3d
Derivatives of Wonder Objects
[0174] Following removal of all the 24 corner cells from a cube, the result will be a cube whose six faces are cross shaped. As an alternative, one may remove from the wonder cube the middle rows and the middle columns of each of the six faces, resulting in a cube whose faces are 22 squares, thus providing a 223 cube. The wonder properties of the wonder cube are distributed between those two solid bodies while all the integers on the wonder cube are distributed between those two bodies.
[0175] The Cube whose Six Faces are Cross Shaped.
[0176] It is easy to verify that this cube inherits the following properties from the wonder cube source: [0177] a. The six middle hoop 4-tuples that sum to 4c [0178] b. The six associated middle sub corner 4-tuples that sum to 4c [0179] c. The eight diagonal ring 6-tuples that sum to 6c [0180] d. The twelve arms of the six crosses on the faces of this body sum to 3c
[0181] It is then possible to reconstruct the source wonder cube from the derived cube by using the half diagonal property, which is also inherited by the derived cube. By this property every missing corner in the derived cube is equal to half the sum of the two integers forming the half diagonal on the other side of the main diagonal facing the corner.
[0182] 223 Cubes Derived from 333 Wonder Cubes.
[0183] If we remove the middle rows and columns from all the six squares on a 333 cube we get a 223 cube whose faces are made of 22 squares. The derived 22 squares, are nonnegative, their 4 integers are distinct and are not equivalent to one another. It is well known and easy to prove that 22 squares cannot have the normal properties of magic squares, however, the diagonals of those 22 squares sum to 2c, where c is the pivot of the original 33 squares and some of the linking properties of the 333 cube are inherited by the 223 cube: [0184] a) the 8 corner triplets of the 223 cube sum to one constant. In specific instances it is equal to 3c [0185] b) the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to one constant. In specific instances it is equal to 4c
Metamorphosis
[0186] In the following we show how to transform a wonder cube into two different bodies.
[0187] Note that: [0188] The 6 parallelograms are in fact a copy of the six faces of the cube and are therefore magic squares with pivot equal to 11 [0189] The triplets of parallelograms can be split into five layers: The first layer at the bottom of
[0190] The second layer includes the six Integers around the three integers in the first layer and they sum to 611=66. Similarly the third layer includes 9 integers that sum to 911=99. The fourth layer includes again six integers that sum to 611=66 and the fifth and last layer includes 3 integers, 10,9 and 14 that sum to 311=33.
[0191] The three parallelograms in
Platonic Dual Solids
[0192] Dual platonic solids are described in Wikipedia as follows:
[0193] Two platonic solids are dual if they have the same number of edges and the number of faces of one is equal to the number of vertices of the other.
[0194] The tetrahedron as discussed above is self dual since the number of edges (4) is equal to the number of faces (4). The cube is dual to the octahedron as the number of edges of both solids is 12 while the number of vertices of the cube is 8, which is equal to the number of faces of the octahedron, and the number of faces of the cube is 6, which is equal to the number of vertices of the tetrahedron. In the same way, the two solids, the dodecahedron and the icosahedron are dual solids. Herein we extend the geometric duality of the cube and the octahedron to a same sum duality. The cube in this extension is a 223 cube. This extension is illustrated in
[0195] In greater detail,
Double Tetrahedron Twins
[0196] A double tetrahedron is a pair of tetrahedrons set one over the other wherein one of the two tetrahedrons is inverted so that the top triangle of one is connected to the bottom triangle of the other tetrahedron.
[0197] The procedure of creating two TWIN double tetrahedrons is illustrated in
Star of David Shapes with Number Sets on each Triangle that have Linked Properties
[0198] The numbers on the magic squares with linked properties can be re arranged to be set in the shape of numbers placed on triangles making the shape of the Star of David. Numbers on each Star of David are placed around the pivot and have magic square properties, these are linked to one or more Stars of David placed in the same planar dimension.
[0199] More particularly, if we join the planar layout of the two parts of the cube, shown in
[0200] We now consider the shield of David same sum aspects. It is possible to attach the numbers 1 to 12 to the six vertices of the two triangles and the six intersections of the triangles in a way such that the sum of the four numbers along any of the six edges of the shield sum to the integer 26. It is easy to prove and left to the reader, that it is not possible to construct a Star of David endowed with twelve distinct integers, whose magic constant is less than 26. It is however possible to replace the 12 integers 1 to 12 by twelve other different integers in such a way that the four numbers along any edge of the two triangles sum to any constant greater or equal to 27. We may call this constant the MAGIC CONSTANT as before. In a variant, the integer 10 is replaced by 13 and has magic constant equal to 27. As for magic constant greater or equal to 28 we find a formula which enables the construction of shields of David with magic constant greater or equal to 28. We note: [0201] 1. The formula is not unique. i.e. It is possible to find other formulas too for constructing stars of David with similar properties and this formula itself can provide several stars with the same magic constant depending on various choices of the four parameters a,b,c and d. [0202] 2. Any star of David whose creation is based on the above-mentioned formula has additional same sum properties: The integers on the three vertices of one triangle sum to the same constant as the three integers on the three vertices of the second triangle. The six small triangles around the shield can be separated into three pairs of triangles whose three numbers on their vertices sum to the same constant. [0203] 3. The parameters a, b, c, d, can be chosen in a way such that the integers on the shield have a national, cultural or personal meaning.
Other planar derivatives of the wonder cubes are given in the examples below.
Implementation
[0204] a. The 333 wonder cube can be designed as Rubik cubes and treated as the Rubik puzzle. [0205] b. The 333 and 223 wonder cubes with their magic properties can be designed as amulets or talismans or ornaments. [0206] c. The 223 cubes can be used in schools where exercises based on them can be designed so as to improve the arithmetical skills of the children. [0207] d. A new type of puzzles can be created, based on the 223 wonder cubes. [0208] e. Wonder cubes can be created in a way such that their various parameters (the pivot, the magic constant, the integers included in the same magic square etc.) have national, traditional, religious, or personal interpretations. Wonder cubes can be constructed to include important personal dates (birth days, marriage days etc.), or important dates in the national history as independence days, or important religious days or holiday dates. For example, mystical numbers in the Cabala, or other numbers of importance in the Jewish tradition: 5 (chamsa) for luck, 7 for the Sabbath or days of the week and creation of the world, 10 commandments, 12 tribes, 13lucky number and age of Bar Mitzva etc. In particular the number 32 has an important number in the Cabala. Mystical numbers in the Christian tradition may include the number 33. [0209] f. 223 derived wonder cubes spread out in planar form can be set as a puzzle like the Sudoku puzzle or similar newspaper, journal puzzles, computer games, cellular phone based applications etc.
Specific Examples of Linked Magic Squares on a Cube (Wonder Cubes)
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[0224] This is an example of a wonder cube with numbers significant to the Chinese tradition. Its pivot is equal to 8 and its magic constant is equal to 3*8=24, as the number of cycles in the Chinese solar year and it includes in its squares all numbers from 1 to 15, as the number of days in every cycle. One can also find a row in one of the squares that contain the numbers 8 and 4 which hints at the birth date of Buda, celebrated in China in the eight day of the fourth Chinese month.
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[0232] This wonder cube has Christian religious significance: 33 is the age of Jesus at his crucifixion according to the Christian tradition. The number 3, as well as the three dimensionality of the object hint to the Christian holy trinity. The cube has 12 edges as the number of Jesus disciples or apostles that were present at the last supper. 44 is a double of the number 4 which is the number of the creation, particularly the earth. In addition, the final part of Jesus' earthly ministry is 44 days long. This period begin on the day he was crucified, and ended on the day he gave his final instructions to his disciples and ascended to heaven from the Mount of Olives. Lastly, The Vatican is thought to occupy 44 hectares in the city of Rome. Lastly, most Protestant Christians recognize 66 books in the Bible (66 books in the King James Bible)
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[0240] This exemplary wonder cube has Jewish implications. The pivot of all its six squares is equal to 12, the number of the tribes of Israel. The number 36, in the Jewish tradition, is the number of just men that exist in the world and justify the existence of the world. The dates of many Jewish holidays (when Jewish months are counted by numbers) can also be found in some squares on the cube.
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The earliest mention of a magic square can be found in Chinese literature, dating as early as 650 BC, where a legend about a flood of the river LO calmed when the emergence from the river of a turtle, with a 33 magic square on its shell (the LO SHU magic square shown in
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The cube has the inherited property of the sum of the eight corner triplets which is 30; and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum 40.
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[0265] The cube has the inherited property of the sum of the eight corner triplets which is 24, and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 32.
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[0267] The cube has the inherited property of the sum of the eight corner triplets which is 33, and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 44.
[0268]
[0269] The cube has the inherited property of the sum of the eight corner triplets which is 36, a number with Jewish traditional implications and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 48.
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[0271] The cube has the inherited property of the sum of the eight corner triplets which is 48 and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 64
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[0273] The cube has the inherited property of the sum of the eight corner triplets which is 54 and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 72.
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[0275] The cube has the inherited property of the eight corner triplets, which split into 2 sets, one set which sums to 15 and the other set sums to 24; and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 20 and 32
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[0277] The cube has the inherited property of the eight corner triplets, all which sum to 32; and the 18 diagonally opposite sub corner 4 tuples, and the faces of each cube, sum to 32 and 48.
[0278] Specific Examples of Puzzle Games on Wonder Cubes and Variations.
[0279] All games can be implemented as three dimensional tangible games using physical cubes or as three-dimensional rotatable figures which are part of a computer or smartphone game. Parts of the cube can be attached and detached from the six faces of the cube by magnetic means or mechanical means (e.g. a button is set on each side of the plate and a receptor button on each face of the cube), or via a computer based animation.
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GAME: Remove from the cube all the 24 corner integers or a subset of them. Scramble them then reset them on the cube so as to restore the original cube back to its linked properties. The more cells removed the more difficult the reconstruction. The player choses how hard the challenge.
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[0284] The derived cube inherits some of the properties from the original cube, e.g. its corner triplets sum to 3c (24). The numbers on each face sum to 32. The derived cube is constructed in a way such that its faces can be removed and reset on the cube. When removed both sides of the faces include the same 4 integers but the arrangement of the integers on one side is reflected image of the arrangement on the other side. The player may remove one to five faces, turn over some of the removed faces, scramble the faces and then reset them on the cube in such a way as to get back the original cube. The more removed faces the greater the challenge.
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[0286] This is a puzzle that can be printed in a newspaper (as the Sudoku puzzle). The figure represents a spread out of a 223 cube derived from the 333 cube with pivot equal to 8. To solve the puzzle one has to insert positive integers into the empty cells under the following conditions: The four integers in any of the six squares are distinct and the two diagonals in the square sum to the constant 16, no square can be derived from another square by rotation or reflection and the eight corner triplets of the cube represented in the figure sum to the constant 24. The three cells forming a corner triplet are marked in the figure by the same letter A to H, to help the person trying to solve the puzzle. One can design many different such puzzles and their solution is not unique.
[0287] This puzzle is far from trivial since the number of ways to enter the integers into the empty cells under the given conditions apart from the condition on the corner triplets is very large so that an extensive search is not practical and one has to use heuristic methods to solve it. However the puzzle can be set in many ways so as to reduce complexity by increasing the number of integers which are given, and inserting them in additional locations.
[0288] Reference is now made to
[0289] One can pair an edge from the left pyramid 240 to an edge from the right pyramid 242 so that 4 integers, two on both sides of the left edge plus the corresponding two on both sides of the edge on the right sum to 44.
The player should find the matching of the edges.
Twin Magic Pyramids
[0290] The pyramid is another derivation of the linked magic square.
From every square, 3 pairs of pyramids may be derived, each pair with linking properties.
The pyramid has the usual magic properties i.e. every one of its 4 faces includes [0291] a) 6 positive integers arranged in triangular form. [0292] b) The triangles of integers on the faces of the pyramid are not equivalent to one another. [0293] c) all integers in any of the faces are distinct except for the bottom face which includes 3 distinct pairs of equal integers. [0294] d) the 3 integers along any of the sides of the triangle sum to the same magic constant which is equal to 33. [0295] e) The pivot number (in this case 11) is found in each face, in the middle of the three tuple adjacent to the bottom edge. [0296] f) the bottom face is comprised of 3 pairs of distinct integers. [0297] g) The linked property of the pyramid: every 3 integers around every one of it's 4 vertices sum to a specific number. In specific instances this number equals (3c) [0298] h) The belt comprised of 6 integers in the middle part of the pyramid (when U1 is combined with U2 and U3) namely 9,15,10,20,4,8 sum to a specific number. In specific cases this number equals 6c. in this case 66=6*11.
[0299]
[0300] The two pyramids may be arranged such that one face is placed on a face of the other pyramid.
[0301] There are 64 ways to combine the two pyramids together, and of these, some combinations may cause the two pyramids to have linked properties, where corresponding pairs of integers sum to a magic number.
[0302] In the example: The 2 edges (U1,Q0 and (Q,U3) in
[0303] One Combination will cause the following 4 tuples: (10,7)(20,7); (15.10)(1,18); (8,16)(10,8). Of the 64 optional combinations, some will cause the pyramids to have linked properties between 4 tuples of corresponding pairs.
[0304] In a specific case, one may place the two pyramids such that one of the bases is placed on the base of the other pyramid. The result is to form one object comprised of the two pyramids such that the bases are hidden. There is one way, from three options, in which the combined integers on the edge of the double pyramid object may cause the two pyramids to have linked properties.
The following linked properties exist between the twin pyramids placed correctly: [0305] i) The sum of the 4 tuple comprised of the pair in the first pyramid and the corresponding pair in the second pyramid equals a specific number. In a specific case this number equals 4c (in this case 44=4*11). In this case, there are eight such 4 tuples comprised of corresponding pairs, which will add to 4c.
Games that can be associated with this, or similar, twin pyramids: [0306] 1) In one pyramid: to remove some of the integers, scramble them then restore the pyramids to their original form [0307] 2) In two twin pyramids: to find all twin edges, in the above sense, that exist in the 2 twin pyramids.
[0308] Reference is now made to
[0309] Pyramids, magic Stars of David and magic cubes can be designed as ornaments to be placed on a desk, or hung on a wall. Likewise, pyramids, magic Stars of David and magic cubes can be designed as amulets or as charms to be added to a neckless or bracelet, such as a Pandora bracelet or necklace. U.S. Pat. No. 7,007,507 discloses Pandora bracelets.
[0310] For example, The twin pyramids can be used as amulets that can be given to two separate people, symbolizing the connection between them with a specific number which is a part of the linking properties of the pyramids. (for example: c; 4c or 6c)
[0311]
[0312] The magic constant in
[0313] Reference is now made to
[0314] Reference is now made to
[0315] Reference is now made to
[0316] Reference is now made to
[0317] The various shapes discussed herein, including platonic solids and stars, may be used as a game that may also fit a computer or smartphone game. In the game, some of the integers are removed from the stars and the player is required to find the removed integers. The more integers removed the harder the challenge.
[0318] It is expected that during the life of a patent maturing from this application many relevant three-dimensional shape technologies and shape representation technologies will be developed and the scopes of the corresponding terms are intended to include all such new technologies a priori.
[0319] The terms comprises, comprising, includes, including, having and their conjugates mean including but not limited to.
[0320] The term consisting of means including and limited to.
[0321] The term consisting essentially of means that the composition, method or structure.
[0322] As used herein, the singular form a, an and the include plural references unless the context clearly dictates otherwise.
[0323] It is appreciated that certain features of the invention, which are, for clarity, described in the context of separate embodiments, may also be provided in combination in a single embodiment. Conversely, various features of the invention, which are, for brevity, described in the context of a single embodiment, may also be provided separately or in any suitable subcombination or as suitable in any other described embodiment of the invention and the description herein is to be construed as if these embodiments, combinations and sub-combinations are explicitly set forth herein. Certain features described in the context of various embodiments are not to be considered essential features of those embodiments, unless the embodiment is inoperative without those elements.
[0324] Although the invention has been described in conjunction with specific embodiments thereof, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art. Accordingly, it is intended to embrace all such alternatives, modifications and variations that fall within the spirit and broad scope of the appended claims.
[0325] All publications, patents and patent applications mentioned in this specification are herein incorporated in their entirety by reference into the specification, to the same extent as if each individual publication, patent or patent application was specifically and individually indicated to be incorporated herein by reference. In addition, citation or identification of any reference in this application shall not be construed as an admission that such reference is available as prior art to the present invention. To the extent that section headings are used, they should not be construed as necessarily limiting.