TURTLE HATCH GAME
20240261665 ยท 2024-08-08
Inventors
Cpc classification
A63F2011/0072
HUMAN NECESSITIES
A63F2009/0486
HUMAN NECESSITIES
A63F3/00006
HUMAN NECESSITIES
International classification
Abstract
A multiplayer game includes a mobile playing environment defining a water reservoir and a path leading down into the reservoir, a reservoir filling container defining a volume configured to hold a quantity of water for a player to pour into the reservoir to increase a level of water within the reservoir and cause the water level to rise along the path, player tokens movable to and between various positions along the path, and a movement instructor manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions including moving a token downward along the path and adding water to the reservoir.
Claims
1.-20. (canceled)
21. A multiplayer game, comprising: a mobile playing environment defining a water reservoir and a path leading down into the reservoir; a reservoir filling container defining a volume configured to hold a quantity of water for a player to pour into the reservoir to increase a level of water within the reservoir and cause the water level to rise along the path; player tokens movable to and between various positions along the path; and a movement instructor manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions comprising moving a token downward along the path and adding water to the reservoir.
22. The multiplayer game of claim 21, wherein the movement instructor comprises a multi-faced die, with faces of the die marked to indicate movement instructions.
23. The multiplayer game of claim 22, wherein at least one die face indicates that a player is to add water to the reservoir, and at least one other die face indicates that a player is to move a token along the path.
24. The multiplayer game of claim 21, wherein the movement instructor comprises a spinner having motion segments marked to indicate movement instructions.
25. The multiplayer game of claim 21, wherein the path comprises a series of levels separated by steps.
26. The multiplayer game of claim 25, wherein the limited set of possible instructions includes different numbers of steps for a player to move a token down the path.
27. The multiplayer game of claim 21, wherein the path curves around a central portion of the mobile playing environment.
28. The multiplayer game of claim 27, wherein the central portion is adapted to hold the reservoir filling container between uses.
29. The multiplayer game of claim 21, wherein the volume of the reservoir filling container is less than about 3% of a total volume of the reservoir.
30. The multiplayer game of claim 21, wherein the reservoir filling container comprises a ladle.
31. The multiplayer game of claim 21, further comprising a game termination indicator comprising a discrete number of game-end segments that together indicate an end of play when manipulated.
32. The multiplayer game of claim 31, wherein the limited set of possible instructions includes manipulating a next game-end segment.
33. The multiplayer game of claim 31, wherein the game-end segments comprise wedge segments that together form a circle.
34. The multiplayer game of claim 31, wherein the game termination indicator comprises a circular base that is configured to receive the game-end segments.
35. The multiplayer game of claim 34, wherein the limited set of possible instructions comprise moving a game-end segment to the circular base.
36. The multiplayer game of claim 21, further comprising game play instructions indicating that a player may move any one of the player tokens in response to the movement instructor generating an instruction to move a token downward along the path.
37. The multiplayer game of claim 21, further comprising a basin defining a basin reservoir configured to hold water for the player to remove with the reservoir filling container.
38. The multiplayer game of claim 37, wherein the basin and the mobile playing environment are nestable and comprise one or more alignment features configured to confirm alignment between the basin and the mobile playing environment.
39. The multiplayer game of claim 22, wherein at least two die faces indicate the same movement instruction.
40. A multiplayer game, comprising: a mobile playing environment defining a water reservoir and a path leading down into the water reservoir; a reservoir filling container defining a volume configured to hold a quantity of water for a player to pour into the water reservoir to increase a level of water within the water reservoir and cause the water level to rise along the path; player tokens movable to and between various positions along the path; a movement instructor manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions comprising moving a token downward along the path and adding water to the water reservoir; and a basin defining a basin reservoir configured to hold water for the player to remove with the reservoir filling container, wherein the basin and the mobile playing environment are nestable and comprise one or more alignment features configured to confirm alignment between the basin and the mobile playing environment.
Description
DESCRIPTION OF DRAWINGS
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[0046] Like reference symbols in the various drawings indicate like elements.
DETAILED DESCRIPTION
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[0050] As shown in
[0051] The path 132 leads down into the water reservoir 122 and includes a series of levels separated by one or more steps 142. A first step 142a is partially formed by a surface of the first groove wall 134a. The path 132 curves around or spirals down the central portion 120 of the mobile playing environment 102. The path 132 typically has about 10 to 20 steps (e.g., 14 steps) that are partially formed by a surface of one or more of the first, second, third, and fourth walls 128a, 128b, 128c, 128d defining the interior space 124 of the central portion 120. Each step 142 has an edge 144 that is wavy or curved (e.g., a curved or wavy nosing) that can improve the aesthetic appearance of the mobile playing environment 102 by simulating an aquatic environment. The steps 42 have about equivalent heights or vertical surfaces (e.g., risers) and equivalent horizontal surfaces (e.g., treads). The steps 142, the interior surfaces of the four side walls 138, and the exterior surfaces of the first, second, third, and fourth walls 128a, 128b, 128c, 128d of the central portion 120 further have a textured surface that can advantageously provide increased resistance that an object (e.g., one or more player tokens) encounters when moving or resting within the mobile playing environment 102 (e.g., when moving a player token from one step 142 to a next step 142), especially when the mobile playing environment 102 is contacted with a fluid such as water.
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[0053] The water reservoir 122 has an initial depth 146, the central portion has a depth 148, and the fourth step 142d has a depth 150. The initial depth 146 extends from a top portion 172 of the side wall 138 and the bottom surface 174 of the water reservoir 122. The depth 148 extends from top portions 176 of the second and fourth walls 128b, 128d and the surface 178 of the central portion 120. The depth 150 extends from a top portion 180 of the side wall 138 and the surface 182 of the fourth step 142d. The depth 150 is less than the depth 148, which is less than the initial depth 146 and the final depth (not shown in
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[0055] As shown in
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[0057] The handle 186 is rigid and extends generally outwardly from the body 184. The first end 190 of the handle 186 is distal from the body 184, and a second end portion 109 of the handle 186 is proximate to the body 184. The handle 186 has a second width 105 that is about 50% less than the first width 196. The handle 186 is structurally interconnected with the first wall 101a of the body 184 to provide ease of manipulation of the body 184. The reservoir filling container 106 includes a ladle.
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[0059] Referring to
[0060] The movement instructor 108 is manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions including moving a token downward along the path and adding water to the water reservoir. The player tokens are movable to and between various positions along the path. For example, the limited set of possible instructions includes different numbers of steps for a player to move a token down the path. The droplet marking 121 of the first face 119a indicates that a player is to add water to the water reservoir. The first pip 123 of the second face 119b indicates that a player is to move their player token along the path for one step. The second pips 125 of the third face 119c indicate that a player is to move a token along the path for two steps. The sun marking 127 of the fourth face 119d indicates that a player is to manipulate a game termination indicator as disclosed elsewhere herein. The third pips 129 of the fifth face 119e indicate that a player is to move their player token along the path for three steps.
[0061] Referring to
[0062] The game termination indicator 133 includes a discrete number of game-end segments 135 that together indicate an end of play when manipulated. The limited set of possible instructions of the multiplayer game includes manipulating a game-end segment 135 or a next game-end segment 135. For example, the limited set of possible instructions include moving a game-end segment 135 to the circular base of the game termination indicator 133. Furthermore, the limited set of possible instructions includes game play instructions indicating that a player may move any one of the player tokens in response to the movement instructor generating an instruction to move a token downward along the path
[0063] To set up the multiplayer game, the players may switch the game from a stored configuration (e.g., nested configuration) to a play configuration by separating the mobile playing environment from the basin. Next, the players may fill the basin with water and set it next to the mobile playing environment with the reservoir filling container The game-end segments may be placed separately from the game termination indicator such that there are no game-end segments resting on the surface of the game termination indicator. Next, the players place all the tokens on the first step of the path. Any number of tokens and any number of players (e.g., one or more) may be acceptable. The objective of the game is to have all tokens floating in water before all the game-end segments are placed on the surface of the game termination indicator. The game further encourages to reach this goal in a cooperative manner. For example, the players collectively decide which token may be moved if a movement instruction instructs so. The players use the movement instructor indicator to generate unselected movement instructions from the limited set of possible instructions.
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[0066] While the above-discussed multiplayer game 100 has been described and illustrated as with respect to certain dimensions, shapes, arrangements, configurations, and material formulations, and with respect to certain methods, in some embodiments, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include one or more dimensions, shapes, arrangements, configurations, and/or materials formulations that are different from the ones discussed above or may be used with respect to methods that are modified as compared to the methods described above. For example, while the set of multiplayer game 100 has been described and illustrated as including alignment features 114, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may alternatively include alignment features 114 that are markings or raised portions on the surface of the side walls of the basin 104 and/or the mobile playing environment 102. In some embodiments, the game that is otherwise substantially similar in construction and function to the multiplayer game 100 may alternatively include one or more alignment features that are manually or mechanically marked on one or more of the side walls of the mobile playing environment 102 and/or the basin 104. For example, one or more alignment features can be mechanically scribed (e.g., etched or printed) on one or more of the side walls of the mobile playing environment 102 and/or the basin 104. In another example, one or more alignment features can be manually labeled (e.g., by using an adhesive label, ink, or the like) on one or more of the side walls of the mobile playing environment 102 and/or the basin 104.
[0067] While the multiplayer game 100 has been described and illustrated as including a movement instructor 108 that includes a die, in some embodiments, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include a movement instructor that includes a spinner having motion segments marked to indicate movement instructions. In another example, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include a movement instructor that includes cards having markings that indicate unselected movement instructions.
[0068] While the multiplayer game 100 has been described and illustrated as including a movement instructor 108 having six faces, where at least two faces indicate the same movement instruction, in some embodiments, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include more than one movement instructors (e.g., two, three, or more movement instructors). In another example, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include one or more movement instructors that have less than six faces (e.g., a tetrahedral dice having 4 faces) and/or more than six faces (e.g., polyhedral dice having 8, 10, 12, or 20 faces). In another example, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include a movement instructor where at least three or more faces indicate the same movement instruction. In another example, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include a movement instructor where the same movement instruction indicated by at least two die faces is adding a game-end segment to the game termination indicator or moving a token along the path for one, two, or three steps.
[0069] While the multiplayer game 100 has been described and illustrated as including tokens 145 in the shape of a turtle, in some embodiments, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include tokens having any suitable shape (e.g., an animal shape, a geometric shape, or the like).
[0070] While the multiplayer game 100 has been described and illustrated as including steps 142 having an edge 144 that is wavy or curved (e.g., a curved or wavy nosing), in some embodiments, a game that is otherwise substantially similar in construction and function to the multiplayer game 100 may include steps having straight edges.
[0071] While a number of examples have been described for illustration purposes, the foregoing description is not intended to limit the scope of the invention, which is defined by the scope of the appended claims. There are and will be other examples and modifications within the scope of the following claims.