Speed dominoes systems
10118090 ยท 2018-11-06
Inventors
Cpc classification
A63F3/00643
HUMAN NECESSITIES
International classification
Abstract
An apparatus for electronically enhanced reimagining of the game of dominoes that moves faster than the traditional form and only requires two players instead of the requisite four. Design intent is to provide a more exciting form of a classic game for the 21st century.
Claims
1. A speed dominoes gaming system comprising: a speed dominoes gaming assembly comprising; a speed dominoes gaming case including: two game case halves; wherein said two game case halves are adapted to be pivotally connected to one another, such that in a storage configuration one game case half folds upon the other game case half for carrying said speed dominoes gaming system between locations; and a handle member; wherein said handle member is attached to one of said two game case halves; two game platforms; wherein each of said two game platforms includes a display screen thereon; wherein said at least two game platforms are respectively attached to said two game case halves; at least two electronic key pads; wherein said at least two electronic key pads are adapted to electronically interact remotely with said at least two game platforms; at least two digital countdown clocks; at least two score counters; at least two speakers; a plurality of directional buttons; at least two microprocessors; at least two memory units; and at least one rechargeable power supply; wherein said two game display screens visually display gameplay for at least two players; wherein said at least two electronic key pads and said plurality of directional buttons are able to be manipulated for input as to manipulate said gameplay; wherein said at least two digital countdown clocks is useful for timing said gameplay; wherein said at least two score counters provides a record of scoring throughout said gameplay; wherein said at least two speakers provides an audibilizing means for announcing said gameplay; wherein said at least two microprocessors, said at least two memory units and said at least one rechargeable power supply are in communication with each other and provide powering and controlling for said speed dominoes gaming assembly for use during said gameplay; and wherein said at least two electronic key pads are separate and spaced from one another, and are separate and spaced from said speed dominoes gaming case, to thereby be adapted to allow users to be adjustably spaced from one another.
2. The speed dominoes gaming system of claim 1 wherein said gameplay occurs between exactly said two players.
3. The speed dominoes gaming system of claim 1 wherein a first level comprises a timing for said gameplay limited to five seconds such that when said five seconds elapses a turn is lost.
4. The speed dominoes gaming system of claim 3 wherein a spacer-button must be pressed within said five seconds to facilitate a move.
5. The speed dominoes gaming system of claim 4 wherein said plurality of directional buttons comprises at least said spacer-button, and a pass-button.
6. The speed dominoes gaming system of claim 5 wherein said pass-button, when pushed, allows said at least two player to skip said move if desired so as not to lose a turn.
7. The speed dominoes gaming system of claim 6 wherein said move if not completed within said five seconds results in a loss in score for any seconds over said five seconds.
8. The speed dominoes gaming system of claim 7 wherein said gameplay lasts no more than 14 moves.
9. The speed dominoes gaming system of claim 8 wherein said gameplay lasts no longer than seventy seconds.
10. The speed dominoes gaming system of claim 1 wherein a second level comprises a timing for gameplay limited to four seconds such that when said four seconds elapses a turn is lost if a move isn't made.
11. The speed dominoes gaming system of claim 10 wherein when said four seconds elapses a penalty of two points incurs for every second over said four seconds.
12. The speed dominoes gaming system of claim 1 wherein a third level comprises a timing for pointplay limited to three seconds such that when said three seconds elapses a turn is lost if a move isn't made.
13. The speed dominoes gaming system of claim 12 wherein when said three seconds elapses a penalty of three points incurs for every second over said three seconds.
14. The speed dominoes gaming system of claim 1 wherein a fourth level comprises a timing for gameplay limited to two seconds such that when said two seconds elapses a turn is lost if a move isn't made.
15. The speed dominoes gaming system of claim 14 wherein when said two seconds elapses a penalty of four hundreds incurs for every second over said two seconds.
16. The speed dominoes gaming system of claim 15 wherein said gameplay is suitable for use by exactly two said at least two players.
17. The speed dominoes gaming system of claim 1 wherein each of said at least two players select two sets of seven dominos on their respective said control panel to begin a game of said speed dominos.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The figures which accompany the written portion of this specification illustrate embodiments and method(s) of use for the present invention, speed dominoes gaming systems, constructed and operative according to the teachings of the present invention.
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(8) The various embodiments of the present invention will hereinafter be described in conjunction with the appended drawings, wherein like designations denote like elements.
DETAILED DESCRIPTION
(9) As discussed above, embodiments of the present invention relate to a game of dominoes and more particularly to a speed dominoes gaming system as used to provide a two-player speed dominoes game and to improve the efficiency and entertainment of game players.
(10) Generally speaking, the speed dominoes gaming system comprises an electronically enhanced reimagining of the game of dominoes that moves quicker than the traditional form and only requires two players instead of four. The game may take the form of a computerized gaming platform, complete with directional buttons, a liquid crystal display (LCD) screen, and internal chips and circuitry to facilitate electronic game play. A slimline unit, the Speed Dominoes platform may feature dimensions of approximately seventeen inches (17) in width and one inch (1) in height. In this manner, the unit may resemble the easily viewed and managed electronic readers such as the iPad, Nook, and Kindle.
(11) To facilitate fast play as well as accurate score keeping, the system may offer both a digital countdown clock and a score counter. In describing the playing procedure the inventor recommends that players begin with what he refers to as a level one, Reg 5 second game, meaning that a player must complete a planned move in five seconds only or lose points. In this form of play, a game of Speed Dominoes may begin with each of the two players, both equipped with synched electronic platforms, tossing a coin to determine who goes first. The winner of the coin toss may then press the Select Game(s) button (based on 4 different levels with more points deducted according to higher levels) on the keypad. Once a game is selected and accepted by the two players, all dominos will appear face down on the electronic game board. The winner of the coin toss would act first and select 7 dominoes by dragging one of the face down dominoes from the central domino pool. After 7 pieces are selected, the other player will do the same. This process will be repeated once again such that the winning player of the coin toss selects another 7 dominoes followed by the other player. Upon selection of 14 dominoes total by both players, the game shall automatically commence. Whichever player selects the domino featuring the double sixes, that player must play that particular domino to begin the game. Each player will then have 90 seconds to arrange their dominoes, by selecting two at a time from the same set and pressing down to switch locations. Dominoes may be switched only within their set, set 1 being dominoes number one through seven and set 2 being dominoes number eight through fourteen.
(12) The countdown begins as the player having a domino comprising double sixes (player one) begins to arrange his dominoes; in the recommended first game, as mentioned, this player has only five seconds to make a move. The move is accomplished via a spacer button found on the Speed Dominoes keypad. Additionally, a pass button may allow a player to lose a turn rather than points if he or she feels that a move cannot be made. Should this player not complete the move within five seconds, his or her score is deducted for each second over five. Play continues between opponents in a similar fashion until a winner is declared for game one, which should last no more than 70 seconds (14 moves) according to the inventor. Speed Dominoes may continue through three (3) more games, with time decreasing with each new game. During game 2, players may have four seconds per move/56 seconds game total with a 2-point per second deduction in score; game 3 may constitute three seconds per move/42 seconds total with a 3-point penalty; and the ultra-challenging game 4 may feature two seconds per move/28 seconds total with a 4-point penalty. Winners of each of the four rounds are awarded bonus points, gaining 100, 75, 50, and 25 respectively.
(13) As the above suggests, the game of Speed Dominoes becomes just that, much faster, and therefore more complicated and thrilling, with each successive round. It should be noted that the inventor intends Speed Dominoes to have the capability of creating over three hundred (300) possible domino combinations, and may generate many different domino-type games for users' optimal enjoyment.
(14) There are many significant benefits and advantages associated with Speed Dominoes. Foremost, this exciting enhancement to the classic tile game may offer consumers hours of delightful, competitive, and challenging fun. Presented as an electronic game board for at least two players, Speed Dominoes may eliminate the standard requirement of four players being necessary for a game. The fast-paced function of Speed Dominoes may provide a fascinating and appealing component to dominoes for current generations, and the multiple levels and hundreds of possible combinations may certainly intrigue those who have never played. As a result, more people may become interested in exploring the level of strategy inherent in the game of dominoes, and can explore a positive outlet that is as intellectually stimulating as it is adrenaline-inducing.
(15) This unique game may be packaged as a compact electronic unit, providing easy storage as well as transport. As such, Speed Dominoes platforms may be easily carried in a backpack, in luggage, or in the car, offering instant entertainment for those meeting friends at a neighborhood lounge, traveling together on business, or embarking on family road trip. Adaptable to emerging technology, this novel creation may be enjoyed for many generations to come.
(16) Speed Dominoes may offer players a fun and exciting electronic game that is perfect for parties, family game nights, or simply to pass the time on a rainy day. With its appealing enhancements to the classic game, this entertaining new form of play may effectively foster both easy camaraderie and fierce competition between opponents.
(17) Referring now to the drawings by numeral of reference, there is shown in
(18) In continuing to refer to
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(24) Speed dominoes gaming system 100 may be sold as a kit comprising the following parts: at least two speed dominoes gaming assembly 102; and at least two set of user instructions. The kit has instructions such that functional relationships are detailed in relation to the structure of the invention (such that the invention can be used, maintained, or the like in a preferred manner). Upon reading this specification, it should be appreciated that, under appropriate circumstances, considering such issues as design preference, user preferences, marketing preferences, cost, structural requirements, available materials, technological advances, etc., other kit contents or arrangements such as, for example, including more or less components, customized parts, different color combinations, parts may be sold separately, etc., may be sufficient.
(25) Referring now to
(26) It should be noted that step 508 is an optional step and may not be implemented in all cases. Optional steps of method 500 are illustrated using dotted lines in
(27) It should be noted that the steps described in the method of use can be carried out in many different orders according to user preference. The use of step of should not be interpreted as step for, in the claims herein and is not intended to invoke the provisions of 35 U.S.C. 112, 6. Upon reading this specification, it should be appreciated that, under appropriate circumstances, considering such issues as design preference, user preferences, marketing preferences, cost, structural requirements, available materials, technological advances, etc., other methods of use arrangements such as, for example, different orders within above-mentioned list, elimination or addition of certain steps, including or excluding certain maintenance steps, etc., may be sufficient.
(28) The embodiments of the invention described herein are exemplary and numerous modifications, variations and rearrangements can be readily envisioned to achieve substantially equivalent results, all of which are intended to be embraced within the spirit and scope of the invention. Further, the purpose of the foregoing abstract is to enable the U.S. Patent and Trademark Office and the public generally, and especially the scientist, engineers and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosure of the application.