CHILDREN'S LEARNING GAME
20180280788 ยท 2018-10-04
Assignee
Inventors
Cpc classification
G09B3/02
PHYSICS
A63F3/00261
HUMAN NECESSITIES
A63F3/0023
HUMAN NECESSITIES
A63H3/14
HUMAN NECESSITIES
G09B19/00
PHYSICS
International classification
A63H3/14
HUMAN NECESSITIES
B43L1/00
PERFORMING OPERATIONS; TRANSPORTING
G09B19/00
PHYSICS
G09B3/02
PHYSICS
Abstract
Present invention is a learning game and apparatus that focuses on improving the mastery of object permanence, language and vocabulary development, humor development, and complex imaginative play abilities in young children. This game and apparatus has many variations to accommodate play by infants, toddlers, preschoolers, and children of varying ages in their language and humor development, and is ideal for young children as no reading is required. The game provide a means to teach infants and young children sign language. Still further, in a particularly certain embodiment the game invention is easily employable by children with developmental disabilities due to the limited need to manipulate playing pieces. The game play allows variations for embodiments of the game to be played with one game leader and one game player, however, there is no limit to the number of players that can play, and children of all ages can play together.
Claims
1. A learning game apparatus comprising: A certain game board with a rigid frame and construct that enables multiple game cards to attach or slide into certain card slots; A game board frame with side panels and legs to support a free-standing method of operation for a game; A game board frame constructed of light-weight but rigid material for durable use with children; A game board frame with a handle attached at the top of the frame; A game board frame with a plurality of apertures to allow front and rear views of game cards attached to the game board; A game board frame with white board plaques directly under the front and/or rear apertures to facilitate writing notes or game indicators on a game board; A game board frame with an attached container box to store and hold elements and materials of a game;
2. A learning game apparatus as claimed in claim 1, Wherein, a game board frame with side panels, legs and an attached container box with hinges of a certain type to allow the legs, side panels and container box to fold onto itself for a flat profile; Wherein, a game board frame with side panels, legs and attached container box with a notch and groove mechanism of a certain type to allow the legs, side panels and container box to be dissembled to fold onto itself for a flat profile; Wherein, a game board is designed and illustrated with various graphics and artistic work to be aesthetically pleasing to users and game players; Wherein, a game board frame with static legs and panels with an attached container box; Wherein, a game board frame with adjustable legs to vary the angle of game play for a game board; Wherein, a game board frame that articulates with a tripod or easel via a notch and groove mechanisms on the lower most panel of a game board; Wherein, a game board frame that articulates with a tripod or easel without any attached other than to rest on the easel to facilitate game play; Wherein, a game board frame with an attached container box by way of a hinge, wherein the game board frame can close on the container box to form a lid, with an attached drawer for access to storage when the lid is closed.
3. A learning game that utilizes a game board as claimed in claims 1 and 2, Wherein, game cards can depict same image on the front and back of card; Wherein, game cards can depict either dual-sided single image, or dual-sided dual image or different images, or depict text of questions or other markings on the rear side of game cards; Wherein, a game board frame with an attached container box by way of a notch and groove mechanism, wherein the game board frame can close on the container box to form a lid, with an attached drawer for access to storage when the lid is closed.
4. A learning game that utilizes a game board claimed in claims 1, 2, and 3 with the game play as follows: Game board set up for operation of game play; Accessories loaded into game container box; Game cards and instructions/questions cards are laid next to game board or alternatively, game cards are loaded into game container box; Leader and/or player(s) chooses cards and loads them into card apertures; Leader secretly designates a card or a plurality of cards to be a surprise card(s); Leader marks a card or the rear side of the board; alternatively, leader may choose a surprise card(s) at discretion; Game begins with game leader inviting player(s) to engage in game play; Leader explains that behind one of the cards is a surprise; Leader explains to player(s) to help find the surprise; Leader questions players(s) about images depicted on displayed game cards; Upon a player(s) finding a surprise card, or at the leader's discretion, leader examines behind the board and the card in question; Leader hides face behind game board, and retrieves an (included) accessory from container box to don; Leader pops up from game board wearing an accessory and may say peek-a-boo; Play continues with Leader and player(s) dialoguing regarding the cards, and leader giving peek-a-boo reveals to player(s); Leader may employ a hand puppet (included) to aid in the game; Leader may dialog with the player(s) and give peek-a-boo surprises using the puppet; Leader may opt to have the puppet don an accessory; Game play continues until player(s) is tired of playing, and/or all cards have been discussed.
Description
BRIEF DESCRIPTION OF DRAWINGS AND FIGURES
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DETAILED DESCRIPTION OF DRAWINGS
[0040] The present invention will be described in detail with reference to embodiments thereof as illustrated in the accompanying drawings and FIGS., in which like reference numerals are used to indicate identical or functionally similar elements. References to one embodiment, an embodiment, an example embodiment, etc., indicate that the embodiment described may include a particular feature, structure, or characteristic, that every embodiment may not necessarily include the particular feature, structure, or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment. Further, when a particular feature, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the knowledge of one skilled in the art to affect such feature, structure, or characteristic in connection with other embodiments whether or not explicitly described.
[0041] The following examples are illustrative, but not limiting, of the present invention. Other suitable modifications and adaptations of the variety of conditions and parameters normally encountered in the field, and which would be apparent to those skilled in the art, are within the spirit and scope of the invention.
[0042] Now referring to drawings in
[0043] As shown the front surface 17 of the game board 12 includes a plurality of apertures 20 provided to operatively engage and display the game card components 24 of this game invention 10. In a certain embodiment the plurality of apertures 20 is nine and are arranged in a rows of three as shown. However, it must be noted that it is within the scope of the invention that the game board 12 may include any number of apertures 20 arranged in any disposition. A shelf component 15 attached to the frame 14 of this game board 12 can be used to hold writing utensils, pointers or the like. Below a board 12 is a container or box component 40 of this game invention 10 as will be shown in more detail in
[0044] Shown in the rear view of
[0045] All game board embodiments may have a front and/or rear facing material construction similar to a white board or a plaque in varying sizes and widths to accommodate a user writing directly under said apertures to indicate various themes of instances of game play.
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[0047] It must be noted that the currently depicted card 24 is shown merely for demonstrative purposes of the intent of the invention and should not be considered limiting in any manner. Those skilled in the art will immediately recognize that the depictions, illustrations, or other indicia imparted on the card surfaces can be of any nature and theme related to learning, education, and development, and are anticipated.
[0048] Game cards 24 may be constructed of plastic, paper, wood, or any other suitable material. Further the illustration or other indicia can be imparted onto the card by any conventional means such as ink jet printing, silk screening, or the like. Game cards can depict the exact same image on the front and back of the card, in an embodiment wherein a single card can depict a yellow duck, or another image, on the front, and the same yellow duck will be depicted on the rear side of the card. Thus, the cards can be either dual-sided single image, dual-sided dual image with different images on each side, or cards may have questions written in text or other markings on the rear sides of game cards.
[0049] Shown further in
[0050] Further, in yet other game embodiments, questions may be included with the game on a separate sheet such as an instruction sheet. In this mode as shown in
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[0052] Still further, in the current example shown, the particular card 24 includes an indication 36 that the card 24 is a designated as a Surprise card. As mentioned previously, prior to game play, the game leader had instructed the players that one or a plurality of the game cards 24 are designated as a surprise card wherein if chosen, the players will receive a surprise reward. The game leader may choose the surprise cards at their discretion or the game cards 24 can be provided with pre chosen surprise cards through the provision of an indication 36. In another certain embodiment the surprise reward is intended to elicit laughter from the players, providing a fun element to the game, and can be accomplished via the game leader donning face paint, a funny face, or puppet 44 provided (
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[0056] This is both entertaining and provides a reward for engaging in learning discussion and/or answering the questions provided. It should be further noted that for infants, hiding behind a game board and popping out (while saying peek-a-boo or other phrase) may be enough to elicit laughter, thus, donning a costume is to be considered optional. A container or box 40 of this game invention 10 is also intended to hold a plurality of game cards 24.
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[0064] As an illustrative example of game play for the present invention, the following is a step by step flow of a game with an adult leader and a child player of approximately two years old: [0065] A game board is set up for operation for the game. The accessories and puppet are loaded into a game box (box). Game cards (cards) and instructions/questions cards are next to the board. [0066] Leader secretly designates a card or a plurality of cards to be the surprise card(s). [0067] Leader may opt to mark the card or the rear side of the board; alternatively, leader may choose the surprise card(s) at his or her discretion. [0068] Game begins with the game leader (leader) saying: Hi, [child's name] would you like to play a game? [0069] Child says: Yes! [0070] Leader chooses the cards, or asks the child to choose the cards he or she would like to use. [0071] Leader and/or child loads the cards into the slots. [0072] Leader tells the child that behind one of the cards is a surprise. [0073] Leader asks the child to help him or her find the surprise. [0074] Leader says: Maybe the surprise is behind the ball. Is this a ball? Leader points to a card depicting a dog. (Leader may employ a pen or stylus to point at the images.) [0075] Child says: No. That's a dog. [0076] Leader says, Oh, silly me. Is this the ball? Leader points to a card depicting a shoe. [0077] Child says: That's a shoe! [0078] Leader says: Where is the ball? [0079] Child points to the card depicting the ball. [0080] Leader says: You're right. That is a ball. Let me see if the surprise is behind the ball. [0081] Leader hides his or her face behind the board and checks behind the card depicting the ball. [0082] Leader pops out from behind the board so child can see his or her face again. [0083] Leader says: No, it's not there. Maybe the surprise is behind the cake. Can you find the cake? [0084] Child points to the card depicting the cake. [0085] Leader asks: How many candles are on the cake? [0086] Child says: Two. [0087] Leader says: Yes, there are two candles on the cake. Would you like to help me blow them out? [0088] Leader and child pretend to blow out the candles. [0089] Leader asks: What color is the cake? [0090] Child says: poopie [0091] Child laughs. Leader laughs. [0092] Leader says: That's right. The cake is brown. [0093] Leader says: Hmm, let me see if the surprise is behind the cake. [0094] Leader hides his or her face behind the board, retrieves a funny nose from the box and dons it. [0095] Leader pops up from the top of the board so as to be seen by child wearing the nose, and says Peek-a-Boo. [0096] Child laughs. Child asks to play another round. [0097] Leader asks: Can you point to something that makes a sound? [0098] Child points to the card depicting a cow. [0099] Leader asks: Does the cow say oink? [0100] Child laughs. [0101] Leader asks, What about quack. Does the cow say quack? [0102] Child laughs and says Moo. [0103] Leader says: Let's practice mooing together. [0104] Child and leader practice mooing. [0105] Leader hides his or her face and checks behind the board. Leader shows his or her face again. [0106] Leader says: There's no surprise behind the cow. Which card do you think the surprise is behind? [0107] Child says: Baby [0108] Leader checks behind the board and the card depicting the baby and dons funny eyeglasses. Leader reveals his or her face wearing the eyeglasses from one of the sides of the board. [0109] Child laughs. Child asks to wear the nose and glasses. [0110] Leader says: You can wear the nose and glasses while we keep playing. (Leader may reverse or swap cards at any time during the game) [0111] Leader points to a card depicting balloons and asks What are these? [0112] Child says: Balloons [0113] Leader asks: How many balloons are there? [0114] Child shrugs. [0115] Leader says: I know someone who can help us count balloons. [0116] Leader retrieves a hand puppet from the box. He or she dons the puppet and pops the puppet up from the top of the board. [0117] Leader introduces puppet to child. [0118] Leader via the puppet says: Let's count the balloons together. [0119] Leader helps child count ten balloons. [0120] Leader asks: What shape are the balloons? [0121] Child uses his or her arms to make a round circle. [0122] Leader says: Where do we find balloons? [0123] Child says: Circus. [0124] Leader asks: I think there may be a surprise hiding behind a circus animal. Can you find a circus animal for me? [0125] Child points to the card depicting a tiger. [0126] Leader asks: Can you say tiger with me? Leader spells T-I-G-E-R. [0127] Leader asks: What about a chicken. Are there chickens at the circus? [0128] Child says no. [0129] Leader asks: Where do you find chickens? [0130] Child says: farm [0131] Leader says: Let me see if the surprise is behind the tiger. [0132] Leader once again checks behind the board and the card in question. Leader may don another accessory or accessories, or opt to have the puppet don an accessory. [0133] Leader gives the child one last peek-a-boo surprise. [0134] Leader says: Bye [child's name], it's time for the game to end. Thank you for playing with me. [0135] Child says Play More!
[0136] The fundamental characteristics and features of this invention have been shown and described herein, with reference to particular embodiments thereof, a latitude of modification, various changes and substitutions are intended in the foregoing disclosure and it will be apparent that in some instances, some features of the invention may be employed without a corresponding use of other features without departing from the scope of the invention as set forth. It should also be understood that various substitutions, modifications, and variations may be made by those skilled in the art without departing from the spirit or scope of the invention.
[0137] Consequently, all such modifications and variations and substitutions are included within the scope of the invention as defined by the following claims.