AN IMPROVED GAME AND EQUIPMENT THEREFOR
20180221736 ยท 2018-08-09
Inventors
Cpc classification
International classification
Abstract
A mallet for use in a game includes a shaft connected at one end to a mallet head. The mallet head includes a first planar strike face being parallel to that of the shaft axis and a second planar oblique strike face also parallel to the shaft axis, the angle between and first and oblique planar strike faces being between 0 and 90 degrees.
Claims
1. A mallet for use in a game, the mallet comprising; a shaft having a shaft axis and being connected at one end to a mallet head; the mallet head comprising: a first planar strike face disposed in a plane, the plane of the first strike face being parallel to the shaft axis, and a second planar oblique strike face disposed in a plane, the plane of the second planar oblique strike face also being parallel to the shaft axis, the angle between the first planar strike face and the oblique planar strike faces being less than 90 degrees.
2. The mallet according to claim 1, wherein the angle between the first planar strike face and the oblique strike face is 10-60.
3. The mallet according to claim 2, wherein the angle between the first planar strike face and the oblique strike face is 10-45.
4. The mallet according to claim 1, wherein the angle between the first planar strike face and the oblique strike face is from 30-45.
5. The mallet according to claim 1, wherein a first edge of the oblique strike face, parallel to the shaft is connected by third strike face to a first edge of the first strike face.
6. The mallet according to claim 5, wherein a second edge of the oblique strike face is connected by a fourth strike face to a second edge of the first strike face.
7. The mallet according to claim 5, wherein the third strike face is perpendicular to the first strike face.
8. The mallet according to claim 6, wherein the fourth strike face is perpendicular to the first strike face.
9. The mallet according to claim 1, wherein the oblique strike face is smoothly curved.
10. The mallet according to claim 9, wherein the curve is a concave curve.
11. (canceled)
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The invention is now described with reference to the accompanying drawings which show by way of example only an embodiment of a game and embodiments of apparatus for use in the game. In the drawings:
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
DETAILED DESCRIPTION OF THE INVENTION
[0022] Referring initially to
[0023] In the embodiment of
[0024] The boundary of the playing area 10 includes pockets 12 into which a player attempts to strike a ball (see below) during play. The width of the pocket entrance is dependent upon the diameters of the balls, which is typically around 9.5 cm, and also the level of skill of the players, but in the illustrated embodiment the width is 12.5 cm.
[0025] In
[0026] Referring to
[0027] Where the game is to be played on a surface into which a hoop or other securing means cannot be pushed, then alternative means of holding a barrier section in position can be used. For example, a barrier section can be formed of a high density material to increase its mass so that movement is resisted. Similarly, to aid transport, the barrier section can be hollow with means being available to allow water to be poured into and retained within the hollow volume to increase the weight of the barrier. Alternatively, where the surface is hard, then means known in the art to introduce a partial vacuum between a barrier section and the surface can be included.
[0028]
[0029] The embodiment of pocket back 32 of
[0030] As part of the game a player is required to strike balls on the playing area and attempt to knock them into a pocket. A player is therefore provided with a mallet similar to that used in croquet comprising a handle and a head, said head having at least one strike face which is brought into contact with a ball to strike a ball in the desired direction.
[0031] A conventional croquet mallet would however be difficult to use, for example when the ball to be struck is against a barrier section. The player would be unable to swing the mallet such that a strike face of the mallet would go between the barrier section and the ball, and strike the ball in anything other than a direction parallel to the barrier section.
[0032] The present invention contemplates a mallet having a mallet head which has two faces which together form a wedge. This allows the mallet to penetrate between a barrier section and a ball such that a strike face of the mallet impacts the ball at an angle which is non-parallel to the wall allowing the ball to be moved away from the wall and in the desired direction.
[0033] As such in
[0034] In respect of 4a and 4a (i) a first embodiment of a mallet, generally referenced 40 has a shaft or handle 41 which the player holds whilst taking a shot. The shaft 41 is joined to the mallet head 42. As a suitable example of such a join, the mallet head 42 can include a hole of complementary shape to the cross-section of the shaft 41 allowing the shaft 41 to be inserted into the head 42 and secured therein, either by adhesive, other means known in the art, such as a screw or nail, or combinations thereof. Alternatively, where the mallet is formed of a plastics material, the handle can be integrally moulded with the head.
[0035] The mallet head 42 has therefore three main strike faces 43, 44, 45 with which to strike a ball, although the other two link faces 46, 47 could also be used if the player so wished. The first face 43 is a conventional face, rectangular in shape and whose strike face faces in the same direction as a line perpendicular to the face 43 joining the shaft to the face. For many shots therefore the player is expected to use this first face 43. For this reason the handle 41 preferably is joined to the mallet head 42 approximately on a line through the centre of the face 43 ad perpendicular to the place of the face 43. This assists also the normal mode of use of the mallet which is to stand with the legs slightly apart and swing the mallet between the legs to strike the ball, as is known in conventional croquet.
[0036] The mallet head faces 44, 45 are at angles to the first face 43, such that the faces are neither parallel to nor perpendicular to the plane of the first face 43. The illustrated angle is less than 45 and enables a ball to be struck at an angle out of the plane of a conventional swing across the playing surface, which plane is along the centre of the shaft 41 and through the mid-point 48 of the top edge of the first face 43. The faces 44, 45 can therefore be used when the ball is close to a barrier section 11 and needs to be struck in a direction away from the barrier section 11. Link faces 46, 47 join, respectively, and along respective common edges 49, 50 the faces 44, 45 with the first face 43.
[0037] The dotted lines in
[0038] In
[0039] It will be noted that the mallet head 52 would be easier to use when striking balls with the face 54 moving parallel to a barrier section 11, but that this only allows a ball to be struck 26 in one general direction relative to a barrier section. For example in
[0040] The mallet head 62 shown in
[0041] The mallet heads 72 and 82 of
[0042] In
[0043] In the above embodiments, the angle subtended between an oblique face and the first face of the particular mallet head is from 10-60, and preferably from 30-45 to provide a head which is sufficiently strong and which enables a ball to be struck away from a barrier section. The angle is ideally less than 45.
[0044]
[0045] The embodiment in
[0046]
[0047] In
[0048] To assist some players, the mallet can be weighted to change the centre of gravity of the mallet.
[0049] The strike faces as described above are smooth, with no surface features. However the strike faces can include features such as, for example, ridges. In this case, the ridges allow a user to impart spin to a ball on striking the ball.
[0050] With reference to the mallets 150, 160 of
[0051] Using the mallet as described above a game can be played according to the following rules. The game is played on a playing surface or court which is typically rectangular in shape and approximately twice as long along its long edges as across its short width edges. Six hoops or pockets are provided, one in each corner and one half way along each long edge. Suitable dimensions are a length of 360 cm and a width of around 180 cm. Where a far larger court is used, then further pockets can be included along the edges.
[0052] Balls of four different colours, but of the same size are placed onto the court. Usually, one black coloured ball, two white balls and six or eight coloured balls (half in one colour and half in another colour such as red and yellow) are utilised. In order for the balls to run true, particularly in windy conditions, or where the games is being played on grass, then the mass of balls is around 12-16 oz (340-460 g), and having a diameter of around 8 cm. Moreover, within the game as described below the mallet is intended to be able to move two balls at the same time and so the total mass moveable by the mallet can be 24-32 oz (680-920 g). It is evident therefore that the mallet needs to be sufficiently strong to provide an impulse large enough to set the balls in motion: often over an uneven or rough surface.
[0053] The coloured (i.e. not black or white) balls are placed in a triangle in the event that six coloured balls are being utilised or other polygonal shapes. The black ball is placed behind the triangle along one of the edges of said triangle, and approximately 1 ft. (30 cm) from a short end of the court.
[0054] A decision is made as to which player is to go first. Said player then puts their white ball at the opposite end of the court to the black ball and around 30 cm from the other short end. The first player then strikes the white ball with their mallet and hits it towards the coloured balls. Movement of the balls is along the ground and the ball is not to be lofted off the ground when moving. The colour of the ball hit by the first player determines which of the balls in the rest of the game are those belonging to the first player. For the rest of the game therefore the first player will be attempting to send balls of this colour through the hoops or pockets. The first player is then allowed to pick his white ball up and place it next to the coloured ball which was first struck. The first player then attempts to strike the white ball in such a way that it sends the coloured ball through a hoop. If the first player fails to achieve this, then the turn passes to the second player. However, if the first player is successful in sending the coloured ball through a hoop the first player then has a further turn.
[0055] In the event that a ball is close to an edge, i.e. a barrier section 11, the player, using for example a mallet in accordance with the embodiment of
[0056] In the event the ball is close to a corner, a different action can be employed in which the mallet is positioned with the surface 56 against the ball, and the ball moved by a twisting action applied to the handle by the player to strike the face 56 against the ball, causing the ball to move.
[0057] Play continues in this manner until a player has passed (hooped) all his coloured balls through a hoop. Said player then attempts to pass the black ball through a hoop. The player who manages to pass the black ball through a hoop is deemed to be the winner.
[0058] During the game, play can be governed by further rules relating to the conduct and actions taken by the players. Firstly, should one player's white ball hit the other player's white ball before his white ball hits his own colour (or the black ball in the event that said player's colours have already been hooped) then the turn passes to the other player. In the event that a player's white ball strikes a coloured ball of the other player before striking his own coloured ball, then again play passes to the other player. Similarly, should a player fail to hit any ball at all then the turn passes to the other player. In the event that the first ball struck by a player's white ball is the black ball then the second player obtains an additional turn.
[0059] In the event that a player passes the black ball through a hoop when one or more of his coloured balls are still on the court then the other player is deemed to be the winner.
[0060] In order for a ball to be judged to be through a hoop, then if the majority of said ball is passed beneath the hoop it is deemed to have passed through. The ball is then removed so as not to block the hoop. In striking a white ball, said white ball is not allowed to be pushed. In the event that the white ball is in an unstrikeable position then a player is allowed to twist his mallet in order to move the white ball. In the event that a player, in attempting to strike the white ball, misses and strikes another ball on the court, then play passes to the second player. If, during play a player hoops one of his coloured balls and the white then continues on to strike another of his own coloured balls then the player can pick up his white ball and place it next to the coloured ball just hit and play from there.
[0061] It will be recognised that the invention is not limited to the specific details described herein, which are given by way of example only, and that various modifications and alterations are possible within the scope of the invention.