BEDTIME TOY
20180214784 ยท 2018-08-02
Inventors
Cpc classification
A63H3/28
HUMAN NECESSITIES
A63H3/003
HUMAN NECESSITIES
International classification
H04N9/31
ELECTRICITY
Abstract
A toy, such as a teddy bear, that communicates with a video playing system to project visual images, including moving images and that outputs an audio signal to lull a child to sleep is provided. The system can project the images and provide the sound or can transmit data to peripheral devices for providing the visual images and the audio signal. A remote control for allowing a parent to monitor the progress of the playback is also provided.
Claims
1. A toy based video/audio playing system, for lulling a child to sleep, the toy based video/audio playing system comprising: a toy, the toy having a body with a huggable and soft outer cover and configured to be held by a child while lying in bed and the toy including video/audio playing controls and wireless communication means; a separately provided video playing system configured to enable playing audio and video content, the playing of which is at least partially controlled by the toy via said wireless communication means; and a control system in the playing system configured to display video images of said video content on said separately provided video playing system, said separately provided video playing system being located above or on a wall opposed to the bed of the child when the toy is actuated to play said video content, said playing system comprising a storage house for the toy; and the storage house comprises: a) a night light b) an alarm clock; c) a media slot for receiving video content that is playable on said separately provided video playing system; d) a child monitor comprising a microphone that enables a parent to listen to sounds made by the child; and e) a charging plug that enables charging of an internal battery of the toy.
2. The toy based video/audio playing system of claim 1, wherein the toy comprises a mouth with lips and eyes and said lips and eyes are activatable to move and blink when said video content is playing.
3. The toy based video/audio playing system of claim 1, including a built in light system, which is configured to project a faint light and serves as said night light for the child to allay a fear of darkness.
4. The toy based video/audio playing system of claim 1, wherein the toy is configured to emit the audio content of said audio and video content.
5. (canceled)
6. (canceled)
7. The toy based video/audio playing system of claim 1, wherein said toy house comprises a Wi-Fi facility for enabling loading of said audio and video content.
8. The toy based video/audio playing system of claim 1, wherein said toy house comprises a timer for turning off the playing of said audio and video content after a preset time period.
9. The toy based video/audio playing system of claim 1, wherein said toy comprises an actuating sensor which requires continuous actuation by the grasping of said body of said toy and wherein said playing system is configured to gradually turn off playing of said video content after said activating sensor has been let go by the child.
10. (canceled)
11. The toy based video/audio playing system of claim 1, wherein said playing system comprises clips by which the toy house can be secured to a wall adjacent the bed.
12. (canceled)
13. The toy based video/audio playing system of claim 1, wherein the toy body has a shape of a bear.
14. The toy based video/audio playing system of claim 1, wherein the toy is provided together with a wardrobe of different clothing.
15. The toy based video/audio playing system of claim 1, wherein the toy incorporates a built in flashlight configured to enable a child to use the flashlight to guide the child to a bathroom.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0013]
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
[0020] Referring to
[0021] In this way, the light of the visual images 13 projected on the wall can focus a child's attention and the child's eyes on the images so as to make him or her drowsy and feeling more secure and safe in the darkened bedroom. In addition, by hugging and feeling the familiar and friendly toy 10, which may in the form of a stuffed doll, including a teddy bear or other such dolls, animals, children's characters or the like, or other types of toys, the feeling of security for the child is enhanced in the darkened room and this helps the child to relax, being comforted and going to sleep.
[0022] Referring to
[0023] The versatility of the projection system 12 is enhanced by being provided with mounting hardware 20 that enables it to be connected to a wall, with a built-in night light 26, a clock 27, an electronic media receptacle 28 for an SD card or a DVD disc or like media holding video/audio content, and various operator controls 32. The electrical cable 36 with its plug 36a enable power to be delivered to the system 12. The system 12 is further enhanced by also including a child monitor speaker 30 and a camera 31 for monitoring the child, allowing a parent to view and/or hear the child including via a remote control device which can be the mobile telephone 62 with the symbolically indicate screen 63, as shown in
[0024] Referring further to
[0025] The headphone 64 depicted in
[0026] Referring to
[0027] Referring to
[0028] The systems and devices described above relative to
[0029] Alternatively, instead of providing the single housing system 12, the invention can be implemented, as shown in
[0030] The visual and audio content may be loaded or downloaded to the system 12 via the media interface 28 which can be, as noted above, a hard media or even a USB cable from a computer terminal (not shown), which is connected to the Internet. Alternatively, the data content can be from an entertainment system that includes video discs or hard drive that stores the information.
[0031] In the foregoing embodiment, there is always provided a specially built projection system that is uniquely configures to achieve the functionality and features of the present invention. However, in accordance with an alternative embodiment, it is possible to realize the overall functionality and features of the invention using only the stuffed animal 10, as the single, especially constructed hardware, and implementing all the other components and features of the invention with existing hardware utilizing special software application programs written to obtain the invention's functionality, as more specifically described below.
[0032] Accordingly, initial reference is made to
[0033] Accordingly, in accordance with the present invention and as illustrated in
[0034] With reference to
[0035] Thus, the invention can be implemented by the home PC 102 being outfitted with various video/audio content, as described previously and that content can be communicated on the Wi-Fi system 110 to the monitor 120. Application software is also loaded on the phone 130 including a child communication software 156, a child monitoring software 158 and a system monitor or interface software 160.
[0036] With the above described, software-based implementation, the applications (Apps) running on the phone 130 can be used to initiate playing of specific content on the monitor 120, or enabling the mobile device 130 to obtain visual images through the Wi-Fi system from the camera 124 showing the child, including whether the child is still awake or already asleep, receiving instructions from the toy 12, for example, when the child presses one of the arms or the nose of the toy or another toy button control signifying that the child is seeking the parent's attention, and so on. At the same time the software allows the parent to override the video playing on the monitor and instead play a pre-stored video/audio piece on the monitor, which shows, for example, the mother speaking to the child, while simultaneously allowing the mother to speak to and hear the child through the audio communication channels, for example, via the child monitor (creating the appearance of the mother speaking to the child directly from the monitor), all of which will serve to calm the child and discourage the child from getting out of bed and running to the mother in another room.
[0037] The visual content 13 being played may be a bedside story, a cartoon or other type of animation, or a more traditional motion picture content or may be still cartoons or photos either purchased off the shelf or provided by the user. The photos may be photos of the child's family, the child's toys or recent family vacation or the like.
[0038] The alarm clock 27 included in the audio/visual system 12 may serve both to wake up the child at a certain time by providing an alarm, an audio signal, such as music or a story or the visual images 13, such as a photograph, or story, or a combination of visual image or audio. In addition, alarm clock 27 can also be set to sleep mode to gradually decrease volume and to decrease brightness level of visual image 13, so as to lull the child 16 to sleep after a set period of time. This gradual dimming of the visual image 13 and reducing a volume of audio 14 may be over a period of time set by the user or set in a default mode, such as over a 5 minute or a 2 minute interval.
[0039] A dimming mode can also be entered automatically when the end of the story is near, such as five minutes or two minutes before the end of the story, or can be entered via parent via a remote control unit 62 which can communicate with audio/visual system 12 or 50. Thus, parents or other caretakers can monitor the child and can shut off playback directly or can cause audio/visual system 12 to enter a dimming mode in which visual images 13 are gradually dimmed and the volume of the audio is gradually diminished over a set period such as over three minute or five minute or two minute periods.
[0040] Audio messages can be selected from a range of preset messages in a variety of languages or may be recorded by the parent via USB port controlled by the interface 28. For example, whether the alarm clock 27 plays good morning or good morning it's time to get up or a random or pseudo random combination of such sayings can be set in advance by the parents or the alarm clock 27. In addition, a range of stories, music, and educational content can be uploaded to a memory of the audio/visual system 12 via a USB port or other type of data interface, such as HDMI cable (connected to the monitor 60), disc, firmware or card via the interface 28, or such content can be uploaded to a toy via wireless interface, which may be a Bluetooth interface or may communicate with wireless router or other type of wireless device providing content.
[0041] In addition, various clothing or apparel may also be provided for the toy 10, so that the child can dress the toy according to the style of toy provided. For example, if the toy is provided as a teddy bear, then the attire provided may vary from a country bear style clothing to a sleepy time bear costume with a tasseled sleeping cap.
[0042] In general, the toy, which can be a bear or another animal, will have the capabilities to read stories in different languages, as well as to deliver messages, such as it is time to get up in the alarm clock mode. It should also be apparent that the bear can be used anytime, not only when going to sleep. It can also be taken on trips. As noted previously, the bear can download various stories and educational games in various languages including via a USB port. In accordance with a further embodiment, the invention includes a house or storage for the bear which can be named the bear cave, for storing therein the toy bear when not in use or, for example, when needed to recharge its batteries.
[0043] Although the present invention has been described in relation to particular embodiments thereof, many other variations, combinations of features and modifications and other uses will become apparent to those skilled in the art. It is preferred, therefore, that the present invention be limited not by the specific disclosure herein, but only by the appended claims.