MEMORY STIMULATING BOARD GAME SYSTEM AND METHOD
20180169512 ยท 2018-06-21
Inventors
Cpc classification
A63F9/04
HUMAN NECESSITIES
A63F3/00006
HUMAN NECESSITIES
International classification
Abstract
An apparatus for providing entertainment having a planar surface with a plurality of areas located in a center of the planar surface; a predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips configured to be played on the planar surface; a plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member used to determine an order of play among a plurality of players; and a mechanism for measuring an amount of time. The apparatus for providing entertainment is useful for providing entertainment when played.
Claims
1. An apparatus for providing entertainment, the apparatus comprising: a planar surface, the planar surface having a plurality of areas located in a center of the planar surface; a predetermined number of spaces, the predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards, the predetermined number of game cards configured to be placeable on the plurality of areas of the planar surface; a plurality of chips, the plurality of chips configured to be played on the planar surface; a plurality of player-pieces, the plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member, the dice member used to determine an order of play among a plurality of players; a mechanism for measuring an amount of time; and wherein the apparatus is configured to provide the entertainment when played.
2. The apparatus of claim 1, wherein the dice member is configured to determine an exact number of spaces to be moved by each of the plurality of players after a roll of the dice member.
3. The apparatus of claim 1, wherein each of the plurality of areas is rectangular in shape.
4. The apparatus of claim 1, wherein each of the plurality of areas is colored.
5. The apparatus of claim 1, wherein the plurality of areas is at least four of the areas.
6. The apparatus of claim 1, wherein the predetermined number of game cards includes a predetermined number of instruction game cards.
7. The apparatus of claim 6, wherein each of the predetermined number of instruction game cards includes instructive means for instructing one of the plurality of players to mimic an action listed on each of the predetermined number of instruction game cards.
8. The apparatus of claim 7, wherein the action is a gesture.
9. The apparatus of claim 7, wherein the action is a command.
10. The apparatus of claim 1, wherein the plurality of player-pieces is at least four of the player-pieces.
11. The apparatus of claim 1, wherein each of the plurality of player-piece(s) comprises a different color.
12. The apparatus of claim 1, wherein the planar surface is a playing surface.
13. The apparatus of claim 1, wherein the planar surface is a game board.
14. The apparatus of claim 1, wherein the plurality of chips is circular in shape.
15. The apparatus of claim 14, wherein the plurality of chips is colored.
16. The apparatus of claim 1, wherein the mechanism for measuring an amount of time comprises an hour-glass.
17. An apparatus for providing entertainment, the apparatus comprising: a planar surface, the planar surface having a plurality of areas located in a center of the planar surface; a predetermined number of spaces, the predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards, the predetermined number of game cards configured to be placed on the plurality of areas of the planar surface; a plurality of chips, the plurality of chips configured to be played on the planar surface; a plurality of player-pieces, the plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member, the dice member used to determine an order of play among a plurality of players; a mechanism for measuring an amount of time; wherein the apparatus is configured to provide entertainment; wherein the dice member is configured to determine an exact number of the spaces to be moved by each of the plurality of players after a roll of the dice member; wherein each of the plurality of areas is rectangular in shape; wherein each of the plurality of areas is colored; wherein the plurality of areas is at least four of the areas; wherein the predetermined number of game cards includes a predetermined number of instruction game cards; wherein each of the predetermined number of instruction game cards includes instruction means for instructing one of the plurality of players to mimic an action listed on each of the predetermined number of instruction game cards; wherein the action is a gesture, and alternately a command; wherein each of the predetermined number of instruction game cards includes instruction means for instructing one of the plurality of players to alternately mimic a sound listed on each of the predetermined number of instruction game cards; wherein the plurality of player-pieces is at least four of the player-pieces; wherein each of the plurality of player-pieces comprises a different color; wherein the planar surface is a playing surface; wherein the planar surface is a game board; wherein the plurality of chips is circular in shape; wherein the plurality of chips is colored; and wherein the mechanism for measuring an amount of time includes an hour-glass.
18. The apparatus of claim 17, further comprising set of instructions; and wherein the apparatus is arranged as a kit.
19. A method of playing a board game, the method comprising: providing a planar surface, the planar surface having a plurality of areas located in a center of the planar surface; a predetermined number of spaces, the predetermined number of spaces located about a perimeter of the planar surface; a predetermined number of game cards, the predetermined number of game cards configured to be placed on the plurality of areas of the planar surface; a plurality of chips, the plurality of chips configured to be played on the planar surface; a plurality of player-pieces, the plurality of player-pieces configured to be moved about the perimeter of the planar surface; a dice member, the dice member used to determine an order of play among a plurality of players; a mechanism for measuring an amount of time; rolling the dice member to determine which player takes a first turn; rolling the dice member by a first player; moving one of the plurality of player-pieces an exact number of the spaces as determined by the dice member; selecting one of the predetermined number of game cards; and mimicking an action listed on one of the predetermined number of game cards.
20. The method of claim 19, wherein the method further includes the step of mimicking a previous action of one of the plurality of players.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The figures which accompany the written portion of this specification illustrate embodiments and methods of use for the present disclosure, a memory stimulating board game system and method, constructed and operative according to the teachings of the present disclosure.
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
[0020] The various embodiments of the present invention will hereinafter be described in conjunction with the appended drawings, wherein like designations denote like elements.
DETAILED DESCRIPTION
[0021] As discussed above, embodiments of the present disclosure relate to multi-player board games and more particularly to a memory stimulating board game system and method as used to improve entertainment derived from multi-player board games.
[0022] Generally, the game as disclosed has a time keeper responsible for flipping a timer when a card is drawn, and watches for a player to finish his/her turn before time is up. Each player chooses a colored player piece, which is placed on start along with a specific color set of chips to begin gameplay. All players must roll the dice in order to determine who goes first with the highest roll being selected. When the first player rolls, he/she moves forward the number indicated on the dice. Play progresses clockwise on the board. Once the first player rolls, the player moves the appropriate number of spaces, and a card is chosen based on the color of the space where the player piece lands. The action or sound on the card must then be mimicked by the player. The next player must roll the dice, choose a card, and then mimic the actions or sounds of the previous player and their own card. Subsequent players must mimic each previous action or sound in order to progress through the game. Should a player forget the action or sound of the previous player, a chip is added to their player piece. Once five chips have been added to the player piece, the player is eliminated from the game.
[0023] Referring now more specifically to the drawings by numerals of reference, there is shown in
[0024]
[0025] An apparatus for providing entertainment 100 comprising: a planar surface 110, the planar surface 110 may have a plurality of areas 112 located in a center of the planar surface 100. The apparatus may have a predetermined number of spaces 114, and the predetermined number of spaces 114 located about a perimeter 116 of the planar surface 100. A predetermined number of game cards 118 may be configured to be placed on the plurality of areas 112 of the planar surface 100. A plurality of chips 120 may be configured to be played on the planar surface 100. A plurality of player-pieces 122 may be configured to be moved about the perimeter 116 of the planar surface 110. A dice member 124 may be used to determine an order of play among a plurality of players 126.
[0026] The dice member 124 may be configured to determine an exact number of spaces to be moved by each of the plurality of players 126 after a roll of the dice member 124. Each of the plurality of areas 112 may be rectangular in shape and alternately, may be colored. The plurality of areas 112 may be at least four of the areas. The predetermined number of game cards 118 includes a predetermined number of instruction game cards that may include instruction means for instructing one of the plurality of players 126 to mimic an action or sound listed on each of the predetermined number of instruction game cards. The action or sound may be a gesture, and alternately a command. The plurality of player-pieces 122 may be at least four of the player-pieces and each of the plurality of player-pieces 122 may comprise a different color. The planar surface 110 may be a playing surface and alternately, a game board. The plurality of chips 120 may be circular in shape and alternately, colored; and wherein the mechanism for measuring an amount of time 128 may include an hour-glass.
[0027] According to one embodiment, the apparatus for providing entertainment 100 may be arranged as a kit 105. In particular, the apparatus for providing entertainment 100 may further include a set of instructions 107. The instructions 107 may detail functional relationships in relation to the structure of the apparatus for providing entertainment 100 such that apparatus for providing entertainment 100 can be used, maintained, or the like, in a preferred manner.
[0028]
[0029]
[0030]
[0031]
[0032]
[0033] The use of step of should not be interpreted as step for, in the claims herein and is not intended to invoke the provisions of 35 U.S.C. 112(f). It should also be noted that, under appropriate circumstances, considering such issues as design preference, user preferences, marketing preferences, cost, structural requirements, available materials, technological advances, etc., other methods for playing a board game, are taught herein.
[0034] The embodiments of the invention described herein are exemplary and numerous modifications, variations and rearrangements can be readily envisioned to achieve substantially equivalent results, all of which are intended to be embraced within the spirit and scope of the invention. Further, the purpose of the foregoing abstract is to enable the U.S. Patent and Trademark Office and the public generally, and especially the scientist, engineers and practitioners in the art who are not familiar with patent or legal terms or phraseology, to determine quickly from a cursory inspection the nature and essence of the technical disclosure of the application.