Virtual Advertising Database with Command Input Data
20180165713 ยท 2018-06-14
Inventors
Cpc classification
International classification
Abstract
Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience. For this reason, and many more, it is very important that this new generation of devices, as they exist and develop, control the advertisements the virtual reality device owners see and react to in the awe struck environment of something new. In order to do this, they will need many different ways to send commands at different points and complexities of advertisements, especially to enjoy the experience of this new device that would otherwise be lost in advertisements that have no ability to coexist without the participants giving orders of what they want to see.
Claims
1. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) At least one advertisement object is cast or fixed for at least one first user; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data; Wherein at least one of the first users at least one virtual reality device will receive the result of the advantage preferred advertisement object.
2. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) At least one database software coded application for advertisement object creation for the at least one user advertiser to deliver at least one partly created at least one advertisement object to at least one first user; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data; Wherein the advertisement object builds, via writes from the advertising database application, the further attributes and their result is transmitted to database updates to the user advertiser, the user, or stores in the database the advantage preferred advertisement object.
3. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) The preference tracking and ranking of at least one advertising object assigned attributes by an advertiser user or through user's usage; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data and checking the advertisement object against the database storage at least one similar advertisement objects' attribute; Wherein the result of at least one advertisement object and its' attributes rank are assigned at least one database storage and at least one advertisement object is transmitted by higher rank to at least one user virtual device to reiterate the user process which may also transmit results to the user advertiser for information.
4. The advertisement preference command input data as in claim 1 wherein the device uses global positioning system.
5. The advertisement preference command input data as in claim 1 wherein the device uses button clicks.
6. The advertisement preference command input data as in claim 1 wherein the device uses speakers and microphones to hear and speak.
7. The advertisement preference command input data as in claim 1 wherein the device uses motion sensors detection.
8. The advertisement preference command input data as in claim 1 wherein the device uses body gestures.
9. The advertisement preference command input data as in claim 1 wherein the device uses peripheral devices.
10. The advertisement preference command input data as in claim 1 wherein the at least one first user responds multiple times alone or at random alongside multiple users of the same capacity to train the advertisement.
11. The advertisement preference command input data as in claim 1 wherein the device uses the value of at least one in-application, music, video or virtual reality purchase of at least one application.
12. The advertisement preference command input data as in claim 1 wherein the device is valued at stop, pause, rewind, skip, yes, no, buy, sell, or other quantifying command.
13. The advertisement preference command input data as in claim 1 wherein the advertisement is cost per click.
14. The advertisement preference command input data as in claim 1 wherein there is at least one in-application purchase of at least one application.
15. The advertisement preference command input data as in claim 1 wherein there is at least one mixed reality or augmented virtual experiences.
16. The advertisement objects as in claim 2 wherein each text, image, 3-D image, virtual reality, and audible transmitting and receiving delivery, are related objects.
17. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a demographic.
18. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a product.
19. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is information.
20. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a service.
21. The advertisement preference device command captures new input data as in claim 1 wherein the first user responds with or without prompt through at least one command which results with at least one input data wherein this novel approach has no single more requirement.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0065] The present invention can best be understood in conjunction with the accompanying drawings, in which:
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DETAILED DESCRIPTION OF THE INVENTION
[0069] It is well known that experienced computer programmers use varied elements in order to work out advertisements for the internet for people to find new things and for advertisements to reach deeper and deeper by exposure to the kinds of things we like. It may be one of the most common things that people enjoy less because of the detached senses of the cell phone or computer tablet advertisement object.
[0070] However, the sense of reaction to virtual reality devices is so new that people are excited by the added content. That is why this invention is so important to allow the ability to switch to this new generation of product with new advertisement preference command input data with classes such as product, information, or service.
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