Virtual Advertising Database with Command Input Data

20180165713 ยท 2018-06-14

    Inventors

    Cpc classification

    International classification

    Abstract

    Virtual reality devices bring a new type of advertisement preference input command data. The data comes from a source of having your eyes at least partially viewing the sight of a virtual experience. For this reason, and many more, it is very important that this new generation of devices, as they exist and develop, control the advertisements the virtual reality device owners see and react to in the awe struck environment of something new. In order to do this, they will need many different ways to send commands at different points and complexities of advertisements, especially to enjoy the experience of this new device that would otherwise be lost in advertisements that have no ability to coexist without the participants giving orders of what they want to see.

    Claims

    1. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) At least one advertisement object is cast or fixed for at least one first user; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data; Wherein at least one of the first users at least one virtual reality device will receive the result of the advantage preferred advertisement object.

    2. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) At least one database software coded application for advertisement object creation for the at least one user advertiser to deliver at least one partly created at least one advertisement object to at least one first user; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data; Wherein the advertisement object builds, via writes from the advertising database application, the further attributes and their result is transmitted to database updates to the user advertiser, the user, or stores in the database the advantage preferred advertisement object.

    3. A computer software system, having a method of utilizing at least one advertisement preference command input data within the at least one advertising database application within at least one portion of virtual reality comprising: I.) The preference tracking and ranking of at least one advertising object assigned attributes by an advertiser user or through user's usage; II.) The at least one first user responds with advertisement preference command input data and at least a second user of at least one similar advertisement object follows suit; III.) An algorithm determines who in answer is better for the advertisement object by processing the at least one advertisement preference command input data and checking the advertisement object against the database storage at least one similar advertisement objects' attribute; Wherein the result of at least one advertisement object and its' attributes rank are assigned at least one database storage and at least one advertisement object is transmitted by higher rank to at least one user virtual device to reiterate the user process which may also transmit results to the user advertiser for information.

    4. The advertisement preference command input data as in claim 1 wherein the device uses global positioning system.

    5. The advertisement preference command input data as in claim 1 wherein the device uses button clicks.

    6. The advertisement preference command input data as in claim 1 wherein the device uses speakers and microphones to hear and speak.

    7. The advertisement preference command input data as in claim 1 wherein the device uses motion sensors detection.

    8. The advertisement preference command input data as in claim 1 wherein the device uses body gestures.

    9. The advertisement preference command input data as in claim 1 wherein the device uses peripheral devices.

    10. The advertisement preference command input data as in claim 1 wherein the at least one first user responds multiple times alone or at random alongside multiple users of the same capacity to train the advertisement.

    11. The advertisement preference command input data as in claim 1 wherein the device uses the value of at least one in-application, music, video or virtual reality purchase of at least one application.

    12. The advertisement preference command input data as in claim 1 wherein the device is valued at stop, pause, rewind, skip, yes, no, buy, sell, or other quantifying command.

    13. The advertisement preference command input data as in claim 1 wherein the advertisement is cost per click.

    14. The advertisement preference command input data as in claim 1 wherein there is at least one in-application purchase of at least one application.

    15. The advertisement preference command input data as in claim 1 wherein there is at least one mixed reality or augmented virtual experiences.

    16. The advertisement objects as in claim 2 wherein each text, image, 3-D image, virtual reality, and audible transmitting and receiving delivery, are related objects.

    17. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a demographic.

    18. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a product.

    19. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is information.

    20. The preference tracking and ranking of virtual reality advertisement objects as in claim 3 wherein the attribute is a service.

    21. The advertisement preference device command captures new input data as in claim 1 wherein the first user responds with or without prompt through at least one command which results with at least one input data wherein this novel approach has no single more requirement.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0065] The present invention can best be understood in conjunction with the accompanying drawings, in which:

    [0066] FIG. 1 is a three-dimensional view of various embodiments to use with the preferred embodiment.

    [0067] FIG. 2 is a no frills flow-chart of the preferred embodiment.

    [0068] FIG. 3 is a highly detailed flow-chart of a more sophisticated embodiment.

    DETAILED DESCRIPTION OF THE INVENTION

    [0069] It is well known that experienced computer programmers use varied elements in order to work out advertisements for the internet for people to find new things and for advertisements to reach deeper and deeper by exposure to the kinds of things we like. It may be one of the most common things that people enjoy less because of the detached senses of the cell phone or computer tablet advertisement object.

    [0070] However, the sense of reaction to virtual reality devices is so new that people are excited by the added content. That is why this invention is so important to allow the ability to switch to this new generation of product with new advertisement preference command input data with classes such as product, information, or service.

    [0071] FIG. 1 is virtual reality device 1, button command 2, GPS unit command 2A, slide command 3, motion sensor command 4, microphone command 5, audio advertisement 6, hook fasteners 7, loop fasteners 8. Speaker Advertisement 9 and response microphone 9A, GPS or motion peripheral device command bracelet 10, hand 11, wearing a sensor glove 11A with Sensors 11B as an example of how body gestures are gathered and wrist 12, reach ball 13, as located on a cone shape 14, with GPS located foot prints command to stand in 26, to show a virtual billboard advertisement 15, with border 16, in a virtual reality device portion within viewing sight 28, of building 17, with windows 18 and 19, door 20, and canopy 21. Virtual reality glasses 22 may be used. Golf club peripheral device 23 has button command 24 and open club face range of motion command 25.

    [0072] FIG. 2 has advertiser user input 27, reaching virtual reality devices that read data at 29 and 30, users making decision of advertisement preference command input data at 31 for 00:30 seconds of watching an advertisement after a hand swipe motion in front of the devices motion sensor, referring back to FIG. 1 and number 4, and 32 which is a microphone command for 00:20 second advertisement participation, referring back to FIG. 1 and number 5 for the command origin, altered 28 in comprehensive database, and new advertisement read for new reaction to the virtual reality device 33 due to time average weight of 00:25 greater 00:30 seconds as in the algorithm process.

    [0073] FIG. 3 has multiple virtual device users 34 from virtual 1 35 to virtual n 36 and multiple creative advertisement object user advertiser database application users 37 from virtual T1 38 to virtual Tn 39. A communication network allows all data to flow from 40 and through the network communication module 43, such as, flowing from advertisement object creation 37 to virtual marketplace ad space embedded at virtual reality ad data space of virtual reality program components 41 and 42 for virtual advertisers, virtual T1 50 to Virtual Tn 60, which virtual advertisements are viewed and acted upon through readable database storage 61 at the comprehensive database. The virtual advertisements as embedded 41 to 42, are shown as a advertisement preference command input data GPS 44 time spent at location 45, viewing a virtual billboard 46 of a new product 47 processed by an algorithm 48 for sending to database storage only 61 or also to embed space again at 41 to 42 as the type of tracked product class matches virtual T1 to Virtual Tn of Virtual 1 device to Virtual n device. Advertisement preference command input data swipe motion 51 has a information 54 video 53 stop time 52 that is stopped at 55 as a low algorithm score and sent 49 to database storage earmarked as information videos with similar attributes become less attractive for the virtual reality marketplace. Advertisement preference command input data button click 56 is a cost per click ad of an amount 57 and also an image ad 58 which is a tracked service 59 for redistribution 49 to the marketplace at virtual T1 50 to Virtual Tn 60 of data space 41 and 42 of virtual reality device users 34 at virtual 1 device 35 to virtual n device 36.