Board Game and Method for Use

20180133588 ยท 2018-05-17

    Inventors

    Cpc classification

    International classification

    Abstract

    A board game incorporating bottle flip action, in which players attempt to flip a partially filled water bottle into the air so that it lands on its bottom in a designated target area on a game board, or in accordance with the play outlined on a game challenge card. Players earn points and move their playing pieces along a scoreboard by successfully completing individual challenges, challenges with an opposing player, group challenges with all players, or creating their own challenge.

    Claims

    1. A board game comprising: a partially filled water bottle; a game board including at least one designated target area; a scoreboard with a plurality of scoring positions marked thereon; and a plurality of game cards bearing a description of a bottle flip challenge, wherein players initiate play by attempting to flip said partially filled water bottle into the air so that it lands on its bottom into said at least one designated target area on said game board.

    2. The board game of claim 1 wherein upon successfully flipping said partially filled water bottle into said at least one designated target area, a player must either select a game card and undertake the bottle flip challenge described thereon, or direct another player to select a game card and undertake the bottle flip challenge described thereon.

    3. The board game of claim 1 further including a plurality of playing pieces, wherein players move their playing piece along said scoring positions on said scorecard in accordance with successful completion of a bottle flip challenge described on a game card.

    4. The board game of claim 1 wherein at least some of said game cards bear a description of an individual bottle flip challenge.

    5. The board game of claim 1 wherein at least some of said game cards bear a description of a bottle flip challenge with another player.

    6. The board game of claim 1 wherein at least some of said game cards bear a description of a group bottle flip challenge with all players.

    7. The board game of claim 1 wherein at least some of said game cards direct a player to create their own custom bottle flip challenge.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0013] The invention will be better understood and objects other than those set forth above will become apparent when consideration is given to the following detailed description thereof. Such description makes reference to the annexed drawings wherein:

    [0014] FIG. 1 is a view of the components of a board game of the present invention; and

    [0015] FIG. 2 is a view of the types of game challenge cards that may be used during game play.

    DETAILED DESCRIPTION OF THE INVENTION

    [0016] Referring to FIGS. 1 and 2, there is illustrated therein a new and improved board game and method for its use. FIG. 1 is a view of the components of the board game, including partially filled water bottle 10, game board 12 with one or a plurality of designated target areas 14, scoreboard 16 with a plurality of scoring positions 17 marked thereon, playing pieces 18, and game challenge cards 20. Players attempt to flip the partially filled water bottle 10 into the air so that it lands on its bottom in one of the designated target areas 14 on the game board 12, or in accordance with the play outlined on a game challenge card 20. Players earn points and move their playing pieces 18 along the scoreboard 16 by successfully completing individual challenges, challenges with an opposing player (face off challenges), group challenges with all players, or creating their own challenge, all as described below.

    [0017] Rules for the inventive board game may include, but are not limited to, some or all of the following:

    [0018] Object of the Game

    [0019] To be the first player to move your bottle cap playing piece along the scoreboard to reach the top of the bottle image.

    [0020] Setting Up the Game

    [0021] Fill the enclosed starter bottle (or a bottle of your choice) full or water. Use ONLY water. Tightly secure the cap. Place the game board on a flat surface (e.g., a table or the floor). Place the smaller scoreboard away from the game board where it will not be disturbed by the bottle flipping. Shuffle the game cards and place them face down near the scoreboard. Each player chooses a colored bottle cap playing piece and places it below the scoreboard.

    [0022] Playing the Game

    [0023] The youngest player goes first, then play moves clockwise.

    [0024] Step 1: Land a target flip. Players take turns attempting to flip and land the bottle inside the target on the game board. A valid flip must include one full bottle rotation and land upright. Play proceeds clockwise until a player lands a bottle flip within the target. The bottle must land COMPLETELY INSIDE the target. Where the bottle lands determines how much the challenge is worth (1 or 2 spaces).

    [0025] Step 2: Play or pass. When you land a bottle flip within the target, you have won the opportunity to PLAY or PASS a challenge card to a player of your choosing. You must decide whether to play or pass the challenge card BEFORE drawing the card. Consider carefully, because this is where some strategy (and a bit of luck) will come into play! If you play a card and succeed, you move ahead. If you play a card and fail, you do not move. If you pass a card and the other player succeeds, the other player moves ahead. If you pass a card and the other player fails, you move ahead.

    [0026] Step 3: Card Challenge. The player drawing the card (the Cardholder) reads the card aloud. The challenge on the card is attempted by the card holder (or group of players as instructed on the card). Challenge winner(s) move their game piece(s). After the challenge, players begin attempting target flips again, resuming clockwise from the player who landed the target flip that initiated a challenge. Challenge cards may include: Extreme Challenge: This is an individual, more difficult challenge. The card will state how many attempts the player is given.

    [0027] Board Challenge: This is an individual challenge, requiring the player to refer to the board to see how many bottle flip attempts must be landed.

    [0028] Face Off: the player chooses someone to face off against. Taking turns, the player to complete the challenge first wins. If five rounds pass with no player being successful, the round is over and no player earns points.

    [0029] All Out Flip Out: Everyone plays according to the directions on the card. Some challenges may have multiple winners, while other challenges will have only one winner.

    [0030] Create Your Own Challenge: The player creates their own challenge. The player states very specifically what the challenge is and number of attempts. All players attempt the challenge. Each player who is successful moves ahead.

    [0031] Luck of the Draw: Luck cards instruct players to move their game pieces in a certain way along the scorecard.

    [0032] Note: Unless the card specifically states where the bottle must land (for example, on the game board or on the table), it is up to the flipper as to where to attempt to land the bottle.

    [0033] Winning the Game

    [0034] The first player to reach the top of the bottle on the scorecard wins. In the event of a tie, all tied players attempt the most bottle flips in a row. The player with the most successful flips is the winner.

    [0035] FIG. 2 is a view of the types of game Challenge cards that may be used during game play. Individual challenge cards may include Extreme Challenge cards 20a (e.g., 5 attempts to land a double flip) and Board Challenge cards 20b (e.g., Complete ______ out of 5 bottle flips, where the number of attempts is defined by reference to the game board), and refer to challenges to be undertaken by the individual player. Opposing player challenge cards 20c (Face Off challenges, e.g. Flip and land a bottle without bending your elbows) refer to challenges to be undertaken by two players. Group challenge cards may include All Out Flip Out cards 20d for card-defined challenges to be undertaken by all players (e.g., Flip a bottle behind your back and land it). Create Your Own Challenge cards 20e refer to challenges self-defined by one player, wherein all players may then be required to attempt the challenge. Finally, Luck of the Draw cards 20f instruct players to move their game pieces in a certain way along the scorecard (e.g., Your bottle spilled, move back two spaces). All of the above card types may of course designate bottle flips of any number or degree of difficulty.

    [0036] Accordingly, the board game of the present invention may be characterized as a board game including a partially filled water bottle; a game board including at least one designated target area; a scoreboard with a plurality of scoring positions marked thereon; and a plurality of game cards bearing a description of a bottle flip challenge, wherein players initiate play by attempting to flip the partially filled water bottle into the air so that it lands on its bottom into the at least one designated target area on the game board.

    [0037] The board game may be further characterized as wherein upon successfully flipping the partially filled water bottle into the at least one designated target area, a player must either select a game card and undertake the bottle flip challenge described thereon, or direct another player to select a game card and undertake the bottle flip challenge described thereon.

    [0038] The board game may be further characterized as including a plurality of playing pieces, wherein players move their playing piece along the scoring positions on the scorecard in accordance with successful completion of a bottle flip challenge described on a game card.

    [0039] The board game may be further characterized as wherein at least some of the game cards bear a description of an individual bottle flip challenge, or bear a description of a bottle flip challenge with another player, or bear a description of a group bottle flip challenge with all players, or direct a player to create their own custom bottle flip challenge.

    [0040] The above disclosure is sufficient to enable one of ordinary skill in the art to practice the invention, and provides the best mode of practicing the invention presently contemplated by the inventor. While there is provided herein a full and complete disclosure of the preferred embodiments of this invention, it is not desired to limit the invention to the exact construction, dimensional relationships, and operation shown and described. Various modifications, alternative constructions, changes and equivalents will readily occur to those skilled in the art and may be employed, as suitable, without departing from the true spirit and scope of the invention. Such changes might involve alternative materials, components, structural arrangements, sizes, shapes, forms, functions, operational features or the like.

    [0041] Therefore, the above description and illustrations should not be construed as limiting the scope of the invention, which is defined by the appended claims.