Abstract
The present invention teaches a trampoline gaming system. According to one example, the present invention includes a system for projecting images onto a trampoline surface and a processing system which awards points based on how players interact with the projected images.
Claims
1. A system for playing a game on a trampoline comprising: a trampoline having a jumping surface; a projection system, wherein the projection system is configured to project images onto the jumping surface based on image data provided by a central processing unit; and a detection system, wherein the detection system is configured to record detection data, wherein the detection data comprises data regarding a location and timing of jumps on the jumping surface; wherein the projection system is comprised of at least one projector which is connected to a vertically aligned support member; wherein the central processing unit is configured to receive the detection data and compare the detection data to the image data provided to the projection system to determine whether or not a player has successfully jumped onto a projected image within an allotted period of time; wherein the projected image is removed and the central processing unit instructs the projector to project a new image onto another area on the jumping surface.
2. The system of claim 1, wherein the central processing unit assigns and tracks points for individual players based on a comparison of detection data and image data.
3. The system of claim 2, wherein the central processing unit is further configured to instruct the projection system to stop projecting an image.
4. The system of claim 3, wherein the central processing unit is further configured to provide an auditory response to the player.
5. The system of claim 1, wherein the detection system further comprises: an infrared light beam emitter mounted to a frame of the trampoline; and a sensor mounted to the frame of the trampoline.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) Elements in the figures have not necessarily been drawn to scale in order to enhance their clarity and improve understanding of these various elements and embodiments of the invention. Furthermore, elements that are known to be common and well understood to those in the industry are not depicted in order to provide a clear view of the various embodiments of the invention, thus the drawings are generalized in form in the interest of clarity and conciseness.
(2) FIG. 1 is a perspective view of a preferred embodiment of a trampoline game system of the present invention.
(3) FIG. 2 is a rear perspective view of the preferred embodiment of the trampoline game system of the present invention.
(4) FIG. 3 is a perspective view of a preferred embodiment of the trampoline game system illustrating a user jumping onto the projected image at the center portion of the trampoline.
(5) FIG. 4 is a block diagram of the preferred embodiment of FIG. 3.
(6) FIG. 5 illustrates an alternative preferred embodiment of the trampoline game system of the present invention.
(7) FIG. 6 illustrates a block diagram of the alternative preferred embodiment of FIG. 5.
DETAILED DESCRIPTION OF THE DRAWINGS
(8) In the following discussion that addresses a number of embodiments and applications of the present invention, reference is made to the accompanying drawings that form a part hereof, and in which is shown by way of illustration specific embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and changes may be made without departing from the scope of the present invention.
(9) Various inventive features are described below that can each be used independently of one another or in combination with other features. However, any single inventive feature may not address any of the problems discussed above or only address one of the problems discussed above. Further, one or more of the problems discussed above may not be fully addressed by any of the features described below.
(10) With reference now to FIG. 1, a perspective view of a preferred embodiment of a trampoline game system will now be discussed. As shown in FIG. 1, the trampoline game system 10 includes a trampoline 28 having a top surface 12 and a bottom surface 16 (see FIG. 2). The trampoline 28 as shown further includes a center portion 14 (also referred to as the trampoline surface or jumping surface) which is horizontal and parallel to the ground. Optionally, the center portion of the trampoline 28 may be surrounded by a plurality of side panels 18. Optionally, the plurality of side panels 18 may be positioned surrounding the center portion 14 of the trampoline 28 which is inclined at an angle.
(11) With reference now to FIG. 2, a rear perspective view of the trampoline game system 10 of the present invention will now be discussed. As shown in FIG. 2, an exemplary detection system 13 is located in association with the trampoline 28. According to a preferred embodiment, the detection system determines when and if the user jumps on a particular area of the trampoline surface. The exemplary detection system 13 shown utilizes one or more beam emitters/beam sensors 20, 21, 23 and 25 below the trampoline 28. According to a preferred embodiment, the beam emitters and beam sensors may be combined and contained within a single housing. Alternatively, separate beam emitters and beam sensors may be used at various points beneath the trampoline to detect the location and timing of jumps. According to a further preferred embodiment, the light beam emitters/detectors may preferably emit/detect infrared light beams. Further, the emitters/detectors may be mounted to a frame 22 of the trampoline 28 either mechanically or magnetically. According to a further preferred embodiment, the beam emitter/sensors 20, 21, 23 and 25 are preferably positioned so that they run immediately beneath the non-depressed trampoline 28 to detect the location and timing of jumps.
(12) According to alternative preferred embodiments, the detection system 13 may alternatively use a sound detector, an optical scanner, a vibration wave detector and/or a series of mesh sensors to detect the location or timing of jumps on the surface of the trampoline. Still further, the detection system may alternatively include an RFID ankle bracelet (or the like) and an RFID reader to detect and track the foot movements of player. Still further, an alternative identifying emitter or reflecting element may be incorporated with or attached to the shoes of a player and detected by a matched detector for the particular emitter/reflecting element used.
(13) Regardless of the detection mechanism, the detection system 13 preferably communicates with a central processing unit (CPU) to provide an indication of the location and the timing of jumps.
(14) With reference now to FIG. 3, a perspective view of a trampoline game system in accordance with a preferred embodiment of the present invention will now be discussed. As illustrated in FIG. 3, a trampoline gaming system 10 is shown with a user jumping onto a projected image 24 at the center portion 14 of a trampoline 28. The projection system may include a single or multiple projectors 7, 9 which may be located above and/or adjacent to the trampoline 28. The projectors 7, 9 are preferably controlled by a CPU 11 to project stored images onto the trampoline 28. During one exemplary game, the player's goal is to jump onto a projected image 24 within an allotted time period. If the player does not jump onto the projected image 24 within a defined period of time, the player is penalized and/or the game ends. If the player does jump onto the projected image within the defined period of time, the player is rewarded (e.g., with points, a level-up, etc.). Further in accordance with an exemplary game, the projected image 24 may then be removed and the CPU may then instruct the projectors 7, 9 to project a new image onto another area of the trampoline 28. Thereafter, the player must then jump to and onto the newly projected image within a certain period of time. The CPU may vary the period of time and size of the images as the game progresses.
(15) With reference now to FIG. 4, a block diagram of the preferred embodiment discussed above with respect to FIG. 3 will now be further discussed. As shown in FIG. 4, the detection is system 13 is positioned and configured to detect the location and timing of jumps. As these jumps are detected, the location and timing of the jumps are sent to the CPU for comparison with the timing and location of images projected by the projector(s) 7, 9. Based on this comparison, the CPU 11 determines if a player has or has not successfully jumped onto a projected image within an allotted period of time. The CPU 11 may then assign and track points for individual players depending on factors such as the timing of a jump or the size of an image. Thereafter, the CPU 11 may preferably then execute commands to the projector(s) 7, 9 to stop transmitting the current image on the trampoline 28, to change light/color, and/or to transmit the same or new image. The processor may also execute a command for an auditory response to be broadcast to the game player.
(16) With reference now to FIG. 5, an alternative detection system will now be discussed. As shown in FIG. 5, the detection system of the present invention may alternatively include one or more detectors 25, 26, 27 which are capable of detecting reflected light from the surface of the trampoline 28 to detect the timing and location of a player's jumps. According to a further preferred embodiment, the detectors may detect the reflected light from the projectors 7, 9. Alternatively, the detectors 25, 26, 27 may detect transmissions from a separate emitter such as from an infrared emitter or a separate projector.
(17) With reference now to FIG. 6, a block diagram of the preferred embodiment discussed above with respect to FIG. 5 will now be further discussed. As discussed above with respect to FIG. 5, regardless of the emission source, the detectors 25, 26 and 27 are preferably positioned and configured to detect the location and timing of jumps. As these jumps are detected, the location and timing of the jumps are sent to the CPU for comparison with the timing and location of images projected by the projector(s) 7, 9. Based on this comparison, the CPU 11 determines if a player has or has not successfully jumped onto a projected image within an allotted period of time. The CPU 11 may then assign and track points for individual players depending on factors such as the timing of a jump or the size of an image. Thereafter, the CPU 11 may preferably then executed commands to projector(s) 7, 9 to stop transmitting the current image, to change light/color, and/or to transmit the same or new image. The processor may also execute a command for an auditory response to be broadcast to the game player.
(18) Preferably, the various systems of the present invention may communicate using wired or wireless communications or a combination of both.
(19) The foregoing description of the preferred embodiment of the present invention has been presented for the purpose of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teachings. It is intended that the scope of the present invention not be limited by this detailed description, but by the claims and the equivalents to the claims appended hereto.