Assembly for Toy Block, Toy Vehicle, and Toy Roadway Play
20180117481 ยท 2018-05-03
Inventors
Cpc classification
A63H33/04
HUMAN NECESSITIES
International classification
Abstract
An assembly and method for play upon a flat surface including a multiplicity of channeled road segments including cross intersection road segments, T intersection road segments, L road segments, straight road segments, and dead-end road segments; a plurality of blocks having a multiplicity of sides, each side bearing one of the road segments; and a toy road formed by, upon a horizontally abutting or side-to-side arrangement of the blocks upon the flat surface, an upturned plurality of the road segments; and including steps of providing a toy vehicle, placing the toy vehicle upon the toy toad, and moving the toy vehicle along the toy road.
Claims
1-4. (canceled)
5-11. (canceled)
12. A method for game play upon a flat surface, the method comprising steps of: (a) providing a multiplicity of road segment indicia; (b) providing a plurality of blocks having a multiplicity of sides, wherein each side among the multiplicity of sides bears one of the road segment indicia; (c) abuttingly arranging the blocks upon the flat surface so that road segment indicia borne upon the blocks' upturned sides form a toy road; (d) providing a toy vehicle fitted for play movement along the toy road; and (e) placing the toy vehicle upon the toy road and moving the toy vehicle therealong.
13. The method for game play upon the flat surface of claim 12 wherein the providing a multiplicity of road segment indicia step provides indicia selected from the group consisting of turn indicia, T intersection indicia, cross intersection indicia, dead-end indicia, and straight indicia.
14. The method for game play upon the flat surface of claim 13 wherein the step of abuttingly arranging the blocks upon the flat surface is preceded by a grid providing step wherein the grid includes a matrix of square block receiving spaces, and wherein each abuttingly arranged block is positioned within one of said spaces.
15. The method for game play upon the flat surface of claim 14 further comprising a step of providing at least a second toy vehicle, wherein the toy vehicle placing and moving steps further move the at least second toy vehicle, and wherein each toy vehicle moving step is performed by a game player among a group of a first game player and at least a second game player.
16. The method for game play upon the flat surface of claim 15 further comprising a step of providing a block orientation dice, wherein the first game player and the at least second game player alternatingly place one of the blocks upon the grid, and wherein, preceding each block placement, the game player placing said each block rolls the block orientation dice to determine the side of said each block which shall be upturned upon its placement upon the grid.
17. The method for game play upon the flat surface of claim 16 further comprising a step of providing a plurality of sculpture and pin mount combinations, wherein the providing a plurality of blocks step provides a plurality of sockets wherein each socket opens at one of the blocks' sides and wherein each socket is fitted for receiving one of said combinations' pins, and wherein the block orientation dice providing step provides a six sided dice bearing upon its sides indicia selected from the group consisting of cross intersection indicia, T intersection indicia, turn indicia, road dead-end indicia, straight road indicia, and pin receiving socket indicia.
18. The method for game play upon the flat surface of claim 17 further comprising steps of either providing a common six sided dice or providing a number spinner, wherein the first game player and the at least second game player alternatingly move their toy vehicles along the roadway, and wherein, prior to each game player's toy vehicle movement, said each game player rolls or spins said dice or spinner to determine a distance said each player's toy vehicle may be moved along the toy road.
19. The method for game play upon the flat surface of claim 18 wherein the grid providing step provides a substantially square grid having two pairs of opposing sides, wherein each game player among the first game player and at least second game player is positioned at one of said grid's sides, wherein said each game player attempts to configure the toy road to extend to a grid side opposite said each game player's grid side position, and wherein said each game player attempts to move said each game player's toy vehicle along the toy road to said each game player's opposite grid side.
20. The method for game play upon the flat surface of claim 19 further comprising a step of declaring a game winner, the game winner being the game player among the first game player and at least second game player whose toy vehicle first moves to said game player's opposite grid side.
21. A toy road assembly comprising: (a) a first cube having six faces; (b) a cross channel, a T channel, a straight channel, an L channel, and a dead end channel, said channels opening said cube at five of the six faces, wherein the cross channel has ends which further open said cube at four of the six faces, wherein the T channel has ends which further open said cube at three of the six faces, wherein the straight channel has ends which further open said cube at two of the six faces, wherein the L channel has ends which further open said cube at two of the six faces, and wherein the dead end channel has an end which further opens said cube at one of the six faces.
22. The toy road assembly of claim 21 wherein the first cube has twelve edges, wherein each end has a rectangular periphery comprising a floor end, a pair of wall ends extending upwardly from the floor end, and an opening which spans between upper ends of said wall ends, and wherein each edge among said twelve edges comprises one of said openings.
23. The toy road assembly of claim 22 further comprising a socket which further opens the first cube at a face other than one of said five of the six faces.
24. The toy road assembly of claim 23 further comprising a plurality of second cubes, each cube among the plurality of second cubes being configured substantially identically with the first cube.
25. The toy road assembly of claim 24 wherein the first and plurality of second cubes are arranged to align one of the first cube's ends with one of the second cubes' ends.
26. The toy road assembly of claim 25 further comprising a toy vehicle positioned for rolling motion at the aligned one of the first cube's end and one of the second cube's end.
27. The toy road assembly of claim 26 further comprising a toy road sign having a base, said base being received within the socket.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS AND MODES OF GAME PLAY
[0054] Referring now to the drawings, and in particular to Drawing
[0055] Referring simultaneously to
[0056] Referring simultaneously to
[0057] Referring further simultaneously to
[0058] Referring to
[0059] To accommodate for the tendency of such toy vehicle play to disarrange the blocks 1, a game board 60 presenting a square grid of low ridges 62A may be provided, and the imaginative vehicle and blocks play may proceed while each block is nestingly secured within one of the defined block receiving spaces 63A. The outside edges or corners of the blocks 1 are preferably curved or relieved to avoid interference between the ridges 62A and the blocks, and to allow lateral sides of the blocks 1 to closely abut each other upon placements within adjacent spaces 63A.
[0060] Referring simultaneously to
[0061] Referring to
[0062] The block 103 further has a second face 122 and the block is further opened by a T channel which extends into and is formed at such face 122. Like the first face 104, the second face 122 has a square periphery. In addition to the block's first, second, third, and fourth edges 108, 110, 114, and 118, the block has fifth, sixth, and seventh edges 126, 130, and 134, and each of such fifth through seventh edges is positioned at the periphery of the second face 122. In addition to the block's first, second, third, and fourth channel end openings 108, 112, 116, and 120, the block 103 is further opened by fifth, sixth, and seventh openings 128, 132, and 136. In a fashion similar to openings 108, 122, 116, and 120 at the ends of the cross channel 105, said fifth, sixth, and seventh openings, open the block 103 at the arm ends and stem end of the T channel 124. Also, similarly with the inward positionings of the first through fourth openings with respect to face 104, the fifth through seventh openings 128, 132, and 136 are positioned inwardly from face 122, and the fifth through seventh openings open the block 103 at three faces which are perpendicular to face 122.
[0063] The block 103 further has a third face 138 which, similarly with the first and second faces 104 and 122, has a square periphery. An L channel 140 is formed at and extends inwardly from the third face 138. Associated with such third face 138 and its L channel 140, the block 103 further has eighth and ninth edges 142 and 146, each of which is positioned at the square periphery of such third face 138. Also associated with such third face 138 and L channel 140, the block 103 further has eighth and ninth channel end openings 144 and 148 which further open the block at the two ends of such L channel 140. Consistently with the relative inward positionings of the first through seventh openings 108, 112, 116, 120, 128, 132, and 136 with respect to the faces 104 and 122, channel end openings 144 and 148 are positioned inwardly from or inwardly underlie the third face 138, and those openings reside at two block faces which are perpendicular to face 138.
[0064] The block 103 further has a fourth face 150 including a straight channel 152 which opens the block 103 at and extends inwardly from such face. Like all other faces of the block 103, the fourth face 150 has a square periphery. Similarly with the square periphery positionings of the block's first through ninth edges, the block 103 further has tenth and eleventh edges 154 and 158 which are positioned at the periphery of the fourth face 150. Tenth and eleventh channel end openings 156 and 160 are associated with both the fourth face 150 and the ends of the straight channel 152. Such channel ends 156 and 160 function to further open the block 103 at both ends of the straight channel 152. Similarly with all other channel end openings discussed above, the end openings 156 and 160 of the straight channel 152 are positioned inwardly from the fourth face 150, and they further open the block 103 at two perpendicular faces.
[0065] Other than the lower face of block 103 (which cannot be seen in either of the views of
[0066] The instant invention's preferred provision of the 1:1 ratio of channel ends with respect to block edges may be understood by considering an undesirable alternative structural arrangement wherein any two of the openings among the first through eleventh channel end openings are positioned at any one of the edges among the block's first through eleventh edges. Such structural arrangement would cause two of the block's channels to include floor surfaces which do not extend to a block face. Just as holes or pits within the surface of real roads are undesirable, holes or pits within the floors of the instant inventive block's roadway channels are undesirable. The instant inventive block's preferred exclusive and 1:1 positioning relationship between the channel end openings and the block edges advantageously avoids such channel floor pits or holes, and allows each channel floor to completely extend to a perpendicular block face for smooth rolling communication of the toy vehicle with another adjacently placed block. In accordance with the invention, the dead end channel 164 positions its single channel end opening 168 (i.e., the block's twelfth and final channel end opening) at the block's twelfth and final edge 166. No other or additional type of vehicle conveying channel could be received into or formed at any of the six faces of the block 103 without precipitating or causing the undesirable floor hole or pit problem described above. In particular, it may be noted that the sixth or downwardly oriented face of the block 103 could not receive or include any vehicle motion accommodating channel because the block's third, eleventh, sixth, and twelfth openings (i.e., openings 116, 160, 132, and 168) respectively reside at the block's third, eleventh, sixth, and twelfth edges (i.e., edges 114, 158, 130, and 166). Thus, such sixth face is available only for uses such as socket support of structures such as road signs, as indicated above.
[0067] Each of the channel end openings 108, 11,2 116, 120, 128, 132, 136, 144, 148, 156, 160, and 166 is U configured, and each such U respectively opens at one of the block's edges 106, 110, 114, 118, 126, 130, 134, 142, 146, 154, 158, and 166.
[0068] Referring to
[0069] According to a preferred mode of play, at least two game players may participate, one of the players being seated adjacent game board edge 64, and the other player being seated adjacent game board edge 66. As many as two other players may suitably play, they being seated along opposing lateral edges of the game board 60.
[0070] Referring to
[0071] Following seating of players about game board 60 as indicated above, the players may roll the common dice 100 or spin the number spinner 102 to determine who will play first, the player having the high dice roll or high spin playing first. Thereafter, the first player to play may draw one of the game blocks 1 and may throw the block orientation selecting dice 70 upon a flat table surface. In the exemplary event that such dice 70 shows upturned face 80 bearing 90 turn indicia 82, as indicated in
[0072] In an alternative exemplary event that the throw of the orientation selecting dice 70 results in upturned face 84 bearing socket indicia 86, the player making such throw may, referring further simultaneously to
[0073] In the event that a throw of dice 70 upturns dice faces 72, 76, 88, or 92, the player making the throw is required to orient his or her game block in a manner similar to that described above, all block placements being required to be consistent with construction of a common roadway.
[0074] Upon an opposing player's turn, the opposing player performs steps substantially identical to those performed by the first player, and play proceeds in an alternating fashion or in a continuous loop where there are more than two players. In a preferred mode of play, each player utilizes the common dice or the numbered spinner dial to determine a maximum number of blocks or spaces his or her vehicle may be moved along the constructed roadway during a play turn.
[0075] A game playing objective of each participating player is to both create a roadway path which spans from the player's side to an opposite side of the game board, and to perform incremental or block-to-block moves of his or her vehicle along such constructed path until the player's vehicle completely traverses the board and ultimately arrives at another player's opposite side. According to a preferred mode of play, a player whose vehicle first arrives at the other side of the board is designated as or is declared to be a game winner. Other game board starting points, and other final position objectives upon the game board are considered to fall within the scope of the invention.
[0076] While the principles of the invention have been made clear in the above illustrative embodiment, those skilled in the art may make modifications in the structure, arrangement, portions and components of the invention without departing from those principles, and those skilled in the art may make modifications to the method steps of the invention including their identity, character, and sequence of performance without departing from those principles. Accordingly, it is intended that the description and drawings be interpreted as illustrative and not in the limiting sense, and that the invention be given a scope commensurate with the appended claims.