Gregarious card game
09950245 ยท 2018-04-24
Assignee
Inventors
Cpc classification
International classification
Abstract
A new game and the methods thereof are disclosed. The game comprises utilizing new devices, rules, methods, well-defined terms, and a plurality of playing cards designed with special markings and performing alternative actions within a conditional loop to tactically and strategically form the cards on-hand as required melds/pair with bonus-earning patterns. The structure, format, rules, and playing methods of the present invention are designed to provide a great mental workout, and the purpose of the present invention is to engage people and create a friendly and gregarious environment that allows everyone to enjoy the company of others.
Claims
1. A method of playing a card game for four players, comprising the steps of: providing a deck consisting of 148 total cards comprising shape category cards, character category cards and bonus category cards; the shape category cards comprising three suits including a diamond suit having cards ranked from 1 to 9, a delta suit having cards ranked from 1 to 9, and a stick suit having cards ranked from 1 to 9, each rank of the three suits in the shape category cards having four identical cards wherein each suit consisting of 36 cards for a total of 108 cards in the shape category cards; the character category cards comprising two suits, a position suit and a money suit, the position suit having cards featuring four player positions of East, West, North and South, each player position card having four identical cards, wherein the position suit consisting of 16 cards, the money suit cards having cards featuring four kinds of currency of Pound, US dollar, Euro dollar and Japanese Yen, each kind of currency having four identical cards, wherein the money suit consisting of 16 cards, for a total of 32 cards in the character category cards; the bonus category cards comprising two suits, a season suit and a fruit suit, the season suit consisting of four cards representing four different seasons of spring, summer, autumn and winter, assigning each season suit card a number from 1 to 4, the fruit suit consisting four cards representing four different fruits of orange, apple, pineapple and grape, assigning each fruit suit card a number from 1 to 4, for a total of 8 cards in the bonus category cards; providing three 6-sided dice; providing a four-sided table; providing a square position indicator, each side of the position indicator having a representation of a position of East, West, North and South thereon, and each side of the position indicator having four different numbers selected from number 3 to 18 resulting from the possible numbers resulting from the roll of three 6-sided dice; providing a square round indicator having a front and a back, the front of the round indicator depicting East, South, West, and North rounds, the back of the round indicator depicting Pound, US dollar, Euro dollar and Japanese Yen rounds; each of the four players randomly choosing a side to sit on the four-sided table and assigning a dealer; shuffling the deck of playing cards; the dealer forming a Frozen deck by taking out cards from the deck and placing the Frozen deck at the center of the table; rolling the three dice to determine East position that is the side of the of the position indicator including a number that is the same as the sum of the rolled three dice, placing the position indicator on top of the Frozen deck and turning the East side of the position indicator toward the player at East position; dealing sixteen cards from the shuffled deck to each player; forming an Opportunity deck by placing the remaining cards not dealt to the players in the center of the table adjacent to the Frozen deck; assigning bonus numbers to each player using the dice; drawing sixteen cards from the Opportunity Deck as an anti-cheating insurance; allowing each player to take turns counterclockwise to draw a card from the Opportunity Deck in attempts to match cards into sets of either two or three identical or three consecutive cards within their pile of cards; discarding an unwanted one from their pile, carefully trying to avoid discarding a card that leads to another player's win; allowing other players to take discarded cards that match with theirs; ending the game once a player has transformed their originally dealt cards to five sets of three identical or consecutive and one pair of identical cards; and calculating the win or loss sums for each player.
2. The method according to claim 1, further comprising the step of: allowing a player to have four identical cards, resulting in an additional draw.
3. The method according to claim 1, further comprising the step of: allowing a player to immediately take a discarded card when it leads to a consecutive set only when the card is discarded by the player to their left.
4. The method according to claim 1, further comprising the step of: allowing a player to immediately take a discarded card when it leads to an identical set whenever the card is discarded; allowing for the flow of the game to proceed to the right of the player who took the discarded card.
5. The method according to claim 1, further comprising the step of: allowing a player to immediately take a discarded card when it leads to them winning and thus ending the game.
6. The method according to claim 1, further comprising the step of: requiring players who discard cards that lead to another player's win to pay the amount owed; requiring players to strategize on other players' potential cards based on the cards displayed and how to best avoid paying.
7. The method according to claim 1, further comprising the step of: allowing players to win by themselves through their draw in the Opportunity Deck, which will then require all players to pay.
8. The method according to claim 1, further comprising the step of: providing a bonus to a player having bonus cards that correspond to their bonus numbers.
9. The method according to claim 1, further comprising the step of: allowing players to play the game by originally dealing only 10 or 13 cards in order to require less strategy; a 10-card deal would require three sets of three identical or consecutive cards and a pair; a 13-card deal would require four sets of three identical or consecutive cards and a pair.
10. The method according to claim 1, further comprising the step of: allowing a tie with no sums exchanged due to the exhaustion of the Opportunity Deck without a winner.
11. The method according to claim 1, further comprising the step of: preventing players from prematurely or inaccurately declaring a win by requiring a payment to the other players and prohibiting from that round of play.
12. The method according to claim 1, further comprising the step of: preventing players from incorrectly drawing or discarding cards by prohibiting the player from winning.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The embodiments set forth in the figures are intended to be illustrative and for explanatory purposes, are not necessarily drawn to scale, may be varied and/or colored in a various ways, are not meant to limit the scope of the invention, and may have further alterations, modifications, and/or additions within the scope and spirit of the present invention.
(2) Furthermore, the section of the Detailed Description of the Invention provides more apparent and complete understanding of the features of the drawings.
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DETAILED DESCRIPTION OF THE INVENTION
(59) In the following detailed description of the invention, the embodiments herein are disclosed and illustrated by the accompanying drawings. The drawings are intended to be illustrative and for explanatory purposes, especially the drawings relating to the cards, which are not necessarily drawn to scale and may be varied and/or colored in various ways. The embodiments of the invention illustrated in the detailed description below are not meant to limit the scope of the invention, any further alterations, modifications, and/or additions of the subject matters presented herein are to be considered within the scope of the present invention.
(60) I. Structure of the Game
(61) The present invention is a new card game, and its purpose is to engage people and create a friendly and gregarious environment that allows everyone to enjoy the company of others. The game is comprised of rounds. A round is comprised of plays and ends at the time that all players have, in turns, completed their dealer positions. A play starts at the time dealer shuffles cards and ends at the time a win is successfully declared or there is a tie. To facilitate the game, rounds are named and played in the order of East round, South round, West round, and North round, or in the order of (Pound) round, $ (US dollar) round (Euro dollar) round, and (Japanese Yen) round. Based on the length of time they want to play, players predetermine how many rounds they will play, and it is not ruled that players have to at least play four rounds or a multiple of four. For example, if players determine to play two rounds, they may play in the order of East round and South round, or in the order of round and $ round. When the South round or $ round is over, it is the end of the game.
(62) The game needs four players sitting on each side of a square table as four different positions (East, South, West, and North) to play together by performing alternative actions within a conditional loop (see
(63) The goal of the game is to declare a win in each play, and the requirements to declare a win in different playing levels are described below in the section of Part III. Format of the Game. However, it is basic that, to declare a win, a player needs to accomplish a complete hand (see
(64) Winner of each play is entitled to receive payoff, and loser of each play is obligated to give payout. Unless it is tied, payoff/payout should be done whenever a play is over. When a player draws a card and declares a win, he/she should say Bingo and get payoff from all other three players. When a player takes in a card from other player and declares a win, he/she should say Done and get payoff only from the player who discards or displays the card. The pay calculation is based on the base pay plus bonus earned in the play. Base pay is the minimum charge of points for each play, and it is predetermined by players. Bonus is the point(s) added to the base pay to calculate payoff/payout, and it can be earned by having some matters luckily happened, particular approaches to accomplish a complete hand, special patterns of a suit, and special patterns of on-hand cards. Example of pay calculation: if a player who is dealer declares a Bingo win with 3 points bonus and the predetermined base pay is 10 points, the payout of each of the other three players is 13 points (=10 points base pay+3 points bonus), and the winner's payoff is 39 points (=13 points3 players). As to the method of receiving payoff/making payout, it could be done by a record of score-keeping of the points winner receives and loser pays. However, an easier way of doing payoff/payout in each play is by chips or coins, which the point value of each chip/coin and the number of issuance predetermined. At the end of the game, by counting chips or coins on hand, each player calculate his/her balance of points to determine the winner(s) and loser(s) of the game.
(65) II. Cards and Devices Contained in the Game
(66) The game set contains a 148 specialized card set (see
(67) Round Indicator is a square card with the front depicting East, South, West, and North rounds, and the back depicting (Pound), $ (US dollar), (Euro dollar), and (Japanese Yen) rounds. Both the front and the back contain a symbol of circle with arrows, which indicates the order that players take turns to act as a dealer. The indicator is a tool for counting the number of rounds played and for denoting prevailing round position. In the game, players may either use one side or both sides of the indicator. For example, if the number of rounds that players determine to play is eight, players may play two times in the order of East round, South round, West round, and North round, or play in the order of East round, South round, West round, North round, round, $ round,
round, and round. Round starter is the first dealer to start a round and, therefore, in charge of holding the indicator. When a round is over and the round starter becomes dealer again, he/she should turn the proper side of the indicator toward his/her position to denote prevailing round position.
(68) Position Indicator is a square card containing four kinds of information on one side, and they are (1) numbers for determining East position: each side of the indicator includes a series of numbers that are used to match the sum of dices. The sum of dices determines which player position is East; (2) player position in a play: each side of the indicator denotes a position for the player facing the side; (3) bonus number for player position: each side of the indicator denotes a bonus number for the player facing the side; and (4) the order of dispensing/drawing cards, which is the symbol of circle with arrows. In summary, because of the information included, the Position Indicator can be used to determine the seating of the players and the round starter, to help each player in learning his/her player position and bonus number in each play, and to facilitate the determination of the order of dispensing card in the beginning of each play and drawing cards during a play.
(69) The method of operating the Position Indicator comprises the steps of making the East side of the indicator toward whoever rolls dices, rolling dices to determine East position, finding East position that is the side of the indicator including a number same as the sum of the dices, and turning the East side of the indicator toward the player at East position. In each play, the indicator is operated by dealer who is also in charge of placing the indicator at correct position and on top of the Frozen Deck (see
(70) The game components consist of cards having markings on one side. Based on the markings, the 148 cards for regular game comprise seven suits, which are classified into Shape, Character, and Bonus categories as shown in
(71) Character category contains the cards identified by the character features, and there are Position suit with word characters and Money suit with currency signs as shown in , and , respectively. Because each kind of currency has four identical cards, Money suit contains 16 cards. The total number of cards in Character category is 32 (=16 Position-suit cards+16 Money-suit cards). In the game, players use the characters to name the cards of this category. For examples, east is the name for the card with East marking, and Pound is the name for the card with currency sign. When a player forms an identical meld with this category cards, he/she may earn a point of bonus if the meld is formed by the same character as his/her player position in the play or as the position of prevailing round, which is the round that players are playing.
(72) Bonus category contains cards identified by the symbols representing seasons and fruits as shown in
(73) The Bonus Table as shown in
(74) III. Format of the Game
(75) Based on the difficulty level of forming the required melds, the amount of payoff/payout, and the skills needed, the game can be at players' choice to play at different ranks, types, and levels as shown in
(76) There are two types of the game, open and closed, and it is determined by the limitation of the amount of payoff/payout in the game. In the open game, the amount of payoff/payout is unlimited. Winner of each play can always receive payoff, and loser in each play must give payout to winner. In the closed game, the amount of payoff/payout is limited. That is, players predetermined a total of points evenly distributed to players, so each player's maximum loss is of the total points. Loser of a play is obligated to give payout until a maximum loss is reached. When a player reaches maximum loss and becomes a loser in a play, he/she does not give payout. Therefore, because of maximum loss limitation, winner of a play may not receive payoff, or may receive partial of the payoff. Whenever there are three players reaching maximum loss, a player has got the total points predetermined, and the game is over.
(77) Bonus Values:
(78) (1) Season bonus, which happens when a Season-suit card with a number matches a player's bonus number for player position (2) Fruit bonus, which happens when a Fruit-suit card with a number matches a player's bonus number for player position (3) Money bonus, which happens when an identical meld is formed by Money-suit cards (4) Player-position bonus, which happens when an identical meld is formed by Position-suit cards with the same character as a player's player position in a play (5) Prevailing-round bonus, which happens when an identical meld is formed by Character-category cards with the same character as the position of prevailing round (6) Dealer bonus, which happens when dealer position is involved. Winner adds one point in payoff calculation, and loser adds one point in payout calculation (7) Successive bonus, which happens when dealer successively keeps dealer position because of winning a play or tie in the last play. Dealer position may be successively kept as many times as possible. After being successive, a dealer could be either winner or loser in the next play, and both winner and loser need to count the Successive bonus. For example, if a dealer declares a win at Successive 3, he/she gets four points of bonus (1 point for Dealer bonus+3 points for Successive 3 bonus) in addition to the other bonuses and base pay. However, when the dealer discards a card, which is used by another player to declare a win, the dealer pays four points of bonus in addition to the other bonuses and base pay. (8) Bingo bonus (see
Tactics Bonuses: (1) All-by-myself bonus, which happens when winner did not take in any card from other players before declaring a win. This tactic earns one point. Example is shown in
Suit-Pattern Bonuses: (1) Double-straight bonus, which happens when two straight melds with same markings are included in a complete hand. This pattern earns two points. Examples are shown in
Hand-Pattern Bonuses: (1) Shape-straight bonus, which happens when a complete hand includes Shape-category cards only, and all melds are straight, not identical. This pattern earns two points. Examples are shown in
IV. Procedure of Playing the Game
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(82) Before distributing initial playing cards, dealer should place a cut card (usually a joker card if not used in the game) between the shuffled cards and the player with East position, request the player with East position cut the deck by placing a chunk of cards on top of the cut card, and then put the other chunk of cards on top to complete a cut action. Then, dealer takes out the cards necessary to setup the Frozen Deck in the Public Zone, and places the Position Indicator on top of the Frozen Deck in correct position. After that, starting from himself/herself, dealer dispenses, in counter-clockwise order, four cards to each player four times (for 16-cards game), three times plus additional one card (for 13-cards game), or two times plus additional two cards (for 10-cards game), so each player initially has 16 cards, 13 cards, or 10 cards on hand. After the distribution of initial playing cards, dealer puts the rest of the cards as the Opportunity Deck in the Public Zone to let players draw cards during the play. Afterward, dealer reveals in-hand Bonus-category card(s) in the Bonus Zone to replenish card(s) from the Opportunity Deck, and requests, in counter-clockwise order, other players do the same replenishment work. After dealer completes the dealer's job, a play is officially started when dealer performs a draw action, (see
(83) In a play, players are trying to take alternative actions to successfully declare a win. Except the draw action, it is mandated that a player must orally make other players informed that an action is taken. For examples: (1) when a player performs a match, eat, or quad action, he/she must say match, eat, or quad, respectively; (2) when a player performs a discard action, he/she must say the name of the card discarded; (3) when a player displays a Bonus-category card to perform a draw action, he/she must say replenish; and (4) when a player performs a declare a win action by a card he/she draws from the Opportunity Deck or by a card taken from other player, he/she must say Bingo or Done.
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(85) When a player discards a card, his/her action stops, and other players' possible actions can be, in priority, declare a win, match, eat, or draw action: (1) The declare a win action happens when a player may use the discarded card to accomplish a complete hand earning points above predetermined minimum requirement or to form a special pattern of on-hand cards, which can be based on to declare a win. The player says Done, takes the card to his/her Playing Zone, and reveals all in-hand cards in the Playing Zone and all cards of the concealed quadruplet identical meld(s) displayed in the Display Zone; (2) The match action happens when a player wants to use the discarded card to form a triplet identical meld. The player says match, takes the discarded card to the Display Zone, reveals two identical in-hand cards to form the triplet identical meld in his/her Display Zone, and discards a card in his/her Discard Zone. Nevertheless, before discarding a card, the player can perform a quad action if he/she is able and intends to. If a player does Pass-a-match, which means the player is able to but does not match a card discarded, it is prohibited that he/she matches a card with same marking before he/she draws and discards a card; (3) The eat action happens when the discarded card can be used to form a straight meld by the next player, which is the player on the right-hand side of the player discarding the card. The next player says eat, takes the discarded card to his/her Display Zone, reveals two in-hand cards to form a straight meld with the discarded card in the Display Zone, and discards a card. Nevertheless, before discarding a card, the player can perform a quad action if he/she is able and intends to. It is important to know that only the next player can perform an eat action, and a match action has priority than an eat action. That is, when next player wants to eat and another player wants to match, the player performing match action can have the card discarded; (4) The draw action happens when there is no player can do any other action. The next player takes a card from the Opportunity Deck.
(86) Additionally, a rob action is to declare a win by robbing a card, which a player reveals for drawing another card. The player who performs a rob action says Done, takes the revealed card to his/her Playing Zone, and reveals all in-hand cards in the Playing Zone and all cards of the concealed quadruplet identical meld(s) displayed in the Display Zone. When a rob action happens at the time a player performs a quad action, it is called Quad-rob; when a rob action happens at the high-level play and at the time a player displays a Bonus-category card, it is called Bonus-rob. Moreover, because each play can have one winner only, the winner of a play may be determined by the priority of drawing a card when there are more than one player simultaneously declaring a win. Another words, after a card discarded or revealed, the player who may, in counter-clockwise order, draw a card before another player has the priority to declare a win. The situation is called Vie.