Projectile and Target Game and Method of Use
20180093152 ยท 2018-04-05
Assignee
Inventors
Cpc classification
A63B71/0036
HUMAN NECESSITIES
A63B67/06
HUMAN NECESSITIES
A63B65/00
HUMAN NECESSITIES
International classification
A63B67/06
HUMAN NECESSITIES
A63B65/00
HUMAN NECESSITIES
Abstract
The present invention is a projectile and target lawn game that calls to mind the sport of bowling. The lawn game disclosed herein uses a number of pins that are magnetically attracted to a board as the target. The projectiles are preferably beanbags that a player tosses at the pins.
Claims
1. A projectile and target game, comprising: a target component and one or more projectiles; where said target component is further comprised of a game board with an upper surface and lower surface and one or more removable targets with a first end and distal end; where said first end of each target is magnetically attracted to at least one location on the upper surface of said game board while said game is being played.
2. The projectile and target game of claim 1 wherein said targets are further comprised of a height measured from the first end to the distal end, and a width measured on a plane normal to the height, where said height is greater than said width.
3. The projectile and target game of claim 2 wherein said targets are cylindrical in shape between the first end and the distal end.
4. The projectile and target game of claim 3 wherein said targets are further comprised of a midpoint between the first end and the distal end where the diameter of the target decreases at a fixed rate from a point between the midpoint and the first end and the first end and from a point between the midpoint and the distal end and the distal end.
5. The projectile and target game of claim 4 wherein each target is further comprised of a magnet fixed at a distance E from said first end.
6. The projectile and target game of claim 5 wherein said game board is further comprised of one or more magnets fixed at a distance C from said upper surface and oriented so as to magnetically attract the magnet(s) contained in said target(s).
7. The projectile and target game of claim 6 where said magnetic attraction, when a target is placed upright on a magnetized location on said game board so that the first end of said target is facing downward, is capable of causing said target to return to the upright position after the distal end is displaced at an angle of less than ten degrees from upright.
8. The projectile and target game of claim 6 where said magnetic attraction, when a target is placed upright on a magnetized location on said game board so that the first end of said target is facing downward, is capable of causing said target to return to the upright position after the distal end is displaced at an angle of less than twenty degrees from upright.
9. The projectile and target game of claim 3 wherein said cylindrical shape continuously and marginally changes in diameter between the first end and the distal end
10. A method of playing a projectile and target game, the method comprising: placing a game board with an upper surface that is magnetized in one or more area, at a first location; marking a foul line at a predetermined distance from said game board; placing one or more targets with a first end and distal end, that is further magnetized near said first end, on the upper surface of said game board substantially over a magnetized area, causing the first end of each target to be magnetically attracted to the upper surface of the game board; where a first player stands at a location where said foul line is located between said first player and said first location; where said first player throws one or more projectiles in the direction of the game board, with the intention of knocking the targets over; and where said first player records a score based on the number of targets that were knocked over.
11. The method of claim 10 wherein said game board is magnetized at ten areas on said upper surface and where ten targets are placed so that the first end of each target is placed on a different magnetized area on said game board.
12. The method of claim 11 wherein said projectiles are further comprised of a flexible enclosure with a granular fill.
13. The method of claim 12 wherein said projectiles are further comprised of three projectiles, thrown singularly.
14. A projectile and target game, comprising: a target component and one or more projectiles; where said target component is further comprised of a game board with an upper surface and lower surface and a plurality of removable elongate targets with a first end and second end; where a magnet is fixed towards the first end of each target; where said gameboard is further comprised of a plurality of magnets below or flush with the plane of the upper surface and oriented so as to magnetically attract the magnets contained in the targets; and where said first end of each target is magnetically attracted to at least one location on the upper surface of said game board while said game is being played.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0011]
[0012]
[0013]
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
DETAILED DESCRIPTION OF THE INVENTION
[0028] The invention will be illustrated in more detail with reference to the following embodiments, but it should be understood that the present invention is not deemed to be limited thereto.
[0029] Referring now to the drawing figures, wherein like part numbers refer to like elements throughout the several views, there is shown in
[0030] In
[0031]
[0032] Many different types of projectiles 12 are appropriate for use in the game 10, including but not limited to, beanbags, spherical objects, elongated objects, objects with a rigid surface, objects with a soft surface, objects with a medium density surface, objects of various shapes, objects with protrusions or any other object that is capable of being tossed or thrown at the pins 30. The projectiles 12 are preferably beanbags or another flexible enclosure with a granular fill because they have enough mass to knock over the pins, are easy to throw and do not roll. The beanbags can be adjusted in terms of volume and/or weight to change the dynamics of the game 10.
[0033] In
[0034] In
[0035] In
[0036] With the scoreboard 14 removed, a plurality of plugs 25 can be seen in
[0037] In
[0038] Fixed to the base 28 of each opening 26 is a magnet 27. The magnets 27 of the first embodiment of the game board are rare earth magnets, neodymium (chemical formula Nd2Fe14B) magnets in particular. It is appreciated that there are other types of magnets that could be suitable for use in the present invention, including but not limited to, samarium cobalt magnets (chemical formula SmCo5), magnets created from ferromagnetic materials and electromagnets.
[0039] In the first embodiment of the game board 20, the openings 26 are circular, leading to a cylindrical void. The magnets 27 are also cylindrical to maximize the magnitude of the magnetic field at the upper surface of the game board 20, but the magnets 27 have a slightly smaller diameter than the diameter of the openings 26 (when viewed from below) to ease installation. The magnets 27 can be glued or otherwise fixed to the base 28 of each opening 26. The magnets 27 can also be secured using a plug 25, which makes independently gluing or fixing the magnets 27 to each base 28 optional. It is appreciated that the system disclosed herein of fixing a magnet to the base using glue and/or a wooden plug is one of many methods of achieving the goal of permanently mounting a magnet 27 at a predetermined depth beneath the upper surface 23. The plugs 25 can be comprised many different suitable materials, including but not limited to, wood, plastic and resin. The plugs 25 can be sanded or planed after installation to make them flush with the bottom surface 24. The magnets 27 may optionally be installed through the upper surface 23 rather than the bottom surface 24. Depending on the distance between the upper surface 23 and bottom surface 24, distance B, and the magnetic strength of the magnets 27, the magnets 27 may be mounted directly against the bottom surface 24 or in an opening 26 whose depth is equal to the height of the magnet 27, removing the need for a plug 25 at all. In some embodiments, the magnets 27 are mounted so that their upper surface is flush with the upper surface 23 of the game board 20.
[0040] In
[0041]
[0042] In
[0043] In
[0044] The base 38 in the lower cap 34 is not a uniform height, rather, the base 38 has a cylindrical void 39 that is open to the hollow cylinder 37. The bottom of the cylindrical void 39 is substantially flat and is a distance E from the bottom of the base 38. Situated within the cylindrical void 39 is a magnet 35 fixed to the bottom of the cylindrical void 39. The magnets 35 of the first embodiment of the pins 30 are rare earth magnets, neodymium (chemical formula Nd2Fe14B) magnets in particular. It is appreciated that there are other types of magnets that could be suitable for use in the present invention, including but not limited to, samarium cobalt magnets (chemical formula SmCo5), magnets created from ferromagnetic materials and electromagnets.
[0045] In the first embodiment of the pins 30, the magnets 35 are cylindrical in shape with a slightly smaller diameter (when viewed from above) than the diameter of the hollow cylinder 37, for ease of installation. The magnets 35 can be glued or otherwise fixed to the bottom of the cylindrical voids 39. The magnets 35 can also be secured using a plug 36, which makes independently gluing or fixing the magnets 35 to the bottom of each cylindrical void 39 optional. It is appreciated that the system disclosed herein of fixing a magnet to the bottom of the cylindrical void using glue and/or a plug is one of many methods of achieving the goal of permanently mounting a magnet 35 at a predetermined distance E away from the bottom of the lower cap 33. The plugs 36 can be comprised of many different suitable materials, including but not limited to, wood, plastic and resin. The magnets 35 may optionally be installed through the bottom surface of the lower cap 33 rather than through the hollow cylinder 37. Depending on distance E, the magnetic strength of the magnets 35 and size of the magnets 35, the magnets 35 may be mounted directly against the bottom surface of the lower cap or in a recess in the bottom surface of the lower cap 33.
[0046] The pins 30 are placed on the game board 20 directly on each mark 21 prior to the beginning of play. Because the lower end of each pin 30 has a magnet 35 situated within the lower endcap and each mark 21 has a magnet 27 mounted beneath the upper surface 23 of the game board 20, the lower end of each pin 30 is magnetically attracted to marks 21. Because the game board 20 also uses magnets 27, the north and south poles of the magnets 27 and 35 must be considered to ensure that the magnets 27 in the game board 20 are magnetically attracted to the magnets 35 in the pins 30 rather than repelled. While magnets are used in both the game board 20 and pins 30 in the present embodiment, the magnets in either the pins or the game board may be substituted with ferrous metal or another material that is attracted to magnets. The upper cap may also be substituted with a second lower cap so that both ends of the pin 30 have an area that is magnetically attracted to the game board 20.
[0047] The relationship between the weight of the pins 30, the center of mass of the pins 30 and the force of attraction between the base of the pins 30 and the game board 20 at marks 21 on the upper surface 23 is important to the game 10. For a given weight and center of mass of a pin 30, the force of attraction can be varied to change the dynamics of the game. When the force of attraction is increased between the pins 30 and the game board 20, the pins 30 are more difficult to knock over, making them less likely to fall over from disturbances caused by impacts against the game board 20 or by contact from other pins 30. When the force of attraction is decreased, the pins 30 are easier to knock over, making them more likely to fall over from disturbances caused by impacts against the game board 20 or contact from other pins 30. In the first exemplary embodiment of the present invention, the force of magnetic attraction between the base of the pins 30 and the game board 20 at marks 21 is optimized so that the pins 30 will fall over from direct hits by a projectile 12 or significant impacts from other pins 30, but not from disturbances against the game board 20 itself. The force of magnetic attraction can be adjusted by changing distance C and/or distance E or changing the characteristics of magnet 27 and/or magnet 35. Lightening the weight of the pins 30 would have a similar effect as increasing the magnetic force between the base of the pins 30 and the game board 20. Increasing the weight of the pins 30 would have a similar effect as decreasing the magnetic force between the base of the pins 30 and the game board 20. Decreasing the height of the center of mass of the pins 30 would have a similar effect as increasing the magnetic force between the base of the pins 30 and the game board 20. Increasing the height of the center of mass of the pins 30 would have a similar effect as decreasing the magnetic force between the base of the pins 30 and the game board 20.
[0048] In one example of the present invention, the magnetic force between the base of the pins 30 and the game board 20 is optimized so that the pins 30 will return to the upright position if tilted at an angle of less than ten degrees from upright. In another example of the present invention, the magnetic force between the base of the pins 30 and the game board 20 is optimized so that the pins 30 will return to the upright position if tilted at an angle of less than twenty degrees from upright.
[0049] In
[0050] The embodiments of the game 10 disclosed herein can be used in a method of play that enhances player enjoyment. The lawn games of the prior art that call to mind the game of bowling are tedious and frustrating to play due to the unpredictable action of a rolled ball on the ground and the need to reset the pins precisely after each turn.
[0051] The present invention can be played with as few as one player, however, it is preferable to play the game with at least two players to enhance the playing experience with a direct-competition component. Potentially, an infinite number of players could participate in a single game, however, it is preferable to limit the number of players to a reasonable number so each round does not take more time than the attention span of the players. The game consists of ten rounds, where each player has one turn during each round. While the preferred embodiment uses ten rounds, the number of rounds may be increased or decreased based on player preferences.
[0052] Prior to playing the first round, the game board must be placed on the ground. It is preferable to place the game board on a relatively level area, however, there is no requirement that the ground be absolutely level. Depending on player preference, the game board could be placed on an incline or inclined using an additional support or leg. At a predetermined distance from the front edge of the game board, two foul line flags are pressed into the ground to mark a foul line that is substantially parallel to the front edge of the game board. The foul line does not need to be precisely parallel to the front edge of the game board, however, it is preferable to have the foul line as close to parallel to the front edge of the game board as practical. The flags should be spaced apart to sufficiently mark the foul line and provide a comfortable area for a player to toss projectiles. While the present invention uses small flags attached to thin metal poles to mark the foul line, it is appreciated that there are a variety of methods and objects that could be used to mark the foul line, including but not limited to, paint or objects placed on the ground.
[0053] In one example, the foul line is 25 feet from the front edge of the game board. The distance between the foul line and the front edge of the game board can be increased to increase difficulty or decreased to decrease difficulty. In another example, the foul line continues in a straight line beyond the flags marking the foul line so that a player may throw a projectile from any point behind a foul line of infinite length.
[0054] Once the game board and foul line are set, the pins are setup on the game board for the start of a player's turn. In the preferred embodiment, there are ten pins with magnets mounted near their base and ten magnets embedded in the surface of the game board. To set the pins up, a person merely needs to turn the pins upright (with the magnets towards the bottom) and place them on the game board in the vicinity of an embedded magnet. The magnetic attraction between the magnet in the pin and the game board causes the pin to slide to the correct position and remain upright respite minor disturbances. Once all ten pins are set up with the magnet in each base placed near a magnet in the game board, a player's turn is ready to begin.
[0055] To begin a turn, the player stands behind the foul line so that the foul line is situated between the player and the game board. The player has three beanbags available to use as a projectile, the object being to throw the bean bags at the pins to knock them over. While most players will likely use an under handed throw to lob the beanbags at the pins, many different styles of throwing may be used by a player, including but not limited to, an overhand throw, a sidearm throw, a shotput-type throw or a discus-like throw. After a player throws all three beanbags, the player's score is computed as the number of pins that were knocked over. In one example, the beanbags and fallen pins are not removed from the game board during a player's turn so that all three beanbags are thrown without removing beanbags and/or fallen pins between throws. In another example, the beanbags and/or fallen pins are removed from the game board during a player's turn so that beanbags and/or fallen pins are removed from the game board between a player's throws.
[0056] While each player has three beanbags available during each turn, a player gains a future benefit in the game if less than three beanbags are needed to knock down all of the pins. If only one or two beanbags is needed to knock over the pins, the player may add to their score in the next round. If two beanbags were needed to knock down all of the pins, the player would add the number of pins knocked down by their first beanbag thrown in the next round to their score. If only one beanbag was needed to knock down all of the pins, the player would add the number of pins knocked down by their first and second beanbag thrown in the next round to their score. If the player knocks down all of the pins with fewer than three beanbags in the tenth, or final round, they will be entitled to an additional round for the purpose of counting the number of pins knocked over in the first beanbag thrown or the first and second beanbag thrown, as appropriate.
[0057] During each round, each player has a turn, where the pins must be reset on the game board and the beanbags returned to the vicinity of the foul line. The score of each player can be recorded on a scoreboard or any other suitable means for recording or remembering the score of each player. Keeping score is an optional aspect of the game as some players may find the game more enjoyable without a competitive aspect. After ten rounds, the player with the highest numerical score is the winner of the game.
[0058] In an alternative method, the game can be played with each player having two beanbags available during each turn, similar to the rules of ten pin bowling. The method of play and scoring would be substantially similar, except that each player would only be able to throw two beanbags in a turn rather than three. When using only two beanbags per turn, the rules applicable for players that knock over all of the pins with three beanbags are inapplicable. For players that knock over all of the pins with two beanbags, they would be entitled to add the number of pins knocked over by their first beanbag in the next round to their score. The game could also be played with fewer than two beanbags or more than three beanbags as preferable to the players.
[0059] What has been described is a projectile and target lawn game and methods of playing the projectile and target lawn game to maximize player enjoyment. While this disclosure shows the invention as a projectile and target lawn game that calls to mind the sport of bowling, all or part of the invention is capable of being used in other applications. In this disclosure, there are shown and described only the preferred embodiments of the invention, but, as aforementioned, it is to be understood that the invention is capable of use in various other combinations and environments and is capable of changes or modifications within the scope of the inventive concept as expressed herein.