EDUCATIONAL DICE SYSTEM
20180082608 ยท 2018-03-22
Inventors
Cpc classification
International classification
Abstract
A set of polyhedral game pieces is suited for reinforcing certain mathematical operations. Each of the polyhedral game pieces includes a plurality of sides, each of which contains a number. The polyhedral game pieces are configured to reduce or eliminate occurrences of simpler math fact families when rolled. The game pieces are adaptable to numerous forms of game play to assist students in mastering more difficult math concepts.
Claims
1. A set of polyhedral game pieces suited for reinforcing certain mathematical operations, the polyhedral game pieces each comprising a plurality of sides, each of which contains a number, wherein the polyhedral game pieces are configured to eliminate occurrences of level one fact families when rolled.
2. A set of polyhedral game pieces according to claim 1, wherein the polyhedral game pieces are further configured to reduce or eliminate occurrences of level two fact families when rolled in various combinations.
3. A set of polyhedral game pieces according to claim 2, wherein the polyhedral game pieces are configured to eliminate occurrences of the level one fact families when rolled by excluding numbers 1, 2 and 10.
4. A set of polyhedral game pieces according to claim 2, wherein the polyhedral game pieces are configured to reduce occurrences of the level two fact families by limiting a number of sides including numbers 3 and 9.
5. A set of polyhedral game pieces according to claim 2, wherein the polyhedral game pieces are configured to eliminate occurrences of the level one fact families when rolled by excluding numbers 1, 2, 5 and 10.
6. A set of polyhedral game pieces according to claim 1, wherein the polyhedral game pieces are configured to eliminate occurrences of the level one fact families when rolled by excluding numbers 1, 2 and 10.
7. A set of polyhedral game pieces according to claim 1, wherein the polyhedral game pieces are configured to eliminate occurrences of the level one fact families when rolled by excluding numbers 1, 2, 5 and 10.
8. A set of polyhedral game pieces according to claim 1, wherein the configuration of the polyhedral game pieces is customizable based on desired specific areas of emphasis.
9. A set of polyhedral game pieces according to claim 1, comprising two 12-sided dice each with numbers 3, 4, 5, 6, 7 and 8 each occurring on two of the plurality of sides, respectively.
10. A set of polyhedral game pieces according to claim 9, further comprising two 12-sided dice each with numbers 4, 5, 6, 7, 8 and 9 each occurring on two of the plurality of sides, respectively.
11. A set of polyhedral game pieces according to claim 1, comprising two 12-sided dice each with numbers 4, 5, 6, 7, 8 and 9 each occurring on two of the plurality of sides, respectively.
12. A set of polyhedral game pieces according to claim 1, comprising two 12-sided dice each with numbers 3, 4, 6, 7, 8 and 9 each occurring on two of the plurality of sides, respectively.
13. A set of polyhedral game pieces according to claim 1, comprising multiple sets of 12-sided dice pairs, wherein each of the dice pairs is configured differently.
14. A set of polyhedral game pieces according to claim 13, wherein each of the dice pairs is color coded.
15. A set of polyhedral game pieces according to claim 1, comprising two six-sided dice each with numbers 3, 4, 5, 6, 7 and 8 each occurring on one of the plurality of sides, respectively.
16. A set of polyhedral game pieces according to claim 1, comprising two six-sided dice each with numbers 4, 5, 6, 7, 8 and 9 each occurring on one of the plurality of sides, respectively.
17. A set of polyhedral game pieces according to claim 1, comprising two six-sided dice each with numbers 3, 4, 6, 7, 8 and 9 each occurring on one of the plurality of sides, respectively.
18. A set of polyhedral game pieces according to claim 1, comprising two 12-sided dice, wherein one of the 12-sided dice includes numbers 3, 4, 5, 6, 7 and 8 each occurring on two of the plurality of sides, respectively, and the other of the 12-sided dice includes numbers 4, 5, 6, 7, 8 and 9 each occurring on two of the plurality of sides, respectively.
19. A set of polyhedral game pieces suited for reinforcing certain mathematical operations, the polyhedral game pieces each comprising a plurality of sides, each of which contains a number, wherein first certain specific numbers are excluded from the polyhedral game pieces to thereby reduce or eliminate occurrences of level one fact families when rolled.
20. A set of polyhedral game pieces according to claim 18, wherein second certain specific numbers, different from the first certain specific numbers, are limited to thereby deemphasize occurrences of level two fact families when rolled.
21. A set of polyhedral game pieces suited for reinforcing certain mathematical operations, the polyhedral game pieces each comprising a plurality of sides, each of which contains a number, wherein the numbers are selected such that the polyhedral game pieces are configured to eliminate occurrences of level one fact families when rolled and to eliminate or deemphasize level two fact families when rolled.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] These and other aspects and advantages will be described in detail with reference to the accompanying drawings, in which:
[0019]
[0020]
[0021]
[0022]
[0023]
DETAILED DESCRIPTION
[0024] With reference to the drawings, the dice system of the described embodiments exclude numbers associated with so-called easy to learn fact families such as 1, 2, and 10, and can deemphasize (from a probabilistic play perspective) or eliminate certain so-called medium level difficulty fact family numbers (for example, numbers 3 and 9 when focusing on mastery of harder to learn addition operations, or the number 5 when focusing on mastery of hard to learn multiplication operations). For purposes of the present description, the easy to learn fact families are deemed level one fact families and exclude at least the numbers 1 and 2, or the numbers 1, 2 and 10, or the numbers 1, 2, 5 and 10. The excluded number sets may additionally exclude the number 11 and/or the number 12 in some variations. The medium level fact families are deemed level two fact families and include the numbers 3 and 9 for game play aimed at teaching mastery of addition fact families, and the number 5 when used in game play emphasizing the mastery of multiplication fact fluency. Under certain constructions, the dice can be configured during play to emphasize a level two fact family number with the same probability of occurrence as any other individual die face number, reduce the probability of occurrence of the number, or eliminate the probability of occurrence all together, depending on the skill level of individual players.
[0025] Due to the multiple die construct of the dice system, game play can be adapted to the specific areas of emphasis that would benefit a particular child the most. For example, a child who has already learned how to add sums involving the number 9 more efficiently than the number 3 can adapt sum and number tally games that are played with the dice to exclude dice with 9s (e.g., a Mean 11 die set 100 as shown in
[0026] A preferred dice design will include common 12-sided and/or 6-sided polyhedral solids. With continued reference to the drawings, each of the polyhedral game pieces includes a plurality of sides 102, each of which contains a number 104. As described above, with the use of non-conventional numbering, the game pieces are configured to eliminate occurrences of the level one fact families when rolled. Similarly, the game pieces may be further configured to reduce or eliminate occurrences of the level two fact families when rolled, by interchanging dice from the respective sets to vary the probabilities of occurrence as desired or directed in game play. The game pieces may be customizable based on desired specific areas of emphasis. In some embodiments, the numbers 104 on the sides 102 of the polyhedral game pieces may be selected such that the polyhedral game pieces are configured to eliminate the occurrences of level one fact families when rolled and also to deemphasize the level two fact families when rolled. For example, first certain specific numbers may be excluded from the game pieces to thereby reduce or eliminate the occurrences of the level one fact families when rolled; and second certain specific numbers, different from the first certain specific numbers, may be limited (e.g., appearing only once on a 12-sided die, or by using a die or dice from different sets in pairs or collective dice pools during play) to thereby vary the occurrences of the level two fact families when rolled.
[0027] In some embodiments, the starter or base set of dice will include 12-sided polyhedral solids that include two 12-sided dice 100 with the number set 3, 4, 5, 6, 7 and 8 as shown in
[0028] Another set of two 12-sided dice 110 of similar physical construction may include the number set 4, 5, 6, 7, 8 and 9 as shown in
[0029] In some embodiments, the dice may be color coded. For example, the Mean 11 dice 100 shown in
[0030] With reference to
[0031] From many perspectives, 12-sided dice demonstrate more control when rolling, making speed dice games more enjoyable.
[0032] Each side on all dice will have a roughly equal chance of occurring on rolls. In an alternative construction, a size of the sides or polyhedral weighting may vary to avoid or reduce the occurrences of level one fact families or level two fact families when rolled. The system/dice may include any distribution of the aforementioned numbers on similar die or dice sets. The dice may include Arabic or other recognized numeral representations, as well as symbols that would depict the desired numbers displayed (such as dots or pips with the associated number of dots or pips appearing on the face, polygon shapes with the corresponding number of sides and corners, dots or pips in patterns, or other markings that clearly denote the desired numbers).
[0033] In some embodiments, with reference to
[0034] Exemplary Games: Although the dice will be applicable to countless game variations, it is contemplated that each initial dice set may include a set of game rules for certain base games that can be played alone, without inclusion in a larger or more elaborate game (like a board game, table-top game, or role-playing game). As would be appreciated by those of ordinary skill in the art, these base games and their concepts could, however, be incorporated into such elaborate games, or the dice could be used in new or similar ways.
[0035] Exemplary Base Game 1: Lucky 11 Vs. Mean 13:
[0036] (Basic Level Game that Optimizes Learning of Addition of Harder to Learn Single Digit Sums, Number Sense, Probability Distribution)
[0037] One player rolls a Mean 11 Dice Set, hoping for a sum of 11; the other player rolls a Mean 13 Dice Set, trying for a sum of 13. First player to hit their number wins. Multiple rounds can be played to determine a best-of-series winner; the loser of a previous round rolls first in the next round.
[0038] Exemplary Base Game 2: Add Two, Takeaway Blue:
[0039] (Basic to Intermediate Level Game that Optimizes Addition and Subtraction of Harder Sums/Differences, Number Sense, Larger Number Addition and Tallying)
[0040] Players roll a Mean 13 Dice Set and one Mean 11 Die, adding the two Mean 13 dice and subtracting the Mean 11 die. Players alternate turns and the first to 100 (or more) wins.
[0041] Exemplary Base Game 3: Double Done 151:
[0042] (Basic to Intermediate Level Game that Optimizes Addition of Harder Sums, Larger Number Addition, Multiples of 25, Number Sense, Probability Distribution)
[0043] A strategy game where players alternate turns rolling one Mean 11 die and one Mean 13 die (referred to as a Mean 12 die set), adding the dice and tallying consecutive rolls (like many games, this game can also be played with different dice combinations depending on the learning needs of the player). The first player to total of 151 (or more) wins. A player can roll as many times as he or she wants on any turn, but double number rolls (e.g. 7 and 7) can wipe-out a player's total tally to zero and end the player's turn. Players can choose to freeze their running tally immediately after reaching an amount equal to or above any increment/multiple of 25 (i.e. 25, 50, 75, 100, 125, 150) by relinquishing their turn. This ensures any future wipe-outs only go back to the multiple 25/increment number where the player froze. After freezing at any number, the player's next turn starts at the tally achieved before freezing (not necessarily the increment of 25). Also, when a player starts from zero, he or she must keep rolling until reaching a tally of at least 25 (first opportunity to freeze), and a player cannot freeze at the same number he or she froze at the turn before (must get to at least one increment of 25 higher).
[0044] Exemplary Base Game 4: Score 24!:
[0045] (Intermediate Game that Optimizes Addition of Harder Sums, Number Sense, Larger Number Addition, Probability Distribution, Pre-Algebra Skills)
[0046] Players alternate rolling four dice (Mean 11 and Mean 13 sets) in an attempt to get a sum of 24. Players can re-roll any number of diceup to four timesand keep any die/dice results after any roll. All die faces must be added. Earn points as follows:
[0047] 24 on 1 roll: 5 points
[0048] 24 on 2 rolls: 4 points
[0049] 24 on 3 rolls: 3 points
[0050] 24 on 4 rolls: 2 points
[0051] Score of 23 or 25 (any number of rolls up to 4): 1 point (player relinquishes turn after taking this point if all four rolls not taken)
[0052] Score of 24 with 4 sixes (any number of rolls up to 4): 6 points
[0053] Failure to achieve an above result: 0 points
[0054] First player to a tally of 24 (or more) points from roll scores wins.
[0055] Exemplary Base Game 5: Prime Time:
[0056] (Advanced Game that Promotes Mastery of Harder to Learn Addition, Subtraction, Multiplication, Larger Number Addition, Number Sense, Probability, Prime Number Recognition)
[0057] This advanced game for older players also uses four dice (selected die sets could utilize Multi-dice for players who have mastered times tables involving 5s). The object is to get the highest prime number result (for prime numbers between 1-100) by performing addition, subtraction, multiplication or division using each of the numbers taken from a player's final roll results (each number is only used once-see scoring example below). All four dice are rolled on the first roll, and a player can choose to roll any number of dice on up to three more rolls, or keep any or all die result(s) after any roll before that. Players can use the 1-100 prime number chart to target certain numbers while calculating possibilities on the given die faces. Players alternate turns and tally consecutive prime number results after each turn. The first player to tally 1,000 wins. Final roll totals equaling a prime number between 1-10 (2, 3, 5 and 7) earns a total of 10 points for the round. All other prime numbers achieved are worth their face value. Use timers between rolls for more advanced players or to quicken play. Use the prime number table to help with targeting numbers.
[0058] Scoring example: final die face numbers 5, 6, 8 and 9 could equal a maximum score of 83 by multiplying 8 and 9 (equals 72) and adding 6 plus 5 (equals 11), for a final prime result of 83. A player could also score other prime numbers with these results, but can only credit one result to his or her tally.
[0059] Playsheets, Gamebooks, and other games: The dice system is also usable in a number of original games and playsheets specifically designed to emphasize varying levels of math skills, through the use of various unique combinations of the dice in the base pack.
[0060] While the invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not to be limited to the disclosed embodiments, but on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.