METHOD OF AND SYSTEM FOR FACILITATING STRUCTURED BLOCK PLAY IN A VIRTUAL REALITY ENVIRONMENT
20180068574 ยท 2018-03-08
Inventors
Cpc classification
G09B5/06
PHYSICS
G09B5/065
PHYSICS
G06T19/20
PHYSICS
G06F3/011
PHYSICS
G06T2219/028
PHYSICS
International classification
Abstract
A system and a method for facilitating structured block play in a VR environment that includes a set of computer-generated images providing a spatial representation of a predefined arrangement of blocks for analysis by a user in a VR environment, and a set of intangible, computer-generated blocks configured to be positioned by the user into a replication of the predefined arrangement in the VR environment.
Claims
1. A system for facilitating structured block play in a VR environment, comprising: a set of computer-generated images providing a spatial representation of a predefined arrangement of blocks for analysis by a user in a VR environment; and a set of intangible, computer-generated blocks configured to be positioned by the user into a replication of the predefined arrangement in the VR environment.
2. The system of claim 1, further comprising a VR headset adapted for use by a user, wherein the set of images is adapted for display on the VR headset.
3. The system of claim 1, further comprising a VR interface device, wherein the set of blocks is configured to be positioned by the user using the VR interface device.
4. The system of claim 3, wherein the set of blocks is configured to be positioned with the user's hand(s).
5. The system of claim 3, wherein the VR interface device is a haptic VR interface device.
6. The system of claim 1, further comprising an indicator, actuation of the indicator producing a signal indicating the user's completion of the replication.
7. The system of claim 6, wherein the indicator is computer-generated and actuable by the user in the VR environment.
8. The system of claim 7, wherein in the VR environment the indicator represents a bell.
9. The system of claim 6, wherein actuation of the indicator causes production of an audible signal.
10. The system of claim 6, wherein actuation of the indicator causes production of a visual signal.
11. The system of claim 1, wherein at least one image of the set of images is an animated image, and the animated image provides a view of the predefined arrangement of blocks that changes in real time.
12. The system of claim 11, wherein the animated image provides a rotating view of the predefined arrangement of blocks.
13. The system of claim 11, wherein the animated image provides an exploding view of the predefined arrangement of blocks.
14. The system of claim 13, wherein the animated image provides a view of the predefined arrangement in at least one expanded state in which the blocks of the predefined arrangement are shown separated from each other.
15. The system of claim 11, wherein the animated image provides a rotating view and an exploding view of the predefined arrangement of blocks.
16. The system of claim 11, wherein the animated image provides cyclically repeating views of the predefined arrangement of blocks.
17. The system of claim 1, wherein replication of the predefined arrangement by each of two or more users in competitive structured block play comprising a race between the users to complete their respective, concurrently constructed replications is facilitated.
18. The system of claim 1, wherein replication of the predefined arrangement by a user in structured block play comprising an individual race against a clock to complete the user's respective replication is facilitated.
19. The system of claim 18, wherein the facilitated structured block play comprises two or more users each in an individual race against a clock to complete the user's respective replication in a comparatively shorter time.
20. The system of claim 1, wherein the predefined arrangement of blocks is a predefined 3-D arrangement of blocks.
21. A method of structured block play in a VR environment, comprising: providing a set of computer-generated images spatially representing a predefined arrangement of blocks and including at least one animated image; a player analyzing the set of images in a VR environment; and the player positioning a set of intangible, computer-generated blocks to replicate the predefined arrangement of blocks in the VR environment.
22. The method of claim 21, further comprising the player actuating an indicator in the VR environment to signal completion of the replication.
23. A method of competitive structured block play in a VR environment, comprising: providing a set of computer-generated images spatially representing a predefined arrangement of blocks and including at least one animated image; each of two or more players analyzing the set of images in a VR environment; and two or more players concurrently replicating the predefined arrangement in a race to complete respective replications of the predefined arrangement of blocks by positioning sets of intangible, computer-generated blocks in a VR environment, whereby the players engage in competitive structured block play.
24. The method of claim 23, further comprising generating a signal indicative of the first replication completion.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0046] The above-mentioned aspects and other characteristics and advantages of an apparatus and/or method according to the present disclosure will become more apparent and will be better understood by reference to the following description of exemplary embodiments taken in conjunction with the accompanying drawings, wherein:
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[0070] Corresponding reference characters indicate corresponding parts throughout the several views. Although the drawings represent an embodiment of the disclosed system and/or method, the drawings are not necessarily to scale or to the same scale, and certain features may be exaggerated in order to better illustrate and explain the present disclosure.
DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENT(S)
[0071] The invention is adaptable to various modifications and alternative forms, and the specific embodiments thereof shown by way of example in the drawings is herein described in detail. The exemplary embodiments of the present disclosure are chosen and described so that others skilled in the art may appreciate and understand the principles and practices of the present disclosure. It should be understood, however, that the drawings and detailed description are not intended to limit the invention to the particular forms disclosed, but on the contrary, the intention is to cover all modifications, equivalents and alternatives falling within the spirit and scope of the present invention as defined by the appended claims.
[0072] A system for facilitating structured block play according to certain embodiments of the present disclosure includes a set of images providing a spatial representation of a predefined 3-D arrangement of model blocks for analysis by the user(s). The system also includes a set of replication blocks configured to be positioned by the user into a replication of the predefined 3-D arrangement.
[0073] The replication blocks of some embodiments of a system according to the present disclosure are tangible and positioned directly by the user's hand to manually assemble the replication, as in Blocks Rock!. Indeed, the set of replication blocks used in such embodiments may be the set of 24 manually-positionable replication blocks included in Blocks Rock!. Utilizing the set of 24 manually-positionable replication blocks included in Blocks Rock! is envisioned to promote the commercialization of apps or internet downloads of software for generating the models. Those already owning the Blocks Rock! game can immediately enjoy embodiments of the system and method involving manual replication. Vendors of apps or downloads for such embodiments may then, to some extent, avoid inventorying and shipping sets of replication blocks.
[0074] In other embodiments of the system, the replication blocks are intangible and computer-generated, such that the replication is electronically displayed on a display screen of, for example, a video or computer monitor, tablet, smart phone, or VR headset. It is known to use computer game software (e.g., MINECRAFT) to produce intangible, computer-generated building blocks, whereby a desired arrangement of blocks created through free or structured block play is electronically displayed on the display screen of a video or computer monitor, tablet, or smart phone. Such previous uses do not contemplate facilitating structured block play in a VR environment, competitive block play, or provide a model for analysis as herein described.
[0075] Like Blocks Rock!, some embodiments of a system for facilitating structured block play according to the present disclosure take the form of a game, and a user of such a system embodiment may be referred to as a player of the game. Competitive structured block play in the context of a system or method according to the invention also means that the activity is a contest between two or more players pitted against each other in a race to concurrently build their respective replications and be the first to finish an accurate replication of the model, as discussed above in describing Blocks Rock!. Thus, some embodiments according to the present disclosure involve two or more players engaging in competitive structured block play whereby, as discussed above, the players concurrently build their respective replications of the predefined model in a race against each other to finish their respective replications. As noted above, by forcing rapid play between players, competitive structured block play is believed to better enhance related brain activity vis--vis other types of structured block play. System and method embodiments according to the present disclosure also facilitate structured block play designed as timed contests between two or more players each separately and independently racing against a clock to finish his or her replication in the comparatively shortest time.
[0076] In certain embodiments, the first player to finish his or her replication during competitive structured block play indicates its completion with a signal. If the replication is accurate, the round ends. The signal may be audible, such as in Blocks Rock!, where a call bell serves as a signal-producing indicator actuated by the first-finishing player. An audible signal may alternatively be a sound produced by a buzzer or horn.
[0077] In other embodiments, the first player to finish his or her replication during competitive block play may instead indicate its completion with a visual signal, such as by illuminating a lamp or raising a flag. In still other embodiments, the player may indicate completion of his or her replication during competitive block play with an audible or visual signal by, for example, using his or her voice or raising an arm. Certain embodiments of the system, therefore, also include an indicator by which a player in a game facilitating competitive structured block play, audibly or visually signals completion of his or her replication. The signal may, for example, be produced by an indicator device or indicated with the player's voice or body movement as described above, whereby in some embodiments the indicator is a physically separable part of the system.
[0078] According to some other embodiments discussed further below, the indicator is an integral part of the machine that provides the computer-generated model and/or the replication. Such a machine may employ an app or other computer program that provides an indicator program executed by actuating a touchscreen, depressing a key or keypad, making a computer-readable gesture, or simulating the actuation of a virtual indicator, for example.
[0079] Users involved in structured block play according to certain embodiments of the system may, as described above, independently build respective replications of a model as quickly as possible in separate races against the clock, as measured by stopwatch, for example. The player finishing their respective replication in the shortest comparative amount of time will win that round. Such timed contests would not, in the context of the present disclosure, be construed as competitive structured block play, but are expected to provide some level of the advantages resulting from direct, head-to-head competition. Additionally, such timed contests would beneficially facilitate structured block play between, for example, players located remotely from each other or who must alternatingly use a shared display device too small to accommodate their concurrent analyses of a model.
[0080] Referring to
[0081] In the present system embodiment, the first type of component model block 28A or replication block 32A shown in
[0082] In the present embodiment, the electronically displayed set of images 22 of
[0083] At one point during the loop, rotation of the model 24 halts and the animated image 36 then provides an exploding view 42 of the model 24, as shown in
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[0085] Certain embodiments of a system and method according to the present disclosure are envisioned in which the 3-D model 24 displayed for analysis by the user is depicted in a set of images that includes only multiple static images similar to static images 34, without the benefit of an animated image 36 or perhaps even a display screen 26. These multiple static images may be provided on a display screen 26 as described above, or they may be provided on one or multiple cards. The multiple static images of such embodiments may be solely orthographic views of the 3-D model, or a combination of orthographic and isometric views of the 3-D model. Moreover, it is envisioned that these multiple static images might include cross-sectional views of certain 3-D models 24, whereby details relating to interior portions of the model's structure and the relationships between its component model blocks 28 may be inspected during user analysis.
[0086] Certain embodiments of system 20 include replication blocks 32 having magnetic surfaces or otherwise comprising magnets.
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[0088] With continuing reference to
[0089] As mentioned above, in certain embodiments of a system according to the present disclosure, the replication blocks 32 are intangible and computer-generated, such that the replication is electronically displayed on a display screen of, for example, a video or computer monitor, tablet, or smart phone. Referring to
[0090] Referring to
[0091] As mentioned above, in certain embodiments of the inventive system and method both the model 24 and a user's replication 62 are computer-generated and displayed and/or constructed utilizing VR technologies.
[0092] VR is a rapidly growing technological field becoming increasingly well-known to the general public, and constantly being advanced through new developments and improvements by those having ordinary skill in the relevant arts. VR technology applications, components, systems and methods are exemplified in the following references, the disclosures of which are expressly incorporated herein by reference: Pub. No. US 2007/0018973 A1 (Shih et al.); Pub. No. US2008/0088620 A1 (Shih et al.); Pub. No. US 2009/0305204 A1 (Connolly et al.); Pub. No. US 2011/0102434 A1 (Tarr et al.); Pub. No. US 2014/0088941 A1 (Banerjee et al.); Pub. No. US 2014/0118357 A1 (Covington); Pub. No. US 2014/0212860 A1 (Bal et al.); Pub. No. US 2015/0316980 A1 (Miller); Pub. No. US 2016/0100034 A1 (Miller); Pub. No. US 2016/0189334 A1 (Mason); Pub. No. US 2016/0189427 A1 (Wu et al.); Pub. No. US 2016/0209658 A1 (Zalewski); and Pub. No. US 2016/0232715 A1 (Lee).
[0093] VR technology is used, for example, as a training tool in fields involving the manual manipulation and placement of small objects or techniques requiring fine motor movements. It, therefore, lends itself well to structured block play wherein a user or player simulates the manual assembly of a replication as described above. Through use of known VR interface devices such as gloves, manual assembly of the replication can be achieved in a VR environment. Moreover, haptic VR interface devices provide a user the sensation of touching and bearing the weight of real-world replication blocks that would be experienced during structured block play, and enhances the structured block play experience in a VR environment. For the purposes of this disclosure, structured block play can be said to involve manual assembly of a replication though the replication is only simulated and occurs in a VR environment.
[0094] Herein, a VR embodiment of the inventive system or method provides or utilizes an intangible, computer-generated model and replication blocks to construct the replication. The model and a user's respective replication are shown on the display screen of a user's VR headset. For example, a user's VR headset display screen may be substantially as shown on display screen 66 (
[0095] As with the above-described embodiments, some VR embodiments of a system or method according to the present disclosure take the form of a game, and a user of such an embodiment may be referred to as a player of the game. Some VR embodiments according to the present disclosure involve two or more players engaging in competitive structured block play in VR environment(s), each player having his or her own VR headset and interface device (e.g., VR gloves).
[0096] As described above regarding other embodiments according to the present disclosure, in certain VR embodiments the first player to finish his or her replication during competitive structured block play indicates its completion with a signal and, if the replication is accurate, the round ends. The signal may be audible or visual, and in VR embodiments the indicator may be part of the VR environment. In other words, according to some VR embodiments, the indicator is computer-generated by the machine providing the viewable image of the model and the replication blocks. Such a machine may employ an app or other computer program that provides an indicator program executed by actuating, in the VR environment, a representation of a bell or light switch serving as the indicator. Inspections of the replications for accuracy relative to the model, to determine whether the first-finishing player in competitive structured block play has faithfully replicated the model, may be performed by a judge by viewing a display screen (e.g., display screen 66) that shows both the model and the replication(s).
[0097] Users involved in structured block play according to certain VR embodiments may, as described above, independently build respective replications of a model as quickly as possible in separate races against the clock as described above. Such timed contests would beneficially facilitate structured block play between, for example, players located remotely from each other or who must alternatingly use a single, shared VR headset.
[0098] While exemplary embodiments have been disclosed hereinabove, the invention is not necessarily limited to the disclosed embodiments. Instead, this application is intended to cover any variations, uses, or adaptations of the present disclosure using its general principles. Further, this application is intended to cover such departures from the present disclosure as come within known or customary practice in the art to which this present disclosure pertains and which fall within the limits of the appended claims.