Duel card game method of play
20180028900 ยท 2018-02-01
Inventors
Cpc classification
A63F2011/0072
HUMAN NECESSITIES
A63F13/80
HUMAN NECESSITIES
International classification
A63F13/80
HUMAN NECESSITIES
Abstract
The present invention is a method of a duel card game. The game is not limited to a hand-held card, but it can also be in another form of media such as phone application, computer, or video games. Each player has his or her own equal number of cards. Each card has its own character. Each character has six categories. Each of the categories have three sub categories. The cards are evenly distributed to the players. A calling player starts the game. He or she will choose a number of categories for duel. The sub categories or the elements will decide who will win the duel game. The player who wins the most, on the called categories takes the opponent's card and put it to his or her side. The calling player can also use a spell on the card. In the end the person who gets the most cards, or has the most number of points wins the card game.
Claims
1) A method of playing a duel card game for two or more players where in each player will have an equal numbers of cards for the duel. A starter set of the said card game contains 18 cards. Each card has the plurality of different characters. The said characters can be illustrated by drawings, pictures, computer graphics and symbols. To start the said game, a starting player, also known as the calling player, will chose a number of categories for each duel. Each player will choose one character from his or her own deck of cards and use the said card for the said duel. After the players choose their character for the duel, they will put it in front of their own deck. After putting the card in front of their own deck, all the players will count 1, 2, 3 draw and then all the players will reveal their card at the same time.
2) A method of the said duel card game as claimed in 1, where in the winner of the said category will be determined by a triangular loop system of the sub-categories. The sub categories have its elements and shapes. The first element and shape will win over the second element and shape, but will lose to the third element and shape. The said second element and shape will win over the said third element and shape, but will lose to the said first element and shape. The said third element and shape will win over the said first element and shape, but will lose to the said second element and shape. If there is a tie, the players can chose to keep their card and use it again for another duel, or put the card down and play a tie breaker. To break the tie, whoever wins the next duel wins the tie break. The winning player will take the 4 cards: the two tie cards, the opponent current card and his or her card. All the cards are set aside.
3) A method of the said duel card game as claimed in 1 where the calling player can use a spell on the card. The spell can alter the winner of the said duel.
4) A method of the said duel card game where in the player can exchange a character from the card he or she previously won in the duel card game. If there is still unused card for a duel, the player who does not have a card can choose a card from his or her previously won deck and use it for the duel.
5) A method of winning the said duel card game. The players who has the most points or the most number of cards win the card game.
6) A method of playing the said card duel game in another form of media. It can be also be in phone application, video or computer form. In phone apps, video, and computer form, the same method of rules applies.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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TABLE-US-00001 REFFERENCE NUMERAL IN THE DRAWINGS 10 kind of character 11 drawing of the character 12 name of the character 13 points of the character 20 Being category 21 guardian 22 legend 23 spell caster 30 Element category 31 water 32 fire 33 Earth 40 Ethos category 41 courage 42 fear 43 resilience 50 World category 51 Adventure World 52 Magical World 53 Underworld 60 Gift category 61 strength 62 magic 63 knowledge 70 Spells 71 anti-spell 72 swap spell 73 protection spell 74 reverse spell 75 standoff spell 76 healing spell 80, 81, 82 shapes representing the character 83, 84, 85 shapes representing being 86, 87, 88 shapes representing element 89, 90, 91 shapes representing ethos 92, 93, 94 shapes representing world 95, 96, 97 shapes representing gift
DETAILED DESCRIPTION OF THE INVENTION
[0018] One embodiment of the present invention is a method of playing a duel card game. Referring to
[0019] The winner of a category will be decided by referring to the elements. [0020] a) If the player calls Character referring to
[0026] The player who wins the most categories in the duel will take the opponent's card and set it to his or her side. If there is a tie the players can decide if they want to play for the tie card or keep the card and use it again for another duel. If the players decide to duel for the tie cards, a standoff game will be played for them. Both cards will be put down and another duel round is played against the same player. The player that wins next duel gets the standoff cards and the opponent's battle card. The winner of the tie breaker gets 4 cards to set aside.
[0027] The calling player can also use a spell on the card referring to
[0028] In
[0035] How do players use the spell? If the calling player wants to use a spell he or she will first say I am going to use a spell or a similar term. Then he or she will proceed to choose the number of categories and the players start the duel. At the end of the duel, the players will consider the spell. Here are some examples:
[0036] If the calling player uses a protection spell, he or she must first say which category he or she is protecting. By protecting that category he or she already scored one point in one category. Provided the other player has an anti-spell. If He or she wins the most categories that player wins the duel.
[0037] If the calling player uses a reverse spell and the other player does not have an anti-spell or another reverse spell, the results of the duel will reverse. If a player wins the duel, the reverse spell will reverse the result, so that player loses the duel. Vice versa, if the player loses the duel, the reverse spell will reverse the result, and that player is actually the winner and takes the opponents losing card.
[0038] If the calling player uses the standoff spell, provided the other player does not have an anti-spell, the standoff spell will make all of the cards equal, so both players will put down their cards. The next duel is a tie breaker duel and will decide who will keep all the standoff cards.
[0039] If the calling player uses a healing card, provided the other player does not use an anti-spell, the winner of the duel will get one card from his opponent's previously won cards.
[0040] If there's a player who still has a card for a duel and the other player does not, the player who does not have a card can use a card from his or her previously won cards. After all the cards are used in the duel, there are two ways of winning: the player who has more cards, wins the game or the player who has the most points. The criteria of the winner by number of cards or by points should be decided before the players starts the duel card game.
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