Wireless programmable digital chess clock
12183124 ยท 2024-12-31
Assignee
Inventors
Cpc classification
G04F8/006
PHYSICS
International classification
G04F8/00
PHYSICS
Abstract
A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
Claims
1. A combination programmable digital chess clock and software, comprising: a programmable digital chess clock operatively arranged to receive near-field communication signals, said signals containing information necessary to initially set a first player clock display and a second player clock display on said programmable digital chess clock, thereby displaying a first time allocated to said first player on said first display to play a game of chess and a second time allocated to said second player on said second display to play said game of chess, wherein said information also includes information necessary for setting said first player clock display and said second player clock display for a plurality of time periods for said game of chess, wherein said programmable digital chess clock is adapted to communicate with a mobile device running software, said software stored on said mobile device, said mobile device having a touch screen, said software causing said mobile device to display an icon, which, when touched, causes a processor of said mobile device to: display a first player field and a second player field on said mobile device, said first player field display corresponding to said first player clock display and said second player field display corresponding to said second player clock display; populate said first time in said first player field and said second time in said second player field upon an input to said mobile device, said input comprising said touch screen of said mobile device, said touch screen operatively arranged to detect touch from a user, wherein said time corresponds to at least one of said plurality of time periods for said game of chess; and, transmit said information via said near-field communication signals from said mobile device to said programmable chess clock upon placing said mobile device within two inches of said programmable chess clock to set said first player clock display with said first time on said first player field display and to set said second player clock display with said second time on said second player field display.
2. The combination programmable digital chess clock and software recited in claim 1, wherein said time comprises hours, minutes, and seconds.
3. The combination programmable digital chess clock and software recited in claim 1 further comprising: a microcontroller operatively arranged to set and control said first and second player clock displays; a first switch in communication with said microcontroller and said first player clock display; a second switch in communication with said microcontroller and said second player clock display; and, a third switch in communication with said microcontroller, wherein said time on each of said player clock displays may be set by physically actuating said switches.
4. The combination programmable digital chess clock and software recited in claim 3, wherein said first, second, and third switch comprise at least one of: a push button; a touch sensor; and, a combination thereof.
5. The combination programmable digital chess clock and software recited in claim 1, wherein said information further comprises one or more of: a time delay or a time increment.
6. The combination programmable digital chess clock and software recited in claim 5, wherein said time delay is selected from the group consisting of: Simple; Fischer; and, Bronstein.
7. The combination programmable digital chess clock and software recited in claim 5, wherein said time delay is in seconds.
8. The combination programmable digital chess clock and software recited in claim 5, wherein said time increment is in seconds.
9. A combination programmable digital chess clock and software, comprising: a programmable digital chess clock operatively arranged to receive near-field communication signals, said signals containing information necessary to initially set a first player clock display and a second player clock display on said programmable digital chess clock, thereby displaying a first time allocated to said first player on said first display to play a game of chess and a second time allocated to said second player on said second display to play said game of chess, wherein said information also includes information necessary for setting said first player clock display and said second player clock display for a plurality of time periods for said game of chess; and, a mobile device operatively arranged to run software, said software stored on said mobile device, said mobile device having a touch screen, said software causing said mobile device to display an icon, which, when touched, causes a processor of said mobile device to: display a first player field and a second player field on said mobile device, said first player field display corresponding to said first player clock display and said second player field display corresponding to said second player clock display; populate said first time in said first player field and said second time in said second player field upon an input to said mobile device, said input comprising said touch screen of said mobile device, said touch screen operatively arranged to detect touch from a user, wherein said time corresponds to at least one of said plurality of time periods for said game of chess; and, transmit said information via said near-field communication signals from said mobile device to said programmable chess clock upon placing said mobile device within two inches of said programmable chess clock to set said first player clock display with said first time on said first player field display and to set said second player clock display with said second time on said second player field display.
10. The combination programmable digital chess clock and mobile device recited in claim 9, wherein said time comprises hours, minutes, and seconds.
11. The combination programmable digital chess clock and mobile device recited in claim 9 further comprising: a microcontroller operatively arranged to set and control said first and second player clock displays; a first switch in communication with said microcontroller and said first player clock display; a second switch in communication with said microcontroller and said second player clock display; and, a third switch in communication with said microcontroller, wherein said time on each of said player clock displays may be set by physically actuating said switches.
12. The combination programmable digital chess clock and mobile device recited in claim 11, wherein said first, second, and third switch comprise at least one of: a push button; a touch sensor; and, a combination thereof.
13. The combination programmable digital chess clock and mobile device recited in claim 9, wherein said information further comprises one or more of: a time delay or a time increment.
14. The combination programmable digital chess clock and mobile device recited in claim 13, wherein said time delay is selected from the group consisting of: Simple; Fischer; and, Bronstein.
15. The combination programmable digital chess clock and mobile device recited in claim 13, wherein said time delay is in seconds.
16. The combination programmable digital chess clock and mobile device recited in claim 13, wherein said time increment is in seconds.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
(1) Various embodiments are disclosed, by way of example only, with reference to the accompanying schematic drawings in which corresponding reference symbols indicate corresponding parts, in which:
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DETAILED DESCRIPTION OF EMBODIMENTS
(16) At the outset, it should be appreciated that like drawing numbers on different drawing views identify identical, or functionally similar, structural elements. It is to be understood that the claims are not limited to the disclosed aspects.
(17) Furthermore, it is understood that this disclosure is not limited to the particular methodology, materials and modifications described and as such may, of course, vary. It is also understood that the terminology used herein is for the purpose of describing particular aspects only, and is not intended to limit the scope of the claims.
(18) Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood to one of ordinary skill in the art to which this disclosure pertains. It should be understood that any methods, devices or materials similar or equivalent to those described herein can be used in the practice or testing of the example embodiments. The assembly of the present disclosure could be driven by hydraulics, electronics, and/or pneumatics.
(19) It should be appreciated that the term substantially is synonymous with terms such as nearly, very nearly, about, approximately, around, bordering on, close to, essentially, in the neighborhood of, in the vicinity of, etc., and such terms may be used interchangeably as appearing in the specification and claims. It should be appreciated that the term proximate is synonymous with terms such as nearby, close, adjacent, neighboring, immediate, adjoining, etc., and such terms may be used interchangeably as appearing in the specification and claims. The term approximately is intended to mean values within ten percent of the specified value.
(20) Moreover, as used herein, and/or is intended to mean a grammatical conjunction used to indicate that one or more of the elements or conditions recited may be included or occur. For example, a device comprising a first element, a second element and/or a third element, is intended to be construed as any one of the following structural arrangements: a device comprising a first element; a device comprising a second element; a device comprising a third element; a device comprising a first element and a second element; a device comprising a first element and a third element; a device comprising a first element, a second element and a third element; or, a device comprising a second element and a third element.
(21) The term time control as used in the present disclosure is intended to mean the format and rules which define the time allowed to play a particular game of chess. For example, each player must make a certain number of moves, all moves, or all remaining moves in an allotted period of time, theses factors being specified in advance to the players by a tournament director. In a non-sudden death time control, if both players complete the required moves in the allotted time, a new period begins. Each such time period is called a time control. Time controls appear in tournament publicity as number of moves (#), slash (/), time in minutes: #/mm. For instance, if each player must make 40 moves in 1 hours, this is abbreviated 40/90. In a sudden death time control, the designation SD is used. For example, 40/120 SD/60 indicates that 40 moves must be made by each player in two hours (120 minutes) followed by the rest of the moves in the game in one hour (60 minutes). If the time control indicates a delay (pause) time, the abbreviation d/# is used, where # is the delay time in seconds. For example, d/5 indicates a time delay of 5 seconds, which means that the clock display will pause for 5 seconds before starting to decrement. If the time control indicates an incremental (added) time, the abbreviation inc/# (or +#) is used, where the added time # is the incremental time in seconds. For example, inc/30 or +30 indicates an incremental time of 30 seconds, which means that 30 seconds will be added to a player's clock at the conclusion of a move, once the player touches her sensor button.
(22) The terms wireless communication and wireless signal as used in the present disclosure are intended to mean telecommunications in which electromagnetic waves (rather than some form of wire) carry the signal over part or all of the communication path. The term is intended to include, but not be limited to, near field communication, Bluetooth communication, and communication over a WiFi network.
(23) The term touch sensor as used in the present disclosure is intended to mean a type of equipment that captures and records physical touch of a device and/or object. It enables a device or object to detect touch, typically by a human user or operator. It is intended to include capacitive switches.
(24) The term mobile device as used in the present disclosure is intended to mean a portable computing device such as a smartphone or tablet computer.
(25) Adverting now to the Figures,
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(29) The wireless programmable digital chess clock of the present invention is shown in a perspective view in
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(34) Chip 16 is connected to antenna ANT, capacitor C.sub.1, resistors R.sub.1, R.sub.2 and R.sub.3. The chip is powered by a 3V direct current supply. In addition to receiving information for setting the clock from the mobile device, the NFC module is also operatively arranged to transmit data about a chess game being played, or just played, back to the mobile device. For example, in analyzing a chess game that has been played, a player and her coach may find it useful to know how much time a player spent on each move in the game. It should be appreciated that the NT3H2111 chip has an onboard memory to store the elapsed time information (time for each move) for the clock. The memory is cleared whenever the clock is turned off. To extract the clock information from the clock, the user/player would bring his mobile device close to the clock, and the time for each move would be transmitted to his mobile device.
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(38) Microcontroller 200 is shown in
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(41) To set the time on the clock, a user would touch software application icon 151 on mobile device 150, as shown on
(42) If a user sought to set the time controls for a chess tournament, she would tap chess tournament tab 162, as shown in
(43) With respect to setting the number of moves permitted in a first, second or third time control, as indicated above, it should be appreciated that the clock itself can keep track of the number of moves made by each player, simply by counting the number of times a player hits her respective sensor button. This counting is performed by the microcontroller. The clock is operatively arranged to freeze the display should a player not make time control, i.e., not make the required number of moves within a preset time control period. It is also possible that the players are playing on a sensory chess board in communication with the clock, and that the board is operatively arranged to count the moves as well. In such a configuration, the time, the number of moves, and the time controls settings can be transmitted to a personal computer, which can also indicate if a player loses on time for not making the time control.
(44) Finally, it should be appreciated that many chess players play repeatedly in a number of different tournaments, with each tournament having its own time control. The software application of the present invention, although not shown in the drawings, includes a drop-down list of stored/saved favorites of frequently used settings, thereby allowing the player to save time in selecting a setting for a particular tournament.
(45) It will be appreciated that various aspects of the disclosure above and other features and functions, or alternatives thereof, may be desirably combined into many other different systems or applications. Various presently unforeseen or unanticipated alternatives, modifications, variations, or improvements therein may be subsequently made by those skilled in the art which are also intended to be encompassed by the following claims.
REFERENCE NUMERALS
(46) 10 housing 11 housing 20 first player clock display 21 first player clock display 30 second player clock display 31 second player clock display 40 first player touch sensor 41 first player push button 50 second player touch sensor 51 second player push button 60 first player LED indicator 70 second player LED indicator 80 central power switch 81 on/off switch 82 enter button 83 minus button 84 plus button 85 sound button 100 wireless programmable chess clock 101 top surface of housing 102 display 103 first player display 104 second player display 105 first player touch sensor 106 second player touch sensor 107 first player LED indicator 108 second player LED indicator 109 top housing member 110 front surface of housing 111 base of housing 112 first foot on base 113 second foot on base 114 third foot on base 115 fourth foot on base 116 battery compartment door 117 speaker 118 display housing member 119 sensor electronic board 120 base housing member 140 hand of player holding mobile device 145 wireless NFC signals transmitted from mobile device to clock 150 mobile device 151 software application icon 152 chess board 153 chess table 154 first player 155 second player 156 chess pieces 157 first application screen 158 second application screen 159 chess application icon 160 near field communication module 161 near field communication chip 162 chess tournament icon 163 Scrabble icon 164 PLAYER 1 field 165 PLAYER 2 field 166 DELAY/INCREMENT field 167 move counter button 168 first time control field 169 second time control field 170 voltage regulator 171 third time control field 172 sound button 174 voltage regulator chip 190 battery life monitor circuit 180 clock oscillator circuit 181 real-time clock/calendar chip 200 microcontroller C.sub.1 100 pF capacitor C.sub.2 12 pF capacitor C.sub.3 12 pF capacitor LED.sub.1 light emitting diode LED.sub.2 light emitting diode Q.sub.1 quartz crystal oscillator (32.768 kHz) R.sub.1 2.2 k resistor R.sub.2 2.2 k resistor R.sub.3 2.2 k resistor R.sub.4 2.2 k resistor R.sub.5 2.2 k resistor R.sub.6 2.2 K resistor