Memory Card Game
20250018274 ยท 2025-01-16
Inventors
Cpc classification
A63F2011/0081
HUMAN NECESSITIES
A63F2011/0072
HUMAN NECESSITIES
International classification
Abstract
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.
Claims
1. A method of playing a memory card game on a computer, comprising: (a) providing a deck of cards represented on a computer screen comprising: a plurality of pairs of matching cards, each card of said plurality of matching cards having a face side and a back side; and wherein the face side of one or more cards contains a designation that allows for the operation of an additional rule; (b) shuffling and arranging said cards by operation of a computer to form an arrangement wherein only the back sides of the cards are visibly represented on a computer screen; (c) selecting, by a first player, two cards from said arrangement, and having the computer display the face sides of the selected cards to search for a pair of matching face sides during a turn; (d) if said two face sides of the cards selected in step (c) form a pair of matching cards, said pair of matching cards is removed from said arrangement and is added to a card collection of the first player and the first player repeats step (c) to continue said turn; if the pair of matching cards each contain the same designation for the operation of an additional rule, the player performs an additional rule; the additional rule allows a player to select one or more additional face down cards to temporarily view before the card is returned face down to the arrangement; (e) if said two cards selected in step (c) do not form a pair of matching cards, the computer operates to return said two cards to said arrangement and said turn concludes; (f) repeating steps (c) through (e) for a turn for a second player and having said first player and said second player successively repeat steps (c) through (e) in sequential turns until all said cards have been removed from said arrangement; and (g) declaring a winner, wherein said winner is a player with the highest number of pairs of cards.
2. The method of claim 1, wherein a minimum number of cards in the game is six cards.
3. The method of claim 1, wherein at least one player plays the game.
4. The method of claim 1, wherein a player may comprise a team of individuals.
5. The method of claim 1, wherein a player, whether playing solitarily or not, may be playing against time or may be playing against number of turns or playing with a finite or specified number of turns.
6. The method of claim 1, wherein at least one player is nonhuman.
7. The method of claim 1, wherein if a player takes a pair of matching cards from another player by operation of an additional rule, and the taken pair of matching cards contain a designation for an additional rule, said taking player perform the additional rule designated on the taken pair of matching cards.
8. The method of claim 1, wherein if a player takes a pair of matching cards from another player by operation of an additional rule, and the taken pair of matching cards contain a designation for an additional rule, said taking player may not perform the additional rule designated on the taken pair of matching cards.
9. A method of playing a memory card game on a mobile application, comprising a data processing server and network operable to: (a) provide a deck of cards represented on a mobile phone or tablet screen comprising: a plurality of pairs of matching cards, each card of said plurality of matching cards having a face side and a back side; and wherein the face side of one or more cards contains a designation that allows for the operation of an additional rule; (b) shuffling and arranging said deck of card operation of the mobile application to form an arrangement wherein only the back sides of the cards are visibly represented on a mobile phone or tablet screen; (c) selecting, by a first player, two cards from said arrangement, and having the computer display the face sides of the selected cards to search for a pair of matching face sides during a turn; if said two face sides of the cards selected in step (c) form a matching pair said matching pair of cards is removed from said arrangement and added to a card collection of the first player and the first player repeats step (c) to continue said turn; if the pair of matching cards each contain the same designation for the operation of an additional rule, the player may elect to perform the additional rule; an additional rule may comprise a player taking a matching pair of cards from another player; (d) if said two cards selected in step (c) do not form a pair of matching cards, the mobile application operates to return said two cards to said arrangement face down and said turn concludes; (e) repeating steps (c) through (e) for a turn for a second player and having said first player and said second player successively repeat steps (c) through (e) in sequential turns until all said cards have been removed from said arrangement; and (f) declaring a winner, wherein said winner is a player with the highest number of pairs of cards.
10. A method of playing a memory card game on a computer, comprising: (a) providing a physical or electronic or virtual deck of cards represented on a computer screen comprising: a plurality of pairs of matching cards, each card of said plurality of matching cards having a face side and a back side; and wherein the face side of one or more cards contains a designation that allows for the operation of an additional rule at least one privilege or handicap, or both, contained on a pair of cards of said plurality of pairs of matching cards; (b) physically or electronically shuffling and arranging said cards face side down shuffling and arranging said cards by operation of a computer to form an arrangement wherein only the back sides of the cards are visibly represented on a computer screen; (c) selecting, by a first player, two cards from said arrangement, and having the computer display the face sides of the selected cards to search for a pair of matching cards face sides during a turn; (d) if said two face sides of the cards selected in step (c) form a pair of matching cards, said first player removes said pair of matching cards is removed from said arrangement and adds said pair of matching cards to their own is added to a card collection of the first player and the first player repeats step (c) to continue said turn; if the pair of matching cards each contain the same designation for the operation of one or more additional rules, the player performs an additional rule; wherein the additional rules included in the deck of cards are: allowing a player to select one or more additional face down cards to temporarily view before the card is returned face down to the arrangement; forcing a player to skip a next turn; allowing a player to take a matching pair of cards from another player; allowing a player to take a matching pair of cards from the arrangement; (e) if said two cards selected in step (c) do not form a pair of matching cards, said first player returns said two the selected cards are returned to said arrangement and said turn concludes; (f) repeating steps (c) through (e) for a turn for a second player and having said first player and said second player successively repeat steps (c) through (e) in sequential turns until all said cards have been removed from said arrangement; and (g) declaring a winner, wherein said winner is a player with the highest number of pairs of cards.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0005] The foregoing and other objects, features, and advantages of the invention are apparent from the following detailed description taken in conjunction with the accompanying drawings in which like parts are given like reference numerals and, wherein:
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[0017] The images in the drawings are simplified for illustrative purposes and are not depicted to scale. Within the descriptions of the figures, similar elements are provided similar names and reference numerals as those of the previous figure(s). The specific numerals assigned to the elements are provided solely to aid in the description and are not meant to imply any limitations (structural or functional) on the invention.
[0018] The appended drawings illustrate exemplary configurations of the invention and, as such, should not be considered as limiting the scope of the invention that may admit to other equally effective configurations. It is contemplated that features of one configuration may be beneficially incorporated in other configurations without further recitation.
DETAILED DESCRIPTION
[0019] The embodiments of the disclosure will be best understood by reference to the drawings, wherein like parts are designated by like numerals throughout. It will be readily understood that the components, as generally described and illustrated in the Figures herein, could be arranged and designed in a wide variety of different configurations or be entirely separate. Thus, the following more detailed description of the embodiments of the system and method of the disclosure, as represented in the Figures is not intended to limit the scope of the disclosure, as claimed, but is merely representative of possible embodiments of the disclosure.
[0020] In accordance with embodiments of the invention, as illustrated in
[0021] In some embodiments, there is at least one privilege and at least one handicap, but in some embodiments, there are no handicaps and only privilege cards, and in some embodiments, there are no privilege cards and only handicap cards. In the embodiment illustrated in the Figures, the arrangement is six cards by four cards. In other embodiments, there may be more or less rows and more or less columns of cards. The minimum number of cards in the game is six cards. There is no maximum number of cards in the game. The method 100 includes a step 120 of selecting, by a first player, two cards 106 from the arrangement 118 to search for a pair of matching cards 106 during a turn. A pair of matching cards 106 is when the face sides 108 of each card match, such as having the same graphics as illustrated. If the two cards selected in step 120 form a pair of matching cards 106 (shown in
[0022] Embodiments of the method 100 allows for any number of players (1 or more) to play the game. Embodiments of the method 100 allow for human players playing against other human player(s), virtual human player(s), online human player(s), human players in different locations, human players in the same location, robotic player(s), virtual robotic player(s), and/or artificial intelligence player(s). In some embodiments, a human player, whether playing solitary or not, may be playing against time or may be playing against number of turns or playing with a finite or specified number of turns, for example. In some embodiments, the game can be played in teams. In victory step 128 of the method 100, after all the pairs of cards 106 are overturned and all the pairs of cards 106 are matched, the player with the highest number of pairs of cards 106 is declared winner.
[0023] In some embodiments, there are any number of privileges 112 and/or handicaps 114. In some embodiments, there are no privileges 112 and only handicaps 114, and in some embodiments, there are no handicaps 114 and only privileges 112. In some embodiments, the privileges 112 are different than the privileges in the embodiment illustrated in the Figures. In some embodiments, the privileges 112 are any privilege that entitles a player to special options, benefits, rights, turns, advantages or favors. In some embodiments, the handicaps 114 are different than the handicaps in the current embodiment. In some embodiments, the handicaps are any handicap that disadvantages a player with a consequence, disadvantage, restriction, misfortune, or loss.
[0024] In the embodiment of method 100 illustrated in
[0025] In some embodiments, a player may receive an extra turn privilege 113, shown in
[0026] In some embodiments, a player may receive a sneak peek privilege 115, shown in
[0027] In some embodiments, a player may receive a free gift set privilege 117, shown in
[0028] Referring to
[0029] In some embodiments, if a player is playing against a computer or in a solitary manner in which a player attempts to match all the sets of cards before a predetermined time expires, the handicaps 114 may decrease the time to make completion of the game more difficult. In some embodiments, if a player is playing against a computer or in a solitary manner in a timed or turn limited format, the handicap 114 may decrease the number of turns available to finish the game. In some embodiments, if a player is playing against a computer or in a solitary manner, the game format may include both time and turn limits and the handicaps 114 may decrease either the amount of time, the number of turns or both.
[0030] The method of playing a memory card game 100 provides entertainment, challenge, education, and/or stimulation to users, particularly children, as it challenges and stimulates memory and intellectual growth, and improves memory, and serves a social purpose when played in pairs or groups of children and/or adults. Players of the game 100 attempt to remember where particular cards 106 of the deck 104 are located in the arrangement 118 to match the cards with a matching card 106 of the pair included in the deck 104. The memory challenge is to look and remember where the cards 106 are in the arrangement 118. In some embodiments, a player may look for a card 106 that has not been seen yet and try to remember for a future turn.
[0031] For the purposes of promoting an understanding of the principles of the invention, reference has been made to the preferred embodiments illustrated in the drawings, and specific language has been used to describe these embodiments. However, this specific language intends no limitation of the scope of the invention, and the invention should be construed to encompass all embodiments that would normally occur to one of ordinary skill in the art. The particular implementations shown and described herein are illustrative examples of the invention and are not intended to otherwise limit the scope of the invention in any way. For the sake of brevity, conventional aspects of the system (and components of the individual operating components of the system) may not be described in detail. Furthermore, the connecting lines, or connectors shown in the various figures presented are intended to represent exemplary functional relationships and/or physical or logical couplings between the various elements. It should be noted that many alternative or additional functional relationships, physical connections or logical connections may be present in a practical device. Moreover, no item or component is essential to the practice of the invention unless the element is specifically described as essential or critical. Numerous modifications and adaptations will be readily apparent to those skilled in this art without departing from the spirit and scope of the present invention.