DEVICE, SYSTEM, AND METHOD FOR PLAYING A VARIATION OF BILLIARDS USING CROSS-SHAPED RACK
20220339526 · 2022-10-27
Inventors
Cpc classification
International classification
Abstract
A cross-shaped billiards rack is disclosed. The cross-shaped billiards rack allows players to use a standard billiard table, with standard object balls and cue balls, and play a variation of billiards. A variety of methods for playing billiard games with the cross-shaped rack are disclosed. The cross-shaped billiards rack can be used to form a 9-ball cross; a 5-ball mini-cross; or a 7-ball unbalanced cross.
Claims
1. A cross-shaped billiards rack device comprising a continuous side edge defining a void definable center; and four void members radiating from the void definable center; wherein the four void members are denominated right, upper, left, and lower; wherein the right and left void members are in-line with one another, disposed opposite one another across the void definable center; and each of the left and right void member are orthogonal to both the upper and lower void members; wherein the void definable center is so sized as to accept a billiard object ball; and wherein each of the four void members is so sized as to accept at least one billiard object ball.
2. The cross-shaped billiards rack device of claim 1, where each void member, when viewed from above, has a first straight side edge that transitions to a semi-circular side edge that transitions to a second straight side edge.
3. The cross-shaped billiards rack device of claim 2, wherein the first straight side edge and the second straight side edge are parallel to one another at a distance slightly greater than an object ball.
4. The cross-shaped billiards rack device of claim 3, wherein the cross-shaped billiards rack is capable of containing at most nine standard billiards balls.
5. The cross-shaped billiards rack device of claim 4, wherein each member is capable of containing, at most, two billiard balls and the definable center is capable of containing, at most, one billiard ball.
6. The cross-shaped billiards rack device of claim 5, wherein the device is fabricated from at least one of wood, steel, zinc, aluminum, nylon, glass-filled nylon, engineered thermoplastic polyurethane (“ETPU”), acrylonitrile butadience styrene (“ABS”). Thermoplastic copolyester (“TPC”), High Density Poly Ethylene (“HDPE”), Low Density Poly Ethylene (“LDPE”), Polypropylene (“PP”), glass-filled PP, and Polyethylene Terephthalate (“PET”). thermoplastic elastomer (“TPE”), methyl methacrylate (“Acrylic”), biaxially-oriented PET (“Mylar”), and polycarbonate (“PC”).
7. The cross-shaped billiards rack device of claim 6, wherein a continuous top flange extends from the continuous side edge.
8. The cross-shaped billiards rack device of claim 7, wherein a first “X” is placed on the flange where the flange attaches to the semi-circular side edge of a first void member.
9. The cross-shaped billiards rack device of claim 8, wherein a second “X” is placed on the flange where the flange attaches to the semi-circular side edge of a second void member; the second void member being orthogonal to the first void member.
10. The cross-shaped billiards rack device of claim 9, wherein the first “X” and second “X” indicate that the first void member and the second void member are longer than the remaining void members.
11. The cross-shaped billiards rack device of claim 10, wherein the first void member and second void member are sized so as to allow a user to insert their fingers at the “X”, when the cross-shaped billiards rack device is loaded with object balls.
12. The cross-shaped billiards rack device of claim 10, wherein the continuous top flange is orthogonal to the continuous side edge.
13. A system for playing a cross-shaped variation of billiards comprising a six-pocket billiard table; a plurality of object balls; a cue ball; a cue; and a cross-shaped billiards rack; wherein the cross-shaped billiards rack is comprised of a continuous side edge defining a void definable center; and four void members radiating from the void definable center; a bottom edge; and a top flange; wherein the four void members are denominated right, upper, left, and lower; wherein the right and left void members are in-line with one another, disposed opposite one another across the definable center; and each of the left and right void member are orthogonal to both the upper and lower void member; wherein the void definable center is so sized as to accept a billiard object ball; and wherein each of the four void members is so sized as to accept at least one billiard object ball; wherein the cross-shaped billiards rack is used to arrange at least 5 object balls.
14. The system for playing a cross-shaped variation of billiards of claim 13, wherein the cross-shaped billiards rack is used to arrange exactly 9 object balls into the shape of a cross.
15. The system for playing a cross-shaped variation of billiards of claim 13, wherein the cross-shaped billiards rack is used to arrange exactly 5 object balls into the shape of a mini-cross.
16. The system for playing a cross-shaped variation of billiards of claim 13, wherein the cross-shaped billiards rack is used to arrange exactly 7 object balls into the shape of an unbalanced cross.
17. A method for playing a variation of billiards comprising the steps of: employing a six-pocket billiard table, having two long rails and two short rails; selecting a game objective; using a plurality of object balls numbering at least five; using a cue ball; racking at least five object balls using a cross-shaped rack device; orienting the cross-shaped rack device; removing the rack; placing optional perimeter object ball(s); placing the cue ball anywhere on the playing surface; taking a shot; sinking a first object ball; continuing to take shots while sinking object balls; continuing until all object balls are sunk or until the game objective is violated.
18. The method for playing a variation of billiards of claim 17, further comprising the step of exchanging players if no object ball is sunken during a shot.
19. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using a cross containing nine object balls, created using the cross-shaped rack device; placing the remaining six object balls (“perimeter object balls”) so that there is one perimeter object ball directly in front of each pocket; using the cue ball to sink the six perimeter object balls without disturbing the cross; breaking the cross only when all of the perimeter object balls have been sunk; and sinking all of the object balls comprising the cross.
20. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using a cross containing nine object balls, created using a cross-shaped rack device; and placing fewer than six of the remaining object balls (“perimeter object balls”) in front of fewer than six of the pockets of the billiard table.
21. The method for playing a variation of billiards of claim 20, wherein the game objective further entails breaking and sinking the cross containing nine object balls without disturbing any perimeter object ball.
22. The method for playing a variation of billiards of claim 20, wherein the game objective further entails sinking the perimeter object balls without disturbing the cross; breaking the cross; and sinking the object balls comprising the cross.
23. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using a mini-cross containing five object balls, created using a cross-shaped rack device; placing the perimeter object balls so that there is one perimeter object ball directly in front of each pocket; using the cue ball to sink the perimeter object balls without disturbing the mini-cross; breaking the mini-cross only when all of the perimeter object balls have been sunk; and sinking all of the object balls comprising the mini-cross.
24. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using a mini-cross containing five object balls, created using a cross-shaped rack device; and placing fewer than six of the perimeter object balls in front of fewer than six of the pockets of the billiard table.
25. The method for playing a variation of billiards of claim 24, wherein the game objective further entails breaking and sinking the mini-cross containing five object balls without disturbing any perimeter object ball.
26. The method for playing a variation of billiards of claim 24, wherein the game objective further entails sinking the perimeter object balls without disturbing the mini-cross; breaking the mini-cross; and sinking the object balls comprising the mini-cross.
27. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using an unbalanced cross containing seven object balls, created using a cross-shaped rack device; placing the perimeter object balls so that there is one perimeter object ball directly in front of each pocket; using the cue ball to sink the perimeter object balls without disturbing the unbalanced cross; breaking the unbalanced cross only when all of the perimeter object balls have been sunk; and sinking all of the object balls comprising the unbalanced cross.
28. The method for playing a variation of billiards of claim 17, wherein the game objective is to play a game of billiards using an unbalanced cross containing seven object balls, created using a cross-shaped rack device; and placing fewer than six of the perimeter object balls in front of fewer than six of the pockets of the billiard table.
29. The method for playing a variation of billiards of claim 28, wherein the game objective further entails breaking and sinking the unbalanced cross containing seven object balls without disturbing any perimeter object ball.
30. The method for playing a variation of billiards of claim 28, wherein the game objective further entails sinking the perimeter object balls without disturbing the unbalanced cross; breaking the unbalanced cross; and sinking the object balls comprising the unbalanced.
31. The method of playing a variation of billiards of claim 17 further comprising the step of calling the object ball to be sunk prior to each shot, provided sinking the object ball so identified is consistent with the game objective.
32. The method for playing a variation of billiards of claim 31, wherein the cue ball must hit the called object ball prior to hitting any other object ball.
33. The method for playing a variation of billiards of claim 32, wherein the game is terminated if the cue ball strikes another object ball prior to striking the called object ball.
34. The method for playing a variation of billiards of claim 31 wherein the pocket into which the called object ball will and must also be declared prior to the shot.
35. The method for playing a variation of billiards of claim 31 wherein the shot is called by an opponent.
36. The method for playing a variation of billiards of claim 17 further comprising the step of ending the game if a shot fails to sink an object ball.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0034] The present invention is illustrated with 8 figures on 8 sheets. The accompanying drawings are incorporated in and constitute a part of this disclosure. The figures are intended to illustrate various embodiments of the invention. The present invention, a device, system, and method for playing a variation of billiards using a cross-shaped rack relies on a cross-shaped rack device.
[0035]
[0036]
[0037]
[0038]
[0039]
[0040]
[0041]
[0042]
DETAILED DESCRIPTION
[0043] This description is intended to disclose the present invention, a device, system, and method for playing a variation of billiards using a cross-shaped rack. This description is not intended to limit the scope of the claimed subject matter. Rather, this description is intended to build upon the summary. The device, system, and method for playing a variation of billiards using a cross-shaped rack uses a cross-shaped rack device.
[0044] Certain terminology is used in the following description for convenience only and is not limiting. The article “a” is intended to include one or more items, and where only one item is intended the term “one” or similar language is used. To assist in the description of the present invention, words such as before, after, first, second, near, far, short, long, top, bottom, side, upper, lower, front, rear, inner, outer, right and left are used to describe the relative sequence, order, proximity, size, and orientation of aspects of the present invention, a device, system, and method for playing a variation of billiards using a cross-shaped rack. The terminology includes the words above specifically mentioned, derivatives thereof, and words of similar import.
[0045] The present invention, a device, system, and method for playing a variation of billiards using a cross-shaped rack, is comprised of a device, a system aspect, and a method.
[0046]
[0047]
[0048] The cross-shaped rack device 1 has a continuous side edge 11, 13, 12, 15, 41, 43, 42, 16, 31, 33, 32, 17, 21, 23, 22, 14. The void definable center 50 and the four void members 10, 20, 30, 40 are all contained within a continuous side edge 11, 13, 12, 15, 41, 43, 42, 16, 31, 33, 32, 17, 21, 23, 22, 14 of the cross-shaped rack device. The top flange 60 is continuous in this illustration. The top flange 60 is orthogonal to the continuous side edge 11, 13, 12, 15, 41, 43, 42, 16, 31, 33, 32, 17, 21, 23, 22, 14.
[0049] The right void member 10 has a first straight edge 11 that transitions to a semi-circular edge 13 that transitions to a second straight edge 12. The first edge 11 and the second edge 12 of the right void member 10 are disposed parallel to and opposite one another at a distance slightly greater than a standard billiard object ball. The left void member 30 has a first straight edge 31 that transitions to a semi-circular edge 33 that transitions to a second straight edge 32. The first edge 31 and the second edge 32 of the left void member 30 are disposed parallel to and opposite one another at a distance slightly greater than a standard billiard object ball. The right void member 10 and the left void member 30 are in-line with one another on opposite sides of the void center 50.
[0050] The lower void member 20 has a first straight edge 21 that transitions to a semi-circular edge 23 that transitions to a second straight edge 22. The first edge 21 and the second edge 22 of the lower void member 20 are disposed parallel to and opposite one another at a distance slightly greater than a standard billiard object ball. The upper void member 40 has a first straight edge 41 that transitions to a semi-circular edge 43 that transitions to a second straight edge 42. The first edge 41 and the second edge 42 of the upper void member 40 are disposed parallel to and opposite one another at a distance slightly greater than a standard billiard object ball. The upper void member 40 and the lower void member 20 are in-line with one another on opposite sides of the center 50.
[0051] The right void member 10 has an “X” 91 on the top flange 60; likewise, the lower void member 20 has an “X” 90 on the top flange 60. The two “X” 90, 91 indicate to the player from which edge the racked object balls are to be pushed. The lower void member 20 and right void member 10 are longer than void members 40 and 30. In this embodiment, the lower void member 20 and the right void member 10 are 9 mm longer than the upper void member 40 and the left void member 30. The extra space allows the person racking the balls to fit their thumb between the rack and the outermost balls. This technique ensures a tight rack which is critical for any proper billiards game.
[0052] The upper void member 40 lies between the left void member 30 and the right void member 10. The upper void member 40 is orthogonal to both the left void member 30 and the right void member 10. Likewise, the lower void member 20 lies between the left void member 30 and the right void member 10. The lower void member 20 is orthogonal to both the left void member 30 and the right void member 10.
[0053] The lower void member 20 and the right void member 10 are connected with a fillet 14. The right void member 10 and the upper void member 40 are connected with a fillet 15. The upper void member 40 and the left void member 30 are connected with a fillet 16. The left void member 30 and the lower void member 20 are connected with a fillet 17. The cross-shaped rack device 1 also has a bottom edge 70. Nine balls 107, 108, 109, 110, 111, 112, 113, 114, 115 can be placed in the top of the cross-shaped rack device 1 in a cross arrangement 100.
[0054] The cross-shaped billiards rack device 1 is fabricated from at least one of wood, steel, zinc, aluminum, nylon, glass-filled nylon, engineered thermoplastic polyurethane (“ETPU”), acrylonitrile butadience styrene (“ABS”), thermoplastic copolyester (“TPC”), high density polyethylene (“HDPE”), low density polyethylene (“LDPE”), polypropylene (“PP”), glass-filled PP, polyethylene terephthalate (“PET”), biaxially-oriented PET (“Mylar”), thermoplastic elastomer (“TPE”), methyl methacrylate (“Acrylic”), and polycarbonate (“PC”). A template rack can be fabricated from Mylar to create the cross, with a depressed hole in the template within which each ball is placed.
[0055]
[0056] In a first method embodiment, to begin play, a player places one perimeter object ball 101, 102, 103, 104, 105, 106 in front, and directly in the center, of each of the six pockets 210, 211, 212, 213, 214, 215. The player uses the cross-shaped billiards rack device 1 to rack the remaining nine object balls 107, 108, 109, 110, 111, 112, 113, 114, 115. In the arrangement shown in
[0057] The player uses a cue to strike the cue ball 120 so as to sink at least a first perimeter object ball 101, 102, 103, 104, 105, 106 into a pocket 210, 211, 212, 213, 214, 215 without having any perimeter object ball 101, 102, 103, 104, 105, 106, or the cue ball 120, impact the cross 100. Using the cue to strike the cue ball 120 is referred to as taking a shot. The player then takes shots, sequentially, to sink a second, third, fourth, fifth, and sixth perimeter object ball (e.g., 101, 102, 103, 104, 105, 106) without having any ball (e.g., 101, 102, 103, 104, 105, 106, 120) impact the cross 100, ensuring that at least one perimeter object ball (e.g., 101, 102, 103, 104, 105, 106) goes into a pocket (e.g., 210, 211, 212, 213, 214, 215) with each shot.
[0058] As shown in
[0059]
[0060]
[0061] Next, the participant(s) select a game objective 302. In the first embodiment, the game objective 302 entails employing 15 object balls 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115. Nine object balls (e.g., 107, 108, 109, 110, 111, 112, 113, 114, 115) are put in a cross 100. The remaining perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) are arranged so that one is in front of each pocket 210, 211, 212, 213, 214, 215. Although there are six object balls remaining (e.g., 101, 102, 103, 104, 105, 106), fewer than six may be used as perimeter object balls. In fact, the game can be played without any perimeter balls. If perimeter balls are used, the perimeter object balls 101, 102, 103, 104, 105, 106 are placed in front of the pockets 210, 211, 212, 213, 214, 215. The perimeter object balls 101, 102, 103, 104, 105, 106 are sunk without disturbing the cross 100. Once there are no more perimeter object balls on the playing surface 200, the cross 100 is broken. If a player disturbs the cross 100 prior to sinking all of the perimeter object balls 101, 102, 103, 104, 105, 106, the player loses.
[0062] In a second embodiment, the game objective mirrors that employed in the first embodiment, but a mini-cross 99 composed of 5 object balls 108, 109, 110, 113, 114 is used. Although there are ten object balls remaining (e.g., 101, 102, 103, 104, 105, 106, 107, 111, 112, 115), fewer than ten may be used as perimeter object balls. In fact, the game can be played without any perimeter balls. If perimeter balls are used, a maximum of six perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) are placed in front of the pockets 210, 211, 212, 213, 214, 215. The remaining perimeter object balls 107, 111, 112, 115 can be incorporated in game play, if desired, although they are not necessary. The perimeter object balls 101, 102, 103, 104, 105, 106, 107, 111, 112, 115 are sunk without disturbing the mini-cross 99. Once there are no more perimeter object balls on the playing surface 200, the mini-cross 99 is broken. If a player disturbs the mini-cross 99 prior to sinking all of the perimeter object balls 101, 102, 103, 104, 105, 106, the player loses.
[0063] In a third embodiment, the game objective also mirrors that employed in the first embodiment, but with an unbalanced cross 98 composed of 7 object balls 107, 108, 109, 112, 113, 114, 115. Although there are eight object balls remaining (e.g., 101, 102, 103, 104, 105, 106, 110, 111), fewer than eight may be used as perimeter object balls. In fact, the game can be played without any perimeter balls. If perimeter balls are used, a maximum of six perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) are placed in front of the pockets 210, 211, 212, 213, 214, 215. The remaining perimeter object balls 110, 111 can be incorporated in game play, if desired, although they are not necessary. The perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) are sunk without disturbing the unbalanced cross 98. Once there are no more perimeter object balls on the playing surface 200, the unbalanced cross 98 is broken. If a player disturbs the unbalanced cross 98 prior to sinking all of the perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) the player loses.
[0064] In a variation of the game objective 302 that can used with any of embodiments one through three in a multiplayer game, an opponent may dictate the order in which the perimeter object balls (e.g., 101, 102, 103, 104, 105, 106) are to be sunk.
[0065] In another variation of the game objective 302 that can used with any of embodiments one through three, fewer than six perimeter object balls (e.g., 101, 102, 103, 104, 105) may be placed in front of fewer than six pockets (e.g., 210, 211, 212, 213, 214). In this variation, the cross 100, mini-cross 99, or unbalanced cross 98 is broken to start the game. The player(s) have to sink all of the object balls used in the cross 100, mini-cross 99, or unbalanced cross 98, prior to sinking the perimeter object balls (e.g., 101, 102, 103, 104, 105) that have been placed in front of the pockets (e.g., 210, 211, 212, 213, 214). If a player disturbs or sinks any of the perimeter object balls (e.g., 101, 102, 103, 104, 105), the player loses.
[0066] Once the game objective 302 is defined, a plurality of object balls numbering at least five 303 is employed in order to facilitate the game objective 302. In addition, a cue ball is used 304. At least five object balls are placed 305 into a cross-shaped rack 1. The cross 100 is oriented 306. The user puts their thumbs into the rack at the X 90, 91 to insure a tight configuration. Perimeter object ball(s), if any, are placed 308 according to the game objective 302. The cue ball 120 is placed 309 anywhere on the playing surface 200 of the billiard table 299. A shot is taken 310 by a first player. If an object ball is sunk 311 in accordance with the game objective 302, the first player continues shooting. If not, another player shoots, if there is more than one player playing. A player continues to take shots while sinking object balls 312. The players exchange turns if no object balls are sunken during a shot 313. This is continued until all object balls are sunken 314. If the player successfully conquer the cross 100, 99, 98, by meeting the game objective 302, the player sinking the last object ball wins. However, if a player violates the game objective 302, by, for instance, inadvertently breaking the cross (e.g., 100), the player loses.
[0067] In an alternative embodiment, a player must call the object ball for each shot. If the player fails to sink the object ball, the game is terminated.
[0068] In an alternative embodiment, a player must call the object ball and pocket for each shot. If the player fails to sink the object ball so called, or if the called object ball lands in the wrong pocket, the game is terminated.
[0069] In another alternative embodiment, the cue ball must strike the object ball the player intends on sinking, prior to the cue ball hitting any other object balls. If the cue ball strikes another object ball, first, the game is terminated.
[0070] In another alternative embodiment, the opponent calls the object ball for each shot. The game is terminated if the called object ball fails to be sunk. In another alternative embodiment, an opponent may call the object ball of each shot, consistent with the game objective.
[0071] The game objectives of embodiments one through three may also include scoring. For example, with embodiment one, a point system can be established whereby the perimeter object balls are worth one point a piece; the first eight balls of the cross 100 are worth two points each; and the final ball from the cross 100 is worth three points. A perfect game using this scoring system on embodiment one would yield 25 points.
[0072] In an alternative embodiment, when playing versus an opponent, a series of games can be played until one of the players reaches a pre-determined point goal (i.e., 100 points). In an alternative embodiment with multiple players, a pre-determined number of games can comprise a series. The player with the highest point total in the series wins.
[0073] In an alternative embodiment using a scoring system, the players can be reset to the beginning of a game whenever a player misses or clears the table.
[0074] In an alternative embodiment using a scoring system with multiple players, a score can be tabulated for each player in each game. A series can be an odd number of games. The winner is the player who wins the most games in a series, regardless of aggregate score.