ELECTRONIC BOOK GAME APPARATUS
20170266559 ยท 2017-09-21
Assignee
Inventors
Cpc classification
A63F2300/6036
HUMAN NECESSITIES
A63F2300/6009
HUMAN NECESSITIES
A63F13/92
HUMAN NECESSITIES
A63F13/60
HUMAN NECESSITIES
A63F13/537
HUMAN NECESSITIES
A63F13/63
HUMAN NECESSITIES
A63F13/88
HUMAN NECESSITIES
A63F2300/632
HUMAN NECESSITIES
International classification
Abstract
An electronic book apparatus displays an event invitation icon along with contents of a book wherein the event invitation icon represents event data that includes a text file and/or a game data file that relates to contents of a specified part of the contents of the book. When a player selects the event invitation icon while reading the contents of the book, the apparatus presents the text as shown in the text file or executes a game from the game data file.
Claims
1. An electronic book apparatus, comprising: a processor; a memory that stores contents data; and a display having a screen configured to display the contents data and also function as a touch panel, wherein the contents data includes original contents data and event data, the original contents data being in a form of digitizing contents of one or more paper medium books as the contents are included in the one or paper medium books, the event data being related to contents of one or more specified parts of the original contents data, the display displays a predetermined icon on the screen when the one or more specified parts are displayed on the screen, and the processor executes an event based on the event data when the predetermined icon is selected.
2. The electronic book apparatus according to claim 1, wherein the event data is data with which identification information and processing contents of the one or more specified parts are associated, and the processor executes the event based on the processing contents corresponding to the identification information of the one or more specified parts when the predetermined icon is selected.
3. The electronic book apparatus according to claim 1, wherein the event data includes at least one of a text file and a game data file that is not included in the original contents data and is related to the contents of the one or more specified parts of the original contents data, and the processor executes presentation of a screen based on the text file or the game data file corresponding to the predetermined icon as the event when the predetermined icon is selected.
4. The electronic book apparatus according to claim 1, wherein the one or more paper medium books includes at least one of a comic book, a picture book, a novel, a kids book, an essay, and a review.
5. A non-transitory computer-readable medium including an electronic book program product causing a computer to function as an electronic book apparatus, the computer comprising a processor, a memory that stores contents data, and a display having a screen configured to display the contents data and also function as a touch panel, the contents data including original contents data and event data, the original contents data being in a form of digitizing contents of one or more paper medium books as the contents are included in the one or paper medium books, the event data being related to contents of one or more specified parts of the original contents data, the electronic book program product causing the computer to execute: displaying a predetermined icon on the screen when the one or more specified parts are displayed on the screen; and executing an event based on the event data when the predetermined icon is selected.
Description
BRIEF DESCRIPTION OF DRAWINGS
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PREFERRED EMBODIMENT
[0024] An embodiment of the invention is now explained, referring to appended drawings.
[0025]
[0026]
[0027] The electronic book game apparatus 1 as shown in
[0028]
[0029]
[0030] In the electronic book game apparatus 1 having the above-mentioned structure, a player firstly instructs the main controller 6 to read book contents data BCD stored in the contents memory 12 and to display the read data on the display 3 through an operation of a proper icon displayed on the touch panel 3a. The contents memory 12 stores one or more books of contents data BCD downloaded from a book contents server (not shown) via the public communication line and the communication controller 8, and the player instructs to read the contents data BCD of the book that he (or she) wishes to read out of the contents data BCD of two ore more books stored in the contents memory 12 through the touch panel 3a.
[0031] At the time of turning on the power of the electronic book game apparatus 1, the main controller 6 reads a reading control program RCP out of a system program memory (not shown) and controls the reading of the contents data BCD by the player according to the reading control program RCP that was read out. When the player inputs the instruction of reading the contents data BCD stored in the contents memory 12 through the touch panel 3a, the reading control program RCP enters Step S2 from Step S1 and instructs the page reading controller 9 to read the corresponding contents data BCD out of the contents memory 12 and to display the read data on the display 3. Receiving such an instruction, the page reading controller 9 reads the contents data BCD stored in the contents memory that was instructed to be read, and displays an electronic book on the display 3 as shown in
[0032] It is possible to display the contents data BCD in order in such a manner that a finger of the player is moved on the touch panel 3a in a proper direction so as to output a page switching signal, and the page reading controller 9 turns over or returns the page images PIG per page based upon the page switching signal. In such a state, the player is possible to read the comic book images displayed on the display 3 one by one.
[0033] The electronic book game apparatus 1 has a frame image display mode wherein the frame images FMG are displayed on the display 3 in order as well as the page display mode wherein the book is displayed per page. The player can display an icon for selecting the display form (not shown) on the touch panel 3a (the display 3) through the page reading controller 9 at a proper point of time, and instruct the main controller 6 to switch the display mode from the page display mode to the frame image display mode through touching of the icon. When such an instruction is inputted, the main controller 6 enters Step S4 and Step S5 of the reading control program RCP, and switches the display form of the contents data BCD from the page display mode per page into the frame image display mode per frame image FMG through the page reading controller 9.
[0034] As shown in
[0035] When the display mode enters the frame image display mode in Step S5 of the reading control program RCP, the reading control program RCP enters Step S6 and the main controller 6 reviews whether event schedule data that relates to the comic book (book) is set in the contents data BCD as attribution data. If the event schedule data is set in the shape of a table or a program, the reading control program RCP enters Step S7, and the main controller 6 instructs the event execution controller 11 to read the event schedule data out of the contents memory 12.
[0036] The event schedule data is stored so as to be searched every frame number FN in the shape of an event schedule table IST, as shown in
[0037] In a case of
[0038] Whenever the page reading controller 9 changes the frame of the comic book displayed on the display 3, the event execution controller 11 searches the event schedule table IST so as to judge whether or not some event schedule data is set on the frame number FN presently displayed on the display 3 through a search of the frame number FN stored in the event schedule table IST. In a case where the frame number FN presently displayed on the display 3 is stored in the event schedule table IST, it is judged that some event is set on the frame number FN, and the event schedule data of the frame number FN is read out of the event schedule table IST and a predetermined procedure is done. That is, the event execution controller 11 reads out the display position LC of the icon stored so as to correspond to the frame number FN presently displayed on the display 3 of the event schedule table IST and displays an event icon GE1 or GE2, both are different from each other in these designs, that corresponds to the event kind EK on the display position LC of the icon on the display 3 as shown in
[0039] The player perceives that some event is set on the frame image FMG by watching the displayed icon GE1, GE2. If the player has no interest on the execution of the event, he (or she) does a normal page feeding operation on the touch panel (display 3) 3a. Then, the frame image FMG displayed through the page reading controller 9 is switched into the frame image FMG of the next frame number FN, and the player is possible to continue to read the comic book similar to the comic book of a normal electronic book.
[0040] During displaying of the icon GE1 or GE2 on the display 3, the icon judging controller 10 detects whether or not the player touches the icon GE1 or GE2 that is displayed on the display 3 through the main controller 6 in Step S9 of the reading control program RCP. If the player touches the icon GE1 or GE2, a predetermined selection signal is outputted to the icon judging controller 10 from the touch panel 3a, and the icon judging controller 10 judges that the player selected the icon GE1 or GE2 when the player touches the icon GE1 or GE2. In such a case, the reading control program RCP enters Step S10 and main controller 6 instructs the event execution controller 11 to execute the procedure PS set on the corresponding frame number FN of the event schedule table IST.
[0041] In a case where the text presentation event was set in the procedure PS set on the corresponding frame number FN, the text file shown in the procedure PS (such as text 001 file) is read out of the contents memory 12, and a text display area TDA is set on a proper area of the frame image FMG presently displayed as shown in
[0042] In a case where the game event is set in the procedure PS set on the corresponding frame number FN, the event execution controller 11 reads the file of the game data shown in the procedure PS (such as mini game 01 file) out of the contents memory 12, and interrupts the displaying of the frame image FMG that has been displayed on the display 3 and gets the player to play the read mini game. Detailed explanation of a method of executing the mini game is not mentioned since various kinds of execution methods can be taken but these are already well known.
[0043] After the player played the text presentation event or the game event, the main controller 6 enters Step S11 of the reading control program RCP based upon an event execution finish signal outputted from the event execution controller 11 or a paging switching signal inputted by the player, and the page reading controller 9 switches the frame image FMG that has been displayed into the frame image FMG to be displayed next so as to proceed with displaying of the comic book contents. In such a case, it is also possible to properly select the frame image FMG to be displayed next in Step S11 from two or more frame images FMG according to a play result of the event played by the player (including referring to the text in the text presentation event by the player) according to the reading control program RCP and to display the selected.
[0044] It is possible to display images as book contents on the display 3 in the electronic book game apparatus 1 by various kinds of methods according to selections by the player or according to control contents of the reading control program RCP, such as a case where one or more frame images FMG of the frames are simultaneously displayed on the display 3 as shown in
[0045] It is also possible to freely display the event invitation icons, such as the icons GE1 and GE2, displayed on the specified page of the original contents of the book at the time of moving from the original contents of the book to the event execution. For example, it is also possible to increase number of frame images FMG displayed on the display 3 and to display the event invitation icon on the specified frame image FMG in such a state that two or more frame images FIG are displayed.