Abstract
A security-enhanced document with collectible imaging, the document includes a substrate; at least one lower portion imaging with graphic imaging and with or without first variable indicia, the lower portion imaging directly or indirectly digitally imaged on the substrate, the lower portion comprising first collectible digital imaging; at least one release coat applied over the first collectible imaging; at least one scratch-off-coating layer applied over the release coat to maintain the first collectible imaging of the lower portion unreadable until removal of the scratch-off-coating; and at least one overprint upper portion with or without second variable indicia and with second collectible digital imaging associated with the lower portion first collectible imaging with respect to a visual or thematic aspect of the first collectible imaging. The document enhances the popularity and fun games using the document, and may expand the consumer base for the games.
Claims
1. A security-enhanced document with collectible imaging, the document comprising: a substrate; at least one lower portion imaging with graphic imaging and with or without first variable indicia, the lower portion imaging directly or indirectly digitally imaged on the substrate, the lower portion comprising first collectible digital imaging; at least one release coat applied over the first collectible imaging; at least one scratch-off-coating layer applied over the release coat to maintain the first collectible imaging of the lower portion unreadable until removal of the scratch-off-coating; and at least one overprint upper portion with or without second variable indicia and with second collectible digital imaging associated with the lower portion first collectible imaging with respect to a visual or thematic aspect of the first collectible imaging.
2. The document as in claim 1, wherein the imaging of the upper and lower portions is comprised of process colors.
3. The document as in claim 1, wherein the imaging of the upper and lower portions is comprised of digitally imaged spot colors.
4. The document as in claim 1, wherein at least a part of the lower portion imaging comprises a coupon.
5. The document as in claim 1, wherein the document is a scratch-off game piece, and wherein the lower portion imaging includes the first variable indicia, the first variable indicia comprising one or more win or lose gaming imaging representing game play, the release coat, scratch-off coating and the overprint applied over both the first collectible imaging and the gaming imaging.
6. The document as in claim 5, wherein areas of the document containing the gaming imaging and the second collectible imaging are separable by a perforation or indention in the document.
7. The document as in claim 5, wherein the document optionally includes variable logistical information on a back surface of the document optionally required for validation and redemption of a winning game piece.
8. The document as in claim 5, wherein the collectible imaging is independent of the game play.
9. The document as in claim 5, wherein the collectible imaging is a part of the game play.
10. The document as in claim 5, wherein the lower portion variable imaging may have matching indicia that represent a value comprising a prize, such that matching indicia of the lower portion represent a game win of the prize pursuant to game rules in the game play.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0026] FIG. 1 is a top plan view of a representative example of a variable reveal game ticket involving collectible imaging where the collectible reveal feature is not part of the actual game play with its SOC intact.
[0027] FIG. 2 is a top plan view of the representative example of FIG. 1 with its SOC completely removed.
[0028] FIG. 3 is an exploded top front isometric schematic view of the representative example of FIG. 1 and FIG. 2 illustrating the positioning of the upper variable reveal overprint with an indication, in the form of the second collectible imaging, that the ticket includes the hidden variable first collectible imaging and the first variable indicia in the lower portion below the SOC, where the first collectible imaging is associated with the second collectible imaging indication.
[0029] FIG. 4 is a top plan view of the representative example of FIG. 1 and FIG. 2 with the upper variable reveal overprint and associated SOC partially removed.
[0030] FIG. 5 is a top plan view of the representative example of FIG. 4, with the addition of a perforation separating the second collectible imaging of the overprint upper portion at the top of the ticket from the gaming portion at the bottom of the ticket.
[0031] FIG. 6 is a top plan view of a second representative example of a variable reveal game where the reveal feature is not part of the actual game play with its SOC intact.
[0032] FIG. 7 is a top plan view of the first representative example of FIG. 6 with its SOC completely removed.
[0033] FIG. 8 is an exploded top front isometric schematic view of the representative examples of FIG. 6 and FIG. 7, illustrating the positioning of the upper variable reveal overprint feature second collectible imaging with respect to the lower variable reveal imaging with the first collectible imaging.
[0034] FIG. 9 is a top plan view of the representative examples of FIG. 6 and FIG. 7 with the upper variable reveal overprint and associated SOC partially removed, illustrating a dissolve effect of the visually associated first and second collectible imaging.
DETAILED DESCRIPTION
[0035] Reference will now be made in detail to examples of the invention, one or more embodiments of which are illustrated in the drawings. Each example is provided by way of explanation of the invention, and not meant as a limitation of the invention. For instance, features illustrated or described as part of one embodiment may be used with another embodiment to yield still a further embodiment. It is intended that the present invention encompasses these and other modifications and variations as come within the scope and spirit of the invention.
[0036] In the context of this invention the term variable imaging, refers to methods of printing from a digital-based image directly to a variety of documents with a SOC (e.g., instant lottery ticket). Thus, as its name implies, variable imaging can vary from document-to-document and may include text, icons, drawings, photographs, etc. Any of the commercially available off-the-shelf digital printers (e.g., Memjet, Hewlett PackardHPIndigo, Xerox CiPress series, etc.) are capable of performing the variable imaging as described by this invention.
[0037] In some embodiments of the document in the form of a ticket, there are variable reveal features both in the lower portion imaging and the upper portion imaging that are not an integral part of instant game play dynamics. For example, it has long been a tradition for lottery tickets to motivate sales through display graphics. Variable imaging systems display art are capable of printing every ticket in a book of tickets as a unique graphic. While the ability to print every ticket in a pack differently lends itself to printing collector cards, the problem associated with collector cards would be consumers wanting a specific image and refusing to purchase a ticket unless the desired image is present. To solve this problem, the display art, namely the first collectible imaging of the lower portion imaging, can be printed below the SOC with a second more generic display graphic, namely the overprint upper portion imaging, without or preferably with the second collectible imaging associated with the first collectible imaging, printed on top of the SOC. In one example of this embodiment, books of tickets could be printed with images of players, cheerleaders, or a coach of a high school football team printed under the SOC, while the school's name and team mascot could or would be printed above the SOC. The generic graphic of the school's name and mascot would prompt people living in the school district to support their team and purchase ticketse.g., parents and family members of those depicted on the tickets would be especially motivated to acquire tickets of their family member. Various team members or team supporters could be imaged as the first collectible image below the SOC and collected by those in a given community. Specific individual tickets could be acquired by trading tickets, group purchases such as team boosters, which would purchase an entire pack, then divide the pack between the pool of purchasers, Facebook trading pages, or individuals could purchase entire books of tickets as keepsakes of the team.
[0038] FIG. 1 is a top plan view illustration of one embodiment of an exemplary variable reveal game ticket 125 with its SOC intact according to this invention. As illustrated in embodiment of the ticket 125, the six Match 3 and win game play overprints 127 are a traditional instant ticket implementation where removal of the SOC simply discloses the game play indicia that are not necessarily related to the overprint image. However, the embodiment 125 also includes a variable reveal feature 126 that is not part of the actual game play in the form of the overprint upper portion imaging at the top part of the ticket, depicted in an exemplary manner as a school mascot logo and nickname with a particular team year.
[0039] FIG. 2 illustrates the same exemplary top plan view of the ticket 125 shown in FIG. 1 with all of its SOC removed, revealing the typical win or lose indicia 127 of a standard instant ticket, as well as the variable reveal first collectible imaging 126, in the form of a team member, with the team member's name, which is associated with the second collectible imaging of the second collectible imaging 126 of the overprint imaging of the upper portion in FIG. 1. This is an example of a thematic association, since the mascot image 126 of FIG. 1 is not visually related to the team member 126 of FIG. 2 in the lower portion first collectible image (i.e., the played or scratched off rendition) of the ticket. Thus, the first collectible imaging 126 is hidden from the consumer prior to purchasing the game. By hiding the collectible image 126 under the SOC, consumers are prevented from cherry picking specific tickets from the lot on sale to purchase their desired collectible image.
[0040] FIG. 3 is an exploded top front isometric schematic view of the representative example ticket of FIG. 1 and FIG. 2, illustrating the positioning of the upper variable reveal overprint with an indication, in the form of the second collectible imaging (namely the mascot 126) that the ticket includes the hidden variable first collectible imaging in the form of the team player 126, with the first variable indicia in the form of the game win or lose imaging 127 in the lower portion imaging below the SOC. Clearly, the first collectible imaging 126 is associated with the second collectible imaging indication 126. Thus. In FIG. 3, the intact ticket 125 upper layer can be seen together with its associated lower layer 125 with the lower portion imaging first collectible imaging 126 effectively hidden from view until the ticket is purchased and played.
[0041] FIG. 4 illustrates a partial SOC removal of the upper portion second collectible imaging in the form of the school mascot 126, revealing a portion of the lower reveal feature in the form of the first collectible team player imaging 126 as the overprint upper portion imaging and SOC are being removed. Also, as illustrated in FIG. 4, the revealed gaming portion 127 (the first variable indicia of the lower imaging portion) is separate from the first collectible image 126. In this embodiment, where the first and second collectible imaging are thematically associated, the hidden collector image of this embodiment requires much less precise registration between the upper portion second collectible imaging and the lower portion first collectible imaging than if the first and second collectible imaging were to be visually associated.
[0042] In another embodiment as shown in a version of the ticket 125 of FIG. 1, a perforation or indentation 128 may be added to the ticket 125, thereby separating the second collectible imaging 129 at the top of the upper portion imaging from the gaming portion 130 of the ticket. The perforation or indention 128 allows for any winning gaming portion 130 to be redeemed with the consumer still able to keep the collectible portion 129. The winning game portion 130 could, and in game play ideally should include any logistical information printed on the back of the ticket (e.g., inventory barcode) that may be necessary for validation and redemption of any winning prize(s). The logistical information on the back of the ticket preferably is aligned with the gaming portion 130 at the bottom of the ticket, so that the consumer playing the ticket can keep the collectible imaging at the top of the ticket.
[0043] Of course, as would be apparent to one familiar with this art in view of this disclosure, the ticket of FIGS. 1 through 5 depicting a local high school football team and player is only one embodiment of collectible tickets with the first collectible imaging hidden under the SOC of unsold tickets. Other embodiments could include collectible short stories, recipes, coupons, etc. The significant concept is that the collectible portion is hidden from view with all unsold tickets due to the SOC overprint. Thus, only after the ticket is purchased and the SOC is removed does the consumer gain any knowledge of the first collectible imaging in the lower portion imaging, thereby eliminating consumer cherry picking of unsold tickets.
[0044] An additional embodiment is where at least a part of the lower portion imaging comprises a coupon. An example of this embodiment is where the overprint upper portion imaging includes a theme for the collection, such as automobiles, featuring Muscle Cars. The overprint upper portion imaging may then have a second collectible portion imaging, say Chevrolet, and the particular collectible model of Chevrolet cars, may be a part of the lower portion imaging that could include as the first collectible imaging be a Corvette or Camaro SS for instance. In this case, the coupon that could be a part of the lower portion imaging could be for discount or give away services at a Chevrolet dealer, Chevrolet replacement parts, clothing featuring the Chevrolet logo, etc. Thus, the first and second collectible imaging are associated thematically, and the coupon could also be associated thematically, if desired.
[0045] FIG. 6 is a top plan view of another embodiment of an exemplary variable reveal game ticket 100 with its overprint upper layer imaging and SOC intacti.e., in a pristine, unsold condition. This embodiment may exemplify the popular Vampire television series and movies, with a representation of daytime young man 102 as the second collectible imaging of the overprint upper portion imaging of the ticket over the SOC, hiding a vampire 102 shown in FIG. 7 as the first collectible imaging of the lower portion imaging of the ticket. As illustrated in FIG. 6, in the ticket 100, the six Match 3 and Win game play overprints 101 are a traditional instant ticket implementation where removal of the SOC simply discloses the game play first variable indicia that are not necessarily synchronized or associated with the overprint image including the second collectible imaging 102. Nevertheless, the embodiment of the ticket 100 also includes a variable reveal feature 102 that is not part of the actual game playi.e., features 102 and 102 do not influence the game outcome, but are imaged for amusement and collectible purposes only. While the upper (i.e., imaged on top of the SOC) reveal image 102 of FIG. 6 is illustrated as a line drawing of a young man, it is understood that this feature would be comprised of digitally imaged process color or spot color(s) and can vary from ticket-to-ticket illustrating other images (e.g., young woman, old man, old woman, or other second collectible imaging), or in some embodiments the second collectible imaging can remain essentially the same from ticket-to-ticket (as in the embodiments of the tickets shown in FIGS. 1 through 5).
[0046] FIG. 7 illustrates a top plan view of the ticket 100 of FIG. 1 with all of its SOC removed as shown as 100, revealing the typical win or lose first variable indicia 101 of a standard instant ticket, as well as the process color variable reveal digital first collectible imaging 102. Notice that the upper reveal image 102 changes from a young man 102 (FIG. 6i.e., above the SOC) to a vampire 102 (FIG. 7) in the lower portion image (i.e., beneath the SOC). This is an example of both the visual and thematic association of the second collectible imaging 102 of the upper portion imaging and the first collectible imaging 102 of the lower portion imaging mentioned above. By imaging both the upper and lower reveal features having the respective second and first collectible imaging with the same digitally imaged process color or spot color(s) printing techniques, the effect that the consumer visually perceives is a dissolve from the upper feature 102 to the lower feature 102 as he or she gradually removes the SOC, as shown in FIG. 9, where the SOC is partially removed.
[0047] For the dissolve effect to be perceived correctly, both the upper and lower features must be substantially aligned with each other. FIG. 8 is an exploded isometric top front view of the embodiment of the ticket 100 of FIGS. 6 and 7 with intact overprint upper portion imaging and its visually associated lower portion imaging 100 having the second collectible imaging that is the upper reveal feature 102 substantially aligned with its corresponding lower reveal feature 102 comprising the first collectible imaging of the lower imaging portion of the ticket. Thus, for a reveal to effectively dissolve from an upper feature 102 to a lower feature 102, registration between the upper and lower layers is critical. In a preferred embodiment, the registration between the upper feature 102 and the lower feature 102 should be within plus-or-minus 0.01 inch (0.254 mm). With typical instant ticket presses with fixed plate overprint features, maintaining 0.01 inch tolerance between the upper feature 102 and the lower feature 102 would be problematic at best. However, with the use of digital imagers utilizing process colors in this embodiment, the upper and lower imagers can readily maintain this level of registration. It should be noted that with traditional overprints 101 and instant ticket variable indicia 101 indicative of win or lose in game play, resolution requirements are substantially relaxed and are typically less precise by an order of magnitude or more. This is because traditional fixed plate printing presses are large in size with extremely long paper pathse.g., 6,000 linear feet (1,829 meters). These long paper paths cause the paper to alter its shape as it is heated, cooled, and pulled through the press. Coupled with the problems associated with maintaining mechanical registration from unit to unit within the press line, it can be readily understood how maintaining the desired level of precise registration for a visual dissolve effect would be problematic utilizing traditional (fixed plate) presses.
[0048] FIG. 9 illustrates a partial SOC removal of the second collectible imaging or reveal feature 102 of the overprint upper portion imaging, emphasizing a portion of the first collectible imaging or reveal feature 102 of the lower portion imaging. As illustrated in FIG. 9, the dissolve effect from the visual association of the young man image 102 to the vampire 102 becomes apparent as the SOC is gradually removed. Also notice in FIG. 9 that partial upper portion imaging and SOC removal with the traditional overprints 101 and the lower portion variable indicia 101 results in no dissolve effect, since there is no visual or thematic association between them, unlike the visual and thematic association of the overprint upper portion imaging 102 and the lower portion digital imaging 102. Thus, the essential concept is that the upper and lower reveal features corresponding respectively to the second and first collectible imaging are two full sets of high resolution digitally imaged graphics on the ticket, where the transition reveal graphic (i.e., the lower graphic) is revealed by rubbing off the primary (i.e., upper) graphic printed on top of the SOC. In the embodiments of visually associated dissolve effects between the second and first collectible imaging, registration between the upper and lower reveal features is critical.
[0049] All of the previous embodiments utilize a variable reveal display with first and second collectible imaging as a separate feature from the actual game play of an instant lottery ticket or other game ticket. The variable imaging, particularly including collectible imaging elements enables the non-gaming reveals to differ from ticket-to-ticket. These non-gaming reveal-embodiments thereby add value to the instant gaming experience by adding additional play elements that can vary over a large range of tickets. These same reveal features (e.g., dissolve, collectible imaging, etc.) may be incorporated directly into game play where the reveal function outcome influences the prize won (e.g., a ticket with a dissolve reveal that turns a person into a vampire doubles the prize won). There are embodiments where creating a digitally imaged full color or spot color reveal or collectible imaging via SOC removal can directly enhance existing game play.
[0050] There are other embodiments of variable reveal features that are an integral part of instant game play dynamics. For example, the overprint upper portion imaging with or without the second collectible imaging over the SOC can vary from ticket-to-ticket with the associated lower portion imaging with its variable first collectible imaging or reveal imaging varying in the degree of registration and alignment with the overprint, while these overprint imaging or second variable indicia still adhere to a common game theme. With this type of variable reveal feature game, ticket variety is achieved including the actual play mechanic (namely, the methodology of the game, such as document or ticket layout, rules, etc.) without necessarily influencing the prize fund.
[0051] In other embodiments of the invention, the collectible imaging, and in particular, the first collectible imaging of the lower portion imaging may be present with the lower portion imaging including the first variable indicia, where the first variable indicia comprises one or more win or lose gaming imaging representing game play, wherein the collectible imaging is a part of the game play. For example, the lower portion variable imaging may have matching indicia that represent a value comprising a prize, such that matching indicia of the lower portion represent a game win of the prize pursuant to game rules in the game play.
[0052] Whether or not the collectible imaging affects game play when the security document with the SOC, the collectible imaging adds considerable value to consumers who are purchasers and sellers of the document, since the collectible aspect of the document is itself of interest and creates sales of such documents.
[0053] There are other variations of the disclosed embodiments that would be apparent to anyone skilled in the art in view of this disclosure.