COIN FLICKING GAME AND METHOD OF PLAYING
20170203202 ยท 2017-07-20
Inventors
Cpc classification
A63F7/0668
HUMAN NECESSITIES
A63F2007/4068
HUMAN NECESSITIES
A63F2250/12
HUMAN NECESSITIES
A63F7/0017
HUMAN NECESSITIES
International classification
Abstract
A coin flicking game apparatus and method of playing include a first coin having a smooth surface on a first side configured to slide on a playing surface; and a second coin having a smooth surface on a first side configured to slide on the playing surface; wherein a first player and a second player play the coin flicking game by: placing the first coin in a first starting position on the playing surface and placing the second coin in a second starting position on the playing surface; taking turns flicking their respective coins at their opponents coins with the goal of tapping their opponents coins a predetermined number of consecutive times.
Claims
1. A coin flicking game apparatus comprising: a first coin having a smooth surface on a first side configured to slide on a playing surface; and a second coin having a smooth surface on a first side configured to slide on the playing surface; wherein a first player and a second player play the coin flicking game by: placing the first coin in a first starting position on the playing surface and placing the second coin in a second starting position on the playing surface; flicking, by the first player, the first coin so that it slides across the playing surface in the direction of the second coin, wherein if the first coin taps the second coin with sufficient force to contact and then separate from the second coin, then the first player repeats the step of flicking the first coin so that it slides across the playing surface in the direction of the second coin, wherein if the first coin taps the second coin with sufficient force to separate from the second coin a predetermined number of consecutive times, then the first player picks up the first coin and the second coin, and wherein if the first coin fails to tap and separate from the second coin, then it is the second player's turn; and flicking, by a second player, the second coin so that it slides across the playing surface in the direction of the first coin, wherein if the second coin taps the first coin with sufficient force to contact and then separate from the first coin, then the second player repeats the step of flicking the second coin so that it slides across the playing surface in the direction of the first coin, wherein if the second coin taps the first coin with sufficient force to separate from the first coin the predetermined number of consecutive times, then the second player picks up the first coin and the second coin, and wherein if the second coin fails to tap and separate from the second coin, then it is the first player's turn again.
2. The coin flicking game apparatus of claim 1, further comprising: a measuring apparatus configured for consistently spacing the first coin in the first starting position from the second coin in the second starting position on the playing surface.
3. The coin flicking game apparatus of claim 2, wherein the measuring apparatus is made of one of string and twine.
4. The coin flicking game apparatus of claim 1, wherein if either the step of flicking, by the first player, the first coin or the step of flicking, by the second player, the second coin results in one of the first coin and the second coin leaving the playing surface, then repeating the step of placing the first coin in the first starting position on the playing surface and placing the second coin in the second starting position on a playing surface followed by the first player repeating the step of flicking the first coin so that it slides across the playing surface in the direction of the second coin.
5. The coin flicking game apparatus of claim 1, wherein the first starting position is proximate to a first edge of the playing surface closest to the first player and wherein the second starting position is proximate to a second edge of the playing surface closest to the second player.
6. The coin flicking game apparatus of claim 1, wherein the predetermined number is three.
7. A method for playing a coin flicking game comprising: placing a first coin in a first starting position on a playing surface and placing a second coin in a second starting position on a playing surface; flicking, by a first player, the first coin so that it slides across the playing surface in the direction of the second coin, wherein if the first coin taps the second coin with sufficient force to contact and then separate from the second coin, then the first player repeats the step of flicking the first coin so that it slides across the playing surface in the direction of the second coin, wherein if the first coin taps the second coin with sufficient force to separate from the second coin a predetermined number of consecutive times, then the first player picks up the first coin and the second coin, and wherein if the first coin fails to tap and separate from the second coin, then it is a second player's turn; and flicking, by a second player, the second coin so that it slides across the playing surface in the direction of the first coin, wherein if the second coin taps the first coin with sufficient force to contact and then separate from the first coin, then the second player repeats the step of flicking the second coin so that it slides across the playing surface in the direction of the first coin, wherein if the second coin taps the first coin with sufficient force to separate from the first coin a predetermined number of consecutive times, then the second player picks up the first coin and the second coin, and wherein if the second coin fails to tap and separate from the second coin, then it is the first player's turn again.
8. The method of claim 7, further comprising placing a measuring apparatus on the playing surface and adjusting at least one of the first starting position and the second starting position such that the first starting position and the second starting position are separated by the distance of the measuring apparatus.
9. The method of claim 8, wherein the measuring apparatus is made of one of string and twine.
10. The method of claim 7, wherein if either the step of flicking, by the first player, the first coin or the step of flicking, by the second player, the second coin results in one of the first coin and the second coin leaving the playing surface, then repeating the step of placing the first coin in the first starting position on the playing surface and placing the second coin in the second starting position on a playing surface followed by the first player repeating the step of flicking the first coin so that it slides across the playing surface in the direction of the second coin.
11. The method of claim 7, wherein the first starting position is proximate to a first edge of the playing surface closest to a first player and wherein the second starting position is proximate to a second edge of the playing surface closest to the second player.
12. The method of claim 7, wherein the predetermined number is three.
13. The method of claim 7, wherein if the first coin taps the second coin but without sufficient force to separate from the second coin, then repeating the step of placing the first coin in the first starting position on the playing surface and placing the second coin in the second starting position on the playing surface followed by the second player flicking the second coin so that it slides across the playing surface in the direction of the first coin, and wherein if the second coin taps the first coin but without sufficient force to separate from the first coin, then repeating the step of placing the first coin in the first starting position on the playing surface and placing the second coin in the second starting position on the playing surface followed by the first player flicking the first coin so that it slides across the playing surface in the direction of the second coin.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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[0019] While embodiments of a coin flicking game and methods for playing a coin flicking game are described herein by way of examples and embodiments, those skilled in the art recognize that the disclosed coin flicking game is not limited to the embodiments or drawings described herein. The drawings and descriptions are not intended to be limited to the particular form disclosed. Rather, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the appended claims. Any headings used herein are for organizational purposes only and are not meant to limit the scope of the description or the claims. As used herein, the word may is used in a permissive sense (i.e., meaning having the potential to) rather than the mandatory sense (i.e., meaning must). Similarly, the words include, including, and includes mean including, but not limited to.
DETAILED DESCRIPTION
[0020] Various embodiments are disclosed herein of a coin flicking game and a method of playing a coin flicking game. Embodiments provide a game of skill in which players take turns flicking a coin so that it slides across a smooth surface toward an opponent's coin. The game involves at least two players, and each player may start with the same number of coins. Players score points by flicking their coin so that it taps against their opponent's coin. Players advance in the game by tapping their opponent's coin multiple times and eventually capturing opponents' coins. The player that captures all opponents' coins ultimately wins the game.
[0021]
[0022] To start a battle, at step 106 each of the first two players puts a coin in the start position. As shown in
[0023] At step 108, the first player flicks its coin at second player's coin.
[0024] At step 110, the players determine whether the first player's coin successfully tapped the second player's coin. As shown in
[0025] By successfully having its coin tap and separate from the second player's coin, the first player's score increments by one at step 114. In order to win a battle, a player must successfully flick their coin so that it both taps and separates from their opponent's coin three times. Thus, at step 116 if the first player's score has not been incremented to three, the process returns to step 108 and first player again flicks its coin 220 toward 230 in an attempt to have the coins tap and separate. In a preferred embodiment the first player may flick its coin 220 from where it lies at the end of the prior flick. However, in alternative embodiments the players may reset both coins in the starting positions after a successful turn. If the first player successfully flicks its coin 220 into the second player's coin 230 on three consecutive flicks, then at step 118 the first player wins the battle and at step 120 the first player picks up both the first coin 220 and the second coin 230. At step 122, if the first player has picked up all of the coins from all players, then the first player wins the game at step 128. If at step 122 it is determined that other players still have coins, then at step 124 the next two players are up and at step 106 the next two players each put a coin on the start position.
[0026] The first player may also have an unsuccessful flick that results in the second player having a turn. For example, at step 110, if the first coin does not tap the second coin, then at step 126 the score is reset to zero and at step 130 it is the second player's turn to flick its coin toward the first player's coin.
[0027] If the first player does not win the battle on its first turn, then the second player has a turn as set forth in steps 130 through 148. The players will continue to take turns until one of the players wins the battle by successfully flicking its coin so that it contacts the opponent's coin and the coins separate three times in a row. As each player wins a battle, that player collects the opponent's coin. Players continue to battle each other in order until a single player has all of its opponents' coins.
[0028] At times during the game, a flick may result in a coin leaving the playing surface. For example,
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[0031] Embodiments of coin flicking games may be played with coins configured to slide well on a smooth playing surface, such as coin 600 shown in
[0032] Embodiments of a coin flicking game disclosed herein are described as requiring a player to tap another player's coin three consecutive times in order to win a battle. Alternative embodiments, however, may have other requirements. For example, embodiments may only require two consecutive taps to win a battle to speed up a game or three or more consecutive taps to win a battle to make the game more challenging. Still other embodiments may not require taps to be consecutive.
[0033] Further, embodiments of a coin flicking game disclosed herein describe, for example in steps 112 and 126 of
[0034] Embodiments have been disclosed herein. However, various modifications can be made without departing from the scope of the embodiments as defined by the appended claims and legal equivalents.