Arcade gaming device
09707460 ยท 2017-07-18
Inventors
Cpc classification
A63F7/02
HUMAN NECESSITIES
A63B63/08
HUMAN NECESSITIES
A63F7/00
HUMAN NECESSITIES
International classification
Abstract
An arcade gaming device includes a box container with one or more transparent walls and multiple transparent vertical separators that create vertical channels within the box container. Each channel can convey a ball from top to bottom. A movable rack with a handle is slidable by a player to interfere with each ball's downward path. Preferably, the movable rack has projections from it to be used by a player to impact the balls to slow their downward path. Each channel has downwardly sloped planar ramps which slow and convey each ball along a zig-zag or back and forth path within each channel in the box container. The arcade gaming device preferably contains an elevator to move each ball from the bottom of the box container to their drop point, preferably at the top of the box container.
Claims
1. An arcade gaming device comprising: a box container comprising a front transparent box wall, the box container defined by a box width, a box-rear-wall height and a box depth, the box depth determined by the distance between the front transparent box wall and a rear wall; a movable rack comprising a body and a handle, the body configured to fit within the box container, and the handle attached to the body and configured to extend out of the front transparent box wall so as to enable a person to slide the body within the box container; a plurality of transparent vertical separators within the box container; each transparent vertical separator in the plurality of transparent vertical separators is spaced apart from any transparent vertical separator adjacent thereto so as to form a channel within the box container, said channel being vertically oriented; each channel configured so that any object within the channel is visible through the front transparent box wall; each transparent vertical separator in the plurality of transparent vertical separators is arranged approximately parallel to every other transparent vertical separator in the plurality of transparent vertical separators; and each transparent vertical separator defines at least one slotted cutout configured to permit the movable rack to slide from a position near the front transparent box wall towards the rear wall of the box container across the plurality of transparent vertical separators; a ball for each channel, each ball sized so as to fall downwardly when said ball is released into the channel; the body of the movable rack defining apertures within each channel, said apertures sized to permit the ball in said channel to pass through it; a plurality of planar ramps within each channel, each planar ramp in the plurality of planar ramps is downwardly sloped and configured to slow the downward fall of each said ball after each said ball is released into said channel.
2. The arcade gaming device of claim 1, further comprising projections extending from the body of the movable rack, the projections configured to serve as an impact structure when the body of the movable rack is slid within the slotted cutout to impact with any ball within any channel.
3. The arcade gaming device of claim 1, further comprising an elevator to move each ball from a lower position to a higher position inside the box container.
4. The arcade gaming device of claim 1, wherein the box container further comprises a left-side transparent box wall, and a right-side transparent box wall.
5. The arcade gaming device of claim 1, wherein the transparent vertical separator defines one slotted cutout located about one-fifth of the distance up along the box-rear-wall height from a bottom of the box container.
Description
BRIEF DESCRIPTION OF DRAWINGS
(1) The drawings illustrate preferred embodiments of the arcade gaming device according to the disclosure. The reference numbers in the drawings are used consistently throughout. New reference numbers in
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DESCRIPTION OF EMBODIMENTS
(9) In the following description, reference is made to the accompanying drawings, which form a part hereof and which illustrate several embodiments of the present invention. The drawings and the preferred embodiments of the invention are presented with the understanding that the present invention is susceptible of embodiments in many different forms and, therefore, other embodiments may be utilized and structural, and operational changes may be made, without departing from the scope of the present invention.
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(11) The box container (105) includes a front transparent box wall (110). Other walls to the box container (105) may also be transparent. For example, in other embodiments, the box container (105) further includes a left-side transparent box wall (215), and a right-side transparent box wall (220).
(12) The box container (105) is defined by a box width (115), a box-rear-wall height (120) and a box depth (125). The box depth (125) is determined by the distance between the front transparent box wall (110) and a rear wall (225). The box-rear-wall height (120) may be shorter than the height of the front transparent box wall (110). This is so that the balls when released at the top of the box container (105) freely roll by gravity to the ball entry port (175). Alternatively, if the box container (105) is cubic, then a ramp may be used at the top to provide the necessary incline for the balls to travel by gravity to the ball entry port (175).
(13) The movable rack (305) includes a body (135) and a handle (140), the body (135) is configured to fit within the box container (105). The handle (140) attached to the body (135) and configured to extend out of the front transparent box wall (110) so as to enable a person to slide the body (135) within the box container (105). Preferably, the movable rack (305) includes projections (165), also referred to as bumpers, extending upward from the body (135) of the movable rack (305). When present, the projections (165) serve as a structure to facilitate impact with a downwardly falling ball (155) as the body (135) of the movable rack (305) is slid by player action within the slotted cutout (205). Sliding the movable rack (305) thus helps to impede and slow the downward path of the ball (155) by imparting a horizontal force vector to any impact with any ball (155) within any channel (150).
(14) The plurality of transparent vertical separators (145) is located within the box container (105). Each transparent vertical separator (405) in the plurality of transparent vertical separators (145) is spaced apart from any transparent vertical separator (405) adjacent to it so as to form a channel (150) within the box container (105). The channel (150) is the playfield for each ball (155) and the playfield must be visible to a player outside the box container (105). Thus, each transparent vertical separator (405) is preferably either glass or PLEXIGLASS.
(15) The channel (150) is also formed between a wall of the box container and any transparent vertical separator (405) adjacent thereto. The channel (150) is the play field for one ball. The channel (150) is vertically oriented and preferably of a uniform width from the top of the box container (105) to the bottom (605) of the box container. Each channel (150) is configured so that any object, such as a ball, within the channel (150) is visible through the front transparent box wall (110). There may be any number of channels: for example there may be 52 channels so that each channel or race field represents one playing card in a deck of cards.
(16) Each ball (155) is preferably a high-bounce ball, which is usually a small rubber ball, somewhat similar to a racquetball. A high-bounce ball provides an energetic bouncing response when the ball impacts one or more of the plurality of planar ramps (160) or one of the projections (165) on the movable rack (305).
(17) Each transparent vertical separator (405) in the plurality of transparent vertical separators (145) is preferably arranged approximately parallel to every other transparent vertical separator (405) in the plurality of transparent vertical separators (145) so that the channel (150) is of a uniform width from top to bottom. The term approximately is defined so that the spacing between each transparent vertical separator (405) and either a wall of the box container (105) or another transparent vertical separator (405) is sufficiently wide enough so that it will not trap a ball within the channel (150) or prevent such ball from freely travelling downward within the channel (150).
(18) Each transparent vertical separator (405) defines at least one slotted cutout (205) as shown in
(19) There is preferably at least one ball (155) for each channel (150). Each ball (155) is sized so as to fall downwardly when the ball (155) is released into the channel (150), preferably from a point near or at the top of the box container (105).
(20) The body (135) of the movable rack (305) has or defines apertures (210) within each channel (150). These apertures (210) are sized to permit the ball (155) falling within the channel (150) to pass through the movable rack (305) on its way to the bottom of the box container (105). A player exercising skill and strategy will manipulate the position of the body (135) to permit a ball to travel through the body (135) or bump it to slow its downward travel.
(21) There is a plurality of planar ramps (160) within each channel (150). Each planar ramp in the plurality of planar ramps (160) is downwardly sloped and configured to slow the downward fall of each ball (155) after the ball (155) is released into the channel (150). The ramps force some horizontal motion to the ball (155), which results in a sort of zig-zag downward path for the ball (155). The planar ramps (160) are preferably configured with a plurality of lengths and downward slopes.
(22) The arcade gaming device (100) may utilize balls that are hand loaded at the top of the box container (105). Preferably, an elevator (170) is included to move each ball (155) from a lower position to a higher position inside the box container (105). The elevator is preferably electrically powered and triggered by the player pushing a start button.
(23) The elevator (170) shown, in
(24) Other types of elevators include a pneumatic system to push the balls upward using compressed air; an electric ramp that raises the balls to the top of the box container using a rack and pinion gear; a belt-driven ball holder; a string lift is used instead of a chain, and a hand lever that is pulled down to raise balls to the top of the box container.
(25) The elevator (170) preferably conveys a plurality of balls from the bottom end point to the top feeding position where one ball (155) per channel is released to fall down though a channel to the bottom (605) of the box container.
EXAMPLE
(26) An arcade game with a 5-channel box container is used to race five super high-bounce balls on a downward course. In this example, all the channels are identical, although the game can be made more difficult by changing lengths and degree of incline of ramps placed within the channel, and having different channel widths combined with varied ball sizes.
(27) In this example, the player selects the order of finish of lanes 1-5. The order of player's press of select buttons 1 through 5 are electronically recorded. The player presses a start button, which activates a solenoid that releases all five balls at the same time, one ball per channel, through a ball entry port at the top of the box container. As the balls roll and bounce on planar ramps, their speeds vary from fast to slow. In this example, the planar ramps are sloped not less than 7 degrees from the horizontal. The player has manual control of a movable rack that is slid back and forth to interact with the downwardly travelling balls. Using skill the player attempts to have one of the balls reach the bottom first. The player's action with the movable rack, thus changes the order of finish for each ball, which is electronically recorded with a switch at the bottom of the playfield. Audio feedback coupled to graphics are provided for heightened awareness of the action of the balls in the playfield. In this example, the player that successfully predicts the order of finish achieves a victory score and flashing lights indicate the achievement level. In this example, redemption tickets are awarded based on the player's score. A ball elevator collects the balls and readies them to be lifted to the top for re-starting the game. The race has a high-level of fun and fascination. The race has a high-level of excitement. The balls exchange the lead multiple times during the course of the race, giving the game a high play value.
(28) The above-described embodiments including the drawings are examples of the invention and merely provide illustrations of the invention. Other embodiments will be obvious to those skilled in the art. Thus, the scope of the invention is determined by the appended claims and their legal equivalents rather than by the examples given.
INDUSTRIAL APPLICABILITY
(29) The invention has application to the gaming industry.