Adrenaline Junkie
20170165525 ยท 2017-06-15
Inventors
Cpc classification
A63B2071/0638
HUMAN NECESSITIES
A63B2220/17
HUMAN NECESSITIES
A63B71/0622
HUMAN NECESSITIES
A63B2220/62
HUMAN NECESSITIES
International classification
Abstract
A mobile device software application that encourages and motivates exercise activity by the use negative feedback and/or real time competition; application will be composed of 3 modes settings 1) Predator Modeanimals, monsters, mother in law sounds, or any prerecorded sounds chasing the user promoting fight or flight response to exercise 2) volume or sound modemusic or anything being heard automatic volume control 3) Challenge modeuser will be able to challenge others on any activity via the application; users create an Arena where others can connect and join the exercise creating a fitness social network; competition can be head to head or against personal best; the exercises can be cross fit, jogging, weight training, etc.; date and time exercise selection will be random in accordance to user availability; audible and visual output derived from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings.
Claims
1. A software application comprising: identifying with a mobile device, a game like approach, utilizing audible and visual logic capable of stimulating and reinforcing fitness/exercise activities via feedback derived from by promoting fear (fight or flight response), negative reinforcement and competition; a daily, weekly, monthly baseline target exercise level for the user; applying a exercise goal setting logic with the mobile device system based on a plurality of the users exercise data, the audible and visual feedback made in accordance with an exercise output analysis of the user, wherein the exercise output analysis is based on at least one factor that motivates the user to reach past the baseline, daily, weekly, monthly target exercise goals; displaying current and target exercise levels to the user, in order to achieve the daily, weekly, monthly target exercise goals for the user; and utilizing at least one of a plurality of the users exercise data that adjust the audible and visual output logic capable of stimulating and reinforcing fitness/exercise activities in order for the user to achieve increased intensity and fitness levels.
2. The software application of claim 1, further comprising: utilizing any mobile devices such as but not limited to, cellular phones, tablets, computers that can produce sounds or music combined with global positioning systems (GPS), and/or health monitoring devices.
3. The software application of claim 1, wherein the exercise can be, but not limited to, cross-fit, jogging, sprinting, weight training, dancing, any exercise.
4. The software application of claim 2, further comprising: utilizing software developed to be compatible and used with but not limited to operating systems for mobile devices and computers such as Apple OS and IOS, Google Android, and Microsoft Windows and Windows Phone.
5. The software application of claim 1, further comprising: automatic application start utilizing random date and time selection of when exercise will commence based on user daily, weekly, monthly date and time availability initially entered in the user profile.
6. The software application of claim 5, further comprising: calendar scheduling, reminder alarms and reminders sent to the user's predetermined email or phone numbers as well as user selection of frequency of how often the reminders will be sent.
7. The software application of claim 1, further comprising: utilizing at least one of a plurality of the users exercise data, based on actual real-time/current data captured/recorded from the user's exercise.
8. The software application of claim 1, further comprising: utilizing at least one of a plurality of the user's exercise data, based on prerecorded data captured from the user's exercise.
9. The software application of claim 1, further comprising: generating audible and visual output from logic based on a comparison of actual real-time/current data with best baseline exercise output as well as user profile settings; and for a new user, recording in real-time, initial exercise output as well as user intensity selection saved in the user profile.
10. The software application of claim 1, further comprising: evaluating a success of the goal setting logic based on a user's real-time or prerecorded exercise output compared to the baseline target exercise levels; and generating visual and audible stimulus based on application logic for the user, when the baseline goals are unsuccessful and not being met.
11. The software application of claim 1, wherein the adjusted target exercise level comprises a plurality of goals to be reached during exercise depending on user's real-time or prerecorded exercise output compared to the baseline target exercise levels.
12. The software application of claim 1, wherein the users exercise data output can be but not limited to calories burned, calories burned/minute, distance, distance/interval, time/distance, (revolutions per minute) RPM, pulse, heart rate, times, repetitions, and muscle oxygen levels or any combination.
13. The software application of claim 1, further comprising: different mode selection by user based on user selection.
14. The software application of claim 13, wherein the mode selection can be Predator Mode, Volume/Sound Mode, and Challenge Mode.
15. The software application of claim 14, wherein the Predator Mode, user selection will define predator; animals, monsters, mother in law sounds, chasing the user, anything that can promote fight or flight response to exercise; visual aids will provide other means to see proximity of predator.
16. The software application of claim 14, wherein the Volume/Sound Mode, music or anything being heard will have the volume control automatically adjusted depending how the user is comparing with input/goals; baseline to real-time/prerecorded; volume goes up if output is achieved or down the further user is from output compared to baseline goals.
17. The software application of claim 14, wherein the Challenge Mode, user will be able to challenge others in real-time on any activity via the application; users can select to compete with as many users as they like; users will be assigned unique identifiers to distinguish each other on the screen or as a sound.
18. The software application of claim 17, wherein the Challenge Mode, one user will create an Arena where other users can connect and join the exercise creating a fitness social network; users' joined in the arena will be displayed on the device screen; competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
19. The software application of claim 18, wherein the Challenge Mode, challenges can be sent via text message, phone call, emails, social media network invites.
20. The software application of claim 1, further comprising: user exercise accomplishments information about distance, time of exercise session, heart rate, calories burned, is recorded and stored locally device, or on a web site where use can share information and their stories; user exercise accomplishments will also be shared through social media networks such as but not limited to Facebook, Twitter.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING
[0015] The accompanying drawings, which are incorporated herein and form a part of the specification, illustrate the present invention by way of example, and not by way of limitation, and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the pertinent art to make/develop and/or use the invention.
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DETAILED DESCRIPTION OF THE INVENTION
[0028] Referring now to
[0029] Referring now to
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[0031] Referring now to
[0032] Referring now to
[0033] 1Predator Modeanimals, monsters, mother in law sounds chasing the user, anything that can promote fight or flight response to exercise. Besides sounds, visual aids will provide other means to see proximity of predator.
[0034] 2Volume/Sound Modemusic or anything being heard will have the volume control automatically adjusted depending how the user is meeting the output to input ratios i.e.
[0035] user output can be heart rate, run speed, calories burned, distance and time, comparing with input/goals (the users goals determined intensity selection, beginner, intermediate, Professional, iron person) volume goes up if output is achieved or down the further user is from output compared to goals.
[0036] 3Challenge Modeuser will be able to challenge others on any activity via the application. The exercises can be cross fit, jogging, sprinting, weight training, etc. users can select to compete with as many users as they like. The users will be assigned unique identifiers to distinguish each other on the screen or as a sound. Any user can select to display any number of other competitors and in any manner e.g. one user can choose only to display himself and the top 5 or himself and anyone he chooses, etc.
[0037] In addition, a user can record their exercise and send to a competitor to challenge. For example User 1 exercises at 7:00 am user 2 exercises at a later time/date, user 2 can be exercising in real time competing with recording of user 1. One user will create an Arena where other users can connect and join the exercise. All users' joined in the arena will be displayed on the device screen. The competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
[0038] Referring now to
[0039] Referring now to
[0040] Referring now to
[0041] Referring now to
[0042] Referring now to
[0043] Referring now to
[0044] The user will be able to challenge others on any activity via the application by creating an Arena and others connecting to the Arena. Users can select to compete with as many users as they like. The users will be assigned unique identifiers to distinguish each other on the screen or as a sound. All users' joined in the arena will be displayed on the device screen Any user can select to display any number of other competitors and in any manner e.g. one user can choose only to display himself and the top 5 or himself and anyone he chooses. The competition can be head to head, meaning, results compared with each other and best result wins or against personal best e.g. the winning user did 50% better than their best prior result.
[0045] Referring now to
[0046] Referring now to