Body Tag
20170120143 ยท 2017-05-04
Inventors
Cpc classification
A63F9/30
HUMAN NECESSITIES
A63F2250/21
HUMAN NECESSITIES
F41J1/00
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
A63F13/245
HUMAN NECESSITIES
International classification
Abstract
Disclosed herein is a game that promotes interactions between for social gatherings like parties, events etc. According to the invention the method of playing a game in a social gathering to promote acquaintance between personals in said gathering. In a preferred embodiment the method comprises of providing each personals in the gathering with a unique detachable tag to be worn on the clothing of a personal, further the personal has to obtain the tag worn by a competing personal participating in the same game, however the personal can defend the tag worn by himself/herself, also the game needs to be played in a fix time. Furthermore, the unique detachable tags are body tags with designs on them. The designs are made to identify sex, profession, height, weight and figure (shape and size).
Claims
1. A method of playing a game in a social gathering to promote acquaintance between personals in said gathering, method comprising: providing each personal in said gathering with a unique detachable tag to be worn on the clothing's of a personal; said personal to obtain said tag worn by a competing personal participating in said game; said personal to defend said tag worn by said personal; and providing a fixed time for completion of said game.
2. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said unique detachable tag comprises of a name of said personal wearing said unique detachable tag.
3. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said unique detachable tag is worn on either side of the upper chest of said personal.
4. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said unique detachable tag is worn on either side of the shoulder area of said personal.
5. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said unique detachable tag are body tags.
6. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said unique detachable tag have designs.
7. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said designs are based on sex, profession, height and figure.
8. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said personal needs to touch a tag obtain said tag worn by said competing personal participating in said game.
9. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said personal defend said tag by covering said tag.
10. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said personal covers said tag using his/her hand.
11. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein a string of tags is formed with said personal obtaining said tag from said competing personal participating in said game.
12. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said personal obtains said string of tags by touching said tag placed at the top of said string of tags.
13. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said fixed time for completion of said game ranges from 2 to 3 hours.
14. The method of playing a game in a social gathering to promote acquaintance between personals in said gathering as cited in claim 1, wherein said tag with said name of said personal wearing said tag is placed on top of said string of tags preceding said tags obtain by said personal from said competing personal in said game.
15. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 14, wherein said personal obtains said string of tags by touching said tag placed at the top of said string of tags.
16. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 14, wherein said fixed time for completion of said game ranges from 2 to 3 hours.
17. A game played in a social gathering to promote acquaintance between personals in said gathering, game comprising: providing each personal in said gathering with a unique detachable tag to be worn on the clothing's of a personal; said personal to obtain said tag worn by a competing personal participating in said game; said personal to defend said tag worn by said personal; and providing a fixed time for completion of said game.
18. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said unique detachable tag comprises of a name of said personal wearing said unique detachable tag.
19. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said unique detachable tag is worn on either side of the upper chest of said personal.
20. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said unique detachable tag is worn on either side of the shoulder area of said personal.
21. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said unique detachable tag are body tags.
22. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said unique detachable tag have designs.
23. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said designs are based on sex, profession, height and figure.
24. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said personal needs to touch a tag obtain said tag worn by said competing personal participating in said game.
25. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said personal defend said tag by covering said tag.
26. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said personal covers said tag using his/her hand.
27. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein a string of tags is formed with said personal obtaining said tag from said competing personal participating in said game.
28. The game played in a social gathering to promote acquaintance between personals in said gathering as cited in claim 17, wherein said tag with said name of said personal wearing said tag is placed on top of said string of tags preceding said tags obtain by said personal from said competing personal in said game.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] To further clarify various aspects of some example embodiments of the present invention, a more particular description of the invention will be rendered by reference to specific embodiments thereof which are illustrated in the appended drawing. It is appreciated that the drawing depicts only illustrated embodiments of the invention and are therefore not to be considered limiting of its scope. The invention will be described and explained with additional specificity and detail through the use of the accompanying drawing in which:
[0019]
DETAILED DESCRIPTIONS OF THE INVENTION
[0020] The following is a detailed description of example embodiments of the invention depicted in the accompanying drawings. The example embodiments are in such detail as to clearly communicate the invention. However, the amount of detail offered is not intended to limit the anticipated variations of embodiments. On the contrary, the intention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the present invention. The detailed descriptions below are designed to make such embodiments obvious to a person of ordinary skill in the art.
[0021] The primary objective of the invention is to provide a game that promotes interactions between for social gatherings like parties, events etc. According to the invention the method of playing a game in a social gathering to promote acquaintance between personals in said gathering.
[0022] The invention is a game for large parties that need name tags (but no one wants to wear one) it can be for strangers or familiar friends. The party game encourages mingling and name recognition. According to the invention a participating personal needs to capture the maximum number of tags within a set time.
[0023] Everyone gets a tag with their name on as they enter. It must be worn on either side of the upper chest, shoulder area. To capture a tag you must touch it gently on the tag that a personal is wearing before the owner defends it. Further to defend a tag, a personal needs to cover it with their hand before it is touched, if a player has a string of tags an opponent just needs to place hand on the first tag obtain the whole string and to defend the whole string of tag an owner just needs to cover the tag on the top of the string.
[0024] The objective is to collect as many tags as possible to win. Each player is forced to approach new people that they may not know and interact with them by creating conversation as a distraction to draw an opponent's attention away from guarding his/her tag is a tactic used.
[0025] As people arrive at an event, the host will issue a removable, clip on name tag. (Each tag has a space for writing his or her name.) The tags will be separated according to gender by the host. Each tag may or may not have a caricature with a specific title. (ie. party girl, muscleman, etc. . . . ) The option of picking a specific caricature trait and issuing it to each player is given to the host, or they can just be issued randomly.
[0026] In a preferred embodiment the method comprises of providing each personals in the gathering with a unique detachable tag to be worn on the clothing of a personal, further the personal has to obtain the tag worn by a competing personal participating in the same game, however the personal can defend the tag worn by himself/herself, also the game needs to be played in a fix time. Furthermore, the unique detachable tags are body tags with designs on them. The designs are made to identify sex, profession, height, weight and figure (shape and size). Body tag can be played at any social gathering like home parties, business parties, bridal parties, baby showers, fraternity parties, holiday gatherings. DJs can include it in a Happy Hour event at different bars.
[0027] Further according to the invention the unique detachable tags that are used in the game to identify a personal comprises of the name of the personal wearing the detachable tag. The detachable tag is worn on either side of the upper chest or on the either side of the shoulder area of the personal.
[0028] According to the invention a personal needs to obtain more tags in order to win in the game, at the end of the session the personal having the maximum number of tags will be considered as the winner. Personal in order to be a winner of the game needs to obtain a tag from another competing personal need to touch the tag worn by the other personal participating in the game. Personals in order to protect their tags can cover it with their hands. However a personal who has acquired a plurality of tag can protect all those by cover the tag on the top of the string of tags. Further the tag on the top of the string of tag is the tag that identifies the personal wearing it. And if a competing personal touches the tag at the top of the string the complete stings of tags gets acquired by the personal. Furthermore any player can enter the game at any point of time.
[0029] Further the game may include forming alliances with other players can help obtain body tags quicker and easier. Distracting opposing players with conversation is a tactic that can be used. Waiting for opponents to drink from a beverage is an opportune moment to capture a tag.
[0030] Furthermore, after losing tag, a personal can opt to wait awhile before recapturing tag so the person with the personal with captured tag will collect more tags, this will allow accumulating more tags all at once.
[0031] Also a time frame can be set for game play. At the end of the time frame for example 2 or 3 hours the player with the most body tags is deemed the winner. People tend to arrive at events or gatherings at different times. The game can function and continue with new players arriving at any point during the game play. A new player can arrive at an event in which the game has already started; he or she can capture the leading opponent's tags just as easily as losing his own. There is no advantage or disadvantage at arriving early or late (unless the game has ended) mingling with opponents who have already lost their tags pose no threat of capture.
[0032] In one embodiment the invention is a game played in a social gathering to promote acquaintance between personals in the gathering, the game comprises of providing each personals in the gathering with a unique detachable tag to be worn on the clothing of a personal, the personal to obtain the tag worn by a competing personal participating in the game which needs to be defended and the game completes in a fixed time.
[0033] Although specific embodiments have been illustrated and described herein, it will be appreciated by those of ordinary skill in the art that any arrangement that is calculated to achieve the same purpose may be substituted for the specific embodiment shown. This application is intended to cover any adaptations or variations of the present invention. Therefore, it is manifestly intended that this invention be limited only by the claims and the equivalents thereof.
[0034] Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention.