Sports Training Apparatus and Method
20170113114 ยท 2017-04-27
Inventors
Cpc classification
A63B71/0619
HUMAN NECESSITIES
A63B71/0616
HUMAN NECESSITIES
A63B69/0053
HUMAN NECESSITIES
A63B2024/0037
HUMAN NECESSITIES
A63B63/004
HUMAN NECESSITIES
A63B71/022
HUMAN NECESSITIES
International classification
A63B69/00
HUMAN NECESSITIES
A63B71/06
HUMAN NECESSITIES
Abstract
A sports training apparatus that is particularly suitable for teaching close ball control to soccer players. The apparatus preferably assumes the form of a ring surrounding a player. The ring rests on the ground. The ring is preferably formed by a series of interlocking planar elements. Each planar element has an impact face oriented toward the player. Each impact face includes at least one target area. The invention includes a control device that activates a stimulus associated with one or more target areas in any desired sequence or randomly.
Claims
1. A method for training a player to control and pass a soccer ball, comprising: a. providing a plurality of panels, each of which includes, i. a first end, ii. a second end, iii. a long axis between said first and second ends, iv. an impact face between said first and second ends, v. said impact face having a target area with an impact sensor able to detect an impact of said soccer ball, vi. a first mating surface on said first end, said first mating surface having a first electrical connector, said first mating surface being canted inward with respect to said long axis, vii. a second mating surface on said second end, said second mating surface having a second electrical connector, said second mating surface being canted inward with respect to said long axis, viii. a speaker; b. assembling a ring of said panels by mating a first mating surface on a first panel to a second mating surface on an adjacent panel until every mating surface on every panel abuts a mating surface on an adjacent panel; c. providing a clamping mechanism for each of said panels, said clamping mechanism configured to clamp a mating surface on one panel to a mating surface on an adjacent panel; d. activating each of said clamping mechanisms to lock all of said panels together, wherein said activation of each clamping mechanism simultaneously creates a mechanical and electrical connection between adjacent panels; e. providing a directionally-specific auditory stimulus indicating to said player the direction of a designated target area on a designated panel; f. providing a visual stimulus on said designated panel; and g. monitoring said impact sensor on said designated panel to determine whether said player strikes said impact sensor with said soccer ball.
2. A method for training a player to control and pass a soccer ball as recited in claim 1, further comprising: a. providing a display located substantially above the ground; b. providing images on said display to provide a visual stimulus to said player.
3. A method for training a player to control and pass a soccer ball as recited in claim 1, further comprising: a. providing a computer controlling said plurality of panels; b. wherein said computer selectively provides said stimuli and records each impact of said soccer ball on said impact sensor.
4. A method for training a player to control and pass a soccer ball as recited in claim 1, wherein said speakers are used to emit realistic game sounds simulating an actual soccer game.
5. A method for training a player to control and pass a soccer ball as recited in claim 2, wherein said display presents a visual cue indicating whether a pass should or should not be made in the direction of said display.
6. A method for training a player to control and pass a soccer ball as recited in claim 1, further comprising a plurality of displays surrounding said user, wherein each of said displays is located substantially above the ground.
7. A method for training a player to control and pass a soccer ball as recited in claim 6, wherein each of said displays presents a visual cue indicating whether a pass should or should not be made in the direction of said display.
8. A method for training a player to control and pass a soccer ball, comprising: a. providing a plurality of panels, each of which includes, i. a first end, ii. a second end, iii. a long axis between said first and second ends, iv. an impact face between said first and second ends, v. said impact face having a target area with an impact sensor able to detect an impact of said soccer ball, vi. a first mating surface on said first end, said first mating surface having a first electrical connector, said first mating surface being canted inward with respect to said long axis, vii. a second mating surface on said second end, said second mating surface having a second electrical connector, said second mating surface being canted inward with respect to said long axis, viii. a speaker; b. assembling a ring of said panels by mating a first mating surface on a first panel to a second mating surface on an adjacent panel until every mating surface on every panel abuts a mating surface on an adjacent panel; c. providing a clamping mechanism for each of said panels, said clamping mechanism configured to clamp a mating surface on one panel to a mating surface on an adjacent panel; d. activating each of said clamping mechanisms to lock all of said panels together, wherein said activation of each clamping mechanism simultaneously creates a mechanical and electrical connection between adjacent panels; e. wherein each of said clamping mechanisms is able to withstand a tensile force of forty pounds across a panel-to-panel joint it connects; f. providing a stimulus indicating to said player a designated target area on a designated panel; and g. monitoring said impact sensor on said designated panel to determine whether said player strikes said impact sensor with said soccer ball.
9. A method for training a player to control and pass a soccer ball as recited in claim 8, further comprising: a. providing a display located substantially above the ground; b. providing images on said display to provide a visual stimulus to said player.
10. A method for training a player to control and pass a soccer ball as recited in claim 8, further comprising: a. providing a computer controlling said plurality of panels; b. using said computer to provide visual stimuli on a plurality of panels; and c. wherein said computer selectively provides said stimuli and records each impact of said soccer ball on said impact sensor.
11. A method for training a player to control and pass a soccer ball as recited in claim 8, wherein said speakers are used to emit realistic game sounds simulating an actual soccer game.
12. A method for training a player to control and pass a soccer ball as recited in claim 9, wherein said display presents a visual cue indicating whether a pass should or should not be made in the direction of said display.
13. A method for training a player to control and pass a soccer ball as recited in claim 8, further comprising a plurality of displays surrounding said user, wherein each of said displays is located substantially above the ground.
14. A method for training a player to control and pass a soccer ball as recited in claim 13, wherein each of said displays presents a visual cue indicating whether a pass should or should not be made in the direction of said display.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
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TABLE-US-00001 REFERENCE NUMERALS IN THE DRAWINGS 1 sports practicing apparatus 2 panel 3 impact face 4 cam activated clamp 5 speaker 6 electrical connector 7 sensor mount 8 target area 9 display 10 sensor 11 sensor 12 frame 13 canopy 14 floor mat 101 sports practicing apparatus 102 target 103 player 105 control unit 106 wiring 107 wiring 111 sports practicing apparatus 112 rebound board 113 player 114 target 115 ball delivery device 116 soccer ball 117 channel 118 curtain 201 sports practicing apparatus 202 target 203 player 205 control unit 206 wiring 207 wiring 208 input connection 209 mobile telephone 212 rebound board
DETAILED DESCRIPTION OF THE INVENTION
[0055]
[0056] The player stands in the middle of the hexagon during a game played with the apparatus. The panels 2 comprise an impact face or rebound board 3 which includes an impact sensor. The apparatus may also include ball delivery means. Balls with varying rebound characteristics may be provided to vary the difficulty of a training session using the apparatus 1.
[0057]
[0058] Referring to
[0059] The apparatus 1 may be controlled by a control unit and software. This software may be run on an internal computing device contained within one or more of the panels, or on a separate computing device. Examples of a separate computing device include PDA's, tablet computers, laptop computers, and smart phones. The apparatus may be used by one player or a plurality of players.
[0060] The basic aim of a game will be to kick a football at a target 8 on rebound board 3 of a panel 2. The software will control aspects of a game such as the number of targets 8 to hit, and the delay between successive targets 8 that the player must hit. The targets 8 to be hit may be in a random or predetermined sequence. A target area 8 to be hit, may be indicated using a visual indicator or by verbal instruction through a speaker 5 of the apparatus 1 (see
[0061] Details of players and their scores may be uploaded to a central database so that statistics may be calculated. It may also be possible to interpret the results to determine particular areas of weakness or strength in a player's skill. The results may be held on a network or internet or web-based database and players may be able to view details of other players' scores.
[0062] The sensors in the panels 2 of the apparatus 1 may be pressure sensitive such that the force of the impact may be measured and such that the weight and distance of a player's pass may be determined. The sensing area of each panel may be segregated into individual sensors so that a more accurate score of the ball placement can be made. This would store information as to the amount and direction the shot was off target.
[0063] Sensors may be provided in the ball and in the shoes of the player. These sensors may be used to monitor which foot a player uses to strike a ball and the point of impact of a player's foot on the ball. The shoes may also be sold with an electronic chip or tag which may hold data such as a unique player ID. The chips in the shoes may also be used to store data such as the scores and statistics for a player, and should a player then use a different apparatus, this data and may be transferred to the new apparatus.
[0064] Referring to
[0065] In addition, the displays may be used to project realistic depictions of actual game play. As an example, they may depict other players on a soccer field. The user will then have to scan from monitor to monitor in order to detect when a player breaks free for a pass. If the player spots an open teammate and makes a good pass, a positive score would be awarded. Likewise, if the player passes the ball toward a monitor displaying an image that should discourage a pass, the player may be given a negative score.
[0066] Referring to
[0067] The panels 2 may be provided with wireless network capability such as Bluetooth, zigbee or WiFi, such that the panels 2 may be physically separated from one another to form alternative training areas. The wireless capability would then allow the sensors in the panels 2 to communicate with a controlling computer.
[0068] Those skilled in the art will note that an errant kick may pass over the array of panels and thereby delay the training. It is therefore desirable to provide a barrier to contain the ball. Referring to
[0069] Now referring back to
[0070] There are many types of suitable clamping mechanisms that could be used. In the example shown, the cam mechanism is actuated by a handle. It is in the open position when the handle is raised. In order to lock two panels together, the user presses the handle downward. The cam mechanism includes a toggle-over-center feature so that once the handle is pressed down it will remain in that position until urged upward.
[0071] A cam activated clamp is able to generate a significant amount of force and this is desirable in the present invention for several reasons. Looking at
[0072] The abutting surfaces include electrical connectors 6 (male on one panel and female on its neighbor). The inventive assembly is subjected to considerable force and shock as the player passes a soccer ball against panels 2. In order to maintain reliable electrical connections, the electrical connectors 6 are preferably of a type that provide a substantial mating force. Examples include pin-and-socket connections, spade-and-terminal connections, and the like.
[0073] The connections will also include multiple independent conductors. Thus, mating the electrical connectors will require that multiple individual conductors be mated. Considerable force is often needed to mate such connectors. The cam activated clamps provide the needed force. Likewise, the cam activated clamps may be configured so that the first portion of the opening motion actually assists in prying the panels apart.
[0074] When a ball strikes the center of one of the panels at considerable velocity, both shear and tensile forces are placed on the connections between the abutting flanges. The cam activated clamps hold the abutting flanges together in order to resist these forces. The impact force of a soccer ball striking a panel (after a kick intended for a pass) ranges from about 50 Newtons (11 pounds force) to 300 Newtons (66 pounds force). For the hexagonal embodiments, the tensile force applied across each panel-to-panel joint varies from 29 Newtons (6.4 pounds force) to 173 Newtons (38.3 pounds force, or about 40 pounds). Applying an appropriate safety factor of 2:1 means that a good design separation strength for the panel-to-panel joints is about 346 Newtons (76.6 pounds force). The use of the cam activated clamps to draw the adjacent and abutting flanges together is a good approach to meeting the retention force requirements. In addition, although bolts and nuts could certainly be used instead, the cam activated clamps provide a simple method of assembling and disassembling the invention without the need for separate fasteners.
[0075]
[0076] The use of sound stimulus is very helpful as it trains the player to be situationally aware. The player is trained to be alert for sound stimuli coming from the side and possibly even behind. Returning now to
[0077] The displays are preferably located high enough to train the player to look up while handing the ball. To that end, the displays should substantially above the ring of panels. Preferably they should be at least 1 meter above the ground and even more preferably about 1.5 meters above the ground.
[0078] In as simpler embodiment, the visual stimulus might simply be a visual indication on a particular panel (such as a flashing LED). This is still useful, however. An auditory stimulus could be emitted by a speaker on a panel located behind the user. This is preferably a directionally-specific auditory stimulus, meaning that the user perceives it as coming from a specific direction (such as by using less than all the speakers or by using fade or delay technology with some or all of the speakers to create the perception of the sound originating at a particular region in space). The user would then turn and see a flashing LED on a panel behind him (designating the target panel). The user would then be scored on the time required to strike the target surface on the flashing panel.
[0079] A dedicated control unit 105 (see
[0080] Whatever form the control unit takes it may preferably be used to record results, including:
[0081] 1. Whether the appropriate target panel is selected;
[0082] 2. Kick accuracy;
[0083] 3. A pass in the direction of the appropriate stimulus;
[0084] 4. A pass in the direction of an inappropriate stimulus; and
[0085] 5. Kick velocity.
[0086] The control unit can even make the video and auditory stimuli interactive with the player's actions. For instance, if the play sees an open player on a video display and properly passes the ball in that direction, the player may see the ball appear (as a virtual image) on the video display and travel toward the teammate.
[0087] Looking now at
[0088] Referring to
[0089] Each target 102 comprises a free-standing rebound board 112 whose coefficient of restitution between a ball impacting the surface of the board 112 and the impact surface itself is comparatively high, so that a ball player 103 standing in the middle of the generally circular array of rebound boards 112 who kicks a ball against one of the rebound boards 112 will usually find that the ball will rebound back or close to the player 103.
[0090] Each target 102 can be activated electrically from a control unit 105 to generate an alert signal, in this case, an audible bleep, to attract the attention of the player 103 who then has to cause the ball to impact the rebound board 112 of that activated target 102.
[0091] The targets 102 are activated to generate respect bleeps, as alert signs, randomly. Each target 102 also comprises means (not shown) arranged to detect a ball impact thereon and to record such impact(s) via the control unit 105 as a score. Each target 102 is connected electrically to the control unit 105 by respective wiring 106, 107.
[0092] The time between consecutive alert signals generated at different individual targets can be altered at the control unit 105, to increase or decrease the difficulty of the activity.
[0093] In use of the sports apparatus 101, the player 103 stands at the centre of the circular array of targets 102. The targets 102 bleep randomly, so that the player 103 then has a given number of seconds to impact the corresponding rebound board 112 with the ball. Each time the player 103 achieves this, a score is registered at the control unit 105.
[0094] As indicated above, the difficulty level of the activity can be altered by increasing or decreasing the time between bleeps and, also, the radius of the generally circular array of targets 102.
[0095] Referring now to
[0096] A soccer ball delivery device 115 is provided through the longer central curtain 118, for delivering soccer balls 116 to a player 113 positioned generally centrally of the curtains 118.
[0097] A channel 117 extends around the lower regions of the curtains 118, for collecting and returning used balls 116 back to the delivery device 115 for subsequent delivery to the player 113.
[0098] The coefficient of restitution between the balls 116 and curtains 118 is substantially zero, which means that a ball 116 kicked against a curtain 118 merely drops under gravity to the collecting and returning channel 117 without rebounding.
[0099] In use of the apparatus 111, a curtain 118 or a specific target 114 of one of the curtains 118 is activated to generate an alert signal, such as a bleep, similar to that described above in relation to the sporting apparatus 1, of the first aspect of the invention, so that the player 113 can aim a soccer ball 116 at the curtain 118 or target 114 when receiving a ball 116 from the delivery means 115.
[0100] Similar arrangements are made for scoring when the player 113 impacts the actuated curtain 118 of target 114 with a ball 116.
[0101] The delivery device 115 can be adjusted to deliver balls 116 at head height to the player 113, above ground for volleying purposes and along the ground for passing purposes.
[0102] When a football 116 strikes a curtain 118, the zero coefficient of friction between the ball 116 and the curtain 118 prevents the football 116 from rebounding and it merely drops under gravity into the channel 117 for returning the ball 116 to the delivery device 115.
[0103] Targets 114 can be mounted strategically on the curtain, to improve heading, volleying and passing techniques of the player 113.
[0104] The components of the two sports apparatus 1, 101, 111 in accordance with the invention, as described in detail above in conjunction with the accompanying drawings, may be packed into a portable kit arrangement.
[0105] Referring to
[0106] Alternatively, they may be activated to generate respective bleeps, as alert signals, in a given sequence, particularly when the sports apparatus is being played by several players remove from each other whose scores are being recorded, to provide a level playing field.
[0107] Each target 202 also comprises means (not shown) arranged to detect a ball impact thereon and record such impact(s) via the control unit 205 as a score.
[0108] Each target 202 is connected electrically to the control unit 205 by respective wiring 206, 207.
[0109] The time between consecutive alert signals generated at different individual target 202 can be altered at the control unit 205, to increase or decrease the difficulty of the activity.
[0110] In use of the sports apparatus 201, the player 203 stands at the centre of the circular array of targets 202. The targets 202 bleep randomly, as described above, so that the player 203 then has a given number of seconds to impact the corresponding rebound board 212 with the ball. Each time the player 203 achieves this, a score is registered at the control unit 205.
[0111] As indicated above, the difficulty level of the activity can be altered by increasing or decreasing the timing between bleeps, and, also, the radius of the generally circular array of targets 202.
[0112] In the modification proposed, the control unit 205 is provided with an input connection 208 with an input connection 208 for a mobile telephone 209 which, then connected to the unit 205, can be used to activate each target 202, to generate the alert signal. The mobile telephone 209 can also be used to record the score of a player which, optionally, could be accessed by other remote players, possibly worldwide.
[0113] In order to eliminate or at least substantially reduce the possibility of players cheating, the mobile telephone 209 could include a video facility for recording images of each player using the sports apparatus and recorded a score.
[0114] Suitable means, such as a stand or other similar device, can be provided for supporting the mobile telephone 209 with a video facility in the region of the sports apparatus during play, so that a player's game can be fully recorded on video. Such recordings may be made available to other remote players of the particular game in question.
[0115] A worldwide network of players can be charged for the privilege of playing the game over the mobile telephone or internet network.
[0116] It is to be appreciated that the mobile telephone 209 could be replaced by any other suitable telecommunications apparatus for transmitting and/or receiving data, audio and/or video signals.
[0117] Although the preceding description contains significant detail, it should not be construed as limiting the scope of the invention but rather as providing illustrations of the preferred embodiments of the invention. Thus, the language used in the claims shall define the invention rather than the specific embodiments provided.
PRIOR ART
[0118] Hay presents a target board. It can be linked with other target boards and it actually shows six linked into a hexagon. A light on one of the targets illuminates and this activates a target. The user must hit the target to extinguish the light. Does it include auditory stimulus? It does disclose player wearing a headset and hearing audio message as to the next target.