Gaming system and a method of gaming
11600135 · 2023-03-07
Assignee
Inventors
Cpc classification
G07F17/34
PHYSICS
G07F17/3213
PHYSICS
G07F17/3225
PHYSICS
International classification
Abstract
A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position.
Claims
1. A gaming machine comprising: a toroidal shaped reel including a plurality of reel positions, the toroidal shaped reel comprising a plurality of vertically-sequenced symbols located along the toroidal shaped reel and a plurality of horizontally-sequenced symbols located around a surface of the toroidal shaped reel at each reel position of the plurality of reel positions, and operable to rotate in a first direction of rotation along the surface of the toroidal shaped reel and to rotate all of the vertically-sequenced symbols vertically, and in a second direction of rotation along the surface of the toroidal shaped reel and relatively orthogonal to the first direction of rotation; a display through which two or more symbols are displayed at each of the plurality of reel positions; and a game controller comprising a processor and memory storing a sequence of instructions, which, when executed, cause the processor to control the display to display a portion of the toroidal shaped reel, rotate vertically, along the toroidal shaped reel, all of the plurality of vertically-sequenced symbols, rotate horizontally, around the surface of the toroidal shaped reel, all of the plurality of horizontally-sequenced symbols at each of the plurality of reel positions.
2. The gaming machine of claim 1, and wherein the sequence of instructions, when executed, further causes the processor to present a bonus win when two identical symbols are visible at a first reel position.
3. The gaming machine of claim 1, wherein the plurality of reel positions comprise game symbols; and wherein the sequence of instructions, when executed, further causes the processor to: control the display to display spinning of the plurality of vertically-sequenced symbols and selectively rotating of the plurality of horizontally-sequenced symbols, stop rotation of at least one of the plurality of horizontally-sequenced symbols, and determine a game outcome based on at least some of the game symbols displayed when at least one of the plurality of horizontally-sequenced symbols stops rotating.
4. The gaming machine of claim 1, wherein the toroidal shaped reel comprises a toroidal polyhedron.
5. The gaming machine of claim 1, wherein the toroidal shaped reel is displayed as a cylinder, tube or rod reel.
6. The gaming machine of claim 1, wherein the sequence of instructions, when executed, further causes the processor to control all of the plurality of vertically-sequenced symbols to spin, simultaneous or sequentially, from top to bottom and to rotate right to left.
7. The gaming machine of claim 1, wherein the sequence of instructions, when executed, further causes the processor to control motion of all of the plurality of vertically-sequenced symbols to spin and rotate the plurality of horizontally-sequenced symbols in multiple directions.
8. A method of operating in a gaming machine having a toroidal shaped reel including a plurality of reel positions, the toroidal shaped reel comprising a plurality of vertically-sequenced symbols located along the toroidal shaped reel and a plurality of horizontally-sequenced symbols located around a surface of the toroidal shaped reel at each reel position of the plurality of reel positions, and operable to rotate in a first direction of rotation along the surface of the toroidal shaped reel and to rotate all of the vertically-sequenced symbols vertically, and in a second direction of rotation along the surface of the toroidal shaped reel and relatively orthogonal to the first direction of rotation, a display through which two or more symbols are displayed at each of the plurality of reel positions, and a game controller comprising a processor and memory storing a sequence of instructions, which, when executed, cause the processor to initiate a game, the method comprising: selecting, for each of the plurality of reel positions, by the game controller, two or more symbols of the toroidal shaped reel for display; selectively rotating vertically, by the game controller, along the toroidal shaped reel, all of the plurality of vertically-sequenced symbols in the first direction of rotation and all of the plurality of horizontally-sequenced symbols in the second direction of rotation to display the toroidal shaped reel as spinning; displaying, at each of the plurality of reel positions on the display by the game controller, the two or more symbols selected as a game outcome when the toroidal shaped reel stops rotating; and evaluating, by the game controller, the game outcome for a win.
9. The method of claim 8, further comprising presenting a bonus win when two identical symbols are visible at a first reel position of the plurality of reel positions.
10. The method of claim 8, further comprising displaying the toroidal shaped reel as a toroidal polyhedron reel.
11. The method of claim 8, further comprising displaying the toroidal shaped reel as spinning from top to bottom.
12. The method of claim 8, further comprising displaying all of the plurality of horizontally-sequenced symbols as rotating from left to right or from right to left.
13. The method of claim 8, wherein the toroidal shaped reel includes a first toroidal shaped reel and the gaming machine further includes a second toroidal shaped reel, further comprising: displaying on the display spinning of the first toroidal shaped reel and the second toroidal shaped reel differently and sequentially displaying at least some of the plurality of vertically-sequenced symbols selected through the display; and stopping, by the game controller, spinning of the first toroidal shaped reel and the second toroidal shaped reel at respective stop positions.
14. The method of claim 13, further comprising rotating the first toroidal shaped reel about the first direction of rotation, and rotating the second toroidal shaped reel about the second direction of rotation.
15. A non-transitory computer-readable medium comprising one or more sequences of instructions, for conducting a game on a gaming machine having a toroidal shaped reel including a plurality of reel positions, the toroidal shaped reel comprising a plurality of vertically-sequenced symbols located along the toroidal shaped reel and a plurality of horizontally-sequenced symbols located around a surface of the toroidal shaped reel at each reel position of the plurality of reel positions, and operable to rotate in a first direction of rotation along the surface of the toroidal shaped reel and to rotate all of the vertically-sequenced symbols vertically, and in a second direction of rotation along the surface of the toroidal shaped reel and relatively orthogonal to the first direction of rotation, a display having a plurality of display positions through two or more symbols are displayed at each of the plurality of reel positions, and a game controller, the one or more sequences of instructions, which, when executed, cause one or more processors to perform the steps of: selecting, for each of the plurality of display positions, two or more symbols representing the toroidal shaped reel for display; selectively rotating vertically, by the game controller, along the toroidal shaped reel, all of the plurality of vertically-sequenced symbols in the first direction of rotation and all of the plurality of horizontally-sequenced symbols in the second direction of rotation to display the toroidal shaped reel as spinning; displaying, at each of the plurality of display positions on the display by the game controller, the two or more symbols selected as a game outcome when the toroidal shaped reel stops rotating; and displaying the game outcome.
16. The non-transitory computer-readable medium of claim 15, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of presenting a bonus win when two identical symbols are visible at a first reel position of the plurality of reel positions.
17. The non-transitory computer-readable medium of claim 15, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of displaying the toroidal shaped reel as a toroidal polyhedron reel.
18. The non-transitory computer-readable medium of claim 15, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of displaying the toroidal shaped reel as spinning from top to bottom.
19. The non-transitory computer-readable medium of claim 15, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of displaying all of the plurality of horizontally-sequenced symbols as rotating from left to right or from right to left.
20. The non-transitory computer-readable medium of claim 15, wherein the toroidal shaped reel includes a first toroidal shaped reel and the gaming machine further includes a second toroidal shaped reel, and wherein the one or more sequences of instructions, when executed, further cause the game controller to perform the step of: displaying on the display spinning of the first toroidal shaped reel and the second toroidal shaped reel differently and sequentially displaying at least some of the plurality of vertically-sequenced symbols selected through the display; and stopping, by the game controller, spinning of the first toroidal shaped reel and the second toroidal shaped reel at respective stop positions.
Description
BRIEF DESCRIPTION OF DRAWINGS
(1) In order that the invention may be more clearly ascertained, embodiments will now be described, by way of example, with reference to the accompanying drawings.
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
DETAILED DESCRIPTION
(17) According to embodiments of the invention there is provided a gaming system in which a player plays a spinning reel type game or games. An award is determined for the game or games. The reels spin about an axis in a conventional manner to display a sequence of symbols and in due course may form a winning pattern (such as a win line). According to embodiments of the present invention, the reels are each of apparent three-dimensional, torus form. In one example, the torus has a circular cross section, and in another example a square cross section. It will be appreciated, however, that essentially any cross section can be used provided it is suitable for displaying the symbols.
(18) The gaming system may be provided in a number of different forms.
(19) In a first form, a stand-alone gaming machine is provided in which all or most components required for implementing the game are present in a player operable gaming machine.
(20) In a second form, a distributed architecture is provided wherein some of the components required for implementing the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player.
(21) However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art.
(22) Irrespective of the form, the gaming system comprises several core components. Referring to
(23) Player interface 12 is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the input/output components required for the player to enter instructions and play the game. Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 16 to enable a player to input credits and receive payouts, one or more displays 18 and a game play mechanism 20 that enables a player to input game play instructions.
(24) Game controller 14 is in data communication with the player interface and typically includes a processor 22 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 24 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
(25) A gaming system in the form of a stand alone gaming machine 30 according to another embodiment of the invention is shown schematically at 30 in
(26) A top box 46 may carry artwork 48 including, for example, pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 50 of the console 32. A coin tray 52 is mounted beneath the front panel 50 for dispensing cash payouts from the gaming machine 30.
(27) Display 34 of gaming machine 30 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 34 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 46 may also include a display, such as a video display unit, which may be of the same type as the display 34, or of a different type.
(28)
(29) Gaming machine 60 has hardware meters 68 for purposes including ensuring regulatory compliance and monitoring player credit, and an input/output (I/O) interface 70 for communicating with peripheral devices of gaming machine 60. Input/output interface 70, the peripheral devices or both may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface 70 or the peripheral devices.
(30) Gaming machine 60 also includes a random number generator module 72 generates random numbers for use by the processor 64. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
(31) In addition, gaming machine 60 may include a communications interface, for example a network card 74. Network card 74 may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
(32) In the example shown in
(33)
(34) It is also possible for the operative components of the gaming machine 60 to be distributed; for example, input/output devices 82, 84, 86, 88, 90, 92 may be provided remotely from game controller 62.
(35)
(36) One or more displays 108 may also be connected to the network 102. Displays 108 may, for example, be associated with one or more banks 106 of gaming machines. Displays 108 may be used to display representations associated with game play on gaming machines 104, to display other representations, such as promotional or informational material, or both.
(37) In a thick client embodiment, game server 110 of gaming system 100 implements part of the game played by a player using a gaming machine 104 and gaming machine 104 implements part of the game. With this embodiment, as both the game server and the gaming machine implement part of the game, they collectively provide a game controller. A database management server 112 may manage storage of game programs and associated data for downloading or access by the gaming devices 104 in a database 112A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 114 will be provided to carry out the accounting in respect of the Jackpot game. A loyalty program server 116 may also be provided.
(38) In a thin client embodiment, game server 110 implements most or all of the game played by a player using a gaming machine 104 and gaming machine 104 essentially provides only the player interface. With this embodiment, game server 110 provides the game controller. Gaming machine 104 receives player instructions, passes these to game server 110, which then processes them and returns game play outcomes to gaming machine 104 for display. In a thin client embodiment, gaming machines 104 may be computer terminals, such as PCs running software that provides a player interface operable using standard computer input and output components.
(39) Servers are also typically provided to assist in the administration of gaming system 100 including, for example, a gaming floor management server 118, and a licensing server 120 to monitor the use of licenses relating to particular games. An administrator terminal 122 is provided to allow an administrator to run network 102 and the devices connected to the network.
(40) Gaming system 100 may communicate with other gaming systems, with other local networks such as a corporate network, with a wide area network such as the Internet, for example through a firewall 124, or a combination of these.
(41) Persons skilled in the art will appreciate that, in accordance with known techniques, functionality at the server side of gaming system 100 may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided. For example, game server 110 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art will appreciate that a plurality of games servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals.
(42) As discussed above, embodiments are provided according to the present invention that are implemented in relation to a spinning reel type game, the gaming systems for implementing these games having a video display. According to these embodiments, the reels of the spinning reel type games are each of three-dimensional, torus form. An example of such a video display with exemplary reels according to one embodiment of the invention is shown schematically at 130 in
(43)
(44) In addition, memory 24 includes reel data 148 comprising vertical sequence data 150 and horizontal sequence data 152. Vertical sequence data 150 is indicative of the sequence in which game symbols are to be displayed along each of reels 134a, 134b, 134c, 134d, 134e and horizontal sequence data 152 is indicative of the sequence in which game symbols are to be displayed around each of reels 134a, 134b, 134c, 134d, 134e. This can be encoded in any convenient way; for example, vertical sequence data 150 can indicate, for each of reels 134a, 134b, 134c, 134d, 134e, four sequences of game symbols with horizontal sequence data 152 indicating where each of the vertical sequences should commence. Alternatively, vertical sequence data 150 can indicate, for each of reels 134a, 134b, 134c, 134d, 134e, one sequence of game symbols to be displayed along the respective reel, with horizontal sequence data 152 indicating the sequence of game symbols to be displayed around each reel from each of the game symbols indicated in by the vertical sequence data 150.
(45) Although in this embodiment reels 134a, 134b, 134c, 134d, 134e are displayed as toroidal with circular cross sections, in other embodiments, the reels may be displayed with other shapes such as toroidal with square cross-sections. Such an embodiment is shown schematically in
(46) Referring to
(47) Reels 134a, 134b, 134c, 134d, 134e also have game symbols located around their three dimensional surfaces, such that four game symbols correspond to each symbol position along any reel; hence, in the stopped configuration shown in
(48) The game play instructions stored in memory 24 also control reels 134a, 134b, 134c, 134d, 134e to spin or “rotate” (as seen by the player) from left to right in the view of
(49) It should be noted that, although in this embodiment in the configuration of
(50) The disposition of game symbols on reels 134a, 134b, 134c, 134d, 134e as displayed before this latter rotation is shown schematically in
(51) In play, reels 134a, 134b, 134c, 134d, 134e may be controlled to spin from top to bottom and to rotate from right to left simultaneously or sequentially; indeed, this motion may be in the opposite directions to those illustrated, or multiple directions in the course of one game. Reels 134a, 134b, 134c, 134d, 134e may spin in different directions, such as with all reels 134a, 134b, 134c, 134d, 134e spinning from top to bottom (as shown in
(52) Although it may be preferred to display the reels as toroidal (as shown in
(53) In certain embodiments, the reels are displayed as having more complex shapes; they may be displayed as bent or curved, or forming S shape, a U shape or otherwise. In addition, in some embodiments, some or all of the reels are displayed as joined to one another. For example, an S shaped reel may be displayed as joined to another S shaped reel or to, for example, a U shaped reel.
(54) As is described above, in the embodiment of
(55)
(56) Numerous variations are possible according to the present invention. For example, in the above embodiments, the reels are displayed as essentially opaque, with game symbols displayed on the outside of the reels. In some other embodiments, the reels are displayed as transparent or partially transparent, so that additional effects and features can be provided.
(57) For example, a reel may be displayed as transparent and filled or partially filled with a fluid that is displayed to behave, for example, like water. The extent of this filling can be varied with time or according to other parameters, with the degree of filling used to determine additional prizes, bonuses or games features. The filling can also be provided by other than fluids; for example, the reels may be progressively displayed as filled—partially or completely—with balls or other objects.
(58) An example of such an embodiment is shown in
(59) These final levels of the water can be used, in this embodiment, to determine game or prize outcomes. For example, in one game three like symbols (e.g. buildings) may in their stop positions be located on the centre line of the first three reels (e.g. reels 188a, 188b, 188c). “Water” is then displayed as flowing down into all five reels and settling to varying levels, such as to the bottom position of the first reel 188a, the top position of the second and fourth reels 188b, 188d and to the centre position of the third and fifth reels 188c, 188e. The prize is evaluated with reference to these “water” levels: the water is behind two of the kings (i.e. in the second and fourth reels), so the prize is doubled and doubled again. Eligibility for the “water” feature can be based on any suitable criterion or criteria, such as would be appreciated by those in the art, such as by being purchased by a special bet, made available in all games, made available only during features, or made available to players with a player card status.
(60) In another example in which the reels are transparent or partially so, game symbols are displayed as falling down (or floating up) inside a reel or reels, and coming to rest at different locations to thereby contribute to prize evaluation. The game symbols can be in a variety of forms. For example, the symbols may be in the form of indicia on objects (such as balls or stars), or comprise those objects (such as a letter-shaped object or a star-shaped object). In either case, a “star”—for example—may be displayed as falling inside a reel and stopping, such as behind one or more game symbols on the reel. Prizes are then evaluated and may pay additional value if such a symbol is behind or otherwise aligned in a predefined manner with one of the game symbols on the reel.
(61) In such embodiments, the falling symbols may be stopped either randomly or in response to some player intervention or skill. Similarly, in the embodiments in which a fluid is displayed as filling one or more reels, players may be provided with the ability to intervene to enhance, inhibit or stop the filling.
(62) In certain embodiments, the falling symbols or filling fluid may constitute an essentially separate game, though played simultaneously with the spinning and rotating reel game. For example, falling game symbols in the reels may comprise keno balls, their stop positions determining the outcome of a keno game.
(63) Also, the falling (or floating) symbols or filling fluid, in some embodiments, trigger features, such as jackpots.
(64) It will also be appreciated that other features known in electronic gaming machines and the games provided thereby can be advantageously and synergistically combined with the features described above.
(65) The basic method 190 of the above embodiments of the invention is summarised in
(66) At step 196, the reels spin and rotate for a predefined period. At step 198, the game play instructions progressively slow the motion of the reels in both directions. At step 200, the rotating of the reels from left to right is stopped. Subsequently, at step 202, the spin of the reels from top to bottom is stopped.
(67) At step 204, the game outcome is determined based on the stop positions of the symbols, as finally displayed to the player.
(68) Modifications and variations as would be apparent to a skilled addressee are deemed to be within the scope of the present invention. For example, the reels may have different cross sections, such that—for example—reels of circular cross section are mixed with reels of square, triangular, pentagonal or other cross section. In addition, the number of symbols spaced around the periphery of the reels may differ from the four described above. For example, if the reels have hexagonal cross sections, six symbols may be spaced around each reel in each position. In such cases, non-displayed symbols may be partially visible even when the reels have stopped, which can also heighten the player experience. Furthermore, a game may be provided in which one or more three dimensional, torus shaped reels are accompanied by other reels, such as conventional, ribbon shaped reels.
(69) In the claims that follow and in the preceding description of the invention, except where the context requires otherwise owing to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, that is, to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
(70) Further, any reference herein to prior art is not intended to imply that such prior art forms or formed a part of the common general knowledge in Australia or any other country.
(71) It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
(72) In the claims which follow and in the preceding description of the disclosure, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the disclosure.