Trading card game method of play with integrated informational wrist badge game components

09616321 ยท 2017-04-11

    Inventors

    Cpc classification

    International classification

    Abstract

    This invention combines the use of double sided reversible informational wrist badges (badges) with trading card games. The badges are worn on the inside and the outside of the wrist and coupled with the trading cards introduce a further degree of randomness in the game play. The objective of the game is to reduce the health indicator of the other player to zero, where the player is forced to play another character until one player remains with no surviving characters. Badges are utilized in primarily two or more ways, technical data is labeled on each side of the battle badge, the player turns the badge over to show the attribute they wish imbued on their character (such as additional health, strength, aid another character, shields/defense, and offense/attacks). Badges may also be shifted from the front to the back of the wrist to communicate a further degree of game play information.

    Claims

    1. A method of trading card playing games involving two or more players, the method being suitable for games having rules for game play that include instructions on drawing, playing, and discarding game components, comprising the steps of: providing a plurality of double-sided reversible informational wrist badges having indicia representing individual game characters and having indicia representing corresponding game character's game attributes providing a plurality of wristlets for attaching the wrist badges thereon; wherein each double-sided reversible informational wrist badge of the plurality of double-sided reversible informational wrist badges have one meaning if the double-sided reversible informational wrist badges are attached to the wristlets and are worn on the game player's forearm as opposed to when the double-sided reversible informational wrist badges are worn on the game player's inside of the wrist; shuffling a plurality of trading cards, and placing the double-sided reversible informational badges face down wherein at least some character game play attributes of the double-sided reversible informational badges are hidden from each player's view; each player constructing his or her own hand of an equal number of double-sided reversible informational wrist badges by examining and selecting which double-sided reversible informational wrist badges represent a game character the player chooses to play and then simultaneously laying down that player's chosen game character's associated trading card, which defines a played battle card; each player places his or her selected double-sided reversible informational badges on his or her wrist via one or more wristlets; each player executes turns in sequence with other players by drawing, playing, and discarding one or more double-sided reversible informational wrist badges or one or more trading cards in accordance with the game rules until the game ends; bringing into play the one or more double-sided reversible informational wrist badges which define one or more battle badges by: (i) a player pointing to a double-sided reversible informational wrist badge on his or her wrist; and (ii) a player turning over a double-sided reversible informational wrist badge on his or her wrist; and (iii) a player sliding a double-sided reversible informational wrist badge from the inside of his or her wrist to the outside of his or her wrist; and (iv) a player sliding a double-sided reversible informational wrist badge from the outside of his or her wrist to the inside of his or her wrist.

    2. The method according to claim 1 wherein the first step comprises the players throwing dice with a high die of the dice taking the first turn.

    3. The method according to claim 1 wherein the first step comprises the players playing rock-paper-scissors and a winner taking the first turn.

    4. The method according to claim 1 wherein bringing into play the one or more battle badges can be accomplished by shifting the double-sided reversible informational wrist badge from the left arm wrist to the right arm wrist or vice versa.

    5. A method of trading card playing games involving two or more players, the method being suitable for games having rules for game play that include instructions on drawing, playing, and discarding game components, comprising the steps of: providing a plurality of double-sided reversible informational wrist badges having indicia representing individual game characters and having indicia representing corresponding game character's game attributes providing a plurality of wristlets for attaching the wrist badges thereon; wherein the double sided reversible informational wrist badges having one meaning if the double-sided reversible informational wrist badges are attached to the wristlets and are worn on the game player's forearm as opposed to when the double-sided reversible information wrist badges are worn on the game player's inside of the wrist, and the double sided reversible information wrist badges having one meaning if the double-sided reversible informational wrist badges are worn on the game player's right forearm as opposed to when the double-sided reversible information wrist badges are worn on the game player's left forearm; shuffling the plurality of trading cards and placing the double-sided reversible informational wrist badges face down wherein at least some character game play attributes of the double-sided reversible informational wrist badges are hidden from each player's view; each player constructing their own hand of an equal number of double-sided reversible informational wrist badges by examining and selecting which double-sided reversible informational badge represents a game character the player chooses to play and then by simultaneously laying down that player's chosen game character's associated trading card, which when played defines battle card; each player places his or her selected double-sided reversible informational badges on his or her wrist via one or more wristlets; each player executes turns in sequence with other players by drawing, playing, and discarding in accordance with the game rules until the game ends; bringing into play one or more double-sided reversible informational wrist badges which define one or more battle badges by: (v) a player pointing to a double-sided reversible informational wrist badge on his or her wrist; and (vi) a player turning over a double-sided reversible informational wrist badge on his or her wrist; and (vii) a player sliding a double-sided reversible informational wrist badge from the inside of his or her wrist to the outside of his or her wrist; and (viii) a player sliding a double-sided reversible informational wrist badge from the outside of his or her wrist to the inside of his or her wrist.

    6. The method according to claim 5 wherein the first step comprises the players throwing dice with a high die of the dice taking the first turn.

    7. The method according to claim 5 wherein the first step comprises the players playing rockpaper-scissors and a winner taking the first turn.

    8. The method according to claim 5 wherein bringing into play one or more battle badges can be accomplished by shifting the double-sided reversible informational badge from the left arm wrist to the right arm wrist or vice versa.

    Description

    BRIEF DESCRIPTION OF THE DRAWING FIGURES

    (1) FIG. 1 is a perspective view illustrating an embodiment of the method of play in a relaxed and starting game position showing three double-sided reversible informational wrist badges.

    (2) FIG. 2 is a perspective view illustrating an embodiment of the method of play using three double-sided reversible informational wrist badges showing the wrist badges being rotated while worn on the wrist.

    (3) FIG. 3 is a perspective view illustrating an embodiment of the method of play in a relaxed and starting game position with three double-sided reversible informational wrist badges with two wrist badges worn on the outside of the forearm and one wrist badge being worn on the inside of the forearm.

    (4) FIG. 4 is a perspective view illustrating a wrist badge being slid from being worn on the outside of the forearm to being worn on the inside of the forearm.

    (5) FIGS. 5, 6a, 6b and 6c show respectively, a perspective view illustrating how a wrist badge has the ability to slide from the inside of the forearm to the outside of the forearm, a plurality of trading cards in a deck (PTC), a trading card turned face up showing a generic game character (GC) and game character attributes (GCA), and a pair of dice.

    REFERENCE LISTING OF THE NUMBERED ELEMENTS

    (6) 100 Double-sided Informational reversible wrist badge. 101 Bottom side of the double-sided informational reversible wrist badge. 102 Top side of the double-sided informational reversible wrist badge. 103 Wristlet having wrist badge attached to it. 104A player's wrist.

    DESCRIPTION OF THE FIGURES

    (7) Referring generally to FIG. 1, the wrist badges 102 of an embodiment of the method of play are shown in a relaxed and starting game position. Each wrist badge 102 is shown attached to a wristlet 101. The wrist badges are affixed to the player's wrist using a bracelet 101 that allows enough slack for the wrist badge 102 to turn and rotate around the player's wrist 104. Referring generally to FIG. 2 and FIG. 3 the double-sided reversible informational wrist badges can be turned over activating new game play information. The badges display information on both sides that provide game information not limited to modifications of a player's character(s) existing strengths, health and other abilities. Referring to FIG. 4 and FIG. 5 the wrist badges 102 are able to slide from the inside of the wrist to the outside of the wrist and vise versa. When this occurs new game play information is activated and or deactivated according to the game rules of the embodiment of the method of play.

    (8) It should be understood that the drawings and detailed description herein are to be regarded in an illustrative rather than a restrictive manner, and are not intended to be limiting to the particular forms and examples disclosed. Accordingly, it is intended that this disclosure encompass any further modifications, changes, rearrangements, substitutions, alternatives, design choices, and embodiments as would be appreciated by those of ordinary skill in the art having benefit of this disclosure, and falling within the scope of the following claims.

    DEFINITIONS

    (9) In the following description, the term wrist badge as used herein, means a double-sided reversible informational game component worn on the wrist in which the information is integrated into the game play.

    (10) In the following description, the term wristlet as used herein, means a band or material worn around or on the wrist to hold the wrist badges.

    (11) In the following description, the term a band or material as used herein, means any material that is commercially available today used as a wristlet or bracelet.

    (12) In the following description, the term badge turn as used herein, means that the double-sided reversible informational wrist badge is turned over with new game information in an activate state as opposed to the inactive state it was in.

    (13) In the following description, the term game character or playing battle card character as used herein, means an imaginary person represented in a work of fiction.

    (14) In the following description, the term health strength as used herein, means each game character has a health strength that is identified on the battle cards, the individual game characters have different health strength levels.

    (15) In the following description, the term surprise or surprise attack as used herein, means each game the players has the ability to surprise their opponent's characters with additional strength, health, weapons and defensive capabilities that are contained on the random battle badges.

    (16) In the following description, the term attack or to attack as used herein, means attack is when one character on one team utilizes one of their attack methods outlined on the game card. Each character has an identified attack strength identified on the battle card.

    (17) In the following description, the term attack strength as used herein, means attack strength identified on the battle card for the particular game character.

    (18) In the following description, the term attack damage as used herein, means attack damage is sustained when one character utilizes their attack method against another character from an opposing team. The reduction in Health Strength is commensurate with the attack strength.

    (19) In the following description, the term defensive capabilities as used herein, referrers to game characters that have additional levels of health strength, overall strength, and characteristics such as pr vided aid another character, shields, defenses, offenses and attacks.

    (20) In the following description, the term battle cards as used herein, means the game character which are represented on the battle cards, including information of the game character's health strength, attack types, attack strengths, any alliances, or to the group in which belong to, special skills and capabilities. Player's use the battle cards as a guide to decide on attacks and calculate the damages from the other player's attacks.

    (21) In the following description, the term game characters or game characters game play attributes as used herein, means the individual game character's game play attributes of health strength level, attack types available, attack strength level, offensive and defensive attributes, any alliances to other game characters, or to the group in which the game character belongs and any special skills and capabilities.

    (22) In the following description, the term battle badge as used herein, means the game character which are represented on the battle cards, including information such as the game character's health strength, attack types, attack strengths, any alliances, or to the group in which the character belongs to, or any of the characters special skills and capabilities.

    (23) In the following description, the terms energy badges or combat badges, or revolution badges as used herein, all have the same characterizes of battle badges but are not specific to an individual character and can provide additional strength, attack damage, weapons, offensive, and defensive capabilities. An analogy of using energy badges it is like eating a fictional training power bar rather than training in real life for four hours or so.

    (24) In the following description, the terms defeated as used herein, means when the game character's health level has been reduced to zero.

    (25) In the following description, the terms rock-paper-scissors is a zero sum hand game usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are rock (a simple fist), paper (a flat hand), and scissors (a first with the index and middle fingers together forming a V). Rock wins between rock and scissors, paper wins between rock and paper, rock wins between rock and scissors, scissors wins between scissors and paper. As used herein, the term dice corresponds to the ordinary definition of the term: i.e., a small cube with each side having a different number of spots on it, ranging from one to six, thrown and used in gambling and other games involving chance.