Abstract
Various forms of insect zappers, game methods, and kits for insect hunt game playing are disclosed. In one form, an insect zapper includes a power grid portion, a user control portion, and a handle portion. A user control portion comprises one or more features for operation or control of the device and a signal portion for providing operational and gaming related feedback such as cumulative kills and kill ratio. A variety of games centered around the successful hunt of biting insects such as mosquitos are disclosed involving a single player wherein a player competes against themselves or involving two or more players competing against each other. In some forms a kit may be provided to include gaming instructions, one or more insect zappers, and other accessories.
Claims
1. A method of playing an insect hunt game using an insect zapper device comprising the steps of: providing a player a first insect zapper device having a signal portion responsive to a user successfully hunting insects during use; activating a power grid portion on said insect zapper device causing a power grid portion to have an electric charge sufficient to maim or kill an insect; activating a timer to begin and end a timed insect hunt; hunting insects by moving said insect zapping device through the air contacting insects across polar portions of said power grid portion of said insect zapper; and displaying a signal from said signal portion of said zapping device reflective of the user's success at killing targeted insects within a time allotted by the timer.
2. The method of playing the insect hunt game of claim 1 further comprising the step of comparing the player's score to previous scores obtained by the player.
3. The method of playing the insect hunt game of claim 1 further comprising the step of comparing the player's score to the scores of other players that have played the game.
4. The method of playing the insect hunt game of claim 1 further comprising the step of providing a second player said first insect zapper device and comparing insect hunt scores between the two players.
5. The method of playing the insect hunt game of claim 1 wherein user's success at killing targeted insects is in the form of a score representing kills, cumulative kill energy, or average kill frequency.
6. A method of playing an insect hunt game using an insect zapper device comprising the steps of: providing each of two or more players an insect zapper apparatus having a signal portion responsive to electrical changes across a power grid portion of said insect zapper device; activating a power grid portion on each said insect zapper device to provide the power grid portion with an electric charge sufficient to maim or kill an insect; each player moving said insect zapping device through the air contacting insects across polar portions of said power grid portion of each insect zapper; and displaying a signal from a signal portion of each player's zapping device reflective of the user's success at killing targeted insects.
7. The method of playing the insect hunt game of claim 6 further comprising the step of comparing each player's Kill score displayed on a signal portion of said insect zapper.
8. The method of playing the insect hunt game of claim 6 further comprising the step of comparing each player's cumulative Kill energy score displayed on a signal portion of said insect zapper.
9. The method of playing the insect hunt game of claim 6 further comprising the step of continuing game play until said signal portion alerts one player when they have reached a predefined insect hunt goal.
10. The method of playing the insect hunt game of claim 6 further comprising the step of continuing game play until said signal portion alerts the players that a predetermined game length has lapsed then comparing insect hunt scores for each player.
11. The method of playing the insect hunt game of claim 10 further comprising the step of reading a visual display screen on said signal portion to determine an insect kill score.
12. The method of playing the insect hunt game of claim 10 further comprising the step of emitting an auditory sound from said zapper device indicating an insect kill goal has been met by the user.
13. The method of playing the insect hunt game of claim 10 further comprising the step of emitting a light from said from said zapper device indicating an insect kill goal has been met by the user.
14. An insect hunt game kit comprising: two or more insect zapper devices for hunting insects with electricity; each insect zapper device comprising a power grid portion having an electric charge sufficient to maim or kill an insect; each insect zapper device comprising a handle portion for holding on to the insect zapper device; each insect zapper device comprising a grid activator for releasing an electric charge to a power grid portion; each insect zapper comprising a signal portion to provide a user information or data related to their hunt; instructions for insect hunt game playing; wherein said instructions for insect hunt game playing include instructions for comparing insect kill scores between players.
15. The insect hunt game kit of claim 14 further including a carrying device to carry one or more zapper devices and related accessories.
16. The insect hunt game kit of claim 14 further including one or more batteries to provide power to said power grid portion.
17. The insect hunt game kit of claim 14 wherein said power grid portion comprises a charged center screen.
18. The insect hunt game kit of claim 14 wherein said signal portion comprises a performance light.
19. The insect hunt game kit of claim 14 wherein said signal portion comprises an auditory generator.
20. The insect hunt game kit of claim 14 wherein said signal portion comprises a visual display screen configured to display words.
Description
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0035] These and other features and advantages of the present invention will become more readily appreciated when considered in connection with the following detailed description and appended drawings, wherein:
[0036] FIG. 1 is a front perspective view of one embodiment of an insect zapper apparatus;
[0037] FIG. 2 is a rear perspective view of one embodiment of the insect zapper apparatus illustrated in FIG. 1;
[0038] FIG. 3 is an exploded perspective view of another embodiment of an insect zapper apparatus including a visual display screen;
[0039] FIG. 4 is a close-up partial perspective view of one embodiment of a power grid of one form of an insect zapper device;
[0040] FIG. 5 is a partial perspective view of one embodiment of a visual display screen integrated in the handle of an insect zapper device and conveying various messages to the user;
[0041] FIG. 6 is a perspective view of one embodiment of a user control portion of an insect zapper device comprising various control buttons. FIG. 6 also illustrates a signal portion comprising a visual display screen, an auditory generator in the form of a speaker, and performance light;
[0042] FIG. 7 is a perspective view of one embodiment of an insect zapper device comprising an auditory generator and a performance light.
[0043] FIG. 8 is a diagram illustrating one embodiment of a method for two or more players playing an insect zapper game based on cumulative Kills displayed on a visual display screen in a predetermined time period.
[0044] FIG. 9 is a diagram illustrating one embodiment of a method for a solo player to play an insect zapper game based on cumulative Kills displayed on a visual display screen in a predetermined time period.
[0045] FIG. 10 is a diagram illustrating another embodiment of a method for playing an insect zapper game wherein players are alerted of Kill goals met by a signal such as a sound or light.
[0046] FIG. 11 is a diagram illustrating another embodiment of a method for playing an insect zapper game wherein players are alerted when an Average Kill Frequency goal is met.
[0047] FIG. 12 is a diagram illustrating a preferred embodiment of a simplified method for playing an insect zapper game.
DETAILED DESCRIPTION OF THE INVENTION
[0048] Various embodiments of novel insect zappers devices, method of playing games utilizing these novel insect zapper devices, and game kits comprising mobile insect zappers are disclosed herein.
[0049] FIGS. 1 and 2 illustrate one embodiment of an insect zapper 10 device consistent with this disclosure. The device comprises a handle portion 12 extending to a power grid portion 40. The handle is sized and shaped for secure hand grip by the user as they swing the racket through the air during the hunt of insects. In some embodiments a neck portion 13 extends along handle portion 12 to power grid portion 40. Located within the handle portion are batteries and electronic circuitry for operating the device including circuitry for stepping up voltage to the power grid and providing signal feedback to the user. Located on a distal part of a handle portion is a user control portion 20 including trips such as buttons and other apparatus for controlling the device. A signal portion 70 provides feedback to the user from the device. A power grid portion 40 in this embodiment is round and enclosed in a support frame and may be enlarged to ease the hunting of insects. FIG. 2 illustrates an opposing side view of this embodiment of the device.
[0050] FIG. 3 illustrates a partial exploded view of one embodiment of an insect zapper. Again a handle portion 12 for grasping by a user extends distally towards a power grid portion 40. A user control portion 20 and signal portion 70 are located within a distal portion of a handle 12 or neck 13. User control portion 20 comprises trips in the forms of buttons or switches for control of the device. Signal portion 70 provides feedback to the user and in this embodiment is in the form of a visual display screen 72. A support frame portion 52 encircles and provides support for a power grid portion 40. In most embodiments support frame portion 52 is non-conductive. At the center of power grid portion 40 is a center screen 48 that is electrically charged (hot) when the device is in an operational mode. Separating the center screen 48 from bilaterally grounded outer screens 46 are non-conductive grid spacers 44 whereas at least the outer surface of center screen 48 and outer screen 46 are electrically conductive. Here the grid spacer 44 is in the shape of an M, but spacer 44 may assume any variety of shapes that are effective at sufficiently separating the opposing electric poles (center screen and outer screen) to prevent circuit shorting. In some embodiments spacer 44 may be placed entirely circumferential. Support frame 52 may comprise a capture groove 58 in which the layered screens and spacers are held in this embodiment like a sandwich. Outer screens 46 and center screen 48 are manufactured from an electrically conductive material and attached by lead wires extending from electric circuitry (not shown) enclosed within handle portion 12.
[0051] FIG. 4 illustrates a close up partial view of one form of a power grid portion 40. A grounded outer screen 46 comprises an open lattice structure defining capture apertures 50 sized for the passage of mosquitos threrethrough. A non-conductive spacer 44 preferably comprises a thickness sufficient to prevent electrical shorting of polar portions of the grid (outer screen and center screen) and to minimize inadvertent shocking to the user. However, the spacer thickness is sufficiently thin such that bodies of small insects such as mosquitos easily span across polar portions of the grid where they can be electrically destroyed. Center screen 48 is illustrated having a plurality of wind apertures 51 of dimensions small enough to allow passage of air when swinging the device yet prevent insects such as mosquitos from freely passing through a power grid 40 without harm of electrical destruction. However a center screen 48 having very small apertures can make release of destroyed insects more difficult to shake from power grid 40. Power grid 40 may assume a variety of other forms disclosed earlier.
[0052] FIG. 5 represents one embodiment comprising an integrated visual display screen 72. In the top Figure the screen 72 indicates GOAL MET. In this configuration, a zapper 10 may have been configured to flash this or similar message when a user obtains a predetermined number of Kills such as twenty with or without predetermined time constraints. Alternatively, a displayed message may be in response to successfully achieving a predetermined Average Kill Frequency goal. In some embodiments a message may be numerical such as the 44 Kills illustrated at the bottom of FIG. 5 to indicate the number of successful Kills since a previous reset. Alternatively, the message may alternate between display of a current score for one game session and a cumulative Kills score for multiple game sessions. One or more mode buttons 34 may be used to assist the user in cycling between game modes or readout alternatives. In other alternatives the message displayed may be in the form of a graphic such as an increasing number of bars or stars to illustrate progress or success in hunting. Instead of successful Kills, the display may more accurately reflect a measure of energy consumed by the insects repeatedly shorting the power grid circuit during game play.
[0053] FIG. 5 also illustrates variations of other controls which may be used. In this embodiment, the device includes an integrated timer that is stopped and started by depressing the timer button 30 and may be used to begin and end an insect hunt. Some embodiments include one or more resets 32 in the form of a button for resetting the timer or visual display screen 72 or game memory. This embodiment includes a power activator 22 and a grid activator 26 in the form of buttons. The power activator 22 turns on/off all functions of the device whereas the grid activator 26 energizes or de-energizes just the power grid. FIG. 6 illustrates an additional embodiment combining both a visual display screen 72, with performance lights 76. The performance light 76 may illuminate, flash, or change color for example to indicate a hunting goal has been met or that game time has expired. Other lights may include an operational light 24 to notify the user that the device is on or power grid is activated or is in a predetermined play mode or to indicate other relevant functions. FIG. 6 also illustrates presence of a sound generator shown here in the form of a speaker 78. The speaker 78 may be used to produce sounds consistent with operation of the device as previously described. Included is a mode 34 in the form of a button. If present, the user may use this button to change between modes of the device such as switching between registering Kills or Average Kill Frequency. Other controls such as a positive and negative button may be present to allow adjustment of pre-set goals such as changing a Kill goal from 20 to 30 before a sound is generated indicating the goal is met and the game has terminated.
[0054] FIG. 7 illustrates another form of an insect zapper. A grid activator 26 in the form of a spring biased switch is illustrated on handle portion 12 of the device. The user places a portion of their hand or fingers over the grid activator 26 therein depressing it and causing the power grid 40 to be energized. The grid activator 26 may serve additional functions such as a replacement of a power activator and reset. In one form the grid activator 26 automatically shuts off and resets the device when released and turns the grid on when depressed. The embodiment shown in FIG. 7 does not include a visual display screen. A sound generator here in the form of a speaker 78 may be used as the sole signal portion of the device. For example, the user picks up the insect zapper device then resets and energizes the power grid 40 by pressing and holding the grid activator 26. The insect zapper is preprogrammed to sound the speaker 78 when the user consumes a predetermined amount of current flow through the power grid circuit or registers a predetermined number of Kills from successfully hunting and zapping insects. When competing against another player, the racket which sounds the speaker first wins. Alternatively, a performance light 76 may be used instead of the speaker 78. The light illuminates when the hunting goal is met. In this embodiment, releasing then depressing and holding the grid activator button resets the game and begins a new one.
[0055] FIGS. 8-11 illustrate various examples of methods for using forms of the disclosed insect zapper for gaming purposes. Again, various forms of the zappers may use the features previously presented in a wide range of configurations. In some configurations a plurality of functions may be activated by one action. For example, tripping a power activator button may both turn on a device and reset it. FIG. 8 is an illustration of one method for using one form of insect zapper device for gaming. This form includes a visual display. In this method two or more players compete for the highest score representing success in hunting flying insects. Each player turns on their own zapper device 10 by any of the previously described methods such as depressing a power activator button 22. A reset button 32 may be depressed on the device to erase an old score, message, or to reset the system for use. A grid activator button 26 may be depressed to power the power grid portion 40. A timer is activated by tripping a timer button 30. Each player proceeds to hunt mosquitos or other insects by swiping at the insect with their zapper 10 attempting to electrically destroy the insect by engaging it at least momentarily between an outer screen and center screen. The preset game length elapses at which point the players are notified by a signal such as a light, sound, or vibration emitted from signal portion 70. Each user then compares kill data from visual display screen 72 and the player with the highest score wins.
[0056] The method in FIG. 9 implies solo use of the device wherein the user uses the device to compete against them self to beat previous scores or achieve a predetermined goal. In this embodiment the player turns on a zapper device 10 using one of the previously described methods. If so equipped, the user chooses a mode such as a Kills mode wherein the device counts the number of successful insect kills logged by the device by measuring the number of voltages drops corresponding to electrical shorts caused by the insects. Game length (time) is adjusted (if so equipped) and started. If necessary, the player activates the power grid portion 40. The player hunts and kills insects until the preset time terminates when the player is notified by a signal such as a light, sound, or vibration emitted from user control portion 20. The user views their score on visual display screen 72, resets the system to play again in attempt to beat a previous score.
[0057] FIG. 10 illustrates a method of use for an embodiment not utilizing a visual display screen. A Kills goal is either preset at the factory or adjusted by the player. Each player activates the power grid and proceeds to hunt insects. A player is notified by the signal portion such as a performance light or by sound from a sound generator such as a speaker when the Kill goal is met. The first player to meet the Kill goal wins. The method in FIG. 11 is similar to FIG. 10 except the game is based on reaching an Average Kill Frequency goal.
[0058] In a preferred simplified embodiment, one method of gaming using a form of the disclosed insect zapper device is illustrated in FIG. 12. In this embodiment the Kills goal is preset at the factory. Each player activates the power grid and immediately begins hunting insects. The player is notified by signal, preferably in the form of sound or light that they have met their hunting goal. The first player to meet the Kills goal wins. The players release the grid activator thus causing deactivation of the grid and resetting of the game. A new game may be pursued by reactivating the power grid. In other forms the Kills goal may be adjustable by the user using buttons or other trips on the control portion 20.
[0059] The foregoing invention has been described in accordance with the relevant legal standards, thus the description is exemplary rather than limiting in nature. Many variations and modifications to the disclosed embodiment may become apparent to those skilled in the art and fall within the scope of the invention.